Second quarter 2002 Archives by date
Starting: Mon Apr 1 01:19:10 New Zealand Daylight Time 2002
Ending: Sun Jun 30 21:56:45 New Zealand Standard Time 2002
Messages: 1487
- [MUD-Dev] Re: Black Snow Revisited
Derek Licciardi
- [MUD-Dev] Blacksnow revisted
Caliban Tiresias Darklock
- [MUD-Dev] Blacksnow revisted
Caliban Tiresias Darklock
- [MUD-Dev] Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] Re: Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] Re: Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] Re: Black Snow Revisited
Matt Mihaly
- [MUD-Dev] Re: Black Snow Revisited
Fred Clift
- [MUD-Dev] Re: Black Snow Revisited
holding99 at mindspring.com
- [MUD-Dev] TECH: Complex NPCs
Sean Kelly
- [MUD-Dev] NEWS: mooix beta 1 released (successor to perlmoo)
Joey Hess
- [MUD-Dev] Re: Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] TECH: Complex NPCs
John Robert Arras
- [MUD-Dev] User-created content ownership
Sean Kelly
- [MUD-Dev] Re: Black Snow Revisited
Fred Clift
- [MUD-Dev] User-created content ownership
Richard A. Bartle
- [MUD-Dev] Alternatives to Permadeath
T o F
- [MUD-Dev] Re: Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] Re: Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] Re: Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] Re: Black Snow Revisited
Richard Woolcock
- [MUD-Dev] Anyone got anything to say about swamps?
shren
- [MUD-Dev] Alternatives to Permadeath
shren
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Jeff Cole
- [MUD-Dev] HELP WANTED!
Shane Gough
- [MUD-Dev] TECH: Complex NPCs
Dave Rickey
- [MUD-Dev] Re: Black Snow Revisited
amanda at alfar.com
- [MUD-Dev] Re: Black Snow Revisited
amanda at alfar.com
- [MUD-Dev] Blacksnow revisted
amanda at alfar.com
- [MUD-Dev] Re: Black Snow Revisited
Adam
- [MUD-Dev] TECH: Complex NPCs
tryguy74 at hotmail.com
- [MUD-Dev] TECH: Complex NPCs
tryguy74 at hotmail.com
- [MUD-Dev] Re: Black Snow Revisited
Matt Mihaly
- [MUD-Dev] TECH: Complex NPCs
tryguy74 at hotmail.com
- [MUD-Dev] Black Snow: The sky is falling?
Robert A. Rice Jr.
- [MUD-Dev] Black Snow Revisited
Marian Griffith
- [MUD-Dev] Blacksnow revisted
Marian Griffith
- [MUD-Dev] Re: Black Snow Revisited
Marian Griffith
- [MUD-Dev] Blacksnow revisted
Eli Stevens
- [MUD-Dev] Blacksnow revisted
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Blacksnow revisted
Caliban Tiresias Darklock
- [MUD-Dev] Re: Black Snow Revisited
Tammie Gorzelsky
- [MUD-Dev] TECH: Complex NPCs
Rudy Neeser
- [MUD-Dev] NEWS: mooix beta 1 released (successor to perlmoo)
Fred Clift
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisi ted]
Koster
- [MUD-Dev] Re: Black Snow Revisited
Fred Clift
- [MUD-Dev] Re: Black Snow Revisited
Jason Booth
- [MUD-Dev] Re: Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] Re: Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] Blacksnow revisted
Caliban Tiresias Darklock
- [MUD-Dev] Black Snow Revisited
Fred Clift
- [MUD-Dev] Re: Black Snow Revisited
Fred Clift
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Fred Clift
- [MUD-Dev] Re: Black Snow Revisited
Fred Clift
- [MUD-Dev] Re: Black Snow Revisited
Fred Clift
- [MUD-Dev] TECH: Complex NPCs
Sasha Hart
- [MUD-Dev] Everquest blamed for suicide
Talies the Wanderer
- [MUD-Dev] Re: Black Snow Revisited
Matt Mihaly
- [MUD-Dev] Re: Black Snow Revisited
Matt Mihaly
- [MUD-Dev] Re: Black Snow Revisited
Hans-Henrik Staerfeldt
- [MUD-Dev] Death of a game addict
Michael Tresca
- [MUD-Dev] TECH: Complex NPCs
Robert Zubek
- [MUD-Dev] Investor Perceptions if BSI wins was( Re: Black Snow Revisited)
Derek Licciardi
- [MUD-Dev] Re: Black Snow Revisited
holding99 at mindspring.com
- [MUD-Dev] Re: Black Snow Revisited
Christopher Allen
- [MUD-Dev] Re: Black Snow Revisited
Blane Bramble
- [MUD-Dev] TECH: Complex NPCs
Sasha Hart
- [MUD-Dev] User-created content ownership
Blane Bramble
- [MUD-Dev] the design process
Matt Mihaly
- [MUD-Dev] Contract Law. Was: Blacksnow revisted
Brian Bilek
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Brian Bilek
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Jeff Cole
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Jeff Cole
- [MUD-Dev] Re: Black Snow Revisited
amanda at alfar.com
- [MUD-Dev] Re: Black Snow Revisited
John Buehler
- [MUD-Dev] Death of a game addict
Marc Bowden
- [MUD-Dev] Re: Black Snow Revisited
John Buehler
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Sean Middleditch
- [MUD-Dev] the design process
John Buehler
- [MUD-Dev] Death of a game addict
Dave Rickey
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
John Buehler
- [MUD-Dev] TECH: Complex NPCs
Madrona Tree
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Jeff Cole
- [MUD-Dev] Blacksnow revisted
Caliban Tiresias Darklock
- [MUD-Dev] Re: Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] Blacksnow revisted
Caliban Tiresias Darklock
- [MUD-Dev] Re: Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Pure Krome
- [MUD-Dev] Re: Black Snow Revisited
Matt Mihaly
- [MUD-Dev] Blacksnow revisted
Mark Eaton
- [MUD-Dev] TECH: Complex NPCs
tryguy74 at hotmail.com
- [MUD-Dev] Re: Black Snow Revisited
Dan Merillat
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Bruce Mitchener
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Greg Munt
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Caliban Tiresias Darklock
- [MUD-Dev] Re: Black Snow Revisited
holding99 at mindspring.com
- [MUD-Dev] Re: Black Snow Revisited
Marc Bowden
- [MUD-Dev] Methods to Foster Relationships?
Nick Yee
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Kwon Ekstrom
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Kwon Ekstrom
- [MUD-Dev] Death of a game addict
Patricia Pizer
- [MUD-Dev] [TECH] Shortest-Path
William Murdick
- [MUD-Dev] Death of a game addict
Hans-Henrik Staerfeldt
- [MUD-Dev] Death of a game addict
Matt Mihaly
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Matt Mihaly
- [MUD-Dev] Death of a game addict
Richard Woolcock
- [MUD-Dev] Another Reality Check [was Re: Black Snow Revisited]
Dr. Cat
- [MUD-Dev] Alternatives to Permadeath
Travis Casey
- [MUD-Dev] Everquest blamed for suicide
Jason Hart
- [MUD-Dev] [TECH] Shortest-Path
Bruce Mitchener
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
John Buehler
- [MUD-Dev] [TECH] Shortest-Path
Ben Greear
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Sean Middleditch
- [MUD-Dev] Blacksnow revisted
Kylotan
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Greg Munt
- [MUD-Dev] Another Reality Check [was Re: Black Snow Revisited]
amanda at alfar.com
- [MUD-Dev] Re: Black Snow Revisited
Matt Mihaly
- [MUD-Dev] Another Reality Check [was Re: Black Snow Revisited]
Matt Mihaly
- [MUD-Dev] [TECH] Shortest-Path
Amos Wetherbee
- [MUD-Dev] the design process
Koster
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
shren
- [MUD-Dev] [TECH] Shortest-Path
Miroslav Silovic
- [MUD-Dev] Blacksnow revisted
Paul Schwanz
- [MUD-Dev] [DGN] MUD developer's motives
Brandon J. Van Every
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Kwon Ekstrom
- [MUD-Dev] Re: Black Snow Revisited
John Buehler
- [MUD-Dev] Re: Black Snow Revisited
amanda at alfar.com
- [MUD-Dev] Blacksnow revisted
amanda at alfar.com
- [MUD-Dev] Re: Black Snow Revisited
Batir
- [MUD-Dev] [TECH] Shortest-Path
Richard A. Bartle
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Sean Kelly
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Ryan S. Dancey
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Kwon Ekstrom
- [MUD-Dev] Re: Black Snow Revisited
Rudy Fink
- [MUD-Dev] Re: Black Snow Revisited - Value Of Time
Dave Hochstaetter
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
mystran at ltv.cx
- [MUD-Dev] Blacksnow revisted
Fred Clift
- [MUD-Dev] Death of a game addict
Matt Mihaly
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-dev] Fun in Games
Paul Schwanz
- [MUD-Dev] Another Reality Check [was Re: Black Snow Revisited]
Matt Mihaly
- [MUD-dev] Fun in Games
Koster
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Sean Middleditch
- [MUD-dev] Fun in Games
Brandon J. Van Every
- [MUD-dev] Fun in Games
Jeff Freeman
- [MUD-Dev] Re: Black Snow Revisited - Value Of Time
Brandon J. Van Every
- [MUD-dev] Fun in Games
John Szeder
- [MUD-Dev] Another Reality Check [was Re: Black Snow Revisited]
Matt Mihaly
- [MUD-Dev] What do game companies look for?
Talies the Wanderer
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
shren
- [MUD-dev] Fun in Games
Trickey
- [MUD-Dev] Re: Black Snow Revisited
Hans-Henrik Staerfeldt
- [MUD-Dev] Another Reality Check [was Re: Black Snow Revisited ]
Daniel.Harman at barclayscapital.com
- [MUD-dev] Fun in Games
Travis Casey
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Robert Zubek
- [MUD-Dev] Thank you from MudWorld
ucmm at inetsolve.com
- [MUD-Dev] Death of a game addict
David Kennerly
- [MUD-Dev] [DGN] MUD developer's motives
Casbaria
- [MUD-dev] Fun in Games
Brandon J. Van Every
- [MUD-Dev] [TECH] Shortest-Path
Robert Zubek
- [MUD-dev] Fun in Games
Brandon J. Van Every
- [MUD-dev] Fun in Games
Brandon J. Van Every
- [MUD-Dev] Blacksnow revisted
Travis Casey
- [MUD-Dev] Re: Black Snow Revisited
holding99 at mindspring.com
- [MUD-Dev] Re: Black Snow Revisited
holding99 at mindspring.com
- [MUD-dev] Fun in Games
Jeff Freeman
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Matt Mihaly
- [MUD-Dev] Another Reality Check [was Re: Black Snow Revisited ]
Matt Mihaly
- [MUD-Dev] Another Reality Check [was Re: Black Snow Revisited ]
shren
- [MUD-Dev] Re:Blacksnow revisited
Norman Short
- [MUD-Dev] G4 cable channel
Koster
- [MUD-Dev] [MLP] NPC Complexity
shren
- [MUD-Dev] Re: Black Snow Revisited
Jeremy Noetzelman
- [MUD-Dev] [DGN] MUD developer's motives
Dave Rickey
- [MUD-dev] Fun in Games
Jason Booth
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Jeff Cole
- [MUD-Dev] Blacksnow revisted
Paul Schwanz
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Miroslav Silovic
- [MUD-Dev] META: What do game companies look for?
