Fourth quarter 2002 Archives by subject
Starting: Tue Oct 1 15:21:34 New Zealand Daylight Time 2002
Ending: Tue Dec 31 22:10:51 New Zealand Daylight Time 2002
Messages: 1072
- [MUD-Dev] "On Virtual Economies" by Castronova
Koster
- [MUD-Dev] "On Virtual Economies" by Castronova
Ted L. Chen
- [MUD-Dev] "On Virtual Economies" by Castronova
Daniel.Harman at barclayscapital.com
- [MUD-Dev] "On Virtual Economies" by Castronova
Ted L. Chen
- [MUD-Dev] (no subject)
Kent Peterson
- [MUD-Dev] (no subject)
Rayzam
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Boyle
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Dave Rickey
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Richard A. Bartle
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Miroslav Silovic
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Crosbie Fitch
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Casbaria
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Freeman
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Miroslav Silovic
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Koster
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Crosbie Fitch
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Richard A. Bartle
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Richard A. Bartle
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Richard A. Bartle
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Richard A. Bartle
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Richard A. Bartle
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Dave Rickey
- [MUD-Dev] Re: 3rd Axis for Bartle's 2 axis theory of MUD players
justice at softhome.net
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Roy Trubshaw
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Dave Rickey
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Richard A. Bartle
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Richard A. Bartle
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Rayzam
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Richard A. Bartle
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Rayzam
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Richard A. Bartle
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Richard A. Bartle
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Daniel.Harman at barclayscapital.com
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Dave Rickey
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Richard A. Bartle
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Rayzam
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Rayzam
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Rayzam
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
shren
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] [decentralization] Re: Reputation device (fwd)
shren
- [Meta] Re: [MUD-Dev] Future of MMOGs
amanda at alfar.com
- [Meta] Re: [MUD-Dev] Future of MMOGs
Ted L. Chen
- [Meta] Re: [MUD-Dev] Future of MMOGs
amanda at alfar.com
- [Meta] Re: [MUD-Dev] Future of MMOGs
Ted L. Chen
- [Meta] Re: [MUD-Dev] Future of MMOGs
Koster
- [Meta] Re: [MUD-Dev] Future of MMOGs
amanda at alfar.com
- [Meta] Re: [MUD-Dev] Future of MMOGs
amanda at alfar.com
- [Meta] Re: [MUD-Dev] Future of MMOGs
Ted L. Chen
- [Meta] Re: [MUD-Dev] Future of MMOGs
Ted L. Chen
- [Meta] Re: [MUD-Dev] Future of MMOGs
Damion Schubert
- [Meta] Re: [MUD-Dev] Future of MMOGs
Amanda Walker
- [Meta] Re: [MUD-Dev] Future of MMOGs
Matt Mihaly
- [Meta] Re: [MUD-Dev] Future of MMOGs
amanda at alfar.com
- [Mud-Dev] 48 Hours Investigates Everquest Addiction
Rayzam
- [Mud-Dev] Article on Griefers
Stephen Miller
- [Mud-Dev] Article on Griefers
Michael R. Estepp
- [Mud-Dev] Wired Article on The Sims Online
Rayzam
- [MUD-Dev] [MUD-DEV]: Stories in Multiplayer Online Games
holding99 at mindspring.com
- [MUD-Dev] [Off-list] Killology (Was: Retention without Addiction?)
Sasha Hart
- [MUD-Dev] [Off-list] Killology (Was: Retention without Addiction?)
shren
- [MUD-Dev] [Off-list] Killology (Was: Retention without Addiction?)
Steven J. Owens
- [MUD-Dev] [Off-list] Killology (Was: Retention without Addiction?)
Caliban Tiresias Darklock
- [MUD-Dev] [Off-list] Killology (Was: Retention without Addiction?)
Harrok
- [MUD-Dev] [TECH] memory management system released
Bruce Mitchener
- [MUD-Dev] [TECH] Windows Telnet capabilities
Arnau Rosselló Castelló <arnau at exelweiss.co
- [MUD-Dev] [TECH] Windows Telnet capabilities
Matt Owen
- [MUD-Dev] [TECH] Windows Telnet capabilities
Acius
- AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Brian Hook
- AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Amanda Walker
- AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Sean Kelly
- AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Damion Schubert
- AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Brian Hook
- AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Marc Fielding
- AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Daniel.Harman at barclayscapital.com
- AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Daniel.Harman at barclayscapital.com
- AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Brian Hook
- AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Brian Hook
- AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Amanda Walker
- AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Marc Fielding
- AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Koster
- AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Dave Rickey
- AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Daniel.Harman at barclayscapital.com
- AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Amanda Walker
- AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Valerio Santinelli
- [MUD-Dev] ADMIN: Issues of character
J C Lawrence
- [MUD-Dev] ADMIN: Post formatting
J C Lawrence
- [MUD-Dev] AI not worth doing in our games?
Sasha Hart
- [MUD-Dev] AI not worth doing in our games?
Freeman
- [MUD-Dev] AI not worth doing in our games?
amanda at alfar.com
- [MUD-Dev] AI not worth doing in our games?
Christer Enfors
- [MUD-Dev] AI not worth doing in our games?
amanda at alfar.com
- [MUD-Dev] AI not worth doing in our games?
Marc Fielding
- [MUD-Dev] AI not worth doing in our games?
Sasha Hart
- [MUD-Dev] AI not worth doing in our games?
Kwon Ekstrom
- [MUD-Dev] AI not worth doing in our games?
Freeman
- [MUD-Dev] AI not worth doing in our games?
Robert Zubek
- [MUD-Dev] AI not worth doing in our games?
Sean Kelly
- [MUD-Dev] AI not worth doing in our games?
Freeman
- [MUD-Dev] AI not worth doing in our games?
shren
- [MUD-Dev] AI not worth doing in our games?
Ted L. Chen
- [MUD-Dev] AI not worth doing in our games?
Sasha Hart
- [MUD-Dev] AI not worth doing in our games?
David H. Loeser Jr.
- [MUD-Dev] AI not worth doing in our games?
Kwon Ekstrom
- [MUD-Dev] AI not worth doing in our games?
Damion Schubert
- [MUD-Dev] AI not worth doing in our games?
Damion Schubert
- [MUD-Dev] AI not worth doing in our games?
Sasha Hart
- [MUD-Dev] AI not worth doing in our games?
David H. Loeser Jr.
- [MUD-Dev] AI not worth doing in our games?
rayzam
- [MUD-Dev] AI not worth doing in our games?
Damion Schubert
- [MUD-Dev] AI not worth doing in our games?
Matt Mihaly
- [MUD-Dev] AI not worth doing in our games?
Travis Casey
- [MUD-Dev] AI not worth doing in our games?
rayzam
- [MUD-Dev] AI not worth doing in our games?
David H. Loeser Jr.
- [MUD-Dev] AI not worth doing in our games?
Marian Griffith
- [MUD-Dev] AI not worth doing in our games?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] AI not worth doing in our games?
Matt Mihaly
- [MUD-Dev] AI not worth doing in our games?
Damion Schubert
- [MUD-Dev] AI not worth doing in our games?
Kwon Ekstrom
- [MUD-Dev] AI not worth doing in our games?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Ballerium: Interesting Game
shren
- [MUD-Dev] Ballerium: Interesting Game
Peter Tyson
- [MUD-Dev] Ballerium: Interesting Game
Mark Cheverton
- [MUD-Dev] Ballerium: Interesting Game
Valerio Santinelli
- [MUD-Dev] Ballerium: Interesting Game
Vincent Archer
- [MUD-Dev] BIZ: MMORG Pioneer looking for part/full time gig
F. Randall Farmer
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Ted L. Chen
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Dubious Advocate
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Dave Rickey
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Caliban Tiresias Darklock
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
<
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Amanda Walker
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Amanda Walker
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Dubious Advocate
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers))
Amanda Walker
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers))
Jessica Mulligan
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Daniel.Harman at barclayscapital.com
- [MUD-Dev] But wait, there's more...
