Third quarter 2001 Archives by thread
Starting: Sun Jul 1 00:54:33 New Zealand Standard Time 2001
Ending: Sun Sep 30 21:17:59 New Zealand Daylight Time 2001
Messages: 1106
- [MUD-Dev] Non-combat advancement and roleplay
Michael Tresca
- [MUD-Dev] [TECH] Open Source oodb/object persistence toolkit library alpha release
Brian Price
- In-game email (was Re: [MUD-Dev] On socialization and convenience)
Gavin Doughtie
- [MUD-Dev] TECH DGN: Single user MOB arena
Trevyn
- [MUD-Dev] TECH: CRPGs vs. RPGs, Way Back When...
Michael Tresca
- [MUD-Dev] Player run reputation system
J Todd Coleman
- [MUD-Dev] UDP vs TCP/IP
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Player run systems (was Player run reputation system)
J Todd Coleman
- [MUD-Dev] (no subject)
Alan Unsworth
- In-game email (was Re: [MUD-Dev] On socialization and conveni ence)
Freeman
- [MUD-Dev] Value in the Economy of the MOG
Dave Rickey
- [MUD-Dev] List rituals
J C Lawrence
- [MUD-Dev] Libs for 3D Client/Servers
Brian Hook
- [MUD-Dev] [TECH] Open Source oodb/object persistence toolkit library alpha release
J C Lawrence
- [MUD-Dev] On socialization and convenience
J C Lawrence
- [MUD-Dev] When the interface becomes the challenge.
J C Lawrence
- [MUD-Dev] New polls
claw at kanga.nu
- [MUD-Dev] virtual mind project
Phillip Lenhardt
- [MUD-Dev] [TECH] Data-transfer protocols for MUDs
Adam Martin
- [MUD-Dev] Focus on Hocus Pocus
Eli Stevens
- [MUD-Dev] Chatbot
Michael Tresca
- [MUD-Dev] GPL (was:Libs for 3D Client/Servers)
Joackim Birgersson
- [MUD-Dev] Graphical Mud-in-a-box musings
Brian Hook
- [MUD-Dev] Chatbot, NLP and explaining away NPC limitations
Erin Mulder
- [MUD-Dev] Server hosting
Brian Hook
- [MUD-Dev] Edged weapon damage
John W Pierce
- [MUD-Dev] Player characters as a prey species
Jon Leonard
- [MUD-Dev] Re: Request to mailing list MUD-Dev rejected
J C Lawrence
- [MUD-Dev] Chatting in MMPORPGs
Peter Tyson
- [MUD-Dev] TECH: Mail (was Re: On socialization and convenience)
Chris Jones
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Derek Licciardi
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Sean Kelly
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Justin Rogers
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Hans-Henrik Staerfeldt
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Chris Dern
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
David Bennett
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Derek Licciardi
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Kwon Ekstrom
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Bruce Mitchener
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Kwon Ekstrom
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Jay Carlson
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Kwon Ekstrom
- [MUD-Dev] Mudpie
Matt Mihaly
- [MUD-Dev] strong encryption for authentication
Fred Clift
- [MUD-Dev] Toward a Craftier Dragon
Paul Schwanz
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragm entation
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Grief players with ip/dns spoofers
Tand'a-ur
- [MUD-Dev] character transfer in EQ
Matt Mihaly
- [MUD-Dev] DGN: Craftier dragon and players as GMs
Mathieu Castelli
- [MUD-Dev] Biz/Media
Peter Tyson
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
David Loeser
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Kwon Ekstrom
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Justin Rogers
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Matt Mihaly
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
David Loeser
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Caliban Tiresias Darklock
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Matt Mihaly
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Xuri
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Adam Martin
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
luke at rocketship.com
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
J C Lawrence
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Freeman
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Koster
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Trump
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Freeman
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Sean K
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Kristen L. Koster
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Caliban Tiresias Darklock
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Michael Tresca
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Sean Kelly
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Koster
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Freeman
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Koster
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Dave Rickey
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Joe Andrieu
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Matt Mihaly
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Koster
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
J C Lawrence
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
J C Lawrence
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
John Hopson
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Steve {Bloo} Daniels
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Travis Casey
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Joe Andrieu
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Dave Rickey
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Marc Bowden
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
ST
- [MUD-Dev] [NEWS] New MUD Magazine
Derek Snider
- Real-world skills Was: Re: [MUD-Dev] strong encryption for authentication
Travis Nixon
- [MUD-Dev] Something in the water
Koster
- [MUD-Dev] Gearing up against GEAR
Ted Milker
- [MUD-Dev] OT: Writer needs help from people in the gaming industry
Alex Oren
- [MUD-Dev] What is cheating? [Was: Strong encryption for authentication]
Caliban Tiresias Darklock
- [MUD-Dev] TECH DGN: a few mud server design questions (long)
Robert Zubek
- [MUD-Dev] [BIZ] Randy's Resume
F. Randall Farmer
- [MUD-Dev] Re: Real-world skills
luke at rocketship.com
- [MUD-Dev] Design patterns for game database implementations
Caliban Tiresias Darklock
- [MUD-Dev] TECH DGN: Re: a few mud server design questions (long)
Joe Andrieu
- [MUD-Dev] Mud Clients (was Real-world skills)
Kwon Ekstrom
- [MUD-Dev] MUD timeline
jkerr at htech.withoutthisstuff.com
- [MUD-Dev] Players playing NPCs
Vladimir Prelovac
- [MUD-Dev] Game Survey
Michael Tresca
- [MUD-Dev] MMORPG Construction Kit
Koster
- [MUD-Dev] DNA Game Patent [was Randy's Resume]
Christopher Allen
- Population divisions (wasRe: [MUD-Dev] To good to be TRUE, in an MMPORPG?)
