Fourth quarter 2001 Archives by thread
Starting: Mon Oct 1 01:25:18 New Zealand Daylight Time 2001
Ending: Mon Dec 31 15:45:42 New Zealand Daylight Time 2001
Messages: 1092
- [MUD-Dev] Geometric content generation
Eli Stevens
- [MUD-Dev] Historic lessons on fluid identity
Matt Mihaly
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] RP in EQ?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Request for ideas
Eli Stevens
- [MUD-Dev] Focus on Hocus Pocus
Eli Stevens
- [MUD-Dev] (no subject)
J C Lawrence
- [MUD-Dev] Lum the Mad is closing--sort of
Koster
- [MUD-Dev] Questing (was: Request for ideas)
Eli Stevens
- [MUD-Dev] in-game vs web-based boards (was: Geometric contentgeneration)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] contract games/markets (was: Request for ideas)
Bruce Mitchener
- [MUD-Dev] DEV: Peer-to-Peer MUD
Phil O'Donnell
- [MUD-Dev] Psychology and game design (Was Geometric content generation)
John Hopson
- [MUD-Dev] State of the RP: Verant's attempt at a RP Server
Eric Rhea
- [MUD-Dev] New MMP Networking Architecture
Lee Sheldon
- [MUD-Dev] Mucking about in time
Eli Stevens
- [MUD-Dev] Many MUDs in one? (was: Geometric content generation)
Ian Collyer
- [MUD-Dev] Pueblo still kicking
Jon Lambert
- [MUD-Dev] FWD: Call for papers: AAAI symposium on AI and Interactive Entertainment
Robert Zubek
- [MUD-Dev] Game Theory Introduction
Ling Lo
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #438 - 22 msgs
Phil O'Donnell
- [MUD-Dev] Uniqueness of Games
Adam Martin
- [MUD-Dev] Psychology & Player Motivation (was Geometric Content Generation)
Sasha Hart
- Simulation, just how much? (was: RE: [MUD-Dev] Uniqueness of Games)
Derek Licciardi
- [MUD-Dev] Laws of Competition
Matt Mihaly
- [MUD-Dev] UDP Revisted
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Procedural content generation
Brian Hook
- Simulation, just how much? (was: RE: [MUD-Dev] Uniqueness of Games)
Christopher Allen
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
Dave Kennerly
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
Robin Lee Powell
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
Dave Rickey
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
John Buehler
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
John Buehler
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
Derek Licciardi
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
Brian Hook
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
Dave Rickey
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
John Buehler
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
John Buehler
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
Dave Rickey
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
Dan Burke
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
Vincent Archer
- [MUD-Dev] UDP Revisited
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Simulation Revisited
Dave Rickey
- [MUD-Dev] Procedural content generation, randomness
Brian Hook
- [MUD-Dev] TCP Vegas
Adam Martin
- [MUD-Dev] Legends of Kesmai, RIP
Clevmut at aol.com
- [MUD-Dev] Content authorship
Adam Martin
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
Eli Stevens
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
Dave Rickey
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
Robin Lee Powell
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
Brian Hook
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
Neufeld
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
Daniel.Harman at barclayscapital.com
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
