First quarter 2002 Archives by thread
Starting: Wed Jan 2 15:04:18 New Zealand Daylight Time 2002
Ending: Sun Mar 31 22:58:17 New Zealand Daylight Time 2002
Messages: 768
- [MUD-Dev] Toontown
Koster
- [MUD-Dev] Continuous versus Discrete Functions
Daniel.Harman at barclayscapital.com
- FW: [MUD-Dev] MMORPGs & MUDs
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Taligent docs
Chris Corry
- [MUD-Dev] MMORPGs & MUDs
Koster
- [MUD-Dev] DGN: Question about MU* acronyms
Randolf Richardson
- [MUD-Dev] ADMIN: I goofed
J C Lawrence
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Caliban Tiresias Darklock
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Caliban Tiresias Darklock
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Joel Palmtag
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
amanda at alfar.com
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Marian Griffith
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Marian Griffith
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Jim English
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Caliban Tiresias Darklock
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Marian Griffith
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Paul Schwanz - Enterprise Services
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Caliban Tiresias Darklock
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Caliban Tiresias Darklock
- [MUD-Dev] TECH: Servers in Java
Bruce Mitchener
- [MUD-Dev] Pueblo MUD client info
Bruce Mitchener
- [MUD-Dev] The MUD Companion
Derek Snider
- [MUD-Dev] Respecting NPCs
Colin Coghill
- [MUD-Dev] Game animations
Jon Lambert
- [MUD-Dev] Gender differences -> spatial navigation
shren
- [MUD-Dev] Quake II has gone GPL
Frank Crowell
- [MUD-Dev] Sex and MUDs...
Malcolm Tester II
- [MUD-Dev] Starting out.
Joel Palmtag
- [MUD-Dev] TECH: Managing all your code
Eric Rhea
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #1 63 - 25 msgs)
Koster
- [MUD-Dev] MOBPROG and other scripting languages
William Murdick
- [MUD-Dev] Two 'Mini-Series' Complete at Skotos Articles...
Christopher Allen
- [MUD-Dev] Replacement For MUD Acronym
Luke Parrish
- [MUD-Dev] No bots allowed
Frank Crowell
- [MUD-Dev] Boys and Girls -
rayzam
- Issue of the "Experience" (Was Re: [MUD-Dev] MMORPGs & MUDs)
Michelle Elbert
- [MUD-Dev] The use of virtual reality in the assessment of spatial skills
J C Lawrence
- [MUD-Dev] Combat system in persistent world
J C Lawrence
- [MUD-Dev] Commercial web based MUDs
Azeraab
- [MUD-Dev] Managing MUD economy
Adam Martin
- [MUD-Dev] Majestic and Failure of Episodic Games
Christopher Allen
- [MUD-Dev] [TECH] Eiffel and Assertions...
Adam Martin
- [MUD-Dev] text MUDs' character longevity (The Two Towers)
Val Trullinger
- [MUD-Dev] [TECH] PS: Eiffel and Assertions...
Adam Martin
- [MUD-Dev] GDC (was RE: Majestic and Failure of Episodic Games)
Sellers
- [MUD-Dev] Finding What a Gamer Lacks in Their Day
John Buehler
- [MUD-Dev] TECH: What about Perl flavored MUDs?
James Edward Gray II
- [MUD-Dev] MUD statistics
Elia Mörling <elia at familjen.se>
- [MUD-Dev] RE: Economic Growth (Was: [STORY] Story and population size)
Peter Harkins
- [MUD-Dev] Secure distributed operation (was: Quake II has gone GPL)
Nicholas E. Walker
- [MUD-Dev] Economic Growth: NPC pricing
Adam Martin
- [MUD-Dev] Source data on Crossbow
daggers at iquest.net
- [MUD-Dev] Crafting in MUDs
Neil Edwards
- [MUD-Dev] Econ paper on EQ
Koster
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)
Jeff Freeman
- [MUD-Dev] Creating a MUD - Overview of design
Neil Edwards
- [MUD-Dev] Some random thoughts on balance
Azeraab
- [MUD-Dev] Mud-Dev FAQ part II
Marian Griffith
- [MUD-Dev] Worlds of Carnage ( WoC )
blobule at hotmail.com
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MU Ds)
Koster
- [MUD-Dev] Simutronics' premium server
Matt Mihaly
- [MUD-Dev] Enforced log out aka "real sleep"
Brian Hook
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)
Travis Casey
- [MUD-Dev] Boys and
Paul Schwanz
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)
Michelle Elbert
- [MUD-Dev] Boys and Girls
Marc Bowden
- Chess (Re: "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs))
James Edward Gray II
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORP Gs & MUDs)
Freeman
- [MUD-Dev] Re: Re[2]: "Advanced" use of virtual worlds?
rayzam
- [MUD-Dev] Anarchy Online (was Community Feeling)
Daniel James
- BIZ amusing idea (Re: [MUD-Dev] Enforced log out aka "real sleep")
Nicholas E. Walker
- [MUD-Dev] Article: Moral Outrage - Bizarre as it seems, indignation makes the world go round (from New Scientist)
Christopher Allen
- [MUD-Dev] premium servers
Matt Mihaly
- [MUD-Dev] Girl appeal (was: Boys and Girls)
Marian Griffith
- Chess (Re: "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs))
Cynbe ru Taren
- [MUD-Dev] NEWS: Release of v0.21 of Murpg Core
Mike Povoski
- [MUD-Dev] story vs. screenplay
Nicholas E. Walker
- [MUD-Dev] MUD Protocols?
Neil Edwards
- [MUD-Dev] BlackSnow sues Mythic for online property rights
Koster
- [MUD-Dev] [BIZ] Players - GMs ratio
Mathieu Castelli
- [MUD-Dev] Ethical behavior ... a hijacking.