Eli Stevens
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Miroslav Silovic
- [MUD-Dev] Re: Black Snow Revisited - Value Of Time
Dave Hochstaetter
- [MUD-dev] Fun in Games
Paul Schwanz
- [MUD-Dev] Virtual Societies
Dave Rickey
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Kwon Ekstrom
- [MUD-dev] Fun in Games
Oreo Cookie
- [MUD-Dev] DGN: The Grand List Of Console Role Playing Game Clichés
Michael Tresca
- [MUD-Dev] [DGN] MUD developer's motives
Shane Gough
- [MUD-Dev] [DGN] MUD developer's motives
John Bertoglio
- [MUD-Dev] [DGN] MUD developer's motives
Patricia Pizer
- [MUD-Dev] Re:Blacksnow revisited
John Buehler
- [MUD-dev] Fun in Games
John Buehler
- [MUD-Dev] [DGN] MUD developer's motives
Koster
- [MUD-dev] Fun in Games
Trickey
- [MUD-Dev] MUDs and societal transformations
Brandon J. Van Every
- [MUD-Dev] [DGN] MUD developer's motives
Brandon J. Van Every
- [MUD-Dev] [DGN] MUD developer's motives
Brandon J. Van Every
- [MUD-dev] Fun in Games
Koster
- [MUD-Dev] [DGN] MUD developer's motives
David Yazel
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] Death of a game addict
John Bertoglio
- [MUD-Dev] Death of a game addict
Brandon J. Van Every
- [MUD-Dev] Reality check ...
Dave Rickey
- [MUD-Dev] Death of a game addict
Larry Dunlap
- [MUD-Dev] Death of a game addict
quzah
- [MUD-Dev] [MLP] NPC Complexity
Eli Stevens
- [MUD-Dev] Death of a game addict
Marian Griffith
- [MUD-Dev] [DGN] MUD developer's motives
shren
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Robert Zubek
- [MUD-Dev] Re: Black Snow Revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: Black Snow Revisited
amanda at alfar.com
- [MUD-Dev] Dilemmas in a (game) designer's life ?
Marc Demesel
- [MUD-Dev] Blacksnow revisted
Marc Bowden
- [MUD-Dev] Re:Blacksnow revisited
Paul Schwanz
- [MUD-Dev] Re:Blacksnow revisited
Hans-Henrik Staerfeldt
- [MUD-Dev] [MLP] NPC Complexity
Peter Tyson
- [MUD-Dev] RE: Death of a game addict
Luke Parrish
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Bruce Mitchener
- [MUD-Dev] TECH: Complex NPCs
Sean Kelly
- [MUD-dev] Fun in Games
David Kennerly
- [MUD-Dev] G4 cable channel
Daniel.Harman at barclayscapital.com
- [MUD-dev] Fun in Games
Paul Schwanz
- [MUD-Dev] Dilemmas in a (game) designer's life ?
Tamzen Cannoy
- [MUD-Dev] [MLP] NPC Complexity
Koster
- [MUD-Dev] G4 cable channel
Koster
- [MUD-Dev] Re: Black Snow Revisited
Jeremy Noetzelman
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Joshua Judson Rosen
- [MUD-Dev] [DGN] MUD developer's motives
Dave Rickey
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Bruce Mitchener
- [MUD-Dev] Re: Black Snow Revisited
Zach Collins {Siege}
- [MUD-Dev] Dilemmas in a (game) designer's life ?
Brandon J. Van Every
- [MUD-dev] Fun in Games
Brandon J. Van Every
- [MUD-Dev] Death of a game addict
Brandon J. Van Every
- [MUD-Dev] MUDs and societal transformations
shren
- [MUD-Dev] [MLP] NPC Complexity
shren
- [MUD-Dev] Reality check ...
Marc Bowden
- [MUD-Dev] Dilemmas in a (game) designer's life ?
Marc Bowden
- [MUD-Dev] Re: Black Snow Revisited
Hans-Henrik Staerfeldt
- [MUD-Dev] MUDs and societal transformations
Marc Bowden
- [MUD-Dev] Reality check ...
John Buehler
- [MUD-Dev] Dilemmas in a (game) designer's life ?
Brandon J. Van Every
- [MUD-Dev] G4 cable channel
John Bertoglio
- [MUD-Dev] MUDs and societal transformations
Brandon J. Van Every
- [MUD-Dev] Re: Black Snow Revisited
Matt Mihaly
- [MUD-Dev] Reality check ...
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [Biz] Games investment
Peter Tyson
- [MUD-Dev] Reality check ...
Dave Rickey
- [MUD-Dev] MUDs and societal transformations
Koster
- [MUD-Dev] Dilemmas in a (game) designer's life ?
Shane Gough
- [MUD-Dev] Dilemmas in a (game) designer's life ?
Sasha Hart
- [MUD-Dev] Re: Black Snow Revisited
holding99 at mindspring.com
- [MUD-Dev] RE: Death of a game addict
Jon Lambert
- [MUD-Dev] Legal enforcement mechanisms (was Re:Blacksnow revisited)
Jon Leonard
- [MUD-Dev] Reality check ...
Vincent Archer
- [MUD-Dev] G4 cable channel
Richard Aihoshi aka Jonric
- [MUD-Dev] MUDs and societal transformations
Marc Bowden
- [MUD-Dev] OT: 1 free introductory post
Dan Scott
- [MUD-Dev] Client platforms for rapid development of experimental worlds
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] OpenCyc, design implications of ontological systems?
dmiles at users.sourceforge.net
- [MUD-Dev] Client platforms for rapid development of experimental worlds
John Bertoglio
- [MUD-Dev] Blacksnow revisted
Kylotan
- [MUD-Dev] Re:Blacksnow revisited
Kylotan
- [MUD-Dev] G4 cable channel
Amanda Walker
- [MUD-Dev] G4 cable channel
Valerio Santinelli
- [MUD-Dev] Client platforms for rapid development of experimental worlds
Zach Collins {Siege}
- [MUD-Dev] [MLP] NPC Complexity
Sean Kelly
- [MUD-Dev] G4 cable channel
Daniel.Harman at barclayscapital.com
- [MUD-dev] Fun in Games
Paul Schwanz
- [MUD-Dev] Reality check ...
Jon Leonard
- [MUD-Dev] ADMIN: Thread deaths
J C Lawrence
- [MUD-Dev] Client platforms for rapid development of experimental worlds
Bruce Mitchener
- [MUD-Dev] MUDs and societal transformations
Brandon J. Van Every
- [MUD-Dev] Dilemmas in a (game) designer's life ?
Brandon J. Van Every
- [MUD-Dev] Player matching in MMOGs (was Blacksnow revisited)
Brandon J. Van Every
- [MUD-Dev] Happy healthy players (was Blacksnow revisited)
Brandon J. Van Every
- [MUD-Dev] Dilemmas in a (game) designer's life ?
John Buehler
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Sasha Hart
- [MUD-Dev] Legal enforcement mechanisms (was Re:Blacksnow revisited)
Matt Mihaly
- [MUD-Dev] [MLP] NPC Complexity
shren
- [MUD-Dev] Dilemmas in a (game) designer's life ?
shren
- [MUD-Dev] [MLP] NPC Complexity
Kwon Ekstrom
- [MUD-Dev] Dilemmas in a (game) designer's life ?
Brandon J. Van Every
- [MUD-Dev] [MLP] NPC Complexity
shren
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] Dilemmas in a (game) designer's life ?
Sasha Hart
- [MUD-Dev] Happy healthy players (was Blacksnow revisited)
Kylotan
- [MUD-Dev] Dilemmas in a (game) designer's life ?
John Buehler
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Bruce Mitchener
- [MUD-Dev] Happy healthy players (was Blacksnow revisited)
Brandon J. Van Every
- [MUD-Dev] [MLP] NPC Complexity
Sean Kelly
- [MUD-Dev] [MLP] NPC Complexity
Sean Kelly
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Sean Kelly
- [MUD-Dev] Re:Blacksnow revisited
Norman Short
- [MUD-Dev] Avatars/character stables (was: Black Snow Revisited)
Jon Leonard
- [MUD-Dev] [TECH] [DGN] Hyper-realistic MUD
David B. Held
- [MUD-Dev] Progress of MUD32
Matt Owen
- [MUD-Dev] Japanese wireless MUD
Peter Tyson
- [MUD-dev] Fun in Games
David Kennerly
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Robert Zubek
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
shren
- [MUD-Dev] [MLP] NPC Complexity
Kwon Ekstrom
- [MUD-Dev] How much is enough?
Justin Coleman
- [MUD-Dev] Worlds of Carnage ( WoC )
blobule at hotmail.com
- [MUD-Dev] TECH: Concurrent Process Based Mud (Somewhat Long)
Eric Merritt
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Tand'a-ur
- [MUD-Dev] Re:Blacksnow revisited
Matt Mihaly
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Matt Mihaly
- [MUD-Dev] Blacksnow revisted
shaver at mozilla.org
- [MUD-Dev] Re:Blacksnow revisited
<
- [MUD-Dev] How much is enough?
Brian Hook
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Matt Owen
- [MUD-dev] Fun in Games
Koster
- [MUD-Dev] How much is enough?
Sean Middleditch
- [MUD-Dev] How much is enough?
Vincent Archer
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Sean Middleditch
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
Ron Gabbard
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
<
- [MUD-Dev] TECH: Concurrent Process Based Mud (Somewhat Long)
<
- [MUD-Dev] How much is enough?
Hans-Henrik Staerfeldt
- [MUD-Dev] How much is enough?
Leverett
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Crosbie Fitch
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Tand'a-ur
- [MUD-dev] Fun in Games
<
- [MUD-Dev] TECH: Concurrent Process Based Mud (Somewhat Long)
<
- [MUD-Dev] How much is enough?
<
- [MUD-Dev] Re: Angry Gamer (was: Blacksnow revisited)
Daniel Fischer
- [MUD-Dev] How much is enough?
Kwon Ekstrom
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Sanvean
- [MUD-dev] Fun in Games
shren
- [MUD-dev] Fun in Games
Brandon J. Van Every
- [MUD-dev] Fun in Games
Sasha Hart
- [MUD-Dev] How much is enough?
Matt Mihaly
- [MUD-Dev] How much is enough?
Justin Coleman
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
Sean Kelly
- [MUD-Dev] How much is enough?
Damion Schubert
- [MUD-Dev] Happy healthy players (was Blacksnow revisited)
Matt Mihaly
- [MUD-Dev] How much is enough?
Matt Mihaly
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Koster
- [MUD-Dev] Happy healthy players (was Blacksnow revisited)
Kylotan
- [MUD-Dev] TECH: Concurrent Process Based Mud (Somewhat Long)
Bruce Mitchener
- [MUD-Dev] How much is enough?
Sasha Hart
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Bruce Mitchener
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Sasha Hart
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Koster
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Talies the Wanderer
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Scott Jennings
- [MUD-dev] Fun in Games
Koster
- [MUD-dev] Fun in Games
Koster
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Sean Kelly
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Sean Kelly
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
John Buehler
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
shren
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
shren
- [MUD-Dev] How much is enough?
Talies the Wanderer
- [MUD-Dev] How much is enough?
Daniel.Harman at barclayscapital.com
- [MUD-dev] Fun in Games
Talies the Wanderer
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Dave Rickey
- [MUD-Dev] Re:Blacksnow revisited
Damion Schubert
- [MUD-Dev] Blacksnow revisted
Patrick Black
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
Damion Schubert
- [MUD-Dev] How much is enough?
Damion Schubert
- [MUD-Dev] [TECH] Preloading path information
William Murdick
- [MUD-DEV] [TECH] Follow-up to Shortest Path
William Murdick
- [MUD-dev] Fun in Games (Long)
Ron Gabbard
- [MUD-Dev] Re:Blacksnow revisited
Joe Andrieu
- [MUD-Dev] How much is enough?
Matt Mihaly
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
John Bertoglio
- [MUD-dev] Fun in Games (Long)
Brandon J. Van Every
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Brad McQuaid
- [MUD-Dev] How much is enough?
