[MUD-Dev] A list of MMORPG Questions
dave at darkages.com
Mon Dec 11 10:30:10 New Zealand Daylight Time 2000
> From: "Dave Rickey" <daver at mythicentertainment.com>
>> But money washes clean all sins, apparently. ;-) Actually, the latest
>> in TrendySpeak is to refer to them as PSW's (Persistent Simulated Worlds).
> Why not just "Persistent Worlds"?
I also agree that "simulated" seems partially redundant.
Or, why not "Online Worlds." This identifies, if persistence is a
requirement for a world. I can imagine a non-persistent world, but
generally, I associate persistence with a world, as opposed to a game,
scenario, story, or campaign. "Online" is the technology-dependent subject
of this forum and of the current industry, and "world" is the
technology-independent subject. Several others have used this descriptor
before; e.g., "Laws of Online World Design."
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