Second quarter 2002 Archives by thread
Starting: Mon Apr 1 01:19:10 New Zealand Daylight Time 2002
Ending: Sun Jun 30 21:56:45 New Zealand Standard Time 2002
Messages: 1487
- [MUD-Dev] Re: Black Snow Revisited
Derek Licciardi
- [MUD-Dev] Blacksnow revisted
Caliban Tiresias Darklock
- [MUD-Dev] TECH: Complex NPCs
Sean Kelly
- [MUD-Dev] NEWS: mooix beta 1 released (successor to perlmoo)
Joey Hess
- [MUD-Dev] User-created content ownership
Sean Kelly
- [MUD-Dev] Alternatives to Permadeath
T o F
- [MUD-Dev] Anyone got anything to say about swamps?
shren
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Jeff Cole
- [MUD-Dev] HELP WANTED!
Shane Gough
- [MUD-Dev] Black Snow: The sky is falling?
Robert A. Rice Jr.
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisi ted]
Koster
- [MUD-Dev] Everquest blamed for suicide
Talies the Wanderer
- [MUD-Dev] Death of a game addict
Michael Tresca
- [MUD-Dev] Investor Perceptions if BSI wins was( Re: Black Snow Revisited)
Derek Licciardi
- [MUD-Dev] the design process
Matt Mihaly
- [MUD-Dev] Contract Law. Was: Blacksnow revisted
Brian Bilek
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Sean Middleditch
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Bruce Mitchener
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Robert Zubek
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Miroslav Silovic
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Robert Zubek
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Bruce Mitchener
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Joshua Judson Rosen
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Bruce Mitchener
- [MUD-Dev] OpenCyc, design implications of ontological systems?
dmiles at users.sourceforge.net
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Bruce Mitchener
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Robert Zubek
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Bruce Mitchener
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Sean Kelly
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Bruce Mitchener
- [MUD-Dev] Methods to Foster Relationships?
Nick Yee
- [MUD-Dev] [TECH] Shortest-Path
William Murdick
- [MUD-Dev] Another Reality Check [was Re: Black Snow Revisited]
Dr. Cat
- [MUD-Dev] [DGN] MUD developer's motives
Brandon J. Van Every
- [MUD-Dev] Re: Black Snow Revisited - Value Of Time
Dave Hochstaetter
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
mystran at ltv.cx
- [MUD-dev] Fun in Games
Paul Schwanz
- [MUD-Dev] What do game companies look for?
Talies the Wanderer
- [MUD-Dev] Another Reality Check [was Re: Black Snow Revisited ]
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Thank you from MudWorld
ucmm at inetsolve.com
- [MUD-Dev] Re:Blacksnow revisited
Norman Short
- [MUD-Dev] G4 cable channel
Koster
- [MUD-Dev] [MLP] NPC Complexity
shren
- [MUD-Dev] META: What do game companies look for?
Eli Stevens
- [MUD-Dev] Virtual Societies
Dave Rickey
- [MUD-Dev] DGN: The Grand List Of Console Role Playing Game Clichés
Michael Tresca
- [MUD-Dev] MUDs and societal transformations
Brandon J. Van Every
- [MUD-Dev] Reality check ...
Dave Rickey
- [MUD-Dev] Dilemmas in a (game) designer's life ?
Marc Demesel
- [MUD-Dev] [Biz] Games investment
Peter Tyson
- [MUD-Dev] Legal enforcement mechanisms (was Re:Blacksnow revisited)
Jon Leonard
- [MUD-Dev] OT: 1 free introductory post
Dan Scott
- [MUD-Dev] Client platforms for rapid development of experimental worlds
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] ADMIN: Thread deaths
J C Lawrence
- [MUD-Dev] Player matching in MMOGs (was Blacksnow revisited)
Brandon J. Van Every
- [MUD-Dev] Happy healthy players (was Blacksnow revisited)
Brandon J. Van Every
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Sasha Hart
- [MUD-Dev] Legal enforcement mechanisms (was Re:Blacksnow revisited)
Matt Mihaly
- [MUD-Dev] Avatars/character stables (was: Black Snow Revisited)
Jon Leonard
- [MUD-Dev] [TECH] [DGN] Hyper-realistic MUD
David B. Held
- [MUD-Dev] Progress of MUD32
Matt Owen
- [MUD-Dev] Japanese wireless MUD
Peter Tyson
- [MUD-Dev] How much is enough?