Dave Rickey
- [MUD-Dev] Casual player socialization (was: Star Wars Galaxies: 1 character per server)
John Buehler
- [MUD-Dev] Casual player socialization (was: Star Wars Galaxies: 1 character per server)
Ted L. Chen
- [MUD-Dev] Casual player socialization (was: Star Wars Galaxies: 1 character per server)
Harrok
- [MUD-Dev] Casual player socialization (was: Star Wars Galaxies: 1 character per server)
John Buehler
- [MUD-Dev] Complexities of MMOG Servers WAS Retention WithoutAddiction
bradley newton haug
- [MUD-Dev] Complexities of MMOG Servers WAS Retention Without Addiction
bradley newton haug
- [MUD-Dev] Complexities of MMOG Servers WAS Retention Without Addiction
shren
- [MUD-Dev] Complexities of MMOG Servers WAS Retention Without Addiction
Amanda Walker
- [MUD-Dev] Complexities of MMOG Servers WAS Retention Without Addiction
J C Lawrence
- [MUD-Dev] Complexities of MMOG Servers WAS Retention Without Addiction
Derek Licciardi
- [MUD-Dev] Complexities of MMOG Servers WAS Retention Without Addiction
Mark Eaton
- [MUD-Dev] Complexities of MMOG Servers WAS Retention Without Addiction
adam
- [MUD-Dev] Complexities of MMOG Servers WAS Retention Without Addiction
Damion Schubert
- [MUD-Dev] Complexities of MMOG Servers WAS Retention Without Addiction
Amanda Walker
- [MUD-Dev] Complexities of MMOG Servers WAS Retention Without Addiction
Bruce Mitchener
- [MUD-Dev] Complexities of Retention without Addiction? WAS Retention Without Addiction
bradley newton haug
- [MUD-Dev] Complexities of Retention without Addiction? WAS Retention Without Addiction
Amanda Walker
- [MUD-Dev] Complexities of Server Implementation? WAS Retention Without Addiction
bradley newton haug
- [MUD-Dev] Re: CORBA in MMOGs (and why Grex doesn't use it)
ceo at grexengine.com
- Crafting Money (was: RE: [MUD-Dev] Star Wars Galaxies: 1 characte r per server)
Freeman
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Marian Griffith
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] re: DAOC is Disneyland? :) Scale of enviornment
ceo at grexengine.com
- [MUD-Dev] Description Content was: Total Annilation of Downtime
Wes Connell
- [MUD-Dev] descriptive logic
Bruce Mitchener
- [MUD-Dev] descriptive logic
Robert Zubek
- [MUD-Dev] Economic Indices for Virtual Worlds
Koster
- [MUD-Dev] Economic Indices for Virtual Worlds
Frank Crowell
- [MUD-Dev] Economic Indices for Virtual Worlds
Justin Stocks
- [MUD-Dev] Enforcing roleplay on small muds
Arnau Rosselló Castelló <arocas at alumni.uv
- [MUD-Dev] Enforcing roleplay on small muds
Oliver Newland
- [MUD-Dev] Enforcing roleplay on small muds
Caliban Tiresias Darklock
- [MUD-Dev] Evolutionary Design
danc at anark.com
- [MUD-Dev] Evolutionary Design
Sasha Hart
- [MUD-Dev] Evolutionary Design
Paul Schwanz
- [MUD-Dev] Evolutionary Design
Sasha Hart
- [MUD-Dev] Evolutionary Design
Damion Schubert
- [MUD-Dev] Evolutionary Design
Lars Duening
- [MUD-Dev] Evolutionary Design
shren
- [MUD-Dev] expansion packs
Marc Fielding
- [MUD-Dev] expansion packs
Koster
- [MUD-Dev] expansion packs
Wes Connell
- [MUD-Dev] expansion packs
Derek Licciardi
- [MUD-Dev] expansion packs
Matt Mihaly
- [MUD-Dev] expansion packs
Wes Connell
- [MUD-Dev] expansion packs
Dave Rickey
- [MUD-Dev] expansion packs
Marc Fielding
- [MUD-Dev] expansion packs
Daniel.Harman at barclayscapital.com
- [MUD-Dev] expansion packs
Wes Connell
- [MUD-Dev] expansion packs
Eric Hu
- [MUD-Dev] expansion packs
Marc Fielding
- [MUD-Dev] expansion packs
Wes Connell
- [MUD-Dev] expansion packs
Eric Hu
- [MUD-Dev] expansion packs
Eric Hu
- [MUD-Dev] expansion packs
kressilac at insightbb.com
- [MUD-Dev] expansion packs
Damion Schubert
- [MUD-Dev] FEAR Animat style AI for Quake 2
Frank Crowell
- [MUD-Dev] FEAR Animat style AI for Quake 2
Ted L. Chen
- [MUD-Dev] FEAR Animat style AI for Quake 2
Dave Rickey
- [MUD-Dev] FEAR Animat style AI for Quake 2
Sasha Hart
- [MUD-Dev] FEAR Animat style AI for Quake 2
Sasha Hart
- [MUD-Dev] FEAR Animat style AI for Quake 2
Ted L. Chen
- [MUD-Dev] FEAR Animat style AI for Quake 2
Dave Rickey
- [MUD-Dev] FEAR Animat style AI for Quake 2
Freeman
- [MUD-Dev] FEAR Animat style AI for Quake 2
Amanda Walker
- [MUD-Dev] FEAR Animat style AI for Quake 2
shren
- [MUD-Dev] FEAR Animat style AI for Quake 2
Frank Crowell
- [MUD-Dev] FEAR Animat style AI for Quake 2
Frank Crowell
- [MUD-Dev] FEAR Animat style AI for Quake 2
shren
- [MUD-Dev] FEAR Animat style AI for Quake 2
Damion Schubert
- [MUD-Dev] FEAR Animat style AI for Quake 2
Daniel.Harman at barclayscapital.com
- [MUD-Dev] FEAR Animat style AI for Quake 2
adam
- [MUD-Dev] Free FFT
Christopher Kohnert
- [MUD-Dev] Free FFT
Bruce Mitchener
- [MUD-Dev] Free FFT
Matthew Estes
- [MUD-Dev] Free FFT
Joshua Judson Rosen
- [MUD-Dev] Furcadia and IGF
John Robert Arras
- [MUD-Dev] Re: Furcadia and IGF
Dr. Cat
- [MUD-Dev] Re: Furcadia improvement
Dr. Cat
- [MUD-Dev] Re: Furcadia improvement
Ling Lo
- [MUD-Dev] Furcadia improvement (was: Massive Online Gaming magazine)
Zach Collins {Siege}
- [MUD-Dev] Future of MMOGs
Shane P. Lee
- [MUD-Dev] Future of MMOGs
Travis Cannell
- [MUD-Dev] Future of MMOGs
Eric Lee {GAMES}
- [MUD-Dev] Re: Future of MMOGs
Dr. Cat
- [MUD-Dev] Future of MMOGs
Matt Mihaly
- [MUD-Dev] Future of MMOGs
Matt Chatterley
- [MUD-Dev] Future of MMOGs
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Future of MMOGs
Damion Schubert
- [MUD-Dev] Future of MMOGs
Derek Licciardi
- [MUD-Dev] Future of MMOGs
Jon A. Lambert
- [MUD-Dev] Future of MMOGs
Valerio Santinelli
- [MUD-Dev] Future of MMOGs
Crosbie Fitch
- [MUD-Dev] Future of MMOGs
Koster
- [MUD-Dev] Future of MMOGs
Brack
- [MUD-Dev] Future of MMOGs
Mike Shaver
- [MUD-Dev] Future of MMOGs
Crosbie Fitch
- [MUD-Dev] Future of MMOGs
Joe Andrieu
- [MUD-Dev] Future of MMOGs
Jeremy Noetzelman
- [MUD-Dev] Future of MMOGs
Crosbie Fitch
- [MUD-Dev] Future of MMOGs
Sean Kelly
- [MUD-Dev] Future of MMOGs
Crosbie Fitch
- [MUD-Dev] Future of MMOGs
Koster
- [MUD-Dev] Future of MMOGs
Amanda Walker
- [MUD-Dev] Future of MMOGs
Dave Trump
- [MUD-Dev] Future of MMOGs
Crosbie Fitch
- [MUD-Dev] Future of MMOGs
Matt Mihaly
- [MUD-Dev] re: future of MMOGs
Adam
- [MUD-Dev] Future of MMOGs
Adam
- FW: [MUD-Dev] Star Wars Galaxies: 1 character per server
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Fw: [Nel] Would a complete gpl'ed and copylefted online gaming world be financialy succes?