Brandon J. Van Every
- [MUD-Dev] Games are not speech?
Koster
- [MUD-Dev] How much is enough?
Sean Middleditch
- [MUD-Dev] How much is enough?
Kwon Ekstrom
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Dave Rickey
- [MUD-dev] Fun in Games
<
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
John Buehler
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
John Buehler
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
John Buehler
- [MUD-Dev] How much is enough? Communication design
Ron Gabbard
- [MUD-dev] Fun in Games
John Buehler
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Madrona Tree
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Madrona Tree
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Paul Schwanz
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Damion Schubert
- [MUD-Dev] How much is enough?
Damion Schubert
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Damion Schubert
- [MUD-Dev] How much is enough?
David B. Held
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
Ron Gabbard
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
David B. Held
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Daniel.Harman at barclayscapital.com
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
shren
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Matt Mihaly
- [MUD-Dev] How much is enough?
Matt Mihaly
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Matt Mihaly
- [MUD-Dev] Re:Blacksnow revisited
Matt Mihaly
- [MUD-Dev] The quandry of mob combat in MUDs
Peter Tyson
- [MUD-dev] Fun in Games
Daniel.Harman at barclayscapital.com
- [MUD-dev] Fun in Games
Brandon J. Van Every
- [MUD-Dev] How much is enough? Communication design
Sasha Hart
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexit y)
Koster
- [MUD-dev] Fun in Games
Brandon J. Van Every
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecology models)
Sasha Hart
- [MUD-dev] Fun in Games
David Kennerly
- [MUD-dev] Fun in Games
Sasha Hart
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Dave Rickey
- [MUD-Dev] RE: Realistic Ecological Models
Sasha Hart
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
John Buehler
- [MUD-dev] Fun in Games
John Buehler
- [MUD-Dev] How much is enough?
Ron Gabbard
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Sean Kelly
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Sean Kelly
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecology models)
Sean Kelly
- [MUD-dev] Fun in Games
Koster
- [MUD-Dev] Games are not speech?
Jeff Cole
- [MUD-Dev] Games are not speech?
Sean Kelly
- [MUD-dev] Fun in Games
Koster
- [MUD-dev] Fun in Games
Koster
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
Sean Kelly
- [MUD-Dev] The quandry of mob combat in MUDs
Sean Kelly
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Richard A. Bartle
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Sean Kelly
- [MUD-dev] Fun in Games
Koster
- [MUD-Dev] The quandry of mob combat in MUDs
William Murdick
- [MUD-dev] Fun in Games
Ron Gabbard
- [MUD-Dev] How much is enough?
Ron Gabbard
- [MUD-Dev] Size of player-organizations
Adam
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
David Kennerly
- [MUD-Dev] [Meta] [MLP] The use of ecology models (was: NPC Co mplexity)
Koster
- [MUD-Dev] The quandry of mob combat in MUDs
Ammon Lauritzen
- [MUD-dev] Fun in Games
John Buehler
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
John Buehler
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Dave Rickey
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Tand'a-ur
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Matt Mihaly
- [MUD-Dev] Games are not speech?
Ron Gabbard
- [MUD-Dev] The quandry of mob combat in MUDs
Adam
- [MUD-dev] Fun in Games
Ron Gabbard
- [MUD-Dev] RE: Realistic Ecological Models
David B. Held
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Richard Woolcock
- [MUD-Dev] RE: Realistic Ecological Models
Mike Shaver
- [MUD-Dev] RE: Realistic Ecological Models
Leland Hulbert II
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
Marian Griffith
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Bruce Mitchener
- [MUD-Dev] TECH: Concurrent Process Based Mud (Somewhat Long)
Bruce Mitchener
- [MUD-Dev] The quandry of mob combat in MUDs
shren
- [MUD-dev] Fun in Games
shren
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecology models)
shren
- [MUD-Dev] [MLP] NPC Complexity
Daniel.Harman at barclayscapital.com
- [MUD-Dev] The quandary of mob combat in MUDs
Peter Tyson
- [MUD-Dev] Blacksnow revisted
Daniel.Harman at barclayscapital.com
- [MUD-Dev] The quandry of mob combat in MUDs
Edward Glowacki
- [MUD-dev] Fun in Games
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] How much is enough?
Justin Coleman
- [MUD-Dev] How much is enough? Communication design
Miroslav Silovic
- [MUD-dev] Fun in Games
David Kennerly
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexit y)
Mark Eaton
- [MUD-Dev] Games are not speech?
Crosbie Fitch
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Madrona Tree
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)
Sasha Hart
- [MUD-Dev] RE: Realistic Ecological Models
Sasha Hart
- [MUD-Dev] [TECH] Preloading path information
Kevin Mack
- [MUD-Dev] RE: Realistic Ecological Models
David B. Held
- [MUD-Dev] The quandry of mob combat in MUDs
Kwon Ekstrom
- [MUD-Dev] How much is enough? Communication design
David B. Held
- [MUD-Dev] Developing A Web Generator
Kyndig
- [MUD-Dev] [MLP] NPC Complexity
Kwon Ekstrom
- [MUD-Dev] TECH: Concurrent Process Based Mud (Somewhat Long)
Eric Merritt
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
John Buehler
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Dave Rickey
- [MUD-Dev] The quandary of mob combat in MUDs
John Buehler
- [MUD-Dev] Client platforms for rapid development of experimental worlds
Bruce Mitchener
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- Powergaming (was RE: [MUD-Dev] How much is enough?)
Jeff Cole
- [MUD-Dev] The quandry of mob combat in MUDs
Peter Tyson
- [MUD-Dev] How much is enough? Communication design
Daniel.Harman at barclayscapital.com
- [MUD-dev] Fun in Games
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Crosbie Fitch
- [MUD-dev] Fun in Games (the Fun Dogma)
Clay
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)
Vincent Archer
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
John A. Bertoglio
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecology models)
T o F
- [MUD-Dev] The quandry of mob combat in MUDs
Damion Schubert
- [MUD-Dev] Skotos Cellular Automata Simulation System - a Technical Summary (LONG)
Christopher Allen
- [MUD-dev] Fun in Games
Jasper McChesney
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Rayzam
- [MUD-Dev] Developing A Web Generator
Kwon Ekstrom
- [MUD-Dev] Blacksnow revisted
Amanda Walker
- [MUD-Dev] RE: Realistic Ecological Models
Leland Hulbert II
- Powergaming (was RE: [MUD-Dev] How much is enough?)
Kwon Ekstrom
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
John Buehler
- [MUD-Dev] Developing A Web Generator
John A. Bertoglio
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)
shren
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecology models)
shren
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Freeman
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexit y)
Freeman
- [MUD-Dev] Developing A Web Generator
<
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Clay
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecology models)
Sean Kelly
- [MUD-Dev] The quandry of mob combat in MUDs
Sean Kelly
- [MUD-Dev] Re: Random Resets
John Robert Arras
- [MUD-Dev] Developing A Web Generator
Derek Snider
- [MUD-Dev] Blacksnow revisted
Damion Schubert
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Damion Schubert
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexit y)
Damion Schubert
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Damion Schubert
- [MUD-Dev] How much is enough? Communication design
Damion Schubert
- [MUD-dev] Fun in Games
Damion Schubert
- [MUD-Dev] Blacksnow revisted
Ron Gabbard
- [MUD-dev] Fun in Games
Ron Gabbard
- [MUD-dev] Fun in Games
John Buehler
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexit y)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [MLP] The use of ecology models
Rayzam
- [MUD-Dev] Re: Random Resets
Kwon Ekstrom
- [MUD-Dev] Interesting things to do (was: Player Accounts on a Non-Commercial MUD)
John Buehler
- [MUD-dev] Fun in Games
John Buehler
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Richard A. Bartle
- [MUD-Dev] How much is enough? Communication design
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Games are not speech?
Dave Rickey
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] Apple WWDC?
amanda at alfar.com
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Freeman
- [MUD-Dev] OpenCyc, design implications of ontological systems ?
Robert Zubek
- [MUD-Dev] OpenCyc, design implications of ontological systems ?
Robert Zubek
- [MUD-Dev] Blacksnow revisted
Damion Schubert
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)
Damion Schubert
- [MUD-Dev] How much is enough? Communication design
Travis Casey
- [MUD-Dev] Developing A Web Generator
shren
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecology models)
Travis Casey
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-dev] Fun in Games
Matt Mihaly
- Powergaming (was RE: [MUD-Dev] How much is enough?)
Jeff Cole
- [MUD-Dev] Encouraging groups without grouping
Brian 'Psychochild' Green
- Powergaming (was RE: [MUD-Dev] How much is enough?)
Zach Collins {Siege}
- Powergaming (was RE: [MUD-Dev] How much is enough?)
Kwon Ekstrom
- [MUD-Dev] Skotos Cellular Automata Simulation System - a Technical Summary (LONG)
Sasha Hart
- [MUD-Dev] Blacksnow revisted
Amanda Walker
- [MUD-Dev] Re: Random Resets
John Robert Arras
- [MUD-Dev] Introduction and My solution to Powergamers, Treadmills, and Content Devaluation.
Ken Raisor
- [MUD-Dev] The audience is the medium. For now.
John Szeder
- [MUD-Dev] Blacksnow revisted
Mike Shaver
- [MUD-Dev] Ownership of characters
Jasper McChesney
- [MUD-Dev] Explorers? (Was: Codename Blue & Facets - Nick Yee's new studies)
Brian 'Psychochild' Green
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Matt Mihaly
- [MUD-dev] Fun in Games (the Fun Dogma)
David Kennerly
- [MUD-Dev] Befriending Critters (was: Random Resets)
Arthaey
- [MUD-Dev] Questions about server design
Ben Chambers
- [MUD-Dev] How much is enough? Communication design
Ben Chambers
- [MUD-Dev] Extensibility
Ben Chambers
- [MUD-Dev] Question: Any published research on Sims type game personae?
susan wu
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo
Richard Woolcock
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)
shren
- [MUD-Dev] Blacksnow revisted
shren
- [MUD-Dev] How much is enough? Communication design
shren
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
lynx at lynx.purrsia.com
- [MUD-dev] Fun in Games
Ron Gabbard
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)
Travis Casey
- [MUD-Dev] How much is enough? Communication design
John Buehler
- [MUD-Dev] Befriending Critters (was: Random Resets)
Rayzam
- [MUD-Dev] Extensibility
Ammon Lauritzen
- [MUD-Dev] Skotos Cellular Automata Simulation System - a Technical Summary (LONG)
Christopher Allen
- [MUD-Dev] Re: Introduction
scherecwich at angelfire.com
- Powergaming (was RE: [MUD-Dev] How much is enough?)
Kwon Ekstrom
- [MUD-Dev] Extensibility
Kwon Ekstrom
- [MUD-Dev] Questions about server design
Michael Bayne
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)
Jon Lambert
- [MUD-Dev] Component Design (was: Extensibility)
Scion Altera
- [MUD-Dev] [BIZ] Selling Stock (formerly Blacksnow revisted )
Robert
- Powergaming (was RE: [MUD-Dev] How much is enough?)
shren
- [MUD-Dev] Befriending Critters (was: Random Resets)
shren
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] Introduction and My solution to Powergamers, Treadmills, and Content Devaluation.
shren
- [MUD-Dev] Extensibility
Ben Chambers
- [MUD-Dev] Explorers? (Was: Codename Blue & Facets - Nick Yee's new studies)
Matt Mihaly
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-dev] Fun in Games
John Buehler
- [MUD-Dev] Games are Hot. Period
Michael Tresca
- [MUD-Dev] The audience is the medium. For now.
