Fourth quarter 2002 Archives by thread
Starting: Tue Oct 1 15:21:34 New Zealand Daylight Time 2002
Ending: Tue Dec 31 22:10:51 New Zealand Daylight Time 2002
Messages: 1072
- [MUD-Dev] Future of MMOGs
Shane P. Lee
- [Mud-Dev] Article on Griefers
Stephen Miller
- [MUD-Dev] RE: Understanding Simulation
Damion Schubert
- [MUD-Dev] Massive Online Gaming magazine
Dave Rickey
- [MUD-Dev] Re: MUD-Dev Storytelling in MMOGs article
Joe Andrieu
- [MUD-Dev] terrain rendering (was: Future of MMOGs)
Bruce Mitchener
- [MUD-Dev] Furcadia improvement (was: Massive Online Gaming magazine)
Zach Collins {Siege}
- [MUD-Dev] MudWorld News
ucmm at inetsolve.com
- [MUD-Dev] Re: Furcadia improvement
Dr. Cat
- [MUD-Dev] Ballerium: Interesting Game
shren
- [MUD-Dev] Inside the Serious Business of Online Gaming
Michael Tresca
- [MUD-Dev] Fw: [Nel] Would a complete gpl'ed and copylefted online gaming world be financialy succes?
Valerio Santinelli
- [MUD-Dev] [decentralization] Re: Reputation device (fwd)
shren
- [MUD-Dev] Would a complete gpl'ed and copylefted online gaming world be financialy succes?
Marc De Mesel
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Boyle
- [MUD-Dev] In Real Life
Matthew Dobervich
- [MUD-Dev] Massive Online Game magazine
Richard A. Bartle
- [Mud-Dev] 48 Hours Investigates Everquest Addiction
Rayzam
- [MUD-Dev] Re: Massive Online Games
Jessica Mulligan
- [Mud-Dev] Wired Article on The Sims Online
Rayzam
- [MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)
Richard A. Bartle
- [MUD-Dev] Myst Online article at ferrago.co.uk
Kent Peterson
- What is the world? (was: Re: [MUD-Dev] Weaknesses in the HCDS player type model)
Zach Collins {Siege}
- What is the world? (was: Re: [MUD-Dev] Weaknesses in the HCDS player type model)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] "On Virtual Economies" by Castronova
Koster
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Brian Hook
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ted L. Chen
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Matt Mihaly
- [MUD-Dev] Morphable worlds, Reset based systems revisited
John Robert Arras
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Sasha Hart
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ted L. Chen
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Kestanan
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ted L. Chen
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ted L. Chen
- [MUD-Dev] Morphable worlds, Reset based systems revisited
John Robert Arras
- [MUD-Dev] Morphable worlds, Reset based systems revisited
John Robert Arras
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Matt Mihaly
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ted L. Chen
- [MUD-Dev] Morphable worlds, Reset based systems revisited
brian hook
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Edward Glowacki
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Arnau Rosselló Castelló <arocas at alumni.uv
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ted L. Chen
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Clay
- [MUD-Dev] Morphable worlds, Reset based systems revisited
shren
- [MUD-Dev] Morphable worlds, Reset based systems revisited
John Robert Arras
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Brian Hook
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Matt Mihaly
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Matt Mihaly
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Adam
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Matt Mihaly
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Matt Mihaly
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Arnau Rosselló Castelló <arocas at alumni.uv
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Colin Coghill
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ted L. Chen
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Paul Schwanz
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Koster
- [MUD-Dev] Morphable worlds, Reset based systems revisited
shren
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Dave Rickey
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Matt Mihaly
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
shren
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Mark Eaton
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Michael Tresca
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Michael Tresca
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Matt Mihaly
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Matt Mihaly
- [MUD-Dev] What's in the lack of a name?
shren
- Gaining insight from playing MUDs (Re: [MUD-Dev] Re: MUD-Dev Storytelling in MMOGs article)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Stunning success and catastrophic failure for skills. Ideas needed!
