#window 1:1 flags passive, TRUE flags passive2d, TRUE flags noscroll, TRUE flags persist, TRUE flags nograb, TRUE flags subtitle, TRUE flags norelease, TRUE title "Titlar" pos 20, 50 size 100, 200 xyprint zzz, 4, 5, "ff %d", 2.0 xyprintfx zzz, 4, 5, 6, 7, 8, ddddd, "dd %f", 3 // style "style_embrace" startconsole "blah" finishconsole "foozle" // talk player talk_a nostay cam right to(toValue) from(fromValue) owner(ownerValue) yaw(39) pitch(40) far(1000) fwd(50) speed(12) lift(22) lag(14) near(200) occlude(no) fov(45) zip talk_ex bubba shrimp talk_a talk_b stay nostay subwindow 22:33 if (r[1] > 0) image "throwloonie/tl_lit.tga", X[1],y[1] startswitch { chainscripts hephtower2_scene1 hephtower2_scene2 playscene tenements_scene_with_grumpos loopscene tenements_scene_with_grumpos stopscene tenements_scene_with_grumpos playambient scommons_scientist_flies_into_building loopambient scommons_scientist_flies_into_building stopambient xscommons_scientist_flies_into_building echo "ddd" f = func_GameTime WS_STAND$ = "stiletto_skill_1 %f", f set wibble = 2.0 set wobble = wibble - 1.0 set talkedToGrumpos = (1.0 - (wibble / wobble)) / (wibble - 3.0) unset wobble unset wibble if (talkedToGrumpos > 0 ^^ talkedToGrumpos >= 1) { set xxx = 1.0 if (talkedToGrumpos <= 1) { set xxx = 2.0 xxx = xxx * 2.0 if (talkedToGrumpos < 2 && "ddd" != "fff") { set xxx = 2.0 set xxx = xxx * 2.0 if (talkedToGrumpos == 3) { gosub 30:3 } else if (WS_STAND$ == "wobbler") { if (WS_STAND$ != "wobbler") WS_STAND$ = "replaced" if ("wobbler" == WS_STAND$) WS_STAND$ = WS_STAND$ set xxx = xxx * 4.0 set xxx = xxx * 3.5 } else { set xxx = xxx * 4.0 set xxx = xxx * 3.5 if (xxx) goto 32:5 } set xxx = xxx * 3.0 console "ddd %f", xxx, "some", 3.4 } set xxx = xxx * 2.0 counter = 0 while (counter < 10) { A[$counter$] = 1 counter = counter + 1 } } } set zzz = 1.0 X[$zzz$] = 2 if (kidz) ret = func_mod[3, 5] extern setvar_flexible "testname" 42.0 if (kids) if (kids) if(kids) ret = mapname ret = username goto 0:0 }