John Buehler
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Richard A. Bartle
- [MUD-Dev] Extensibility
Sean Middleditch
- [MUD-Dev] Questions about server design
Sean Middleditch
- [MUD-Dev] fun
Matt Mihaly
- [MUD-Dev] Extensibility
Sean Kelly
- [MUD-Dev] Introduction and My solution to Powergamers, Treadmills, and Content Devaluation.
Gladimir
- [MUD-Dev] Blacksnow revisted
Paul Schwanz
- [MUD-Dev] Questions about server design
Mike Shaver
- [MUD-dev] Fun in Games (the Fun Dogma)
Ron Gabbard
- [MUD-Dev] Extensibility
Mike Shaver
- [MUD-Dev] Questions about server design
Kwon Ekstrom
- [MUD-Dev] How much is enough? Communication design
Damion Schubert
- [MUD-Dev] Interesting things to do (was: Player Accounts on a Non-Commercial MUD)
Damion Schubert
- [MUD-Dev] Blacksnow revisted
Damion Schubert
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Damion Schubert
- [MUD-Dev] Blacksnow revisted
Damion Schubert
- [MUD-Dev] The audience is the medium. For now.
Damion Schubert
- [MUD-Dev] Questions about server design
<
- [MUD-Dev] [TECH] Shortest Path
William Murdick
- [MUD-Dev] The audience is the medium. For now.
David B. Held
- [MUD-Dev] The audience is the medium. For now.
Ted L. Chen
- [MUD-Dev] Introduction and My solution to Powergamers, Treadmills, and Content Devaluation.
<
- [MUD-Dev] Apple WWDC?
Nathan F. Yospe
- [MUD-dev] Fun in Games
Adam Dray
- [MUD-Dev] Extensibility
John Buehler
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Ted L. Chen
- [MUD-Dev] The audience is the medium. For now.
Marian Griffith
- [MUD-Dev] Combat with Style (was RE: Player Accounts on a Non-Commercial MUD)
lynx at lynx.purrsia.com
- [MUD-Dev] Extensibility
Christopher {siege} OBrien
- [MUD-Dev] Apple WWDC?
Amanda Walker
- [MUD-Dev] Blacksnow revisted
shren
- [MUD-Dev] Blacksnow revisted
shren
- [MUD-Dev] Games are Hot. Period
Gladimir
- [MUD-Dev] Playskins
Koster
- [MUD-dev] Fun in Games
Ron Gabbard
- [MUD-Dev] Games are Hot. Period
Matt Mihaly
- [MUD-Dev] Extensibility
<
- [MUD-Dev] People were talking about resets..
Anderson
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Brian 'Psychochild' Green
- [MUD-Dev] Question: Any published research on Sims type game personae?
Robert Zubek
- [MUD-Dev] People were talking about resets..
Sasha Hart
- [MUD-Dev] Apple WWDC?
Sasha Hart
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
John Buehler
- [MUD-Dev] People were talking about resets..
John Buehler
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Nick Yee
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Nick Yee
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Damion Schubert
- [MUD-dev] Fun in Games
Damion Schubert
- [MUD-Dev] Blacksnow revisted
Damion Schubert
- [MUD-Dev] People were talking about resets..
Anderson
- [MUD-Dev] Question about copyovers.
Anderson
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] People were talking about resets..
Arnau Rossell=?US-ASCII?Q?=F3?= Castell=?US-ASCII?Q?=F3?=
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Ted L. Chen
- [MUD-Dev] Blacksnow revisted
Paul Schwanz
- [MUD-Dev] Games are Hot. Period
Richard Aihoshi aka Jonric
- [MUD-Dev] Continuity of experience in movies
eric
- [MUD-Dev] Extensibility
shren
- [MUD-Dev] People were talking about resets..
shren
- [MUD-Dev] Blacksnow revisted
shren
- [MUD-Dev] Blacksnow revisted
shren
- [MUD-Dev] Blacksnow revisted
shren
- [MUD-Dev] People were talking about resets..
shren
- [MUD-Dev] Games are Hot. Period
Freeman
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
John Buehler
- [MUD-Dev] Extensibility
John Buehler
- [MUD-Dev] Apple WWDC?
amanda at alfar.com
- [MUD-Dev] Games are Hot. Period
Koster
- [MUD-Dev] Apple WWDC?
Brian Hook
- [MUD-Dev] People were talking about resets..
Anderson
- [MUD-dev] Fun in Games
Daniel.Harman at barclayscapital.com
- [MUD-Dev] People were talking about resets..
Anderson
- [MUD-Dev] People were talking about resets..
Anderson
- [MUD-Dev] Extensibility
John Buehler
- [MUD-Dev] Question about copyovers.
Tand'a-ur
- [MUD-Dev] People were talking about resets..
Tand'a-ur
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Hans-Henrik Staerfeldt
- [MUD-Dev] People were talking about resets..
lynx at lynx.purrsia.com
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] Question about copyovers.
Jon Lambert
- [MUD-Dev] Games are Hot. Period
Vincent Archer
- [MUD-Dev] People were talking about resets..
John Buehler
- [MUD-Dev] non-violent activities (was People were talking about resets..)
Ammon Lauritzen
- [MUD-Dev] Apple WWDC?
Brian Hook
- [MUD-Dev] Question about copyovers.
Anderson
- [MUD-Dev] Blacksnow revisted
Damion Schubert
- [MUD-Dev] People were talking about resets..
David B. Held
- [MUD-Dev] Extensibility
<
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Ted L. Chen
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Ted L. Chen
- [MUD-Dev] References on personality and emotion models
Robert Zubek
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Nicholas Yee
- [Mud-dev] Multimodal interface conference.
Rayzam
- [MUD-Dev] Question about copyovers.
Kwon Ekstrom
- [MUD-Dev] Games are Hot. Period
Richard Aihoshi aka Jonric
- [MUD-Dev] Games are Hot. Period
Richard Aihoshi aka Jonric
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
John Buehler
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
John Buehler
- [MUD-Dev] Hyperbolies R Us
shren
- [MUD-Dev] People were talking about resets..
Jason Murdick
- [MUD-Dev] Question about copyovers.
Lars Duening
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction
Koster
- [MUD-Dev] Blacksnow revisted
Daniel.Harman at barclayscapital.com
- [MUD-Dev] People were talking about resets..
Sasha Hart
- [MUD-Dev] Question about copyovers.
<
- [MUD-Dev] People were talking about resets..
Leland Hulbert II
- [MUD-Dev] TECH: Systems Administration Issues
Thomas Leavitt
- [MUD-Dev] Question about copyovers.
Zach Collins {Siege}
- [MUD-Dev] Question about copyovers.
Smith
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Rudy Neeser
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Richard A. Bartle
- [MUD-Dev] People were talking about resets..
Jeff Lindsey
- [MUD-Dev] People were talking about resets..
David B. Held
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Matt Mihaly
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction
lynx at lynx.purrsia.com
- [MUD-Dev] People were talking about resets..
Michael Tresca
- [MUD-Dev] Hyperbolies R Us
Matt Mihaly
- [MUD-Dev] Apple WWDC?
John A. Bertoglio
- [MUD-Dev] Questions about ... XML as data format
Adam
- [MUD-Dev] Question about copyovers.
Adam
- [MUD-Dev] Questions about server design
F. Randall Farmer
- [MUD-Dev] The audience is the medium. For now.
F. Randall Farmer
- [MUD-Dev] Question about copyovers.
Oliver Jowett
- [MUD-Dev] People were talking about resets..
Sasha Hart
- [MUD-Dev] Blacksnow revisted
shren
- [MUD-Dev] Questions about ... XML as data format
Anderson
- [MUD-Dev] People were talking about resets..
Fred Clift
- [MUD-Dev] Question about copyovers.
Kwon Ekstrom
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Questions about ... XML as data format
Kwon Ekstrom
- [MUD-Dev] Apple WWDC?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Blacksnow revisted
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Blacksnow revisted
Damion Schubert
- [MUD-Dev] The audience is the medium. For now.
Damion Schubert
- [MUD-Dev] Apple WWDC?
Matt Mihaly
- [MUD-Dev] R&D
Matt Mihaly
- [MUD-Dev] People were talking about resets..
Ben Chambers
- [MUD-Dev] The audience is the medium. For now.
J C Lawrence
- [MUD-Dev] People were talking about resets..
Anderson
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Ted L. Chen
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Ted L. Chen
- [MUD-Dev] Apple WWDC?
shren
- [MUD-Dev] The audience is the medium. For now.
Ted L. Chen
- [MUD-Dev] Re: Apple WWDC?
James Edward Gray II
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
John Buehler
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
John Buehler
- [MUD-Dev] Question about copyovers.
Adam
- [MUD-Dev] Questions about ... XML as data format
Adam
- [MUD-Dev] Apple WWDC?
John A. Bertoglio
- [MUD-Dev] People were talking about resets..
David B. Held
- [MUD-Dev] Conversation logs?
Robert Zubek
- [MUD-Dev] The audience is the medium. For now.
Frank Crowell
- [MUD-Dev] DGN: Elastic Advancement in MUDs?
Jeff Lindsey
- [MUD-Dev] Building histories off civilizations automatically
adam Martin
- [MUD-Dev] ADMIN: Virii and mail forgeries
J C Lawrence
- [MUD-Dev] People were talking about resets..
Lars Duening
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Ted L. Chen
- [MUD-Dev] RE: Questions about server design
James Edward Gray II
- [MUD-Dev] DGN: Elastic Advancement in MUDs?
David B. Held
- [MUD-Dev] People were talking about resets..
Acius
- [MUD-Dev] Hi from the Dragon Empire's CLM
Peter Tyson
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Mike Shaver
- [MUD-Dev] Apple WWDC?
Matt Mihaly
- [MUD-Dev] People were talking about resets..
Michael Tresca
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Richard A. Bartle
- [MUD-Dev] Conversation logs?
Rudy Fink
- [MUD-Dev] People were talking about resets..
Rayzam
- [MUD-Dev] Linux gaming ( was [MUD-Dev] Apple WWDC? )
Kevin Mack
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
John Buehler
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
John Buehler
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
John Buehler
- [MUD-Dev] Conversation logs?
Vincent Archer
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
amanda at alfar.com
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Steve {Bloo} Daniels
- [MUD-Dev] [TECH] Preferred LPC replacement?
Jeff Bachtel
- [MUD-Dev] Conversation logs?
Shane Gough
- [MUD-Dev] The audience is the medium. For now.
Shane Gough
- [MUD-Dev] Questions about server design
Shane Gough
- [MUD-Dev] The audience is the medium. For now.
Michael Tresca
- [MUD-Dev] Who `owns' conversation logs?
Joshua Judson Rosen
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Eli Stevens
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Richard A. Bartle
- [MUD-dev] Fun in Games
Tess Snider
- [MUD-Dev] The Online Gaming Life for Me!
Michael Tresca
- [MUD-Dev] Boredom
Ben Chambers
- [MUD-Dev] People were talking about resets..
Matt Mihaly
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Marian Griffith
- [MUD-Dev] The audience is the medium. For now.
Ted L. Chen
- [MUD-Dev] Law of Diminishing Marginal Utility [was Boredom]
Ron Gabbard
- [MUD-Dev] Boredom
Michael Tresca
- [MUD-Dev] People were talking about resets..
Marian Griffith
- [MUD-Dev] Law of Diminishing Marginal Utility [was Boredom]
Caliban Tiresias Darklock
- [MUD-Dev] "MMOG" Bible
Brian 'Psychochild' Green
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Jon Leonard
- [MUD-Dev] TECH: Single process v.s. multi process?
Philip Mak
- [MUD-Dev] The audience is the medium. For now.
Marian Griffith
- [MUD-Dev] The audience is the medium. For now.
