[MUD-Dev] trade skill idea

Koster Koster
Wed Oct 4 07:48:11 New Zealand Daylight Time 2000


> -----Original Message-----
> From: mud-dev-admin at kanga.nu 
> [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> Josh Olson
> Sent: Tuesday, October 03, 2000 5:15 PM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] trade skill idea
> 
> 
> ----- Original Message -----
> From: "msew" <msew at ev1.net>
> > Someone should be able to be a bread maker and have JUST as 
> much fun in
> the
> > game world as the mighty warrior that fights against the hordes of
> monsters
> > out there.
> 
> Why?  Do you know anyone who makes bread all day, every day 
> for the sheer
> thrill of it?  Most breadmakers in the real world make bread 
> for money, not
> for their own amusement.
> 
> IMO, it's not the trade skill itself that's fun; it's what 
> you do with the product. 

Tell that to everyone who bought SimCity, The Sims, Rollercoaster Tycoon, or
any of the many other similar products. These don't even HAVE a product
marketing phase after the building phase of the game. It's ONLY about the
building. The desire to build is what crafting satisfies. You wouldn't say
that "building areas isn't fun, it's only what you do with the area
afterwards" would you?

-Raph



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