[MUD-Dev] Text Parsers
yospe at kanga.nu
Thu Dec 14 23:13:34 New Zealand Daylight Time 2000
szii at sziisoft.com said:
> Any recommendations? Doesn't have to be a natural-language parser,
> but something (preferably cheap/free/open-source) that is relatively
> easy to implement and extend for a text-based RPG framework. Could
> code it from scratch, but if something's available I'd prefer to
> spend my time extending the framework rather than reinventing the
Purpose? Command parsing? Do you want it to be
A) natural language? (OK, so you said not)
C) context sensitive?
E) auto completing?
G) runtime extendable?
And in what language?
There's always LeX...
Do you need token matching against a noun-verb-adjective-conjunction set
with a runtime extendable lexicon?
Is it hosted by the server? By a client?
And how skilled a programmer are you?
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