Valerio Santinelli
- Gaining insight from playing MUDs (Re: [MUD-Dev] Re: MUD-Dev Storytelling in MMOGs article)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- Game industry (was Re: Software Styles (was: Re: [MUD-Dev] Is database access a bottleneck))
Amanda Walker
- [MUD-Dev] Gamespy - Mod Support in the Game World
Frank Crowell
- Geometric Inconsistency was AC2 was RE: [MUD-Dev] Total...
Dave Rickey
- Geometric Inconsistency was AC2 was RE: [MUD-Dev] Total...
Martin Bassie
- Geometric Inconsistency was AC2 was RE: [MUD-Dev] Total...
Amanda Walker
- Geometric Inconsistency was AC2 was RE: [MUD-Dev] Total...
Martin Bassie
- Geometric Inconsistency was AC2 was RE: [MUD-Dev] Total...
Steven J. Owens
- [MUD-Dev] Habitat papers?
J C Lawrence
- [MUD-Dev] Habitat papers?
Koster
- [MUD-Dev] Habitat papers?
Damion Schubert
- [MUD-Dev] Habitat papers?
Richard A. Bartle
- [MUD-Dev] Habitat papers?
F. Randall Farmer
- [MUD-Dev] Habitat papers?
Richard A. Bartle
- [MUD-Dev] Habitat papers?
Richard A. Bartle
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] TotalAnnilation of Downtime
Dave Rickey
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Marc Fielding
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Brian Hook
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Ted L. Chen
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Damion Schubert
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Amanda Walker
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Ted L. Chen
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Christopher Allen
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Marc Fielding
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Vincent Archer
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Valerio Santinelli
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Amanda Walker
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Damion Schubert
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Ling Lo
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Travis Nixon
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Zach Collins {Siege}
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Dubious Advocate
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Valerio Santinelli
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Anni lation of Downtime
Hanz
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Anni lation of Downtime
Koster
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Anni lation of Downtime
Koster
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Anni lation of Downtime
Koster
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Anni lation of Downtime
Koster
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Anni lation of Downtime
Koster
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Anni lation of Downtime
Amanda Walker
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
brian hook
- [MUD-Dev] In Real Life
Matthew Dobervich
- [MUD-Dev] Inside the Serious Business of Online Gaming
Michael Tresca
- Inspecting (was Re: [MUD-Dev] Total Annilation of Downtime)
Amanda Walker
- [MUD-Dev] Instancing, or Franchising?
Dr. Cat
- [MUD-Dev] Is database access a bottleneck?
bradley newton haug
- [MUD-Dev] Is database access a bottleneck?
Koster
- [MUD-Dev] Is database access a bottleneck?
bradley newton haug
- [MUD-Dev] Is database access a bottleneck?
bradley newton haug
- [MUD-Dev] Is database access a bottleneck?
Ted L. Chen
- [MUD-Dev] Is database access a bottleneck?
Derek Licciardi
- [MUD-Dev] Is database access a bottleneck?
Amanda Walker
- [MUD-Dev] Is database access a bottleneck?
Dave Rickey
- [MUD-Dev] Is database access a bottleneck?
Amanda Walker
- [MUD-Dev] Is database access a bottleneck?
Koster
- [MUD-Dev] Is database access a bottleneck?
Bruce Mitchener
- [MUD-Dev] Is database access a bottleneck?
Sean Kelly
- [MUD-Dev] Is database access a bottleneck?
Sean Kelly
- [MUD-Dev] Is database access a bottleneck?
Robert Zubek
- [MUD-Dev] Is database access a bottleneck?
bradley newton haug
- [MUD-Dev] Is database access a bottleneck?
bradley newton haug
- [MUD-Dev] Is database access a bottleneck?
Ted L. Chen
- [MUD-Dev] Is database access a bottleneck?
Ted L. Chen
- [MUD-Dev] Is database access a bottleneck?
Travis Nixon
- [MUD-Dev] Is database access a bottleneck?
Travis Nixon
- [MUD-Dev] Is database access a bottleneck?
Sean Kelly
- [MUD-Dev] Is database access a bottleneck?
Koster
- [MUD-Dev] Is database access a bottleneck?
ceo at grexengine.com
- [MUD-Dev] Is database access a bottleneck?
Amanda Walker
- [MUD-Dev] Is database access a bottleneck?
Amanda Walker
- [MUD-Dev] Is database access a bottleneck?
Amanda Walker
- [MUD-Dev] Is database access a bottleneck?
Richard Aihoshi aka Jonric
- [MUD-Dev] Is database access a bottleneck?
Koster
- [MUD-Dev] Is database access a bottleneck?
Richard Aihoshi aka Jonric
- [MUD-Dev] Is database access a bottleneck?
Jo Dillon
- [MUD-Dev] Is database access a bottleneck?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Is database access a bottleneck?
Marc Fielding
- [MUD-Dev] Is database access a bottleneck?
Miroslav Silovic
- [MUD-Dev] Is database access a bottleneck?
bradley newton haug
- [MUD-Dev] Is database access a bottleneck?
Chris Holko
- [MUD-Dev] Is database access a bottleneck?
Jo Dillon
- [MUD-Dev] Is database access a bottleneck?
bradley newton haug
- [MUD-Dev] Is database access a bottleneck?
Amanda Walker
- [MUD-Dev] Is database access a bottleneck?
Amanda Walker
- [MUD-Dev] Is database access a bottleneck? Prevayler.
Kwon Ekstrom
- [MUD-Dev] Is database access a bottleneck? Prevayler.
ra-whiteside at attbi.com
- [MUD-Dev] Is database access a bottleneck? Prevayler.
Dave Rickey
- [MUD-Dev] Is database access a bottleneck? Prevayler.
Damion Schubert
- [MUD-Dev] Is database access a bottleneck? Prevayler.
Matt Mihaly
- [MUD-Dev] Is database access a bottleneck? Prevayler.
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Is database access a bottleneck? Prevayler.
Josh Goldshlag
- [MUD-Dev] Is database access a bottleneck? Prevayler.
shren
- [MUD-Dev] Is database access a bottleneck? Prevayler.
Marc LaFleur
- [MUD-Dev] Is database access a bottleneck? Prevayler.
