Second quarter 2001 Archives by thread
Starting: Sun Apr 1 04:55:18 New Zealand Standard Time 2001
Ending: Sat Jun 30 16:13:41 New Zealand Standard Time 2001
Messages: 1896
- [MUD-Dev] Camelot Beta 3
Dave Rickey
- [MUD-Dev] Room Searching
Jared
- [MUD-Dev] Sims Online -- WAS: Re: MUD-Dev digest, Vol 1 #301 - 15 msgs
Zak Jarvis
- [MUD-Dev] SOAP (was: A new MUD-standard)
Taylor
- [MUD-Dev] news sites?
Cassandra
- [MUD-Dev] Movies bigger than games? (was Re: Digital Property Law)
Matt Mihaly
- FW: [MUD-Dev] Interesting EQ rant (very long quote)
Matt Mihaly
- [MUD-Dev] Movies bigger than games?
Matt Mihaly
- [MUD-Dev] Mera '01 report
Cassandra
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #301 - 15 msgs
Baron
- Learning about MUDs (was: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #301 - 15 msgs)
Brian 'Psychochild' Green
- [MUD-Dev] Business models for commercial text games
Christopher Allen
- [MUD-Dev] RE: www.innbetweenworlds.com
Klimon
- [MUD-Dev] MERA '01 followup: Success critera
Zak Jarvis
- Learning about MUDs (was: Re: [MUD-Dev] Re: MUD-Dev digest, V ol 1 #301 - 15 msgs)
McQuaid
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #303 - 17 msgs
Dr. Cat
- [MUD-Dev] ADMIN: HTML email, the reasons against
J C Lawrence
- [MUD-Dev] Need for a departure from reality?
Matt Mihaly
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Zak Jarvis
- [MUD-Dev] MERA Pix
J C Lawrence
- [MUD-Dev] Broken Economies (was RE: Learning about MUDs)
geoffrey at yorku.ca
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Daniel.Harman at barclayscapital.com
- Sv: [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Travis Casey
- The Sims Online (was Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #301 - 15 msgs)
Sellers
- ADMIN: Subject header maintenance (was: Re: [Mud-Dev] Broken currencies)
J C Lawrence
- [Mud-Dev] Broken currencies
Matt Mihaly
- [MUD-Dev] Re: [DGN] Balancing Melee vs Ranged Combat in Games Which Model Space
Ananda Dawnsinger
- [MUD-Dev] The Monad (was: Broken Economies)
shren
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Mod el Space
Daniel.Harman at barclayscapital.com
- [MUD-Dev] A User's Guide to TCP Windows
J C Lawrence
- [MUD-Dev] Balance
J C Lawrence
- Economic & Currency Solutions (was RE: [Mud-Dev] Broken currencies)
Derek Licciardi
- [Mud-Dev] Money supply in game economies (formerly Broken economies)
Matt Mihaly
- [Mud-Dev] Money supply in game economies (formerly Brokeneconomies)
geoffrey at yorku.ca
- [MUD-Dev] [DGN] Balancing Melee/Ranged Combat
Kwon Ekstrom
- [MUD-Dev] Room Searching - how about doors?
Gavin Doughtie
- [MUD-Dev] Tracking
Hulbert
- [MUD-Dev] Online Games get an overview
Koster
- [Mud-Dev] [DGN] Money supply in game economies (formerly Brok en economies)
Daniel.Harman at barclayscapital.com
- [Mud-Dev] Money supply in game economies (formerly Broken eco nomies)
Koster
- [MUD-Dev] Re: [DGN] Balancing Melee vs Ranged Combat in Games Which Model Space
Travis Casey
- [MUD-Dev] Re: [DSG] Concrete idea behind currency (was: The Monad and Broken Economies)
Paul Schwanz
- [MUD-Dev] Re: Majestic (was The Sims Online)
Matt Mihaly
- [MUD-Dev] Identity and Economies [was RE: Money supply in game economies (formerly Broken eco nomies) ]
Joe Andrieu
- [Mud-Dev] Virtual Suicide (Was: Money supply in game economies)
Dave Rickey
- [MUD-Dev] Distributed Muds
Jim Craig
- [MUD-Dev] Re: [DSG] Money supply in game economies (was: Broken Economies)
Paul Schwanz
- TECH DGN: (was [Mud-Dev] Broken currencies)
Nathan F.Yospe
- [DESIGN] Re: Economic & Currency Solutions (was RE: [Mud-Dev] Broken currencies)
Marian Griffith
- Author Unknown (was: [Mud-Dev] Money supply in game economies)
Emil Eifrém <emil.eifrem at windh.com>
- [MUD-Dev] TECH: Distributed Muds
Emil Eifrém <emil.eifrem at windh.com>