Justin Coleman
- [MUD-Dev] Worlds of Carnage ( WoC )
blobule at hotmail.com
- [MUD-Dev] TECH: Concurrent Process Based Mud (Somewhat Long)
Eric Merritt
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Tand'a-ur
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
Ron Gabbard
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
Sean Kelly
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
shren
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
Damion Schubert
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
John Buehler
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
Ron Gabbard
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
David B. Held
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
shren
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
Sean Kelly
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
Marian Griffith
- [MUD-Dev] Re: Angry Gamer (was: Blacksnow revisited)
Daniel Fischer
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Koster
- [MUD-Dev] [TECH] Preloading path information
William Murdick
- [MUD-DEV] [TECH] Follow-up to Shortest Path
William Murdick
- [MUD-dev] Fun in Games (Long)
Ron Gabbard
- [MUD-Dev] Games are not speech?
Koster
- [MUD-Dev] How much is enough? Communication design
Ron Gabbard
- [MUD-Dev] The quandry of mob combat in MUDs
Peter Tyson
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexit y)
Koster
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecology models)
Sasha Hart
- [MUD-Dev] RE: Realistic Ecological Models
Sasha Hart
- [MUD-Dev] Size of player-organizations
Adam
- [MUD-Dev] [Meta] [MLP] The use of ecology models (was: NPC Co mplexity)
Koster
- [MUD-Dev] The quandary of mob combat in MUDs
Peter Tyson
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Developing A Web Generator
Kyndig
- Powergaming (was RE: [MUD-Dev] How much is enough?)
Jeff Cole
- [MUD-dev] Fun in Games (the Fun Dogma)
Clay
- [MUD-Dev] Skotos Cellular Automata Simulation System - a Technical Summary (LONG)
Christopher Allen
- [MUD-Dev] Re: Random Resets
John Robert Arras
- [MUD-Dev] [MLP] The use of ecology models
Rayzam
- [MUD-Dev] Interesting things to do (was: Player Accounts on a Non-Commercial MUD)
John Buehler
- [MUD-Dev] Apple WWDC?
amanda at alfar.com
- [MUD-Dev] OpenCyc, design implications of ontological systems ?
Robert Zubek
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecology models)
Travis Casey
- [MUD-Dev] Encouraging groups without grouping
Brian 'Psychochild' Green
- [MUD-Dev] Skotos Cellular Automata Simulation System - a Technical Summary (LONG)
Sasha Hart
- [MUD-Dev] Introduction and My solution to Powergamers, Treadmills, and Content Devaluation.
Ken Raisor
- [MUD-Dev] The audience is the medium. For now.
John Szeder
- [MUD-Dev] Ownership of characters
Jasper McChesney
- [MUD-Dev] Explorers? (Was: Codename Blue & Facets - Nick Yee's new studies)
Brian 'Psychochild' Green
- [MUD-Dev] Befriending Critters (was: Random Resets)
Arthaey
- [MUD-Dev] Questions about server design
Ben Chambers
- [MUD-Dev] Extensibility
Ben Chambers
- [MUD-Dev] Question: Any published research on Sims type game personae?
susan wu
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo
Richard Woolcock
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)
Travis Casey
- [MUD-Dev] Re: Introduction
scherecwich at angelfire.com
- [MUD-Dev] Component Design (was: Extensibility)
Scion Altera
- [MUD-Dev] [BIZ] Selling Stock (formerly Blacksnow revisted )
Robert
- [MUD-Dev] Games are Hot. Period
Michael Tresca
- [MUD-Dev] fun
Matt Mihaly
- [MUD-Dev] [TECH] Shortest Path
William Murdick
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Ted L. Chen
- [MUD-Dev] Combat with Style (was RE: Player Accounts on a Non-Commercial MUD)
lynx at lynx.purrsia.com
- [MUD-Dev] Playskins
Koster
- [MUD-Dev] People were talking about resets..
Anderson
- [MUD-Dev] Question: Any published research on Sims type game personae?
Robert Zubek
- [MUD-Dev] Question about copyovers.
Anderson
- [MUD-Dev] Continuity of experience in movies
eric
- [MUD-Dev] non-violent activities (was People were talking about resets..)
Ammon Lauritzen
- [MUD-Dev] References on personality and emotion models
Robert Zubek
- [Mud-dev] Multimodal interface conference.
Rayzam
- [MUD-Dev] Hyperbolies R Us
shren
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction
Koster
- [MUD-Dev] TECH: Systems Administration Issues
Thomas Leavitt
- [MUD-Dev] Questions about ... XML as data format
Adam
- [MUD-Dev] R&D
Matt Mihaly
- [MUD-Dev] Conversation logs?