Vincent Archer
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Steve {Bloo} Daniels
- [MUD-Dev] Re: Black Snow Revisited
ghovs
- [MUD-Dev] "MMOG" Bible
David Kennerly
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Richard A. Bartle
- [MUD-Dev] TECH: Single process v.s. multi process?
Smith
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Clay
- [MUD-Dev] R&D
Dave Rickey
- [MUD-Dev] Game shows
Peter Tyson
- [MUD-Dev] [TECH] Preferred LPC replacement?
Damion Schubert
- [MUD-Dev] What keeps people interested in social muds?
Martin C. Martin
- [MUD-Dev] R&D
apollyon
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
apollyon
- [MUD-Dev] R&D
Zach Collins {Siege}
- [MUD-Dev] What keeps people interested in social muds?
Rudy Fink
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Caliban Tiresias Darklock
- [MUD-Dev] In defense of "soloability" [was Law of Diminishi ng Marginal Utility]
Koster
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction
Koster
- [MUD-Dev] R&D
Jessica Mulligan
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Michael Tresca
- [MUD-Dev] What keeps people interested in social muds?
Ron Gabbard
- [MUD-Dev] What keeps people interested in social muds?
Marc Bowden
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Kwon Ekstrom
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Hans-Henrik Staerfeldt
- [MUD-Dev] What keeps people interested in social muds?
Joshua Judson Rosen
- [MUD-Dev] Death of a game addict
ghovs
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction
Robert Zubek
- [MUD-Dev] R&D
Damion Schubert
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Ron Gabbard
- [MUD-Dev] What keeps people interested in social muds?
lynx at lynx.purrsia.com
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Marian Griffith
- [MUD-Dev] New Beginings
Drylar Levre
- [MUD-Dev] [DGN] Creating a MUD
Richard Krush
- [MUD-Dev] On the creation of constructive/social behaviours in online games!
Marc Demesel
- [MUD-Dev] What keeps people interested in social muds?
Matt Owen
- [MUD-Dev] [DGN] MUD Books
James Edward Gray II
- [MUD-Dev] What keeps people interested in social muds?
Richard A. Bartle
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Richard A. Bartle
- [MUD-Dev] Positive reinforcement for socializing [was In de fense of "soloability" ]
Jeff Lindsey
- [MUD-Dev] Character skill distribution and trade-offs
Ron Gabbard
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction
Steve {Bloo} Daniels
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Paul Schwanz
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Sean Kelly
- [MUD-Dev] R&D
Sean Kelly
- [MUD-Dev] Space partitioning, R-Trees?
Dread Quixadhal
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Jeff Cole
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Damion Schubert
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Martin C. Martin
- [MUD-Dev] What keeps people interested in social muds?
Martin C. Martin
- [MUD-Dev] TECH: Single process v.s. multi process?
Bruce Mitchener
- [MUD-Dev] [DGN] MUD Books
Scion Altera
- [MUD-Dev] New Beginings
Acius
- [MUD-Dev] [DGN] Creating a MUD
Acius
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Ron Gabbard
- [MUD-Dev] In defense of "soloability"
ceo at grexengine.com
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction
ceo at grexengine.com
- [MUD-Dev] New Beginings
ceo at grexengine.com
- [MUD-Dev] R&D
Matt Mihaly
- [MUD-Dev] What keeps people interested in social muds?
Martin C. Martin
- [MUD-Dev] Article: Furniture Whores and Debit Card Toilets
J C Lawrence
- [MUD-dev] New Beginings
Draymoor a Vin il'Rogina
- [MUD-Dev] [DGN] MUD Books
Jeremy Noetzelman
- [MUD-Dev] Multithreaded sockets
Draymoor a Vin il'Rogina
- [MUD-Dev] Fwd: RE: programming books
Thomas Leavitt
- [MUD-Dev] R&D
Derek Licciardi
- [MUD-Dev] ADMIN: MIME and this list
J C Lawrence
- [MUD-Dev] R&D
Brian Bilek
- [MUD-Dev] New Beginings
Bruce Mitchener
- [MUD-Dev] [DGN] Creating a MUD
Caliban Tiresias Darklock
- [MUD-Dev] R&D
shren
- [MUD-Dev] R&D
Sean Kelly
- [MUD-Dev] Multithreaded sockets
Sean Kelly
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Sean Kelly
- [MUD-Dev] In defense of "soloability"
Coyote
- [MUD-Dev] What keeps people interested in social muds?
Richard A. Bartle
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
John Buehler
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Dave Rickey
- [MUD-Dev] [DGN] Creating a MUD
Edward Glowacki
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Sanvean
- [MUD-Dev] Multithreaded sockets
<
- [MUD-Dev] New Beginings
David B. Held
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Matt Mihaly
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Matt Mihaly
- [MUD-Dev] Striving for originality
Sasha Hart
- [MUD-Dev] Striving for originality
Matt Chatterley
- [MUD-Dev] R&D
Richard Aihoshi aka Jonric
- [MUD-Dev] Multithreaded sockets
Bruce Mitchener
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
F. Randall Farmer
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
amanda at alfar.com
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Vincent Archer
- [MUD-Dev] [DGN] Creating a MUD
Edward Glowacki
- [MUD-Dev] [DGN] Creating a MUD
Fred Clift
- [MUD-Dev] New Beginings
Kwon Ekstrom
- [MUD-Dev] R&D
Damion Schubert
- [MUD-Dev] [DGN] Creating a MUD
Damion Schubert
- [MUD-Dev] Striving for originality
<
- [MUD-Dev] Striving for originality
Sanvean
- [MUD-Dev] New Beginings
Lars Duening
- [MUD-Dev] [DGN] MUD Books
Tand'a-ur
- [MUD-Dev] Memory Footprints
<
- [MUD-Dev] [DGN] Creating a MUD
Matt Mihaly
- [MUD-Dev] R&D
Matt Mihaly
- [MUD-Dev] [DGN] Creating a MUD
Taylor
- [MUD-Dev] [DGN] Creating a MUD
David Bennett
- [MUD-Dev] Striving for originality
Robin Cloutman
- [MUD-Dev] Boredom
Matt Chatterley
- [MUD-Dev] R&D
Brian Bilek
- [MUD-Dev] R&D
Brian Bilek
- [MUD-Dev] New Beginings
David B. Held
- [MUD-Dev] cloth simulation (was: What keeps people interested in social muds?)
Bruce Mitchener
- [MUD-Dev] New Beginings
David B. Held
- [MUD-Dev] [DGN] Creating a MUD
Kwon Ekstrom
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Michael Tresca
- [MUD-Dev] R&D
Richard Aihoshi aka Jonric
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Marian Griffith
- [MUD-Dev] New Beginings
Bruce Mitchener
- [MUD-Dev] ADMIN: Early thread death predicted
J C Lawrence
- [MUD-Dev] New Beginings
David B. Held
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Matt Mihaly
- [MUD-Dev] Offlist
Matt Mihaly
- [MUD-Dev] Memory Footprints
Matt Mihaly
- [MUD-Dev] R&D
amanda at alfar.com
- [MUD-Dev] Cost/Benefit factor and The Player-driven World [ was In defense of "soloability"]
Ron Gabbard
- [MUD-Dev] Building community in social M**s
Martin C. Martin
- [MUD-Dev] New Beginings
Kwon Ekstrom
- [MUD-Dev] R&D
Dave Rickey
- [MUD-Dev] Space partitioning, R-Trees?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Striving for originality
shren
- [MUD-Dev] Character skill distribution and trade-offs
Daniel.Harman at barclayscapital.com
- [MUD-Dev] New Beginings
Lars Duening
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
John Buehler
- [MUD-Dev] Brief point about Java memory management
ceo at grexengine.com
- [MUD-Dev] New Beginings
David B. Held
- [MUD-Dev] Creating Constructive/Social Behaviour in Online Worlds !
Marc Demesel
- [MUD-Dev] Space partitioning, R-Trees?
Crosbie Fitch
- [MUD-Dev] Striving for originality
Matt Chatterley
- [MUD-Dev] Striving for originality
Matt Chatterley
- [MUD-Dev] [DGN] Creating a MUD
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Striving for originality
Matt Chatterley
- [MUD-Dev] ecologies and random encounters
John Robert Arras
- [MUD-Dev] LEDO revisited (part 4)
Frank Crowell
- [MUD-Dev] software engineer: testing (was: [DGN] Creating a MUD)
Bruce Mitchener
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Yannick Jean
- [MUD-Dev] Striving for originality
Marian Griffith
- [MUD-Dev] R&D
Brian Bilek
- [MUD-Dev] New Beginings
Kwon Ekstrom
- [MUD-Dev] R&D
Brian Bilek
- [MUD-Dev] software engineer: testing (was: [DGN] Creating a MUD)
John Buehler
- [MUD-Dev] Multithreaded sockets
Dave Richards
- [MUD-Dev] Character skill distribution and trade-offs
Vincent Archer
- [MUD-Dev] New Beginings
Paul Schwanz
- [MUD-Dev] What keeps people interested in social muds?
Joshua Judson Rosen
- [MUD-Dev] Bug tracking
Sanvean
- [MUD-Dev] New Beginings
Sean Kelly
- [MUD-Dev] software engineer: testing (was: [DGN] Creating a MUD)
Miroslav Silovic
- [MUD-Dev] LEDO revisited (part 4)
Damion Schubert
- [MUD-Dev] Striving for originality
<
- [MUD-Dev] LEDO revisited (part 4)
Crosbie Fitch
- [MUD-Dev] LEDO revisited (part 4)
Frank Crowell
- [MUD-Dev] The Business Side of Software Development [was R& D]
Ron Gabbard
- [MUD-Dev] Character skill distribution and trade-offs
John Buehler
- [MUD-Dev] Striving for originality
John Buehler
- [MUD-Dev] ecologies and random encounters
Paul Schwanz
- [MUD-Dev] Character skill distribution and trade-offs
Sean Kelly
- [MUD-Dev] New Beginings
Miroslav Silovic
- [MUD-Dev] LEDO update
Damion Schubert
- [MUD-Dev] Striving for originality
John Bertoglio
- [MUD-Dev] Building community in social M**s
Damion Schubert
- [MUD-Dev] software engineer: testing (was: [DGN] Creating a MUD)
Damion Schubert
- [MUD-Dev] Multithreaded sockets
shren
- [MUD-Dev] Striving for originality
shren
- [MUD-Dev] Striving for originality
Freeman
- [MUD-Dev] R&D
Koster
- [MUD-Dev] New Beginings
David B. Held
- [MUD-Dev] Striving for originality
<
- [MUD-Dev] R&D
Matt Mihaly
- [MUD-Dev] Character skill distribution and trade-offs
Ron Gabbard
- [MUD-Dev] R&D
Richard Aihoshi aka Jonric
- [MUD-Dev] software engineer: testing (was: [DGN] Creating a MUD)
Tess Snider
- [MUD-Dev] LEDO revisited (part 4)
Frank Crowell
- [MUD-Dev] LEDO update
Frank Crowell
- [MUD-Dev] Striving for originality
Kwon Ekstrom
- [MUD-Dev] New Beginings
Kwon Ekstrom
- [MUD-Dev] Differentiation and The Marketing of MUDs [was R& D]
Ron Gabbard
- [MUD-Dev] Striving for originality
John Buehler
- [MUD-Dev] Striving for originality
Matt Mihaly
- [MUD-Dev] New Beginings
Zach Collins {Siege}
- [MUD-Dev] Striving for originality
Matt Mihaly
- [MUD-Dev] Striving for originality
Matt Mihaly
- [MUD-Dev] R&D
Brian Bilek
- [MUD-Dev] New Beginings
Bruce Mitchener
- [MUD-Dev] Striving for originality
Matt Chatterley
- [MUD-Dev] software engineer: testing (was: [DGN] Creating a MUD)
Bruce Mitchener
- [MUD-Dev] Bug tracking
Matt Chatterley
- [MUD-Dev] GC (was: New Beginings)
Bruce Mitchener
- [MUD-Dev] Design iterations (Was: R & D)
Brian Bilek
- [MUD-Dev] R&D
Ron Gabbard
- [MUD-Dev] Striving for originality
Edward Glowacki
- [MUD-Dev] R&D
Dave Rickey
- [MUD-Dev] Striving for originality
John Buehler
- [MUD-Dev] Striving for originality
Matt Chatterley
- [MUD-Dev] Striving for originality
Matt Chatterley
- [MUD-Dev] Striving for originality
John Bertoglio
- [MUD-Dev] Striving for originality
Matt Chatterley
- [MUD-Dev] Character skill distribution and trade-offs
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Space partitioning, R-Trees?