Sean Kelly
- [MUD-Dev] Is database access a bottleneck? Prevayler.
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Java Serialization
ceo at grexengine.com
- [MUD-Dev] Java Serialization
Kwon Ekstrom
- [MUD-Dev] Killology (Was: Retention without Addiction?)
apollyon .
- [MUD-Dev] Killology (Was: Retention without Addiction?)
Damion Schubert
- [MUD-Dev] Killology (Was: Retention without Addiction?)
Sasha Hart
- [MUD-Dev] Killology (Was: Retention without Addiction?)
Sasha Hart
- [MUD-Dev] Killology (Was: Retention without Addiction?)
Caliban Tiresias Darklock
- [MUD-Dev] Korea and online world responsibility
Koster
- [MUD-Dev] Korea and online world responsibility
Sean Kelly
- [MUD-Dev] Korea and online world responsibility
apollyon
- [MUD-Dev] Korea and online world responsibility
Koster
- [MUD-Dev] Korea and online world responsibility
Rudy Fink
- [MUD-Dev] Korea and online world responsibility
shren
- [MUD-Dev] Korea and online world responsibility
Sean Kelly
- [MUD-Dev] Korea and online world responsibility
Hans-Henrik Staerfeldt
- [MUD-Dev] Korea and online world responsibility
Mike Parker
- [MUD-Dev] Korea and online world responsibility
Clay
- [MUD-Dev] Korea and online world responsibility
Sean Kelly
- [MUD-Dev] Korea and online world responsibility
Marian Griffith
- [MUD-Dev] Korea and online world responsibility
Matt Mihaly
- [MUD-Dev] Korea and online world responsibility
Damion Schubert
- [MUD-Dev] Massive Online Game magazine
Richard A. Bartle
- [MUD-Dev] Massive Online Game magazine
Dave Rickey
- [MUD-Dev] Re: Massive Online Games
Jessica Mulligan
- [MUD-Dev] Re: Massive Online Games
Koster
- [MUD-Dev] Massive Online Gaming magazine
Dave Rickey
- [MUD-Dev] Massive Online Gaming magazine
Matt Mihaly
- [MUD-Dev] Massive Online Gaming magazine
Mark Cheverton
- [MUD-Dev] Massive Online Gaming magazine
Matthew Dobervich
- [MUD-Dev] Massive Online Gaming magazine
Zach Collins {Siege}
- [MUD-Dev] Re: Massive Online Gaming magazine
Dr. Cat
- [MUD-Dev] Re: Massive Online Gaming magazine
Dr. Cat
- [MUD-Dev] Re: Massive Online Gaming magazine
Peter Tyson
- [MUD-Dev] Massive Online Gaming magazine
shren
- MMOG Production Costs vs. Audience Growth (was Re: [MUD-Dev] Online Games Fighting Terrorism)
Marc Fielding
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Brian Hook
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ted L. Chen
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Matt Mihaly
- [MUD-Dev] Morphable worlds, Reset based systems revisited
John Robert Arras
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Sasha Hart
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ted L. Chen
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Kestanan
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ted L. Chen
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ted L. Chen
- [MUD-Dev] Morphable worlds, Reset based systems revisited
John Robert Arras
- [MUD-Dev] Morphable worlds, Reset based systems revisited
John Robert Arras
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Matt Mihaly
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ted L. Chen
- [MUD-Dev] Morphable worlds, Reset based systems revisited
brian hook
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Edward Glowacki
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Arnau Rosselló Castelló <arocas at alumni.uv
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ted L. Chen
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Clay
- [MUD-Dev] Morphable worlds, Reset based systems revisited
shren
- [MUD-Dev] Morphable worlds, Reset based systems revisited
John Robert Arras
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Brian Hook
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Matt Mihaly
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Matt Mihaly
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Adam
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Matt Mihaly
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Matt Mihaly
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Arnau Rosselló Castelló <arocas at alumni.uv
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Colin Coghill
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ted L. Chen
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Paul Schwanz
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Koster
- [MUD-Dev] Morphable worlds, Reset based systems revisited
shren
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Dave Rickey
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Matt Mihaly
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
shren
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Mark Eaton
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Michael Tresca
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Michael Tresca
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Matt Mihaly
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Matt Mihaly
- [MUD-Dev] Re: MUD-Dev Storytelling in MMOGs article
Joe Andrieu
- [MUD-Dev] MudDev FAQ - part I
Marian Griffith
- [MUD-Dev] MudDev FAQ - part II
Marian Griffith
- [MUD-Dev] MudWorld News
ucmm at inetsolve.com
- [MUD-Dev] Myst Online article at ferrago.co.uk
Kent Peterson
- [MUD-Dev] Myst Online article at ferrago.co.uk
shren
- [MUD-Dev] Myst Online article at ferrago.co.uk
Rayzam
- [MUD-Dev] Myst Online article at ferrago.co.uk
Coyote
- [MUD-Dev] Myst Online article at ferrago.co.uk
Sulka Haro
- [MUD-Dev] Myst Online article at ferrago.co.uk
Marc Bowden
- [MUD-Dev] Myst Online article at ferrago.co.uk
DeyjaL at aol.com
- [MUD-Dev] Myst Online article at ferrago.co.uk
Boyle
- [MUD-Dev] Myst Online article at ferrago.co.uk
shren
- [MUD-Dev] Myst Online article at ferrago.co.uk
Ted L. Chen
- [MUD-Dev] New Bartle Series Completed
Shannon Appelcline
- [MUD-Dev] New Scientist Article...
B.Beuger
- [MUD-Dev] New Scientist Article...
Rayzam
- [MUD-Dev] New Scientist Article...