- [MUD-Dev] Shattered World's economy
John W Pierce
- [MUD-Dev] [BIZ] Advertising sprawl (yahoo)
J C Lawrence
- [Mud-Dev] Virtual Suicide (Was: Money supply in game economie s)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] RG Interview
Cassandra
- [MUD-Dev] NEWS DGN Wired News article about EQ
Zak Jarvis
- [MUD-Dev] [DESIGN] Economy goals (was: Broken currencies)
Vincent Archer
- [MUD-Dev] Curtailing the 'Super-Rich Effect'
Bob McFakename
- [MUD-Dev] Movie grosses
Brian 'Psychochild' Green
- StarPeace (was RE: [Mud-Dev] Money supply in game economies)
Michael Dekker
- [MUD-Dev] Re: [DESIGN] Re: Economic & Currency Solutions
Phillip Lenhardt
- [MUD-Dev] A Brief History of Commercial MUDs
Koster
- [MUD-Dev] re: Curtailing the 'Super-Rich' Effect
Bob McFakename
- [MUD-Dev] TECH: Flash Crowds and overflow control
Gavin Doughtie
- [MUD-Dev] BUSINESS: I need Online Gaming Revenue Projections.
F. Randall Farmer
- [MUD-Dev] ADMIN: Moving...
J C Lawrence
- [MUD-Dev] Re: Resets and repops
lhulbert at czn.com
- [MUD-Dev] UO and eBay figures
Koster
- [MUD-Dev] MUD for sale
Chris Gray
- [MUD-Dev] ADMIN: The move and current status
J C Lawrence
- [MUD-Dev] Re: [DESIGN] Re: Economic & Currency Solutions (was RE: [Mud-Dev]Broken currencies)
Travis Nixon
- [MUD-Dev] Re: TECH: Java ARMI
Bobby Martin
- [MUD-Dev] TECH: AmigaMud DB questions
Bruce
- [MUD-Dev] Kuro5hin: What can games teach us about human-computer interaction?
J C Lawrence
- [MUD-Dev] Review of Galactic Emperor: Succession in LumTheMad's Forums
Christopher Allen
- [MUD-Dev] [BIZ] New EQ Expansion
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Review of Galactic Emperor: Succession in LumTheMad's Forums
Ling Lo
- [MUD-Dev] Twisted Python
J C Lawrence
- [MUD-Dev] [TECH] Distributed MUD
Kwon Ekstrom
- [MUD-Dev] EQ: what makes a zone interesting?
Frank Crowell
- [MUD-Dev] Imaginary Realities - April 2001
David Bennett
- [MUD-Dev] [BIZ][TECH] worlds.com gets patent
bruce at puremagic.com
- [MUD-Dev] called shots
Josh Rollyson
- [MUD-Dev] Re: TECH: reliablity (was: Distributed Muds)
Bruce
- [MUD-Dev] Re: TECH: prefetching/madvise (was: Distributed Muds)
Bruce
- [MUD-Dev] Where are we now?
Greg Munt
- [MUD-Dev] TECH: DBM vs BDB speeds (was: AmigaMud DB questions)
Bruce
- [MUD-Dev] fault tolerance and character files
Steven Fleischaker
- [MUD-Dev] Linear Quadtrees
gzhang1234 at yahoo.com
- [MUD-Dev] Clean Code (was:TECH: reliablity)
Dave Rickey
- [MUD-Dev] neat game
Matt Mihaly
- [MUD-Dev] Logical MUD Areas
Lynx
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Brian 'Psychochild' Green
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Batir
- [MUD-Dev] [biz] Worlds targets EQ in its patent battle
Frank Crowell
- [MUD-Dev] RE: Request to mailing list MUD-Dev rejected
David Loeser
- [MUD-Dev] The Four Hour Alchemist
J C Lawrence
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Auli
- [MUD-Dev] TECH: non-integral integral types
Nathan F.Yospe
- [MUD-Dev] Necessary Stability (was: Logical MUD Areas)
Scion Altera
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #335 - 25 msgs
Jessica Mulligan
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Auli
- [MUD-Dev] Re: Worlds targets EQ in its patent battle
Jessica Mulligan
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Greg Munt
- [MUD-Dev] OOC functionality (was: I Want to Forge Swords. [Another letter to game designers])
Greg Munt
- [MUD-Dev] Re: Morality in Game Design (was: Logical MUD Areas)
Scion Altera
- [MUD-Dev] OOC functionality (was: I Want to Forge Swords. [Another letter to game designers])
John Buehler
- [MUD-Dev] I Want to Forge Swords. [Another letter to game des igners]
Koster
- [MUD-Dev] Innovation restrictions
Corey Crawford
- Spaces or rooms? (Re: [MUD-Dev] Information sharing (was: Re: Where are we now?))