Robert Zubek
- [MUD-Dev] DGN: Elastic Advancement in MUDs?
Jeff Lindsey
- [MUD-Dev] Building histories off civilizations automatically
adam Martin
- [MUD-Dev] ADMIN: Virii and mail forgeries
J C Lawrence
- [MUD-Dev] Hi from the Dragon Empire's CLM
Peter Tyson
- [MUD-Dev] Linux gaming ( was [MUD-Dev] Apple WWDC? )
Kevin Mack
- [MUD-Dev] [TECH] Preferred LPC replacement?
Jeff Bachtel
- [MUD-Dev] Who `owns' conversation logs?
Joshua Judson Rosen
- [MUD-Dev] The Online Gaming Life for Me!
Michael Tresca
- [MUD-Dev] Boredom
Ben Chambers
- [MUD-Dev] Law of Diminishing Marginal Utility [was Boredom]
Ron Gabbard
- [MUD-Dev] "MMOG" Bible
Brian 'Psychochild' Green
- [MUD-Dev] TECH: Single process v.s. multi process?
Philip Mak
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Clay
- [MUD-Dev] Game shows
Peter Tyson
- [MUD-Dev] What keeps people interested in social muds?
Martin C. Martin
- [MUD-Dev] In defense of "soloability" [was Law of Diminishi ng Marginal Utility]
Koster
- [MUD-Dev] New Beginings
Drylar Levre
- [MUD-Dev] [DGN] Creating a MUD
Richard Krush
- [MUD-Dev] On the creation of constructive/social behaviours in online games!
Marc Demesel
- [MUD-Dev] [DGN] MUD Books
James Edward Gray II
- [MUD-Dev] Positive reinforcement for socializing [was In de fense of "soloability" ]
Jeff Lindsey
- [MUD-Dev] Character skill distribution and trade-offs
Ron Gabbard
- [MUD-Dev] Space partitioning, R-Trees?
Dread Quixadhal
- [MUD-Dev] In defense of "soloability"
ceo at grexengine.com
- [MUD-Dev] Article: Furniture Whores and Debit Card Toilets
J C Lawrence
- [MUD-dev] New Beginings
Draymoor a Vin il'Rogina
- [MUD-Dev] Multithreaded sockets
Draymoor a Vin il'Rogina
- [MUD-Dev] Fwd: RE: programming books
Thomas Leavitt
- [MUD-Dev] ADMIN: MIME and this list
J C Lawrence
- [MUD-Dev] Striving for originality
Sasha Hart
- [MUD-Dev] Memory Footprints
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- [MUD-Dev] cloth simulation (was: What keeps people interested in social muds?)
Bruce Mitchener
- [MUD-Dev] ADMIN: Early thread death predicted
J C Lawrence
- [MUD-Dev] Offlist
Matt Mihaly
- [MUD-Dev] Cost/Benefit factor and The Player-driven World [ was In defense of "soloability"]
Ron Gabbard
- [MUD-Dev] Building community in social M**s
Martin C. Martin
- [MUD-Dev] Brief point about Java memory management
ceo at grexengine.com
- [MUD-Dev] Creating Constructive/Social Behaviour in Online Worlds !
Marc Demesel
- [MUD-Dev] ecologies and random encounters
John Robert Arras
- [MUD-Dev] LEDO revisited (part 4)
Frank Crowell
- [MUD-Dev] software engineer: testing (was: [DGN] Creating a MUD)
Bruce Mitchener
- [MUD-Dev] Bug tracking
Sanvean
- [MUD-Dev] The Business Side of Software Development [was R& D]
Ron Gabbard
- [MUD-Dev] LEDO update
Damion Schubert
- [MUD-Dev] Differentiation and The Marketing of MUDs [was R& D]
Ron Gabbard
- [MUD-Dev] GC (was: New Beginings)
Bruce Mitchener
- [MUD-Dev] Design iterations (Was: R & D)
Brian Bilek
- [MUD-Dev] Ticks?
Anderson
- [MUD-Dev] Welcome to the Jungle
Jeff Cole
- [MUD-Dev] LithTech
Matt Mihaly
- [MUD-Dev] Ownership
Matt Mihaly
- [MUD-Dev] The Future of MMOGs... what's next? (fwd)
J C Lawrence
- [MUD-Dev] Object Architecture
Ben Chambers
- [MUD-Dev] New Beginings II [Not GC]
Drylar Levre
- [MUD-Dev] Breaking down the walls
Matt Chatterley
- [MUD-Dev] The Future of MMOGs...