Marc Fielding
- [MUD-Dev] November Issue of the MUD Journal
Sanvean
- [MUD-Dev] November Issue of the MUD Journal
Tamzen Cannoy
- [MUD-Dev] Online Games Fighting Terrorism
Dave Rickey
- [MUD-Dev] Online Games Fighting Terrorism
Koster
- [MUD-Dev] Online Games Fighting Terrorism
shren
- [MUD-Dev] Online Games Fighting Terrorism
Sean Kelly
- [MUD-Dev] Online Games Fighting Terrorism
Koster
- [MUD-Dev] Online Games Fighting Terrorism
Dave Rickey
- [MUD-Dev] Online Games Fighting Terrorism
Andrew L. Tepper
- [MUD-Dev] Online Games Fighting Terrorism
amanda at alfar.com
- [MUD-Dev] Online Games Fighting Terrorism
Marc Fielding
- [MUD-Dev] Online Games Fighting Terrorism
Dave Rickey
- [MUD-Dev] Online Games Fighting Terrorism
Matt Mihaly
- [MUD-Dev] Online Games Fighting Terrorism
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Online Games Fighting Terrorism
Amanda Walker
- [MUD-Dev] Online Games Fighting Terrorism
Vincent Archer
- [MUD-Dev] Online Games Fighting Terrorism
Marc Hernandez
- [MUD-Dev] Online Gaming in Asia
Eric Hu
- [MUD-Dev] online voice communication
Matt Mihaly
- [MUD-Dev] online voice communication
Dave Trump
- [MUD-Dev] online voice communication
Corey Crawford
- [MUD-Dev] online voice communication
Sasha Hart
- [MUD-Dev] online voice communication
Ted L. Chen
- [MUD-Dev] online voice communication
Daniel.Harman at barclayscapital.com
- [MUD-Dev] online voice communication
Miroslav Silovic
- [MUD-Dev] online voice communication
Marc Fielding
- [MUD-Dev] online voice communication
Amanda Walker
- [MUD-Dev] online voice communication
Amanda Walker
- [MUD-Dev] online voice communication
Dave Trump
- [MUD-Dev] online voice communication
Koster
- [MUD-Dev] online voice communication
Ted L. Chen
- [MUD-Dev] online voice communication
Amanda Walker
- [MUD-Dev] online voice communication
Amanda Walker
- [MUD-Dev] online voice communication
Hans-Henrik Staerfeldt
- [MUD-Dev] online voice communication
Damion Schubert
- [MUD-Dev] online voice communication
Amanda Walker
- [MUD-Dev] online voice communication
Corey Crawford
- [MUD-Dev] online voice communication
Peter Harkins
- [MUD-Dev] OpenCroquet
Bruce Mitchener
- [MUD-Dev] OpenCroquet
Frank Crowell
- [MUD-Dev] OpenCroquet
Frank Crowell
- [MUD-Dev] Pay for Item MMOG : Entropia article on Slashdot
bradley newton haug
- [MUD-Dev] Pay for Item MMOG : Entropia article on Slashdot
Matt Mihaly
- [MUD-Dev] Pay for Item MMOG : Entropia article on Slashdot
Justice Ocker
- [MUD-Dev] Pay for Item MMOG : Entropia article on Slashdot
bradley newton haug
- [MUD-Dev] Pay for Item MMOG : Entropia article on Slashdot
John Robert Arras
- [MUD-Dev] Pay for Item MMOG : Entropia article on Slashdot
Wes Connell
- [MUD-Dev] Pay for Item MMOG : Entropia article on Slashdot
Justice Ocker
- [MUD-Dev] Pay for Item MMOG : Entropia article on Slashdot
Marc Fielding
- [MUD-Dev] Pay for Item MMOG : Entropia article on Slashdot
Matt Mihaly
- [MUD-Dev] Pay for Item MMOG : Entropia article on Slashdot
Richard Aihoshi aka Jonric
- [MUD-Dev] Pay for Item MMOG : Entropia article on Slashdot
Matt Mihaly
- [MUD-Dev] Pay for Item MMOG : Entropia article on Slashdot
John Robert Arras
- [MUD-Dev] Pay for Item MMOG : Entropia article on Slashdot
Damion Schubert
- [MUD-Dev] Pay for Item MMOG : Entropia article on Slashdot
Damion Schubert
- [MUD-Dev] Pay for Item MMOG : Entropia article on Slashdot
shren
- [MUD-Dev] Pay for Item MMOG : Entropia article on Slashdot
Matt Mihaly
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Sean Kelly
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
shren
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Matthew Dobervich
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Dave Rickey
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Matthew Dobervich
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Matthew Dobervich
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Matt Mihaly
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Valerio Santinelli
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Taylor
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
shren
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Valerio Santinelli
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Sean Kelly
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Taylor
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Valerio Santinelli
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Matthew Dobervich
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
J C Lawrence
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Valerio Santinelli
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Valerio Santinelli
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Dubious Advocate
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Dubious Advocate
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Dubious Advocate
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Valerio Santinelli
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Zach Collins {Siege}
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Dubious Advocate
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Dave Scheffer
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
shren
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Valerio Santinelli
- [MUD-Dev] Persistent worlds in NWN (was: Retention without A ddiction?)
Koster
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Matthew Dobervich
- [MUD-Dev] Picketing in Sims Online
Koster
- [MUD-Dev] Picketing in Sims Online
Derek Licciardi
- [MUD-Dev] Picketing in Sims Online
Marc Fielding
- [MUD-Dev] Picketing in Sims Online
John Robert Arras
- [MUD-Dev] Picketing in Sims Online
shren
- [MUD-Dev] Picketing in Sims Online
Marc Fielding
- [MUD-Dev] Picketing in Sims Online
Dave Rickey
- [MUD-Dev] Picketing in Sims Online
Damion Schubert
- [MUD-Dev] Picketing in Sims Online
Mike Shaver
- [MUD-Dev] Picketing in Sims Online
Marc Fielding
- [MUD-Dev] PKing minors
Richard A. Bartle
- [MUD-Dev] PKing minors
Jon A. Lambert
- [MUD-Dev] PKing minors
Richard A. Bartle
- [MUD-Dev] PKing minors
Crosbie Fitch
- [MUD-Dev] PKing minors
Daniel.Harman at barclayscapital.com
- [MUD-Dev] PKing minors
Shane P. Lee
- [MUD-Dev] PKing minors
shren
- [MUD-Dev] PKing minors
Justyn
- [MUD-Dev] Point of Purchase "Cards" for Online Services
Christopher Allen
- [MUD-Dev] Point of Purchase "Cards" for Online Services
Steven Cummings
- [MUD-Dev] Point of Purchase "Cards" for Online Services
Matt Mihaly
- [MUD-Dev] Point of Purchase "Cards" for Online Services
David Kennerly
- [MUD-Dev] Point of Purchase "Cards" for Online Services
Damion Schubert
- [MUD-Dev] Point of Purchase "Cards" for Online Services
Ron Gabbard
- [MUD-Dev] Point of Purchase "Cards" for Online Services
Eric Hu
- [MUD-Dev] Puzzle Pirates
Matt Mihaly
- [MUD-Dev] Questing (was Re: AI not worth doing in our games?)
Vincent Archer
- [MUD-Dev] Questions about my MUD design
Christer Enfors
- [MUD-Dev] Questions about my MUD design
Peter Harkins
- [MUD-Dev] Questions about my MUD design
Wes Connell
- [MUD-Dev] Questions about my MUD design
kressilac at insightbb.com
- [MUD-Dev] Questions about my MUD design
eric leaf
- [MUD-Dev] Questions about my MUD design
Timothy Dang
- [MUD-Dev] Real money and virtual worlds
Koster
- [MUD-Dev] Real money and virtual worlds
Dave Trump
- [MUD-Dev] Real money and virtual worlds
Martin Bassie
- [MUD-Dev] Real money and virtual worlds
Matt Mihaly
- [MUD-Dev] Real money and virtual worlds
Amanda Walker
- [MUD-Dev] Real money and virtual worlds
Ron Gabbard
- [MUD-Dev] Real money and virtual worlds
Matt Mihaly
- [MUD-Dev] Real money and virtual worlds
Marc Fielding
- [MUD-Dev] Real money and virtual worlds
Ron Gabbard
- [MUD-Dev] reputation system references
Bruce Mitchener
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Serv ers)
Koster
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Serv ers)
Koster
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Serve rs)
Koster
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)
Christopher Kohnert
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)
Wes Connell
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)
Amanda Walker
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)
Martin Bassie
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)
Jessica Mulligan
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)
Matt Mihaly
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)
Dubious Advocate
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)
Dubious Advocate
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)
shren
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)
Dubious Advocate
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)
Damion Schubert
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)
shren
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)
Dubious Advocate
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)
Dubious Advocate
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)
Jeremy Noetzelman
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)
Dubious Advocate
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)
Dubious Advocate
- [MUD-Dev] Requirements for MM (was Complexities of MMOGServer s)
Koster
- [MUD-Dev] Requirements for MM (was Complexities of MMOGServers)
Corey Crawford
- [MUD-Dev] Requirements for MM (was Complexities of MMOGServers)
Dave Rickey
- [MUD-Dev] Requirements for MM (was Complexities of MMOGServers)
Amanda Walker
- [MUD-Dev] Requirements for MM (was Complexities of MMOGServers)
Jon A. Lambert
- [MUD-Dev] Requirements for MM (was Complexities of MMOGServers)
Caliban Tiresias Darklock
- [MUD-Dev] Requirements for MM (was Complexities ofMMOGServers)
Brian Hook
- [MUD-Dev] Requirements for MM (was Complexities ofMMOGServers)
Ted L. Chen
- [MUD-Dev] Requirements for MM (was Complexities ofMMOGServers)
Travis Nixon
- [MUD-Dev] Requirements for MM (was Complexities ofMMOGServers)
Caliban Tiresias Darklock
- [MUD-Dev] Requirements for MM (was Complexities ofMMOGServers)
Ted L. Chen
- [MUD-Dev] Requirements for MM (was Complexities ofMMOGServers)
sama at perchetopi.org
- [MUD-Dev] Requirements for MM (was Complexities ofMMOGServers)
Caliban Tiresias Darklock
- [MUD-Dev] Requirements for MM (was Complexities ofMMOGServers)
ceo at grexengine.com
- [MUD-Dev] Requirements for MM (was Complexities ofMMOGServers)
Caliban Tiresias Darklock
- [MUD-Dev] Requirements for MM (was Complexities ofMMOGServers)
Ted L. Chen
- [MUD-Dev] Retention without Addiction?