Koster
- Spaces or rooms? (Re: [MUD-Dev] Information sharing (was: Re: Where are we now?))
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Immersiveness - good or bad?
Adam Martin
- [MUD-Dev] Community Goals (was: I Want to Forge Swords.)
Paul Schwanz - Enterprise Services
- [MUD-Dev] The effects of object oriented servers on the item database
Chambers
- [MUD-Dev] I Want to Forge Swords. [Another letter to game des
Auli
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Swords)
Sie Ming
- [MUD-Dev] [TECH] monitoring RMI-type systems
Bruce
- [MUD-Dev] The effects of object oriented servers on the item database
Bryce Harrington
- [MUD-Dev] MUDs, cellphones and mobile players...
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] The effects of object oriented servers on the item database (Long)
Derek Licciardi
- [MUD-Dev] OOC functionality (was: I Want to Forge Swords. [An other letter to game designers])
Hulbert
- [MUD-Dev] Black & White on Radio
Timothy Dang
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Sw ords)
Hulbert
- [MUD-Dev] [OT] Re-releasing old games w/ new graphics
Mathue Moyer
- [MUD-Dev] The ethics of violence thread
J C Lawrence
- [MUD-Dev] UO Volunteer Programs Closed
AR Schleicher
- [MUD-Dev] User interface design [was: Where are we now?]
Freeman
- Spaces or rooms? (Re: [MUD-Dev] Information sharing (was: Re:Where are we now?))
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] It's just a game (?) [was: Information sharing]
Greg Munt
- [MUD-Dev] The effects of object oriented servers on theitem database (Long)
Adam Martin
- [MUD-Dev] [DGN] Moral responsibilities (was Re: Logical MUD Areas)
Mathue Moyer
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
brian price
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Derek Licciardi
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Bryce Harrington
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Gavin Doughtie
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Derek Licciardi
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Bruce
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Greg Munt
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Jared Nielsen
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Kwon Ekstrom
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Kwon Ekstrom
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Derek Licciardi
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
brian price
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
brian price
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Bruce
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
brian price
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Alex Kay
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Derek Licciardi
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Kwon Ekstrom
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Bruce
- Characters or Pets? (Re: [MUD-Dev] I Want to Forge Swords. [Another letter to game)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] [Tech] Overlapped I/O
Chambers
- [MUD-Dev] [MUD-Dev][DGN] encouraging quick-start community for newbies
Adam Martin
- [MUD-Dev] [OT] Taking things too far.
Scott Stuart
- [MUD-Dev] [MUD-Dev][DGN] encouraging quick-start community for newbies
rayzam
- [MUD-Dev] The effects of object oriented servers on the itemdatabase
brianleeprice at hotmail.com
- [Mud-Dev] [OT] Taking things too far.
Sayeed
- [MUD-Dev] Multithreaded servers using objects
Chambers
- [MUD-Dev] Musashi's Unbelievably Long Rantings
Koster
- [MUD-Dev] Where were we then?
Richard A. Bartle
- Emotional Responses to Traumatic Events (Was Re: [Mud-Dev] Logical Mud Areas)
Peter Yu
- [MUD-Dev] [OT] Will this list survive?
Daniel.Harman at barclayscapital.com
- Emotional Responses to Traumatic Events (Was Re: [Mud-Dev] Logical Mud Areas)
John W Pierce
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence [OT?]
Adam Martin
- [MUD-Dev] Re: Emotional Responses to Traumatic Events
Matt Mihaly
- [MUD-Dev] MUD-DEv lists archives are currently broken
<
- [MUD-Dev] [BIZ] Randy's Resume
F. Randall Farmer
- [MUD-Dev] It's just a game (?)
Trump
- [MUD-Dev] WebServer fixed (kinda)
J C Lawrence
- [MUD-Dev] Player run reputation system
Jussi 'Sulka' Haro
- [MUD-Dev] [TECH] 2 papers on python in muds
Bruce
- [MUD-Dev] Asheron's Call: An example of how easy it is to lose your balance.
