[MUD-Dev] Forks or Frameworks?

Gavin Doughtie gavin at idealab.com
Mon Dec 18 17:13:54 New Zealand Daylight Time 2000

A friend of mine, who runs the MUD at ishar.com, said that most MUDs
fork from one of the standard code bases and never look back. This was
due to typically tight coupling of content and code.

Are there projects afoot to provide a generic framework that can be
revised independently of the content? I'm thinking specifically of a
"D-Free" shared engine. The Worldforge project is the only sizeable
one I've seen so far.

Is it even advisable to attempt architecting MUDs around the
traditional IT separation of data store/app logic?


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