Travis Nixon
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
John Buehler
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
Brian Hook
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
Brian Hook
- [MUD-Dev] DAoC dev team
Dave Rickey
- [MUD-Dev] SSL vs. SASL (was: UDP Revisted)
Bruce Mitchener
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #445 - 27 msgs
Paul Schwanz
- [MUD-Dev] Proposed Law
John Buehler
- [MUD-Dev] Quality Testing
Michael Tresca
- [MUD-Dev] Players Controlling Monsters
rayzam
- [MUD-Dev] High Level Architecture
Adam Martin
- [MUD-Dev] Networking architecture overview
Brian Hook
- [MUD-Dev] Connection Stats
Ben Tolputt
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #443 - 12 msgs
Dr. Cat
- [MUD-Dev] Fourteen forms of fun
rayzam
- [MUD-Dev] Incorporating Plot/Backstory/Scenario Design Tools
Nathan F. Yospe
- [MUD-Dev] Extreme Programing
Ling Lo
- [MUD-Dev] Documentation
Adam Martin
- [MUD-Dev] English grammar thoughts
Par Winzell
- [MUD-Dev] ADMIN: The code documenting/commenting thread
J C Lawrence
- [MUD-Dev] Expectations of in-game reality
Matt Mihaly
- [MUD-Dev] Respecting NPCs
Lee Sheldon
- [MUD-Dev] TECH : RMI (was UDP Revisted)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Chatbots
Adam Martin
- [MUD-Dev] TECH: UDP Revisted
Bobby Martin
- [MUD-Dev] The function of NPCs in novels versus MUDs
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] RE:
Koster
- [MUD-Dev] Violence
Matt Mihaly
- [MUD-Dev] Quality Testing (and community)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] ADMIN: Recent outages
J C Lawrence
- [MUD-Dev] RE:
Joe Andrieu
- [MUD-Dev] [ECOSYSTEMS] Fishing in the real world
Adam Martin
- [MUD-Dev] Statistics
Ben Chambers
- [MUD-Dev] RE:
Marian Griffith
- [MUD-Dev] RE:
gamaiun at yahoo.com
- [MUD-Dev] Digimask Technology.
Matt Owen
- [MUD-Dev] RE:
Daniel.Harman at barclayscapital.com
- [MUD-Dev] RE:
Daniel.Harman at barclayscapital.com
- [MUD-Dev] RE:
J Todd Coleman
- [MUD-Dev] RE:
Joe Andrieu
- [MUD-Dev] RE:
Lee Sheldon
- [MUD-Dev] RE:
Jeff Cole
- [MUD-Dev] Call for submissions to Game Programming Gems 3
Andrew Kirmse
- [MUD-Dev] Virtual environments for education?
Edward Glowacki
- [MUD-Dev] Playing NPCs
Daniel.Harman at barclayscapital.com
- [MUD-Dev] A Hello, and thanks...
o. rchaeus
- [MUD-Dev] RE:
Bobby Martin
- [MUD-Dev] RE:
Joe Andrieu
- [MUD-Dev] RE:
rayzam
- [MUD-Dev] Marc Hernandez\' Server
qitelremel at hotmail.com
- [MUD-Dev] NPCS
Travis Nixon
- [MUD-Dev] RE:
Jeff Cole
- [MUD-Dev] RE:
rayzam
- Story in MM*s [was RE: [MUD-Dev] RE: ]
Joe Andrieu
- [MUD-Dev] RE: player-driven content?
Sasha Hart
- [MUD-Dev] WebRPG
Travis Casey
- [MUD-Dev] RE:
Travis Casey
- [MUD-Dev] [TECH][SURVEY] non-mainstream languages?
Bruce Mitchener
- [MUD-Dev] Grief players with ip/dns spoofers
Greg Underwood
- [MUD-Dev] "sweeping change"?
Sellers
- [MUD-Dev] RE:
Sellers
- [MUD-Dev] RE:
Hans-Henrik Staerfeldt
- [MUD-Dev] Cynical at a young age
T.A.J.BARTON
- [MUD-Dev] RE:
Marian Griffith
- [MUD-Dev] RE:
Marian Griffith
- [MUD-Dev] RE:
Koster
- [MUD-Dev] RE:
John Buehler
- [MUD-Dev] Tabletop RPGs and Inspiration (was: no subject)
Brian 'Psychochild' Green
- [MUD-Dev] RE:
Brian McGroarty
- [MUD-Dev] RE:
Sellers
- [MUD-Dev] RE:
Marian Griffith
- [MUD-Dev] RE:
Marian Griffith
- [MUD-Dev] Some survey results...
Andrew Wilson
- [MUD-Dev] Role-Playing Games Are Not Dead
Michael Tresca
- [MUD-Dev] RE:
Brian McGroarty
- [MUD-Dev] RE:
John Buehler
- [MUD-Dev] RE:
Dave Rickey
- [MUD-Dev] RE:
John Mariotti
- [MUD-Dev] [DGN] The Human Condition
Kwon Ekstrom
- [MUD-dev] Multi-protagonist stories.