Paul Schwanz
- [MUD-Dev] Retention without Addiction?
Madrona Tree
- [MUD-Dev] Retention without Addiction?
Ted L. Chen
- [MUD-Dev] Retention without Addiction?
Acius
- [MUD-Dev] Retention without Addiction?
Freeman
- [MUD-Dev] Retention without Addiction?
Terrence Martin
- [MUD-Dev] Retention without Addiction?
Paul Schwanz
- [MUD-Dev] Retention without Addiction?
Paul Schwanz
- [MUD-Dev] Retention without Addiction?
Tom Hubina
- [MUD-Dev] Retention without Addiction?
Sage
- [MUD-Dev] Retention without Addiction?
ceo at grexengine.com
- [MUD-Dev] Retention without Addiction?
Acius
- [MUD-Dev] Retention without Addiction?
shren
- [MUD-Dev] Retention without Addiction?
Wes Connell
- [MUD-Dev] Retention without Addiction?
Matthew Dobervich
- [MUD-Dev] Retention without Addiction?
Koster
- [MUD-Dev] Retention without Addiction?
Koster
- [MUD-Dev] Retention without Addiction?
Matt Mihaly
- [MUD-Dev] Retention without Addiction?
brian hook
- [MUD-Dev] Retention without Addiction?
Freeman
- [MUD-Dev] Retention without Addiction?
shren
- [MUD-Dev] Retention without Addiction?
adam
- [MUD-Dev] Retention without Addiction?
Koster
- [MUD-Dev] Retention without Addiction?
Kwon Ekstrom
- [MUD-Dev] Retention without Addiction?
Sage
- [MUD-Dev] Retention without Addiction?
Marian Griffith
- [MUD-Dev] Retention without Addiction?
Matt Mihaly
- [MUD-Dev] Retention without Addiction?
shren
- [MUD-Dev] Retention without Addiction?
Paul Schwanz
- [MUD-Dev] Retention without Addiction?
Matthew Dobervich
- [MUD-Dev] Retention without Addiction?
Dave Trump
- [MUD-Dev] Retention without Addiction?
Madrona Tree
- [MUD-Dev] Retention without Addiction?
Koster
- [MUD-Dev] Retention without Addiction?
Marc Fielding
- [MUD-Dev] Retention without Addiction?
Koster
- [MUD-Dev] Retention without Addiction?
Amanda Walker
- [MUD-Dev] Retention without Addiction?
Sage
- [MUD-Dev] Retention without Addiction?
Matt Mihaly
- [MUD-Dev] Retention without Addiction?
Matt Mihaly
- [MUD-Dev] Retention without Addiction?
Kwon Ekstrom
- [MUD-Dev] Retention without Addiction?
Chris Holko
- [MUD-Dev] Retention without Addiction?
Jessica Mulligan
- [MUD-Dev] Retention without Addiction?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Retention without Addiction?
Sean Kelly
- [MUD-Dev] Retention without Addiction?
Sean Kelly
- [MUD-Dev] Retention without Addiction?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Retention without Addiction?
Paul Schwanz
- [MUD-Dev] Retention without Addiction?
Freeman
- [MUD-Dev] Retention without Addiction?
Brian Hook
- [MUD-Dev] Retention without Addiction?
Amanda Walker
- [MUD-Dev] Retention without Addiction?
Jessica Mulligan
- [MUD-Dev] Retention without Addiction?
Sasha Hart
- [MUD-Dev] Retention without Addiction?
Lars Duening
- [MUD-Dev] Retention without Addiction?
Wes Connell
- [MUD-Dev] Retention without Addiction?
Matt Mihaly
- [MUD-Dev] Retention without Addiction?
Matt Mihaly
- [MUD-Dev] Retention without Addiction?
Matt Mihaly
- [MUD-Dev] Retention without Addiction?
Matt Mihaly
- [MUD-Dev] Retention without Addiction?
Ted L. Chen
- [MUD-Dev] Retention without Addiction?
Ted L. Chen
- [MUD-Dev] Retention without Addiction?
amanda at alfar.com
- [MUD-Dev] Retention without Addiction?
bradley newton haug
- [MUD-Dev] Retention without Addiction?
Dave Rickey
- [MUD-Dev] Retention without Addiction?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Retention without Addiction?
shren
- [MUD-Dev] Retention without Addiction?
Madrona Tree
- [MUD-Dev] Retention without Addiction?
Ted L. Chen
- [MUD-Dev] Retention without Addiction?
Ted L. Chen
- [MUD-Dev] Retention without Addiction?
Lars Duening
- [MUD-Dev] Retention without Addiction?
Rayzam
- [MUD-Dev] Retention without Addiction?
Matt Mihaly
- [MUD-Dev] Retention without Addiction?
shren
- [MUD-Dev] Retention without Addiction?
Sasha Hart
- [MUD-Dev] Retention without Addiction?
Sasha Hart
- [MUD-Dev] Retention without Addiction?
Koster
- [MUD-Dev] Retention without Addiction?
Koster
- [MUD-Dev] Retention without Addiction?
Koster
- [MUD-Dev] Retention without Addiction?
Valerio Santinelli
- [MUD-Dev] Retention without Addiction?
Marc Fielding
- [MUD-Dev] Retention without Addiction?
Matt Mihaly
- [MUD-Dev] Retention without Addiction?
bradley newton haug
- [MUD-Dev] Retention without Addiction?
Valerio Santinelli
- [MUD-Dev] Retention without Addiction?
Valerio Santinelli
- [MUD-Dev] Retention without Addiction?
Eric Hu
- [MUD-Dev] Retention without Addiction?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Retention without Addiction?
Vincent Archer
- [MUD-Dev] Retention without Addiction?
Koster
- [MUD-Dev] Retention without Addiction?
Sasha Hart
- [MUD-Dev] Retention without Addiction?
Ted L. Chen
- [MUD-Dev] Retention without Addiction?
Eric Hu
- [MUD-Dev] Retention without Addiction?
Amanda Walker
- [MUD-Dev] Retention without Addiction?
shren
- [MUD-Dev] Retention without Addiction?
Jessica Mulligan
- [MUD-Dev] Retention without Addiction?
bradley newton haug
- [MUD-Dev] Retention without Addiction?
shren
- [MUD-Dev] Retention without Addiction?
Eric Hu
- [MUD-Dev] Retention without Addiction?
<
- [MUD-Dev] Retention without Addiction?
<
- [MUD-Dev] Retention without Addiction?
Damion Schubert
- [MUD-Dev] Retention without Addiction?
Sasha Hart
- [MUD-Dev] Retention without Addiction?