Britt Green
- [MUD-Dev] PKing minors
Richard A. Bartle
- [Meta] Re: [MUD-Dev] Future of MMOGs
amanda at alfar.com
- [MUD-Dev] Stunning success and catastrophic failure for skills. Ideas needed!
shren
- [MUD-Dev] Starting to play (was: Morphable worlds...)
Tess Lowe
- [MUD-Dev] [TECH] Windows Telnet capabilities
Arnau Rosselló Castelló <arnau at exelweiss.co
- [MUD-Dev] November Issue of the MUD Journal
Sanvean
- [MUD-Dev] Would a complete gpl'ed and copylefted online gaming world be financialy succes?
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Economic Indices for Virtual Worlds
Koster
- [MUD-Dev] Evolutionary Design
danc at anark.com
- [MUD-Dev] Real money and virtual worlds
Koster
- [MUD-Dev] descriptive logic
Bruce Mitchener
- [MUD-Dev] Picketing in Sims Online
Koster
- [MUD-Dev] online voice communication
Matt Mihaly
- [MUD-Dev] Point of Purchase "Cards" for Online Services
Christopher Allen
- [MUD-Dev] Korea and online world responsibility
Koster
- [MUD-Dev] [MUD-DEV]: Stories in Multiplayer Online Games
holding99 at mindspring.com
- [MUD-Dev] FEAR Animat style AI for Quake 2
Frank Crowell
- [MUD-Dev] Virtual worlds as a Society of Mind
Frank Crowell
- [MUD-Dev] BIZ: MMORG Pioneer looking for part/full time gig
F. Randall Farmer
- [MUD-Dev] OpenCroquet
Bruce Mitchener
- [MUD-Dev] [TECH] memory management system released
Bruce Mitchener
- [MUD-Dev] Towards virtual worlds ... (and the failure of the current industry)
Marc De Mesel
- [MUD-Dev] Towards virtual worlds ... (and the failure of the current industry)
Rayzam
- [MUD-Dev] Retention without Addiction?
Paul Schwanz
- [MUD-Dev] Gamespy - Mod Support in the Game World
Frank Crowell
- [MUD-Dev] Free FFT
Christopher Kohnert
- [MUD-Dev] Online Games Fighting Terrorism
Dave Rickey
- [MUD-Dev] AI not worth doing in our games?
Sasha Hart
- [MUD-Dev] Total Annilation of Downtime
shren
- [MUD-Dev] RE: Retention without Addiction? (Koster, Raph)
Dr. Cat
- [MUD-Dev] MudDev FAQ - part I
Marian Griffith
- [MUD-Dev] MudDev FAQ - part II
Marian Griffith
- [MUD-Dev] But wait, there's more...
Dave Rickey
- [MUD-Dev] Where are raids from? Where are they going?
Vladimir Cole
- MMOG Production Costs vs. Audience Growth (was Re: [MUD-Dev] Online Games Fighting Terrorism)
Marc Fielding
- [MUD-Dev] expansion packs
Marc Fielding
- AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Brian Hook
- [MUD-Dev] Yikes
Amanda Walker
- [MUD-Dev] reputation system references
Bruce Mitchener
- [MUD-Dev] (no subject)
Kent Peterson
- [MUD-Dev] New Scientist Article...
B.Beuger
- [MUD-Dev] Questing (was Re: AI not worth doing in our games?)
Vincent Archer
- [MUD-Dev] Description Content was: Total Annilation of Downtime
Wes Connell
- [MUD-Dev] Complexities of Retention without Addiction? WAS Retention Without Addiction
bradley newton haug
- [MUD-Dev] Complexities of Server Implementation? WAS Retention Without Addiction
bradley newton haug
- [MUD-Dev] Pay for Item MMOG : Entropia article on Slashdot
bradley newton haug
- [MUD-Dev] Instancing, or Franchising?