Dan Merillat
- [MUD-Dev] DGN: shard growth patterns?
mud-dev-admin at kanga.nu
- Spaces or rooms? (Re: [MUD-Dev] Information sharing (was: Re:Wher are we now?))
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] [News] NCSoft + Richard Garriott
Dave Kennerly
- [MUD-Dev] Lineage and Garriott
Matt Mihaly
- [MUD-Dev] The sad death of Nowheremom
Zak Jarvis
- [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers
Bruce
- [MUD-Dev] Asheron\'s Call: An example of how easy it is to lose your balance.
wrenner at uiuc.edu
- [MUD-Dev] Asheron\'s Call: An example of how easy it is to lose your balance.
Dan Merillat
- [MUD-Dev] business models
Matt Mihaly
- [MUD-Dev] Paying Volunteers Update?
Jon Morrow
- [MUD-Dev] [DGN?] It's just a game (?)
Sharon Mock
- [MUD-Dev] Asheron\'s Call: An example of how easy it is to lo se your balance.
Andrew Barratt
- [MUD-Dev] [Adm] BBSs, Access restrictions...was Logical MUD Areas
Jon Lambert
- [MUD-Dev] Coordinate mapping with text-based MUDs
Jared Nielsen
- [MUD-Dev] Metrics, Data, and Statistics
Jon Morrow
- [MUD-Dev] New Yorker Article
Dave Rickey
- Graphics engines was RE: [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers
Brian Hook
- [MUD-Dev] Jessica Mulligan's Column "Biting the Hand" Now at Skotos
Christopher Allen
- [MUD-Dev] Outdoor and indoor 3d engines
Adam Martin
- [MUD-Dev] Jessica Mulligan's Column "Biting the Hand" Now at Skotos
Travis Casey
- [MUD-Dev] Neil Young Invents UO
Dragoness
- [MUD-Dev] JOB: How to get into Game Design / Game content
Taylor
- [MUD-Dev] Article: The Ascendancy of Mass Market Gaming
Bruce
- [MUD-Dev] Thread Pools (was: Re: TECH: Distributed Muds)
Scion Altera
- [MUD-Dev] UO Volunteer Programs
Marc Bowden
- [MUD-Dev] Intellectual Property Lawyer
Jon Morrow
- Korea, was [MUD-Dev] [News] NCSoft + Richard Garriott
SavantKnowsAll at cs.com
- [MUD-Dev] (no subject)
J C Lawrence
- [MUD-Dev] Imaginary Realities - May 2001
David Bennett
- [MUD-Dev] Virtual Good Value Assertion
Eric Rhea
- [MUD-Dev] Neverwinter Nights
John W Pierce
- [MUD-Dev] Maintaining fiction.
Trump
- [MUD-Dev] Upcoming Commercial, Text-Based Games
Jon Morrow
- [MUD-Dev] [TECH] Programming languages (was: Neverwinter Nights)
Bruce
- [MUD-Dev] Spoof implementation
Eli Stevens
- [MUD-Dev] BIZ: Online consoles and MUDs
Peter Tyson
- [MUD-Dev] Distributed mud, testers needed
Geir Harald Hansen
- [MUD-Dev] Fwd: FW: The MERA Confrence
Dragoness
- Hiding the Numbers (was Re: [MUD-Dev] Maintaining fiction.)
Travis Nixon
- [MUD-Dev] Time articles on Lineage
Koster
- [MUD-Dev] Article: Korea, Lineage..
SavantKnowsAll at cs.com
- [MUD-Dev] RE: [Article] Time Article on Lineage
Richard Aihoshi aka Jonric
- [MUD-Dev] off-line pk
msew
- [MUD-Dev] Where Does Fantasy End?
Ling Lo
- [MUD-Dev] IMPORTANT NEW GRAPHICAL MUD
Matt Mihaly
- [MUD-Dev] Localisation (was: Maintaining fiction.)
Vincent Archer
- [MUD-Dev] Buying benefits [was Re: business models]
Matt Chatterley
- [MUD-Dev] events per second?
KevinL
- [MUD-Dev] Re: Hiding the Numbers/avatar representation
Koster
- [MUD-Dev] Why are we all making RPGs?
Andrew Kirmse
- [MUD-Dev] Min/maxing
rayzam
- [MUD-Dev] Buying benefits
Corey Crawford
- The Permadeath of PvP (was RE: Hiding the Numbers (was Re: [MUD-Dev] Maintaining fiction.)