Sasha Hart
- [MUD-Dev] Retention without Addiction?
rayzam
- [MUD-Dev] Retention without Addiction?
Amanda Walker
- [MUD-Dev] Retention without Addiction?
Dave Rickey
- [MUD-Dev] Retention without Addiction?
Sasha Hart
- [MUD-Dev] Retention without Addiction?
Marc Fielding
- [MUD-Dev] Retention without Addiction?
Matt Mihaly
- [MUD-Dev] Retention without Addiction?
Marc Fielding
- [MUD-Dev] Retention without Addiction?
Clay
- [MUD-Dev] Retention without Addiction?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Retention without Addiction?
rayzam
- [MUD-Dev] Retention without Addiction?
rayzam
- [MUD-Dev] Retention without Addiction?
Sasha Hart
- [MUD-Dev] Retention without Addiction?
bradley newton haug
- [MUD-Dev] Retention without Addiction?
Koster
- [MUD-Dev] Retention without Addiction?
bradley newton haug
- [MUD-Dev] RE: Retention without Addiction? (Koster, Raph)
Dr. Cat
- Scale was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Brian Hook
- Scale was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Amanda Walker
- Scale was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Marc Fielding
- Scale was RE: AC2 was RE: [MUD-Dev] Total Annilation ofDowntime
eric leaf
- Scale was RE: AC2 was RE: [MUD-Dev] Total Annilation ofDowntime
John Buehler
- Scale was RE: AC2 was RE: [MUD-Dev] Total Annilation ofDowntime
Amanda Walker
- Scale was RE: AC2 was RE: [MUD-Dev] Total Annilation ofDowntime
Madrona Tree
- Scale was RE: AC2 was RE: [MUD-Dev] Total Annilation ofDowntime
Amanda Walker
- Scale was RE: AC2 was RE: [MUD-Dev] Total Annilation ofDowntime
John Buehler
- Software Styles (was: Re: [MUD-Dev] Is database access a bottleneck)
bradley newton haug
- Software Styles (was: Re: [MUD-Dev] Is database access a bottleneck)
Sean Kelly
- Software Styles (was: Re: [MUD-Dev] Is database access a bottleneck)
Mike Shaver
- Software Styles (was: Re: [MUD-Dev] Is database access a bottleneck)
Dave Rickey
- Software Styles (was: Re: [MUD-Dev] Is database access a bottleneck)
Kebernet
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Koster
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Lars Duening
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Justin Stocks
- [MUD-Dev] Star Wars Galaxies: 1 character per server
rayzam
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Madrona Tree
- [MUD-Dev] Star Wars Galaxies: 1 character per server
rayzam
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Scott A. Farley
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Valerio Santinelli
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Wes Connell
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Acius
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Madrona Tree
- [MUD-Dev] Star Wars Galaxies: 1 character per server
rayzam
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Lars Duening
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Justin Stocks
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Justin Stocks
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Matt Mihaly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Ted L. Chen
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Matt Mihaly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Wes Connell
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Matt Mihaly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Matt Mihaly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dubious Advocate
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Ron Gabbard
- [MUD-Dev] Star Wars Galaxies: 1 character per server
rayzam
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dubious Advocate
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Eric Hu
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dave Rickey
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Freeman
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dubious Advocate
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dubious Advocate
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Tess Lowe
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Travis Nixon
- [MUD-Dev] Star Wars Galaxies: 1 character per server
bradley newton haug
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Sasha Hart
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Lars Duening
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Travis Nixon
- [MUD-Dev] Star Wars Galaxies: 1 character per server
frosty at its.to
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Keith Brewer
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Amanda Walker
- [MUD-Dev] Star Wars Galaxies: 1 character per server
shren
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dubious Advocate
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dubious Advocate
- [MUD-Dev] Star Wars Galaxies: 1 character per server
bradley newton haug
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Koster
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Matt Mihaly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
shren
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dubious Advocate
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Damion Schubert
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Vincent Archer
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Vincent Archer
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Matt Mihaly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Matt Mihaly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Matt Mihaly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Matt Mihaly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Matt Mihaly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Vincent Archer
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Vincent Archer
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Rayzam
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dubious Advocate
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dubious Advocate
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dubious Advocate
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dubious Advocate
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Kristen Koster
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Koster
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Amanda Walker
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Amanda Walker
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Vincent Archer
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Tess Lowe
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Freeman
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Freeman
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Amanda Walker
- [MUD-Dev] Star Wars Galaxies: 1 character per server
shren
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Travis Nixon
- [MUD-Dev] Star Wars Galaxies: 1 character per server
shren
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Madrona Tree
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dave Trump
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Matt Mihaly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Matt Mihaly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Matt Mihaly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Matt Mihaly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Mike Shaver
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
amanda at alfar.com
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Madrona Tree
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Madrona Tree
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dubious Advocate
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marian Griffith
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marian Griffith
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marian Griffith
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Hulbert
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Rayzam
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dave Scheffer
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Amanda Walker
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dave Rickey
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Amanda Walker
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Josh Goldshlag
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Rayzam
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Rayzam
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Rayzam
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Mike Shaver
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Amanda Walker
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Lars Duening
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Starting to play (was: Morphable worlds...)
Tess Lowe
- [MUD-Dev] Stunning success and catastrophic failure for skills. Ideas needed!
shren
- [MUD-Dev] Stunning success and catastrophic failure for skills. Ideas needed!
Lars Duening
- [MUD-Dev] Stunning success and catastrophic failure for skills. Ideas needed!
Christopher Kohnert
- [MUD-Dev] Stunning success and catastrophic failure for skills. Ideas needed!
Edward Glowacki
- [MUD-Dev] Stunning success and catastrophic failure for skills. Ideas needed!
shren
- [MUD-Dev] Stunning success and catastrophic failure for skills. Ideas needed!
Christopher Kohnert
- [MUD-Dev] Stunning success and catastrophic failure for skills. Ideas needed!
shren
- [MUD-Dev] Stunning success and catastrophic failure for skills. Ideas needed!
shren
- [MUD-Dev] Stunning success and catastrophic failure for skills. Ideas needed!