Hans-Henrik Staerfeldt
- [MUD-Dev] software engineer: testing (was: [DGN] Creating a MUD)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Striving for originality
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Ticks?
Anderson
- [MUD-Dev] Design iterations (Was: R & D)
Sean Kelly
- [MUD-Dev] R&D
Amanda Walker
- [MUD-Dev] Striving for originality
<
- [MUD-Dev] Differentiation and The Marketing of MUDs [was R& D]
Sean Kelly
- [MUD-Dev] Striving for originality
John Buehler
- [MUD-Dev] Striving for originality
Kwon Ekstrom
- [MUD-Dev] Design iterations (Was: R & D)
Jeff Freeman
- [MUD-Dev] Striving for originality
Fred Clift
- [MUD-Dev] Welcome to the Jungle
Jeff Cole
- [MUD-Dev] Striving for originality
Travis Casey
- [MUD-Dev] Striving for originality
Travis Casey
- [MUD-Dev] Character skill distribution and trade-offs
Travis Casey
- [MUD-Dev] Striving for originality
Travis Casey
- [MUD-Dev] Character skill distribution and trade-offs
Rayzam
- [MUD-Dev] Bug tracking
Ammon Lauritzen
- [MUD-Dev] R&D
Frank Crowell
- [MUD-Dev] Striving for originality
shren
- [MUD-Dev] Striving for originality
shren
- [MUD-Dev] Design iterations (Was: R & D)
Frank Crowell
- [MUD-Dev] Striving for originality
shren
- [MUD-Dev] Striving for originality
Matt Mihaly
- [MUD-Dev] Striving for originality
Matt Mihaly
- [MUD-Dev] Striving for originality
Matt Mihaly
- [MUD-Dev] Striving for originality
Kwon Ekstrom
- [MUD-Dev] Striving for originality
Kwon Ekstrom
- [MUD-Dev] Ticks?
Kwon Ekstrom
- [MUD-Dev] Ticks?
Dave Richards
- [MUD-Dev] Striving for originality
Matt Mihaly
- [MUD-Dev] Striving for originality
Matt Mihaly
- [MUD-Dev] Striving for originality
Matt Mihaly
- [MUD-Dev] LithTech
Matt Mihaly
- [MUD-Dev] Ownership
Matt Mihaly
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
J C Lawrence
- [MUD-Dev] Striving for originality
John Buehler
- [MUD-Dev] Design iterations (Was: R & D)
John Buehler
- [MUD-Dev] Striving for originality
Matt Chatterley
- [MUD-Dev] Ticks?
Sasha Hart
- [MUD-Dev] Object Architecture
Ben Chambers
- [MUD-Dev] Ticks?
Tand'a-ur
- [MUD-Dev] Ticks?
Matt Chatterley
- [MUD-Dev] Striving for originality
Matt Chatterley
- [MUD-Dev] New Beginings II [Not GC]
Drylar Levre
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Marian Griffith
- [MUD-Dev] Striving for originality
caduvall at glue.umd.edu
- [MUD-Dev] Ticks?
Derek Licciardi
- [MUD-Dev] Ticks?
Edward Glowacki
- [MUD-Dev] Striving for originality
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Design iterations (Was: R & D)
Amanda Walker
- [MUD-Dev] Ticks?
Hans-Henrik Staerfeldt
- [MUD-Dev] Striving for originality
Damion Schubert
- [MUD-Dev] Ticks?
Damion Schubert
- [MUD-Dev] TECH: Single process v.s. multi process?
Bruce Mitchener
- [MUD-Dev] Striving for originality
Rudy Fink
- [MUD-Dev] Ownership
Caliban Tiresias Darklock
- [MUD-Dev] Differentiation and The Marketing of MUDs [was R& D]
Caliban Tiresias Darklock
- [MUD-Dev] Ticks?
shren
- [MUD-Dev] Striving for originality
Ron Gabbard
- [MUD-Dev] LithTech
Koster
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Koster
- [MUD-Dev] Design iterations (Was: R & D)
Ron Gabbard
- [MUD-Dev] Methods to Foster Relationships?
Jeff Lindsey
- [MUD-Dev] Striving for originality
Edward Glowacki
- [MUD-Dev] New Beginings II [Not GC]
ceo at grexengine.com
- [MUD-Dev] Striving for originality
Daniel.Harman at barclayscapital.com
- [MUD-Dev] LithTech
Valerio Santinelli
- [MUD-Dev] LithTech
ceo at grexengine.com
- [MUD-Dev] Breaking down the walls
Matt Chatterley
- [MUD-Dev] New Beginings II [Not GC]
Sean Kelly
- [MUD-Dev] Ticks?
Miroslav Silovic
- [MUD-Dev] Striving for originality
Damion Schubert
- [MUD-Dev] Methods to Foster Relationships?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Striving for originality
Damion Schubert
- [MUD-Dev] Striving for originality
Damion Schubert
- [MUD-Dev] software engineer: testing (was: [DGN] Creating a MUD)
Damion Schubert
- [MUD-Dev] Object Architecture
Kwon Ekstrom
- [MUD-Dev] Striving for originality
Kwon Ekstrom
- [MUD-Dev] Methods to Foster Relationships?
Richard A. Bartle
- [MUD-Dev] Re: The Future of MMOGs... what's next? (fwd)
John Robert Arras
- [MUD-Dev] LithTech
Frank Crowell
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Matt Mihaly
- [MUD-Dev] Striving for originality
Matt Mihaly
- [MUD-Dev] Striving for originality
Matt Mihaly
- [MUD-Dev] Object Architecture
Sasha Hart
- [MUD-Dev] Ticks?
Matt Mihaly
- [MUD-Dev] Ticks?
David B. Held
- [MUD-Dev] Striving for originality
Matt Mihaly
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
David B. Held
- [MUD-Dev] Ownership
Valerio Santinelli
- [MUD-Dev] New Beginings II [Not GC]
David B. Held
- [MUD-Dev] Object Architecture
Brian Lindahl
- [MUD-Dev] The Future of MMOGs...
Brian Lindahl
- [MUD-Dev] Ticks?
Kwon Ekstrom
- [MUD-Dev] Breaking down the walls
Brian Lindahl
- [MUD-Dev] Methods to Foster Relationships?
Sara Jensen
- [MUD-Dev] Striving for originality
Kwon Ekstrom
- [MUD-Dev] Striving for originality
Kwon Ekstrom
- [MUD-Dev] Object Architecture [Longish]
Draymoor a Vin il'Rogina
- [MUD-Dev] GC (was: New Beginings)
Lars Duening
- [MUD-Dev] Striving for originality
John A. Bertoglio
- [MUD-Dev] Striving for originality
Rudy Fink
- [MUD-Dev] Striving for originality
Rayzam
- [MUD-Dev] Ownership
Draymoor a Vin il'Rogina
- [MUD-Dev] Character Attributes in Role-Playing Games
J C Lawrence
- [MUD-Dev] Evolutionary Design
J C Lawrence
- [MUD-Dev] Differentiation and The Marketing of MUDs [was R& D]
Koster
- [MUD-Dev] Ownership
Koster
- [MUD-Dev] Blacksnow vs. Mythic News
Steve {Bloo} Daniels
- [MUD-Dev] Methods to Foster Relationships?
Rayzam
- [MUD-Dev] Breaking down the walls
Acius
- [MUD-Dev] Evolutionary Design
Sasha Hart
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
shren
- [MUD-Dev] Breaking down the walls
shren
- [MUD-Dev] Ticks?
shren
- [MUD-Dev] Breaking down the walls
Matt Mihaly
- [MUD-Dev] Breaking down the walls
Nicolai Hansen
- [MUD-Dev] New Beginings II [Not GC]
Bruce Mitchener
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
J C Lawrence
- [MUD-Dev] Evolutionary Design
John Buehler
- [MUD-Dev] Striving for originality
Edward Glowacki
- [MUD-Dev] Striving for originality
Matt Chatterley
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Ron Gabbard
- Enforcement [was Re: [MUD-Dev] Striving for originality]
Matt Chatterley
- [MUD-Dev] Breaking down the walls
Matt Chatterley
- [MUD-Dev] Breaking down the walls
David Clifton
- [MUD-Dev] Object Architecture [Longish]
David B. Held
- [MUD-Dev] Ownership
Jeff Cole
- [MUD-Dev] Breaking down the walls
Brian Lindahl
- [MUD-Dev] Re: Enforcement
apollyon .
- [MUD-Dev] Breaking down the walls
Brian Lindahl
- [MUD-Dev] IF/MUD Gameplay Ideas
shren
- [MUD-Dev] IF/MUD Gameplay Ideas
Opacic Patrik
- [MUD-Dev] Methods to Foster Relationships?
apollyon .
- [MUD-Dev] Evolutionary Design
Dave Rickey
- [MUD-Dev] Striving for originality
Kwon Ekstrom
- Enforcement [was Re: [MUD-Dev] Striving for originality]
Tess Snider
- [MUD-Dev] Ticks?
John Buehler
- [MUD-Dev] Breaking down the walls
David Clifton
- [MUD-Dev] IF/MUD Gameplay Ideas
David Clifton
- [MUD-Dev] Ticks?
Draymoor a Vin il'Rogina
- [MUD-Dev] Methods to Foster Relationships?
amanda at alfar.com
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
Jeff Lindsey
- [MUD-Dev] Breaking down the walls
Jeff Lindsey
- [MUD-Dev] Ownership
Larry Dunlap
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
John Buehler
- [MUD-Dev] Re: The Future of MMOGs... what's next? (fwd)
Matt Mihaly
- [MUD-Dev] Striving for originality
Matt Mihaly
- [MUD-Dev] Striving for originality
Matt Mihaly
- [MUD-Dev] Striving for originality
Matt Mihaly
- [MUD-Dev] Ownership
Matt Mihaly
- [MUD-Dev] Striving for originality
Matt Mihaly
- [MUD-Dev] Re: The Future of MMOGs... what's next?
Amanda Walker
- Enforcement [was Re: [MUD-Dev] Striving for originality]
Matt Mihaly
- [MUD-Dev] Ownership
Damion Schubert
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Crosbie Fitch
- [MUD-Dev] Blacksnow vs. Mythic News
Caliban Tiresias Darklock
- [MUD-Dev] Differentiation and The Marketing of MUDs [was R& D]
Caliban Tiresias Darklock
- [MUD-Dev] Striving for originality
Matt Mihaly
- [MUD-Dev] Ticks?