Brian Lindahl
- [MUD-Dev] Object Architecture [Longish]
Draymoor a Vin il'Rogina
- [MUD-Dev] Character Attributes in Role-Playing Games
J C Lawrence
- [MUD-Dev] Evolutionary Design
J C Lawrence
- [MUD-Dev] Blacksnow vs. Mythic News
Steve {Bloo} Daniels
- [MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
J C Lawrence
- Enforcement [was Re: [MUD-Dev] Striving for originality]
Matt Chatterley
- [MUD-Dev] Re: Enforcement
apollyon .
- [MUD-Dev] IF/MUD Gameplay Ideas
shren
- [MUD-Dev] Re: The Future of MMOGs... what's next?
Amanda Walker
- [MUD-Dev] Mudding and impact on academic grades
Philip Mak
- [MUD-Dev] BrendanLand
Koster
- [MUD-Dev] Skotos & WAP Release "Grendel's Revenge" for Public Beta
Christopher Allen
- [MUD-Dev] Amazing list....
Talanithus HTML
- [MUD-Dev] Reinventing the Wheel (was: Object Architecture [Longish])
Philip Loguinov {Draymoor}
- [MUD-Dev] Underlight (fwd)
Matt Mihaly
- [MUD-Dev] Skotos & WAP Release "Grendel's Revenge" for Public Beta
Bruce Mitchener
- [MUD-Dev] Building a 'Deeper' MMOG [was The Future of MMOGs... what's next?]
Ron Gabbard
- [MUD-Dev] Cg - Lowering the cost of 3D games?
Brian Hook
- [MUD-Dev] Building a 'Deeper' MMOG
Brian Lindahl
- [MUD-Dev] Relaunching a MUD?
Kent Peterson
- [MUD-Dev] Text Muds vs Graphical Muds
Philip Loguinov {Draymoor}
- [MUD-Dev] GDC 2002: Beyond Psychological Theory: Getting Data that Improves Games
J C Lawrence
- [MUD-Dev] Online gaming growth
Matt Mihaly
- [MUD-Dev] Building a \'Deeper\' MMOG
rgabbard at swbell.net
- [MUD-Dev] Some P.S. to the java/cross platform discussion...
ceo at grexengine.com
- [MUD-Dev] It's About Time Department (Mule Characters)
John A. Bertoglio
- [MUD-Dev] Pictures from an exhibition^H^H^H^H^H^H^H^H^H^HDinner
J C Lawrence
- [MUD-Dev] GDC 2002: Beyond Psychological Theory: Getting Data that Improves Games
Sasha Hart
- [MUD-Dev] Online gaming growth -- an introduction
Brad King
- [MUD-Dev] The Case For Game Design Patterns
J C Lawrence
- [MUD-Dev] New Skotos Columns
Shannon Appelcline
- [MUD-Dev] Building a \\\'Deeper\\\' MMOG
rgabbard at swbell.net
- [MUD-Dev] Animals, Animal Handling, and Unexpected Side Effects
shren
- [MUD-Dev] Tech: Job: Shamesss Pug: P2P Graphical Mud, thinking out loud
Yoshito Rei
- [MUD-Dev] Threading idea
Zach Collins {Siege}
- [MUD-Dev] ADMIN: VC thread -- Consider Meta
J C Lawrence
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
burra at alum.rpi.edu
- Réf. : Re: [MUD-Dev] Building a \\\'Deeper\\\' M MOG
Yannick.Jean at csst.qc.ca
- [MUD-Dev] GNS and Other Matters of Role-Playing Theory
J C Lawrence
- [MUD-Dev] Free email providers
John Szeder
- [MUD-Dev] Databases and scripting languages
John Szeder
- [MUD-Dev] Building a \\\'Deeper\\\' M MOG
Brian Lindahl
- [MUD-Dev] It's About Time Dep... Food
eric
- [MUD-Dev] [BIZ] Console wars
David Kennerly
- [MUD-Dev] Animals, Animal Handling, and Unexpected Side Effects
Sean Kelly
- [MUD-Dev] Re: Free for all
ceo at grexengine.com
- [MUD-Dev] Achaea's history
Matt Mihaly
Last message date:
Sun Jun 30 21:56:45 New Zealand Standard Time 2002
Archived on: Mon Feb 15 15:56:31 New Zealand Daylight Time 2010
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