Dr. Cat
- [MUD-Dev] Questions about my MUD design
Christer Enfors
- [MUD-Dev] Towards virtual worlds (and the failure of the current industry)
Marcdemesel at hotmail.com
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Matthew Dobervich
- [MUD-Dev] Complexities of MMOG Servers WAS Retention Without Addiction
bradley newton haug
- [MUD-Dev] Is database access a bottleneck? Prevayler.
Kwon Ekstrom
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Sean Kelly
- [MUD-Dev] Is database access a bottleneck?
bradley newton haug
- [MUD-Dev] Java Serialization
ceo at grexengine.com
- [MUD-Dev] Habitat papers?
J C Lawrence
- [MUD-Dev] Complexities of MMOG Servers WAS Retention WithoutAddiction
bradley newton haug
- [MUD-Dev] ADMIN: Post formatting
J C Lawrence
- Software Styles (was: Re: [MUD-Dev] Is database access a bottleneck)
bradley newton haug
- Software Styles (was: Re: [MUD-Dev] Is database access a bottleneck)
Kebernet
- Game industry (was Re: Software Styles (was: Re: [MUD-Dev] Is database access a bottleneck))
Amanda Walker
- [MUD-Dev] Wired Article on Reality Breakdown
Dave Rickey
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)
Christopher Kohnert
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
brian hook
- [MUD-Dev] Subject Skewage was: Total Annilation of Downtime
Wes Connell
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Requirements for MM (was Complexities of MMOGServers)
Corey Crawford
- [MUD-Dev] Requirements for MM (was Complexities of MMOGServer s)
Koster
- Inspecting (was Re: [MUD-Dev] Total Annilation of Downtime)
Amanda Walker
- [MUD-Dev] Killology (Was: Retention without Addiction?)
apollyon .
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Marc Fielding
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Anni lation of Downtime
Hanz
- [MUD-Dev] Requirements for MM (was Complexities ofMMOGServers)
Brian Hook
- Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] TotalAnnilation of Downtime
Dave Rickey
- FW: [MUD-Dev] Star Wars Galaxies: 1 character per server
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Serv ers)
Koster
- Scale was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Brian Hook
- [MUD-Dev] Requirements for MM (was Complexities of MMOG Serve rs)
Koster
- Geometric Inconsistency was AC2 was RE: [MUD-Dev] Total...
Dave Rickey
- [MUD-Dev] Persistent worlds in NWN (was: Retention without A ddiction?)
Koster
- [MUD-Dev] The changing nature of fun
brian hook
- Scale was RE: AC2 was RE: [MUD-Dev] Total Annilation ofDowntime
eric leaf
- [MUD-Dev] Furcadia and IGF
John Robert Arras
- [MUD-Dev] New Bartle Series Completed
Shannon Appelcline
- [MUD-Dev] [Off-list] Killology (Was: Retention without Addiction?)
Sasha Hart
- [MUD-Dev] Casual player socialization (was: Star Wars Galaxies: 1 character per server)
John Buehler
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers))
Amanda Walker
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Dubious Advocate
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Marian Griffith
- Crafting Money (was: RE: [MUD-Dev] Star Wars Galaxies: 1 characte r per server)
Freeman
- [MUD-Dev] Enforcing roleplay on small muds
Arnau Rosselló Castelló <arocas at alumni.uv
- [MUD-Dev] ADMIN: Issues of character
J C Lawrence
- [MUD-Dev] Re: CORBA in MMOGs (and why Grex doesn't use it)
ceo at grexengine.com
- [MUD-Dev] re: DAOC is Disneyland? :) Scale of enviornment
ceo at grexengine.com
- [MUD-Dev] Puzzle Pirates
Matt Mihaly
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Online Gaming in Asia
Eric Hu
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Ted L. Chen
Last message date:
Tue Dec 31 22:10:51 New Zealand Daylight Time 2002
Archived on: Mon Feb 15 15:56:59 New Zealand Daylight Time 2010
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