Paul Schwanz
- [MUD-Dev] RE:
Jeff Cole
- [MUD-Dev] licensing
Adam Martin
- [MUD-Dev] RE:
Sellers
- [MUD-Dev] RE:
Freeman
- [MUD-Dev] RE:
Mark Eaton
- [MUD-Dev] RE:
John Buehler
- [MUD-Dev] RE:
Freeman
- [MUD-Dev] RE:
Sellers
- [MUD-Dev] RE:
Dave Rickey
- [MUD-Dev] RE:
Hans-Henrik Staerfeldt
- [MUD-Dev] RE:
Daniel.Harman at barclayscapital.com
- [MUD-Dev] RE:
Sellers
- [MUD-Dev] RE:
marke at mac.com
- Licensing PnP RPGs was RE: [MUD-Dev] "sweeping change"?
Brian Hook
- [MUD-Dev] RE:
Matt Mihaly
- [MUD-Dev] RE:
Daniel.Harman at barclayscapital.com
- [MUD-dev] Player Manipulation of Environment
Paul Schwanz
- [MUD-Dev] RE:
Lee Sheldon
- Good Writing (was: Re: [MUD-Dev] Role-Playing Games Are Not Dead)
Brian 'Psychochild' Green
- [MUD-Dev] RE:
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] New laws. (was: Player Manipulation of Environment)
Marian Griffith
- [MUD-Dev] RE:
Marian Griffith
- [MUD-Dev] RE:
Marian Griffith
- [MUD-Dev] RE:
John Buehler
- [MUD-Dev] RE:
Derek Licciardi
- [MUD-Dev] RE:
Freeman
- [MUD-Dev] RE:
Freeman
- [MUD-Dev] RE:
Freeman
- [MUD-Dev] RE: Storied Games
Paul Schwanz
- [MUD-Dev] Player Manipulation of Environment/New Laws
Paul Schwanz
- [MUD-Dev] Player Manipulation of Environment
Paul Schwanz
- [MUD-Dev] Fw: AVATARS2001 this weekend
Frank Crowell
- [MUD-Dev] [NEWS] Lineage: The Blood Pledge Interview
Dave Kennerly
- [MUD-Dev] Storytelling and Professionals (was: RE: )
Kathleen Foley
- [MUD-Dev] not about telling stories
Joe Andrieu
- [MUD-Dev] Storytelling and Professionals (wasRE: )
Lee Sheldon
- [MUD-Dev] RE:
Lee Sheldon
- [MUD-Dev] Re: A Non-Cumulative Character MMORPG? Heresy!
Paul Schwanz
- [MUD-Dev] RE:
Sellers
- [MUD-Dev] Asheron's Call, Story and Population Density.
Zak Jarvis
- [MUD-Dev] Tech: Pathfinding with Rooms
Sanxion
- [MUD-Dev] RE:
Freeman
- [MUD-Dev] RE:
Freeman
- [MUD-Dev] [NEWS] Lineage: The Blood Pledge Interview - Richard's blunder :)
Mathieu Castelli
- Subject: Re: [MUD-Dev] New laws. (was: Player Manipulation of Environment)
John Robert Arras
- [MUD-Dev] Meridian 59 purchased by developers
Andrew Kirmse
- [MUD-Dev] [STORY] Story and population size
Adam Martin
- [MUD-Dev] [GENETICS] Evolving prey populations
Adam Martin
- [MUD-Dev] Stories, why?
Ian Collyer
- [MUD-Dev] Purchase of Meridian 59 by Near Death Studios
Brian 'Psychochild' Green
- [MUD-Dev] New laws. (was: Player Manipulation of Environment)
Hans-Henrik Staerfeldt
- [MUD-Dev] Community Building
Sanvean
- [MUD-Dev] doesNotUnderstand behavior in C++ (was: Spoofs)
Eli Stevens
- [MUD-Dev] Importance of player roles
Sasha Hart
- [MUD-Dev] RTS aspects in MUDs (LONG)
lhulbert at hotmail.com
- [MUD-Dev] Agora, a Wiki for MUD topics
Bruce Mitchener
- [MUD-Dev] Stories, why? -- Because :)
Marian Griffith
- [MUD-Dev] [SECURITY] Bonefarming
Adam Martin
- [MUD-Dev] If JRRT did MUDs...