David B. Held
- [MUD-Dev] Mudding and impact on academic grades
Philip Mak
- [MUD-Dev] Mudding and impact on academic grades
Caliban Tiresias Darklock
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
Caliban Tiresias Darklock
- [MUD-Dev] Striving for originality
Caliban Tiresias Darklock
- [MUD-Dev] Ownership
Caliban Tiresias Darklock
- [MUD-Dev] Breaking down the walls
Marian Griffith
- [MUD-Dev] Breaking down the walls
Marian Griffith
- [MUD-Dev] Breaking down the walls
Rayzam
- [MUD-Dev] Ownership
Marian Griffith
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
David Yazel
- [MUD-Dev] Breaking down the walls
Brian Lindahl
- [MUD-Dev] Mudding and impact on academic grades
Acius
- [MUD-Dev] IF/MUD Gameplay Ideas
Rayzam
- [MUD-Dev] Re: The Future of MMOGs... what's next?
John Robert Arras
- [MUD-Dev] Mudding and impact on academic grades
Draymoor a Vin il'Rogina
- [MUD-Dev] Breaking down the walls
David Clifton
- [MUD-Dev] Mudding and impact on academic grades
David Clifton
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
David Clifton
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
Ron Gabbard
- [MUD-Dev] Mudding and impact on academic grades
Rayzam
- [MUD-Dev] Re: Enforcement
Matt Chatterley
- [MUD-Dev] Breaking down the walls
Matt Chatterley
- [MUD-Dev] Breaking down the walls
Matt Chatterley
- [MUD-Dev] Evolutionary Design
Derek Licciardi
- [MUD-Dev] Breaking down the walls
Bruce Mitchener
- [MUD-Dev] Blacksnow vs. Mythic News
Jon Lambert
- [MUD-Dev] Evolutionary Design
Matt Mihaly
- [MUD-Dev] Breaking down the walls
Zach Collins {Siege}
- [MUD-Dev] Mudding and impact on academic grades
Eli Stevens
- [MUD-Dev] Breaking down the walls
Zach Collins {Siege}
- [MUD-Dev] Evolutionary Design
Sasha Hart
- [MUD-Dev] Ownership
Matt Mihaly
- [MUD-Dev] Re: Enforcement
shren
- [MUD-Dev] Mudding and impact on academic grades
shren
- [MUD-Dev] Ticks?
John Buehler
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
John Buehler
- [MUD-Dev] BrendanLand
Koster
- [MUD-Dev] Re: Enforcement
Anderson
- [MUD-Dev] Methods to Foster Relationships?
Peter Tyson
- [MUD-Dev] Breaking down the walls
David B. Held
- [MUD-Dev] Ticks?
Anderson
- [MUD-Dev] Mudding and impact on academic grades
Anderson
- [MUD-Dev] Re: Enforcement
Anderson
- [MUD-Dev] Mudding and impact on academic grades
Anderson
- [MUD-Dev] Striving for originality
Edward Glowacki
- [MUD-Dev] Mudding and impact on academic grades
Fred Clift
- [MUD-Dev] Mudding and impact on academic grades
Anderson
- [MUD-Dev] Skotos & WAP Release "Grendel's Revenge" for Public Beta
Christopher Allen
- [MUD-Dev] Breaking down the walls
Christopher Allen
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
Damion Schubert
- [MUD-Dev] Mudding and impact on academic grades
Damion Schubert
- [MUD-Dev] Ticks?
Eli Stevens
- [MUD-Dev] Mudding and impact on academic grades
Colin Coghill
- [MUD-Dev] Re: The Future of MMOGs... what's next? (fwd)
John Robert Arras
- [MUD-Dev] Breaking down the walls
Colin Coghill
- [MUD-Dev] Amazing list....
Talanithus HTML
- [MUD-Dev] Breaking down the walls
Hans-Henrik Staerfeldt
- [MUD-Dev] Re: The Future of MMOGs... what's next? (fwd)
Talanithus HTML
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Talanithus HTML
- [MUD-Dev] The Future of MMOGs...
Talanithus HTML
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Talanithus HTML
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Talanithus HTML
- [MUD-Dev] Re: The Future of MMOGs... what's next?
Talanithus HTML
- [MUD-Dev] Re: The Future of MMOGs... what's next?
Talanithus HTML
- [MUD-Dev] Ownership
Matt Mihaly
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
Koster
- [MUD-Dev] Ownership
Koster
- [MUD-Dev] Evolutionary Design
Koster
- [MUD-Dev] Evolutionary Design
Koster
- [MUD-Dev] Reinventing the Wheel (was: Object Architecture [Longish])
Philip Loguinov {Draymoor}
- [MUD-Dev] Mudding and impact on academic grades
Koster
- [MUD-Dev] Evolutionary Design
Madrona Tree
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
Brian Hook
- [MUD-Dev] Breaking down the walls
Bruce Mitchener
- [MUD-Dev] Ticks?
Bruce Mitchener
- [MUD-Dev] Blacksnow vs. Mythic News
Rudy Fink
- [MUD-Dev] Methods to Foster Relationships?
Marian Griffith
- [MUD-Dev] The Future of MMOGs... what's next?
Amanda Walker
- [MUD-Dev] Mudding and impact on academic grades
Rayzam
- [MUD-Dev] Re: The Future of MMOGs... what's next?
Amanda Walker
- [MUD-Dev] Mudding and impact on academic grades
Rayzam
- [MUD-Dev] Ownership
Marian Griffith
- [MUD-Dev] Mudding and impact on academic grades
Lars Duening
- [MUD-Dev] Ticks?
David B. Held
- [MUD-Dev] Reinventing the Wheel (was: Object Architecture [Longish])
David B. Held
- [MUD-Dev] Re: The Future of MMOGs... what's next? (fwd)
John Robert Arras
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
Talanithus HTML
- [MUD-Dev] Mudding and impact on academic grades
Kwon Ekstrom
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Zach Collins {Siege}
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
Patricia Pizer
- [MUD-Dev] Underlight (fwd)
Matt Mihaly
- [MUD-Dev] Evolutionary Design
Koster
- [MUD-Dev] The Future of MMOGs... what's next?
Koster
- [MUD-Dev] Evolutionary Design
Dave Rickey
- [MUD-Dev] Skotos & WAP Release "Grendel's Revenge" for Public Beta
Bruce Mitchener
- [MUD-Dev] Re: IF/MUD Gameplay Ideas
Opacic Patrik
- [MUD-Dev] LithTech
Frank Crowell
- [MUD-Dev] Building a 'Deeper' MMOG [was The Future of MMOGs... what's next?]
Ron Gabbard
- [MUD-Dev] Evolutionary Design
Dave Trump
- [MUD-Dev] Object Architecture [Longish]
Crosbie Fitch
- [MUD-Dev] Breaking down the walls
Hans-Henrik Staerfeldt
- [MUD-Dev] The Future of MMOGs... what's next?
Frank Crowell
- [MUD-Dev] Blacksnow vs. Mythic News
Steve {Bloo} Daniels
- [MUD-Dev] Evolutionary Design
Brian Hook
- [MUD-Dev] Reinventing the Wheel (was: Object Architecture [Longish])
Brian Hook
- [MUD-Dev] Cg - Lowering the cost of 3D games?
Brian Hook
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Koster
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
Koster
- [MUD-Dev] Mudding and impact on academic grades
Tess Snider
- [MUD-Dev] Striving for originality
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Ticks?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Ticks?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Cg - Lowering the cost of 3D games?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
Damion Schubert
- [MUD-Dev] Striving for originality
Michael Tresca
- [MUD-Dev] Re: The Future of MMOGs... what's next? (fwd)
Matt Mihaly
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Matt Mihaly
- [MUD-Dev] Ownership
Matt Mihaly
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
John Buehler
- [MUD-Dev] Breaking down the walls
Brian Lindahl
- [MUD-Dev] Breaking down the walls
Brian Lindahl
- [MUD-Dev] Cg - Lowering the cost of 3D games?
Rayzam
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Brian Lindahl
- [MUD-Dev] Building a 'Deeper' MMOG
Brian Lindahl
- [MUD-Dev] Underlight (fwd)
Bruce Mitchener
- [MUD-Dev] Underlight (fwd)
Brian Lindahl
- [MUD-Dev] The Future of MMOGs... what's next?
Amanda Walker
- [MUD-Dev] Skotos & WAP Release "Grendel's Revenge" for Public Beta
Valerio Santinelli
- [MUD-Dev] Reinventing the Wheel (was: Object Architecture [Longish])
David B. Held
- [MUD-Dev] Building a 'Deeper' MMOG [was The Future of MMOGs... what's next?]
David B. Held
- [MUD-Dev] Striving for originality
Rayzam
- [MUD-Dev] Bug tracking
Jon Lambert
- [MUD-Dev] Relaunching a MUD?
Kent Peterson
- [MUD-Dev] Evolutionary Design
Ron Gabbard
- [MUD-Dev] Blacksnow vs. Mythic News
Matt Mihaly
- [MUD-Dev] Evolutionary Design
Jeff Cole
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
Lars Duening
- [MUD-Dev] Text Muds vs Graphical Muds
Philip Loguinov {Draymoor}
- [MUD-Dev] Underlight (fwd)
Koster
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
apollyon .
- [MUD-Dev] Evolutionary Design
Derek Licciardi
- [MUD-Dev] Mudding and impact on academic grades
Matt Mihaly
- [MUD-Dev] Re: The Future of MMOGs... what's next?
John Robert Arras
- [MUD-Dev] GDC 2002: Beyond Psychological Theory: Getting Data that Improves Games
J C Lawrence
- [MUD-Dev] Underlight (fwd)
Brian Hook
- [MUD-Dev] Online gaming growth
Matt Mihaly
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Sasha Hart
- [MUD-Dev] Bug tracking
ceo at grexengine.com
- [MUD-Dev] Building a \'Deeper\' MMOG
rgabbard at swbell.net
- [MUD-Dev] Some P.S. to the java/cross platform discussion...
ceo at grexengine.com
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Matt Mihaly
- [MUD-Dev] Relaunching a MUD?
Matt Mihaly
- [MUD-Dev] Evolutionary Design
Derek Licciardi
- [MUD-Dev] Text Muds vs Graphical Muds
David Clifton
- [MUD-Dev] Text Muds vs Graphical Muds
John A. Bertoglio
- [MUD-Dev] Evolutionary Design
Matt Mihaly
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
John Buehler
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
John Buehler
- [MUD-Dev] Evolutionary Design
John Buehler
- [MUD-Dev] Mudding and impact on academic grades
Michael Tresca
- [MUD-Dev] Striving for originality
Travis Casey
- [MUD-Dev] Text Muds vs Graphical Muds
Jeff Lindsey
- [MUD-Dev] Re: The Future of MMOGs... what's next? (fwd)
shren
- [MUD-Dev] Ticks?
shren
- [MUD-Dev] Striving for originality
Travis Casey
- [MUD-Dev] Skotos & WAP Release "Grendel's Revenge" for Public Beta
Travis Casey
- [MUD-Dev] Blacksnow vs. Mythic News
Mark Eaton
- [MUD-Dev] [DGN] Creating a MUD
<
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
Mark Eaton
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
Mark Eaton
- [MUD-Dev] Striving for originality
Edward Glowacki
- [MUD-Dev] Cg - Lowering the cost of 3D games?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Text Muds vs Graphical Muds
Edward Glowacki
- [MUD-Dev] It's About Time Department (Mule Characters)
John A. Bertoglio
- [MUD-Dev] Breaking down the walls
Crosbie Fitch
- [MUD-Dev] Continuity of experience in movies
Matt Mihaly
- [MUD-Dev] Pictures from an exhibition^H^H^H^H^H^H^H^H^H^HDinner
J C Lawrence
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Talanithus HTML
- [MUD-Dev] Skotos & WAP Release "Grendel's Revenge" for Public Beta
Christopher Allen
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
Ted L. Chen
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Brian Lindahl
- [MUD-Dev] Building a \'Deeper\' MMOG
Brian Lindahl
- [MUD-Dev] GDC 2002: Beyond Psychological Theory: Getting Data that Improves Games
Sasha Hart
- [MUD-Dev] Breaking down the walls
Brian Lindahl
- [MUD-Dev] Striving for originality
shren
- [MUD-Dev] Differentiation and The Marketing of MUDs [was R& D]
Sean Kelly
- [MUD-Dev] Evolutionary Design
Jessica Mulligan
- [MUD-Dev] Evolutionary Design
rgabbard at swbell.net
- [MUD-Dev] Evolutionary Design
rgabbard at swbell.net
- [MUD-Dev] It's About Time Department (Mule Characters)
Koster
- [MUD-Dev] Online gaming growth
Koster
- [MUD-Dev] Online gaming growth -- an introduction
Brad King
- [MUD-Dev] It's About Time Department (Mule Characters)
Valerio Santinelli
- [MUD-Dev] Text Muds vs Graphical Muds
Elia Mörling <elia at familjen.se>
- [MUD-Dev] Re: The Future of MMOGs... what's next? (fwd)
Vincent Archer
- [MUD-Dev] The Case For Game Design Patterns
J C Lawrence
- [MUD-Dev] Text Muds vs Graphical Muds
Kwon Ekstrom
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Matt Chatterley
- [MUD-Dev] It's About Time Department (Mule Characters)
Madrona Tree
- [MUD-Dev] Underlight (fwd)
Damion Schubert
- [MUD-Dev] Some P.S. to the java/cross platform discussion...