Matt Mihaly
- [MUD-Dev] Community feeling (was: To good to be TRUE, in an MMPORPG?)
Alex Kay
- [MUD-Dev] Community feeling (was: To good to be TRUE, in an M MPORPG?)
Koster
- [MUD-Dev] Multi-threading ( was: TECH DGN: Re: a few mud server design questions (long))
Jon Lambert
- [MUD-Dev] Wilderness
Freeman
- [MUD-Dev] Death among Friends
Jon Morrow
- [MUD-Dev] BSD licenses
Ross Dmochowski
- [MUD-Dev] Hoping for more... (interfaces)
Tommy Wang
- [MUD-Dev] d20
shannon hall
- [MUD-Dev] Community feeling (was: To good to be TRUE, in an MMPORPG?)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Group sizes and MUDs as sport?
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] free release of graphical MUD
Chris Gray
- [MUD-Dev] [DGN] RP awards (was: Something in the water)
Ananda Dawnsinger
- [MUD-Dev] Anarchy Online (was Community Feeling)
Matt Mihaly
- [MUD-Dev] CGMud testing
Chris Gray
- TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mud server design questions (long))
Eli Stevens
- [MUD-Dev] Dictionary of Body Language
Koster
- [MUD-Dev] Where to go with the maddog page
Frank Crowell
- TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mudserver design questions (long))
Travis Nixon
- [MUD-Dev] Academic journal on computer games
Jussi 'Sulka' Haro
- [MUD-Dev] "The gaming situation" by Markku Eskelinen
Jussi 'Sulka' Haro
- [MUD-Dev] Non-Linear Item Combination Systems...
Justin Rogers
- [MUD-Dev] Rats in a cage?
J C Lawrence
- [MUD-Dev] ECTS 2001 & GDC Europe
Adam Martin
- [MUD-Dev] Java tidbits (was: Re: TECH: STL / Heaps, etc.)
Ling Lo
- [MUD-Dev] Player Types (Was Re: Anarchy Online)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Korean marketing effort...
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Bruce Mitchener
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Federico Di Gregorio
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Brian Hook
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Caliban Tiresias Darklock
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Brian Hook
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Luke Carruthers
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Dave Kennerly
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Jeremy Noetzelman
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Nathan F. Yospe
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Justin Rogers
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Bruce Mitchener
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Bruce Mitchener
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Robin Lee Powell
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Jake Song
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Justin Rogers
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Bruce Mitchener
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Justin Rogers
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Robin Lee Powell
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Bruce Mitchener
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Robin Lee Powell
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Bruce Mitchener
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Robin Lee Powell
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Miroslav Silovic
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Kwon Ekstrom
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Hans-Henrik Staerfeldt
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Bobby Martin
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Adam Martin
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Jon Lambert
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Kwon Ekstrom
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Sean K
- TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mudse rver design questions (long))
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Skotos Articles: Why Marrach Isn't the Movies #1, #2, #3, and a Coda [LONG]
Christopher Allen
- [MUD-Dev] [BIZ] Job on a MMORPG
Dave Kennerly
- [MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
Dave Kennerly
- [MUD-Dev] MudDev FAQ - part 1
Marian Griffith
- [MUD-Dev] Wilderness (AO)
Peter Tyson
- [MUD-Dev] Personality Types (was Anarchy Online (was Communit y Feeling))
Koster
- [MUD-Dev] small outfit is looking for computer game designers/programmers
Frank Crowell
- [MUD-Dev] Pocket PC Development
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [TECH] [ObjC] : programming languages - Obj-C as opposed to Java
Adam Martin
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / H eaps, etc.)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Personality Types (was Anarchy Online (wasCommunity Feeling))
Marc Fielding
- [MUD-Dev] Chances of success (was d20 system)
Bobby Martin
- [MUD-Dev] CoolMUD lives!, sort of.
Robin Lee Powell
- [MUD-Dev] Personality Types (was Anarchy Online (was CommunityFeeling))
Dave Kennerly
- [MUD-Dev] MBTI vs Bartle Type (was: Personality Types)
Ian Collyer
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #404 - 16 msgs
Dr. Cat
- [MUD-Dev] Personality Types
Corey Crawford
- [MUD-Dev] Chances of success (Bobby's algorithm)
Bobby Martin
- [MUD-Dev] SMAUG Code (was Personality Types)
Kwon Ekstrom
- [MUD-Dev] Writing a MUD Server in Visual Basic?