Lee Sheldon
- [MUD-Dev] [Biz] Worlds Apart's THE ETERNAL CITY joines the Skotos Community
Christopher Allen
- [MUD-Dev] Definition of permadeath (was: Maintaining fiction)
Christopher Kohnert
- The Permadeath of PvP (was RE: Hiding the Numbers (was Re: [MUD-Dev] Maintaining fiction.)
Dave Rickey
- [MUD-Dev] Security in MUDs - MMORPGs
Adam Martin
- [MUD-Dev] RE: The Permadeath of PvP (was RE: Hiding the Numbers (was Re: [M UD-Dev] Maintaining fiction.)
Koster
- [MUD-Dev] [TECH] Abrash's book available online
Bruce
- [MUD-Dev] Player control of NPCs
Travis Casey
- [MUD-Dev] Korean Govt. joins the revolution.
SavantKnowsAll at cs.com
- [MUD-Dev] [TECH] Cplant
Bruce
- [MUD-Dev] Summary of PvP attempts?
Brian Hook
- [MUD-Dev] Viewpoint and motion sickness was:Neverwinter Nights
Tamzen Cannoy
- [MUD-Dev] Physical tokens... The stone
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] RE: The Permadeath of PvP (was RE: Hiding the Numbers (was Re: [M UD-Dev] Maintaining fiction.)
Lee Sheldon
- [MUD-Dev] Viewpoint and motion sickness was:Neverwinter Night s
Daniel.Harman at barclayscapital.com
- [MUD-Dev] The Sapience Group
Matt Mihaly
- [MUD-Dev] Aetolia
Matt Mihaly
- [MUD-Dev] Alternatives to PvP for sustainable fiction?
Sean Kelly
- [MUD-Dev] Focus on Hocus Pocus
Wes Connell
- [MUD-Dev] Viewpoint and motion sickness
Sean K
- [MUD-Dev] On socialization and convenience
Koster
- [MUD-Dev] 3rd person text MUDs
Caliban Tiresias Darklock
- [MUD-Dev] TEC in PC Gamer
Bruce
- [MUD-Dev] Language Parsing for NPCs
Aaron Mulder
- [MUD-Dev] PK headaches
Matt Mihaly
- [MUD-Dev] When the interface becomes the challenge.
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] NWN and pay for play
Geoffrey A. MacDougall
- [MUD-Dev] Definition of a character (was: RE: Maintaining fiction.)
Ian Collyer
- [MUD-Dev] Definition of permadeath (was: RE: Maintaining fiction.)
Ian Collyer
- [MUD-Dev] Anyone going to GENCON 2001
Derek Licciardi
- [MUD-Dev] Identity Theft and MUDding
Anthony R. Haslage
- [MUD-Dev] Absolute Death (legalese mode on)
shren
- [MUD-Dev] Re: NWN- Pay for play
Trent Oster
- [MUD-Dev] Interpersonal Relationships
Ronan Farrell
- [MUD-Dev] Definition of a character (was: RE: Maintaining fiction.)
Matt Mihaly
- [MUD-Dev] [PVP] Another essay on PVP
Frank Crowell
- [MUD-Dev] Speech to Text, etc. (was: On socialization and convenience )
Eli Stevens
- [MUD-Dev] Website Live
Lee Sheldon
- [MUD-Dev] Address change notification
Vincent Archer
- [MUD-Dev] Real lawsuit over virtual property
Dave Rickey
- [MUD-Dev] UDP vs TCP/IP
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Definition of a character (was: RE: Maintainingfiction.)
J C Lawrence
- [MUD-Dev] Permadeath definition thread
J C Lawrence
- [MUD-Dev] List rituals
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Non-combat advancement and roleplay
Brian 'Psychochild' Green
- [MUD-Dev] When is the game a game?
Caliban Tiresias Darklock
- [MUD-Dev] Definition of a character II, permadeath and "who's running this show anyway?"
Ian Collyer
- [MUD-Dev] TECH: ColdStore and MUDs
ryan daum
- [MUD-Dev] Trust systems and Player-Run Reputation
Travis Nixon
- [MUD-Dev] Magic system that can do anything
Eli Stevens
- [MUD-Dev] Player Goals
rayzam
- [MUD-Dev] Value in the Economy of the MOG
Delphine T. Lynx
- [MUD-Dev] Player run systems (was Player run reputation system)
John Hopson
- [MUD-Dev] Tech: Pathfinding with Rooms
vognsen at post10.tele.dk
Last message date:
Sat Jun 30 16:13:41 New Zealand Standard Time 2001
Archived on: Mon Feb 15 15:55:29 New Zealand Daylight Time 2010
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