David B. Held
- [MUD-Dev] Relaunching a MUD?
Damion Schubert
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
Damion Schubert
- [MUD-Dev] It's About Time Department (Mule Characters)
Travis Casey
- [MUD-Dev] New Skotos Columns
Shannon Appelcline
- [MUD-Dev] Blacksnow vs. Mythic News
Matt Mihaly
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
Matt Mihaly
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Matt Mihaly
- [MUD-Dev] Continuity of experience in movies
eric
- [MUD-Dev] Evolutionary Design
Jeff Cole
- [MUD-Dev] Relaunching a MUD?
Malcolm Tester
- [MUD-Dev] Cg - Lowering the cost of 3D games?
Frank Crowell
- [MUD-Dev] It's About Time Department (Mule Characters)
John Bertoglio
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
Ted L. Chen
- [MUD-Dev] It's About Time Department (Mule Characters)
ghovs
- [MUD-Dev] Evolutionary Design
Richard Aihoshi aka Jonric
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Sasha Hart
- [MUD-Dev] Re: The Future of MMOGs... what's next? (fwd)
John Robert Arras
- [MUD-Dev] Building a \\\'Deeper\\\' MMOG
rgabbard at swbell.net
- [MUD-Dev] Animals, Animal Handling, and Unexpected Side Effects
shren
- [MUD-Dev] Continuity of experience in movies
shren
- [MUD-Dev] It's About Time Department (Mule Characters)
shren
- [MUD-Dev] Re: The Future of MMOGs... what's next? (fwd)
shren
- [MUD-Dev] Evolutionary Design
Jeff Cole
- [MUD-Dev] It's About Time Department (Mule Characters)
Richard A. Bartle
- [MUD-Dev] Text Muds vs Graphical Muds
Jeff Lindsey
- [MUD-Dev] It's About Time Department (Mule Characters)
Stephen McDonald
- [MUD-Dev] Text Muds vs Graphical Muds
Matt Mihaly
- [MUD-Dev] Continuity of experience in movies
Matt Mihaly
- [MUD-Dev] It's About Time Department (Mule Characters)
Dave Rickey
- [MUD-Dev] It's About Time Department (Mule Characters)
Vincent Archer
- [MUD-Dev] Tech: Job: Shamesss Pug: P2P Graphical Mud, thinking out loud
Yoshito Rei
- [MUD-Dev] Striving for originality
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Continuity of experience in movies
Sean Kelly
- [MUD-Dev] Re: The Future of MMOGs... what's next? (fwd)
Travis Casey
- [MUD-Dev] Threading idea
Zach Collins {Siege}
- [MUD-Dev] Evolutionary Design
Derek Licciardi
- [MUD-Dev] It's About Time Department (Mule Characters)
Tess Snider
- [MUD-Dev] ADMIN: VC thread -- Consider Meta
J C Lawrence
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Brian Lindahl
- [MUD-Dev] Building a \\\'Deeper\\\' MMOG
Brian Lindahl
- [MUD-Dev] It's About Time Department (Mule Characters)
Rudy Fink
- [MUD-Dev] Evolutionary Design
Rudy Fink
- [MUD-Dev] Threading idea
Smith
- [MUD-Dev] It's About Time Department (Mule Characters)
shren
- [MUD-Dev] Text Muds vs Graphical Muds
Richard A. Bartle
- [MUD-Dev] Animals, Animal Handling, and Unexpected Side Effects
Richard A. Bartle
- [MUD-Dev] Animals, Animal Handling, and Unexpected Side Effects
Michelle Elbert
- [MUD-Dev] It's About Time Department (Mule Characters)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] It's About Time Department (Mule Characters)
ghovs
- [MUD-Dev] It's About Time Department (Mule Characters)
Kwon Ekstrom
- [MUD-Dev] Text Muds vs Graphical Muds
Kwon Ekstrom
- [MUD-Dev] Re: The Future of MMOGs... what's next?
Freeman
- [MUD-Dev] It's About Time Department (Mule Characters)
Valerio Santinelli
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
burra at alum.rpi.edu
- [MUD-Dev] Continuity of experience in movies
Valerio Santinelli
- [MUD-Dev] Text Muds vs Graphical Muds
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: The Future of MMOGs... what's next?
Vincent Archer
- [MUD-Dev] GDC 2002: Beyond Psychological Theory: Getting Data that Improves Games
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Text Muds vs Graphical Muds
Anderson
- Réf. : Re: [MUD-Dev] Building a \\\'Deeper\\\' M MOG
Yannick.Jean at csst.qc.ca
- [MUD-Dev] Animals, Animal Handling, and Unexpected Side Effects
Travis Casey
- [MUD-Dev] Re: The Future of MMOGs... what's next?
shren
- [MUD-Dev] It's About Time Department (Mule Characters)
shren
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Tech: Job: Shamesss Pug: P2P Graphical Mud, thinking out loud
Matt Mihaly
- [MUD-Dev] Evolutionary Design
Matt Mihaly
- [MUD-Dev] It's About Time Department (Mule Characters)
eric
- [MUD-Dev] Text Muds vs Graphical Muds
eric
- [MUD-Dev] It's About Time Department (Mule Characters)
eric
- [MUD-Dev] Continuity of experience in movies
eric
- [MUD-Dev] Evolutionary Design
Richard A. Bartle
- [MUD-Dev] Continuity of experience in movies
eric
- [MUD-Dev] Threading idea
Bruce Mitchener
- [MUD-Dev] Text Muds vs Graphical Muds
Kwon Ekstrom
- [MUD-Dev] Text Muds vs Graphical Muds
Matt Mihaly
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Matt Mihaly
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Matt Mihaly
- [MUD-Dev] Continuity of experience in movies
eric
- [MUD-Dev] Re: The Future of MMOGs... what's next? (fwd)
Michael Tresca
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Michael Tresca
- [MUD-Dev] Text Muds vs Graphical Muds
Michael Tresca
- [MUD-Dev] Text Muds vs Graphical Muds
Blane Bramble
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
Jeff Freeman
- [MUD-Dev] Building a \\\'Deeper\\\' MMOG
Ron Gabbard
- [MUD-Dev] Text Muds vs Graphical Muds
Matt Mihaly
- [MUD-Dev] The Case For Game Design Patterns
Koster
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
Jeff Lindsey
- [MUD-Dev] Re: The Future of MMOGs... what's next?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] It's About Time Department (Mule Characters)
Valerio Santinelli
- [MUD-Dev] It's About Time Department (Mule Characters)
Valerio Santinelli
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] It's About Time Department (Mule Characters)
Valerio Santinelli
- [MUD-Dev] GNS and Other Matters of Role-Playing Theory
J C Lawrence
- [MUD-Dev] It's About Time Department (Mule Characters)
Joel Palmtag
- [MUD-Dev] Text Muds vs Graphical Muds
shren
- [MUD-Dev] Breaking down the walls
Nathan F. Yospe
- [MUD-Dev] Breaking down the walls
Nathan F. Yospe
- [MUD-Dev] Free email providers
John Szeder
- [MUD-Dev] Databases and scripting languages
John Szeder
- [MUD-Dev] Building a \\\'Deeper\\\' M MOG
Brian Lindahl
- [MUD-Dev] Building a \\\'Deeper\\\' MMOG
Brian Lindahl
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
Matt Mihaly
- [MUD-Dev] Re: The Future of MMOGs... what's next?
shren
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
Koster
- [MUD-Dev] It's About Time Department (Mule Characters)
Sasha Hart
- Re: Réf. : Re: [MUD-Dev] Building a \\\'Deeper\\\' M MOG
Marian Griffith
- [MUD-Dev] It's About Time Dep... Food
eric
- [MUD-Dev] Building a \\\'Deeper\\\' MMOG
Marian Griffith
- Re: Réf. : Re: [MUD-Dev] Building a \\\'Deeper\\\' M MOG
Sasha Hart
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
Talanithus HTML
- [MUD-Dev] It's About Time Dep... Food
Brian Hook
- [MUD-Dev] Text Muds vs Graphical Muds
Matt Mihaly
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
Koster
- [MUD-Dev] It's About Time Dep... Food
Edward Glowacki
- [MUD-Dev] It's About Time Dep... Food
John Buehler
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
Valerio Santinelli
- [MUD-Dev] Text Muds vs Graphical Muds
Dave Rickey
- [MUD-Dev] Text Muds vs Graphical Muds
David Bennett
- [MUD-Dev] Building a \\\'Deeper\\\' MMOG
Travis Casey
- [MUD-Dev] Re: The Future of MMOGs... what's next?
Travis Casey
- [MUD-Dev] Text Muds vs Graphical Muds
Sanvean
- [MUD-Dev] [BIZ] Console wars
David Kennerly
- [MUD-Dev] Re: The Future of MMOGs... what's next?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Building a \\\'Deeper\\\' MMOG
lynx at lynx.purrsia.com
- [MUD-Dev] Building a \\\'Deeper\\\' MMOG
Ron Gabbard
- [MUD-Dev] Free email providers
Sanvean
- [MUD-Dev] Animals, Animal Handling, and Unexpected Side Effects
Sean Kelly
- [MUD-Dev] Re: Free for all
ceo at grexengine.com
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
Sean Kelly
- [MUD-Dev] It's About Time Dep... Food
Sean Page
- [MUD-Dev] Building a \\\'Deeper\\\' MMOG
Ron Gabbard
- [MUD-Dev] Text Muds vs Graphical Muds
Matt Mihaly
- [MUD-Dev] Re: The Future of MMOGs... what's next?
Amanda Walker
- [MUD-Dev] Text Muds vs Graphical Muds
Michael Tresca
- [MUD-Dev] Re: The Future of MMOGs... what's next?
Michael Tresca
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
Frank Crowell
- [MUD-Dev] Building a \\\'Deeper\\\' MMOG
Marian Griffith
- [MUD-Dev] Building a \\\'Deeper\\\' MMOG
Paul Schwanz
- [MUD-Dev] Achaea's history
Matt Mihaly
- [MUD-Dev] Building a \\\'Deeper\\\' M MOG
Paul Schwanz
- [MUD-Dev] It's About Time Dep... Food
Paul Schwanz
Last message date:
Sun Jun 30 21:56:45 New Zealand Standard Time 2002
Archived on: Mon Feb 15 15:56:31 New Zealand Daylight Time 2010
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