Jeff Cole
- [MUD-Dev] Merc++
the_sage2000 at juno.com
- [MUD-Dev] ADMIN: Bullets. conservation of momentum etc
J C Lawrence
- [MUD-Dev] EULA Structure
Eli Stevens
- [MUD-Dev] Thank you from MudWorld
ucmm at inetsolve.com
- [MUD-Dev] What's Important in a Driver?
Jonathan Ross
- [MUD-Dev] Everquest player survey with interesting points
Olof Ekström <olof.ekstrom at abc.se>
- [MUD-Dev] Myth II Game server has gone open source
Frank Crowell
- [MUD-Dev] Question about threads.
Anderson
- [MUD-DEV] TECH : MUD game on a multi agent system
Cyril MudDev
- [MUD-Dev] Using the survey Info to make real factual argument WAS: Everquest player survey with interesting points
Sasha Hart
- [MUD-Dev] [BIZ] Selling Sex, Power, and Prestige
Dave Kennerly
- [MUD-Dev] Mob (NPC) behavior
William Murdick
- [MUD-Dev] [TECH] Event Queue System
the_sage2000 at juno.com
- [MUD-Dev] Immersion lawsuit
Frank Crowell
- Spouse play (was Re: [MUD-Dev] Using the survey Info to make real factual argument WAS: Everquest player survey with interesting points)
Lars Duening
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORP Gs & MUDs)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] RP definitions
J C Lawrence
- [MUD-Dev] roleplaying
Matt Mihaly
- [MUD-Dev] Re: Girl's Perspective (was: Boys and Girls)
Katy Morris
- [MUD-DEV] Re: Spouse play
Sasha Hart
- [MUD-Dev] Student Interview
Steve Wilson
- [MUD-Dev] Statistics (was: Girl appeal (was: Boys and Girls))
Sasha Hart
- [MUD-Dev] I 0Wn Y0o, d00d (Latest 'Biting The Hand' column at Skotos)
Christopher Allen
- [MUD-Dev] Online Worlds Timeline Update
Koster
- [MUD-Dev] DCMA -- another weapon in the fight against Emulators
Frank Crowell
- [MUD-Dev] [TECH] Peer-to-peer downloads for MMO games
Olof Ekstrom
- [MUD-Dev] character longevity statistics
Val Trullinger
- MajorMUD recollections. Re: [MUD-Dev] Online Worlds Timeline Update
Patrick Mahle
- [MUD-Dev] MajorMUD and other BBS MUDs (was: Online Worlds Timeline Update)
Scott Jennings
- [MUD-Dev] DaoC postmortem at Gamasutra
Azeraab
- Skotos TT& T: Failing at Succession (was [MUD-Dev] Majestic and Failure of Episodic Games)
Christopher Allen
- [MUD-Dev] ADMIN: Sorry for the delays
J C Lawrence
- [MUD-Dev] progress quest
matt hellige
- [MUD-Dev] Synchronizing Client and Server...
Dan MacDonald
- [MUD-Dev] Re: [rpg-create] Female Gamers (fwd)
J C Lawrence
- [MUD-Dev] Time Theory
David C.Z. Wacks
- [MUD-Dev] [GameDesign] "How to tell if a game design is good or bad" (fwd)
J C Lawrence
- [MUD-Dev] [decentralization] time may have structure (fwd)
J C Lawrence
- [MUD-Dev] EQ RPG
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Rapture
Matt Mihaly
- [MUD-Dev] MMORPG Comparison
Elia Mörling <elia at familjen.se>
- [MUD-Dev] More Prevalent and Effective Emotes
Paul Schwanz
- [MUD-Dev] Meridian 59 re-launched!
Brian 'Psychochild' Green
- [MUD-Dev] MUD-Dev GDC dinner and Pseudo-META BBQ
J C Lawrence
- [Meta] Re: [MUD-Dev] EQ RPG
J C Lawrence
- [MUD-Dev] Blacksnow revisted
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Re: Blacksnow revisited
John Robert Arras
- Re Moved: Re: [Meta] Re: [MUD-Dev] EQ RPG
<
- [MUD-Dev] [PR] Skotos Releases Hegemony Strategic Game
Christopher Allen
- [MUD-Dev] Skotos Seven StoryBuilder Obstacles & Openings
Christopher Allen
- [MUD-Dev] Prediction (Was: Quake II has gone GPL)
shren
- [MUD-Dev] NEWS: mooix beta 1 released (successor to perlmoo)
Joey Hess
- [MUD-Dev] Emminent Wisdom
Mike Povoski
- [MUD-Dev] Schubert's law of player expections
John Szeder
- [MUD-Dev] Money matters
Jean, Yannick (îlot) <Yannick.Jean at saaq.g
- [MUD-Dev] Alternatives to Permadeath
Jon Leonard
- [MUD-Dev] User-created content ownership
Edward Glowacki
- [MUD-Dev] Re: Black Snow Revisited
Jessica Mulligan
- [Mud-Dev] Conference of possible interest for commercial games
Rayzam
- [MUD-Dev] BIZ NEWS: Virtual kingdom richer than Bulgaria
Kylotan
- [MUD-Dev] HELP WANTED!
Roger Hicks
- [MUD-Dev] GDC articles
Koster
- [MUD-Dev] TECH: Complex NPCs
* * * * * *
- [MUD-Dev] More GDC
Koster
- [MUD-Dev] My GDC talks
Koster
Last message date:
Sun Mar 31 22:58:17 New Zealand Daylight Time 2002
Archived on: Mon Feb 15 15:56:21 New Zealand Daylight Time 2010
This archive was generated by
Pipermail 0.09 (Mailman edition).