Britt Green
- [MUD-Dev] Subject Skewage was: Total Annilation of Downtime
Wes Connell
- [MUD-Dev] terrain rendering (was: Future of MMOGs)
Bruce Mitchener
- [MUD-Dev] The changing nature of fun
brian hook
- [MUD-Dev] The changing nature of fun
Chris Holko
- [MUD-Dev] The changing nature of fun
Ted L. Chen
- [MUD-Dev] The changing nature of fun
John Buehler
- [MUD-Dev] The changing nature of fun
Brian Hook
- [MUD-Dev] The changing nature of fun
Kwon Ekstrom
- [MUD-Dev] The changing nature of fun
Scott A. Farley
- [MUD-Dev] The changing nature of fun
Rayzam
- [MUD-Dev] The changing nature of fun
Amanda Walker
- [MUD-Dev] The changing nature of fun
Christer Enfors
- [MUD-Dev] The changing nature of fun
Dread Quixadhal
- [MUD-Dev] The changing nature of fun
John Buehler
- [MUD-Dev] The changing nature of fun
Marc Fielding
- [MUD-Dev] The changing nature of fun
Dubious Advocate
- [MUD-Dev] The changing nature of fun
Caliban Tiresias Darklock
- [MUD-Dev] The changing nature of fun
Brian Hook
- [MUD-Dev] The changing nature of fun
Ted L. Chen
- [MUD-Dev] Total Annilation of Downtime
shren
- [MUD-Dev] Total Annilation of Downtime
amanda at alfar.com
- [MUD-Dev] Total Annilation of Downtime
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Total Annilation of Downtime
Koster
- [MUD-Dev] Total Annilation of Downtime
Amanda Walker
- [MUD-Dev] Total Annilation of Downtime
Matthew Dobervich
- [MUD-Dev] Total Annilation of Downtime
Wes Connell
- [MUD-Dev] Total Annilation of Downtime
Amanda Walker
- [MUD-Dev] Total Annilation of Downtime
Koster
- [MUD-Dev] Total Annilation of Downtime
J C Lawrence
- [MUD-Dev] Total Annilation of Downtime
Chris Holko
- [MUD-Dev] Total Annilation of Downtime
Jessica Mulligan
- [MUD-Dev] Total Annilation of Downtime
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Total Annilation of Downtime
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Total Annilation of Downtime
Vincent Archer
- [MUD-Dev] Total Annilation of Downtime
Justin Quimby
- [MUD-Dev] Total Annilation of Downtime
shren
- [MUD-Dev] Total Annilation of Downtime
Amanda Walker
- [MUD-Dev] Total Annilation of Downtime
Matt Mihaly
- [MUD-Dev] Total Annilation of Downtime
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Total Annilation of Downtime
Matt Mihaly
- [MUD-Dev] Total Annilation of Downtime
Sanvean
- [MUD-Dev] Total Annilation of Downtime
Amanda Walker
- [MUD-Dev] Total Annilation of Downtime
Marc Fielding
- [MUD-Dev] Total Annilation of Downtime
Matt Mihaly
- [MUD-Dev] Total Annilation of Downtime
Eric Hu
- [MUD-Dev] Total Annilation of Downtime
Eric Hu
- [MUD-Dev] Total Annilation of Downtime
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Total Annilation of Downtime
Amanda Walker
- [MUD-Dev] Total Annilation of Downtime
Wes Connell
- [MUD-Dev] Total Annilation of Downtime
Matt Mihaly
- [MUD-Dev] Total Annilation of Downtime
Amanda Walker
- [MUD-Dev] Total Annilation of Downtime
Marc Fielding
- [MUD-Dev] Total Annilation of Downtime
Marc Fielding
- [MUD-Dev] Total Annilation of Downtime
Matt Mihaly
- [MUD-Dev] Total Annilation of Downtime
Brad McQuaid
- [MUD-Dev] Total Annilation of Downtime
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Total Annilation of Downtime
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Total Annilation of Downtime
Freeman
- [MUD-Dev] Total Annilation of Downtime
Amanda Walker
- [MUD-Dev] Total Annilation of Downtime
Amanda Walker
- [MUD-Dev] Total Annilation of Downtime
Damion Schubert
- [MUD-Dev] Total Annilation of Downtime
Amanda Walker
- [MUD-Dev] Total Annilation of Downtime
Brad McQuaid
- [MUD-Dev] Total Annilation of Downtime
Frank Crowell
- [MUD-Dev] Total Annilation of Downtime
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Total Annilation of Downtime
Eric Hu
- [MUD-Dev] Total Annilation of Downtime
Steven J. Owens
- [MUD-Dev] Total Annilation of Downtime
shren
- [MUD-Dev] Towards virtual worlds (and the failure of the current industry)
Marcdemesel at hotmail.com
- [MUD-Dev] Towards virtual worlds ... (and the failure of the current industry)
Rayzam
- [MUD-Dev] Towards virtual worlds ... (and the failure of the current industry)
Dave Rickey
- [MUD-Dev] Towards virtual worlds ... (and the failure of the current industry)
Jon A. Lambert
- [MUD-Dev] Towards virtual worlds ... (and the failure of the current industry)
Richard A. Bartle
- [MUD-Dev] Towards virtual worlds ... (and the failure of the current industry)
Marc De Mesel
- [MUD-Dev] RE: Understanding Simulation
Damion Schubert
- [MUD-Dev] Understanding Simulation
Michael R. Estepp
- [MUD-Dev] Understanding Simulation
Ron Gabbard
- [MUD-Dev] RE: Understanding Simulation
shren
- [MUD-Dev] RE: Understanding Simulation
Sasha Hart
- [MUD-Dev] RE: Understanding Simulation
Peter Harkins
- [MUD-Dev] RE: Understanding Simulation
shren
- [MUD-Dev] RE: Understanding Simulation
shren
- [MUD-Dev] Virtual worlds as a Society of Mind
Frank Crowell
- [MUD-Dev] Virtual worlds as a Society of Mind
Ted L. Chen
- [MUD-Dev] Virtual worlds as a Society of Mind
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Virtual worlds as a Society of Mind
Frank Crowell
- [MUD-Dev] Virtual worlds as a Society of Mind
Ted L. Chen
- [MUD-Dev] Virtual worlds as a Society of Mind
Sean Kelly
- [MUD-Dev] Virtual worlds as a Society of Mind
The Xylke
- [MUD-Dev] Virtual worlds as a Society of Mind
adam
- [MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)
Richard A. Bartle
- [MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)
Hans-Henrik Staerfeldt
- [MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)
Richard A. Bartle
- [MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)
Richard A. Bartle
- [MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)
Hans-Henrik Staerfeldt
- [MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)
<
- [MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)
Richard A. Bartle
- [MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)
Boyle
- [MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)
Hans-Henrik Staerfeldt
- [MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)
Koster
- [MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)
Nicholas Yee
- [MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- What is the world? (was: Re: [MUD-Dev] Weaknesses in the HCDS player type model)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- What is the world? (was: Re: [MUD-Dev] Weaknesses in the HCDS player type model)
Zach Collins {Siege}
- What is the world? (was: Re: [MUD-Dev] Weaknesses in the HCDS player type model)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- What is the world? (was: Re: [MUD-Dev] Weaknesses in the HCDS player type model)
Zach Collins {Siege}
- [MUD-Dev] What's in the lack of a name?
shren
- [MUD-Dev] What's in the lack of a name?
Rayzam
- [MUD-Dev] What's in the lack of a name?
Ted L. Chen
- [MUD-Dev] What's in the lack of a name?
Harrok
- [MUD-Dev] What's in the lack of a name?
shren
- [MUD-Dev] What's in the lack of a name?
shren
- [MUD-Dev] What's in the lack of a name?
shren
- [MUD-Dev] What's in the lack of a name?
Rayzam
- [MUD-Dev] What's in the lack of a name?
Ted L. Chen
- [MUD-Dev] What's in the lack of a name?
Dan Wyman
- [MUD-Dev] What's in the lack of a name?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] What's in the lack of a name?
Damion Schubert
- [MUD-Dev] What's in the lack of a name?
Rudy Fink
- [MUD-Dev] Where are raids from? Where are they going?
Vladimir Cole
- [MUD-Dev] Wired Article on Reality Breakdown
Dave Rickey
- [MUD-Dev] Wired Article on Reality Breakdown
Marc Fielding
- [MUD-Dev] Wired Article on Reality Breakdown
Wes Connell
- [MUD-Dev] Wired Article on Reality Breakdown
Marc Fielding
- [MUD-Dev] Wired Article on Reality Breakdown
Richard A. Bartle
- [MUD-Dev] Would a complete gpl'ed and copylefted online gaming world be financialy succes?
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Would a complete gpl'ed and copylefted online gaming world be financialy succes?
shren
- [MUD-Dev] Would a complete gpl'ed and copylefted online gaming world be financialy succes?
Marc De Mesel
- [MUD-Dev] Yikes
Amanda Walker
Last message date:
Tue Dec 31 22:10:51 New Zealand Daylight Time 2002
Archived on: Mon Feb 15 15:56:59 New Zealand Daylight Time 2010
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