Dan MacDonald
- [MUD-Dev] TECH: .Net (was: programming languages (was: Re: TE CH: STL / Heaps, etc.))
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Mental Nudges (was Pocket PC development)
Paul Schwanz
- [MUD-Dev] MojoWorld, or a new product for generated content
Bruce Mitchener
- [MUD-Dev] MUDs as an educational tool in impoverished regions?
Eric Rhea
- ColdC documentation ([MUD-Dev] SMAUG Code)
brandon at roguetrader.com
- [MUD-Dev] MUD to include space and more
Daniel Bendiksen
- [MUD-Dev] [DSN] Why Permadeath is Irrelevant
Paul Schwanz
- [MUD-Dev] AOL lawsuit
Matt Mihaly
- [MUD-Dev] Release and social aspect
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Mining the SW:G Forums
Eric L. Rhea
- [MUD-Dev] [TECH] MySQL for mud databases
Brian Hook
- [MUD-Dev] Strix: Object Persistence on Relational Backends
Ling Lo
- [MUD-Dev] Structured Social Play
John Buehler
- [MUD-Dev] NEWS: Blizzard Entertainment announces World of Warcraft
Kylotan
- [MUD-Dev] [BIZ] Billing systems
Brian Hook
- [MUD-Dev] Benchmarking MUDs
Chris Gray
- [MUD-Dev] Free Time != Advancement (was: Structured Social Play)
Eli Stevens
- [MUD-Dev] Random American Name Generator (!)
Ling Lo
- Higher barrier to entry? was RE: [MUD-Dev] NEWS: Blizzard Entertainment announces World of Warcraft
Brian Hook
- [MUD-Dev] Updated my site
Koster
- [MUD-Dev] Vircom T4C
Brian Hook
- [MUD-Dev] Preference for host OS
Brian Hook
- [MUD-Dev] TEC Distribuate engine &cost of band width
Stéphane Garin <youri at wanadoo.fr>
- [MUD-Dev] RE: [MUD DEV] Text editors in MUDs [was Structured Social Play]
Daniel Bendiksen
- [MUD-Dev] Casual vs. Hardcore gameplay
Ian Collyer
- Higher barrier to entry? was RE: [MUD-Dev] NEWS: Blizzard En tertainment announces World of Warcraft
Koster
- [MUD-Dev] RE: [MUD DEV] Text editors in MUDs [was Structured Social Play]
Caliban Tiresias Darklock
- [MUD-Dev] MudDev FAQ - part 2
J C Lawrence
- [MUD-Dev] TECH: SEDA: An Architecture for Highly Concurrent Server Applications
Bruce Mitchener
- [MUD-Dev] Re:Play participants emails needed
Marian Griffith
- [MUD-Dev] [REALITY] [SOCIAL] ExistenZ
Adam Martin
- [MUD-Dev] [TECH] Mozilla as cross OS client for MUD/MMG ?
Mathieu Castelli
- FW: [MUD-Dev] [BIZ] Billing systems
Dave Kennerly
- [MUD-Dev] FW: Skotos TTT#44: The Global Community
Christopher Allen
- [MUD-Dev] [Fwd: Announce: New Mailing Lists Available]
Bruce Mitchener
- [MUD-Dev] BeQuest
Michael Tresca
- [MUD-Dev] Geometric content generation
Matt Mihaly
- [MUD-Dev] [DSN]Geometric content generation[LONG]
Derek Licciardi
- Higher barrier to entry? was RE: [MUD-Dev] NEWS: Blizzard Ent ertainment announces World of Warcraft
Daniel.Harman at barclayscapital.com
- [MUD-Dev] LTM article
Trump
- [MUD-Dev] MMORPG Construction Kit Redux
Lee Sheldon
- [MUD-Dev] Request for ideas
Eli Stevens
- [MUD-Dev] Spoofs
Eli Stevens
- [MUD-Dev] research in online games
Manuel Oliveira
- [MUD-Dev] How Many Developers Does It take to Screw in a Lightbulb? [Poll]
Lee Sheldon
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
Bruce Mitchener
- [MUD-Dev] Fwd: [CLIENT-DEV] Software Packages for MOO
Bruce Mitchener
- [MUD-Dev] Portable Class C
Christopher Allen
- [MUD-Dev] Re: [Meta] Portable Class C
Dominic J. Eidson
- [MUD-Dev] RP in EQ?
Matt Mihaly
- [MUD-Dev] AO Mess
Vincent Archer
- [MUD-Dev] Lum the Mad is closing
Valerio Santinelli
- [MUD-Dev] Historic lessons on fluid identity
Marian Griffith
- [MUD-Dev] Lum the Mad is closing--sort of
Koster
Last message date:
Sun Sep 30 21:17:59 New Zealand Daylight Time 2001
Archived on: Mon Feb 15 15:55:56 New Zealand Daylight Time 2010
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