Adam Martin
- [MUD-Dev] Story Implementation
Lee Sheldon
- [MUD-Dev] RE:
Lee Sheldon
- [MUD-Dev] From the linux-kernel list
Jeff Cole
- [MUD-Dev] Survey: Internet Cuts Into TV Time
Michael Tresca
- [MUD-Dev] Interesting DAoC Poll
Lee Sheldon
- [MUD-Dev] Project announcement: Cool++
ryan daum
- [MUD-Dev] DAoC: Empowering Players to Alter the World (was: New laws)
Lee Sheldon
- [MUD-Dev] DGN: Chemistry based magic systems
Bryan
- [MUD-Dev] RuneSword
Brian Hook
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Economy (was Re: [MUD-Dev] [STORY] Story and population size)
Jeff Cole
- [MUD-Dev] Writing a MUD Server in Visual Basic?
verb at rpn.port5.com
- [MUD-Dev] economy and population size
Adam Martin
- [MUD-Dev] Art vs. Fun
Michael Tresca
- [MUD-Dev] First use of "avatar"?
Koster
- [MUD-Dev] Managing MUD economy
Vladimir Prelovac
- [MUD-Dev] Economy (was Re: [MUD-Dev] [STORY] Story and populationsize)
Dave Rickey
- [MUD-Dev] MUD implementation issues.
Marcus Johansson
- [MUD-Dev] Economy
Vincent Archer
- Ten Rules of PvP was RE: [MUD-Dev] Interesting DAoC Poll
Azeraab
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- [MUD-Dev] Eiffel
Brian Hook
- [MUD-Dev] ADMIN: Origin of "Avatar" thread
J C Lawrence
- [MUD-Dev] Call for Papers - NetGames2002
Tristan Henderson
- [MUD-Dev] Continuous versus Discrete Functions
John Buehler
- [MUD-Dev] LPC-Natural Language Parser
z032383 at students.niu.edu
- [MUD-Dev] [TECH] Event Queues in MUDs
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [TECH] algorithm request
Malcolm Tester II
- [MUD-Dev] non-'realistic' spatial models
Nicholas E. Walker
- [MUD-Dev] The Problem With "Massive"
Michael Tresca
- [MUD-Dev] The Ideal Player
Michael Tresca
- [MUD-Dev] [Theory?] Parsing of knowledge to allow for more interactive NPCs
holding99 at mindspring.com
- [MUD-Dev] CHI 2002: Funology: Designing Enjoyment
Bruce Mitchener
- [MUD-Dev] [OFF TOPIC] Happy Holidays
Derek Licciardi
- [MUD-Dev] Are crafts fun?
Adam Dray
- [MUD-Dev] Introduction System
Jon A. Lambert
- [MUD-Dev] Modelling combat
Jon A. Lambert
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Jon A. Lambert
- TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mud server design questions (long))
Jon Lambert
- [MUD-Dev] TECH DGN: a few mud server design questions (long)
Jon Lambert
- [MUD-Dev] Components and Inheritence
Jon Lambert
- [MUD-Dev] UDP vs TCP/IP
Jon Lambert
- [MUD-Dev] Gender differences -> spatial navigation
rayzam
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Jon Lambert
- [MUD-Dev] Sex and MUDs...
the_sage2000 at juno.com
- [MUD-Dev] Some vworlds (maddog) related changes
Frank Crowell
- [MUD-Dev] Combat system in persistent world
Veynom
- [MUD-Dev] Taligent docs
Bruce Mitchener
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #16 3 - 25 msgs)
Sellers
- [MUD-Dev] TECH: Servers in Java
Brian Hook
Last message date:
Mon Dec 31 15:45:42 New Zealand Daylight Time 2001
Archived on: Mon Feb 15 15:56:08 New Zealand Daylight Time 2010
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