First quarter 2003 Archives by author
Starting: Wed Jan 1 00:02:30 New Zealand Daylight Time 2003
Ending: Mon Mar 31 20:08:48 New Zealand Daylight Time 2003
Messages: 868
- [MUD-Dev] Daily Turn-Based System
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- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
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- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
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- Treadmills (was Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers)))
<
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
<
- [MUD-Dev] Threading and Queues (What Fun)
<
- [MUD-Dev] Nick Yee's Daedalus Project
apollyon .
- [MUD-Dev] Secondary characters as a mechanic
Adam
- workload simulation (was: Re: [MUD-Dev] MMORPG/MMOG Server design)
Adam
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dubious Advocate
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dubious Advocate
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Dubious Advocate
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dubious Advocate
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Dubious Advocate
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers))
Dubious Advocate
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Dubious Advocate
- [MUD-Dev] EthernalQuest
Dubious Advocate
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Dubious Advocate
- [MUD-Dev] Skotos Kicks Off Associate Program
Shannon Appelcline
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Vincent Archer
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Vincent Archer
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Vincent Archer
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Vincent Archer
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Vincent Archer
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Vincent Archer
- [MUD-Dev] Greetings from Habbo Hotel
Vincent Archer
- [MUD-Dev] Star Wars Galaxies: 1 character per server
John Robert Arras
- [MUD-Dev] Star Wars Galaxies: 1 character per server
John Robert Arras
- [MUD-Dev] MDC and talk
John Robert Arras
- [MUD-Dev] A Founding Father Forgotten
John Robert Arras
- [MUD-Dev] NWN gets more MUD-like (again)
Rob Bartel
- [MUD-Dev] Whereabouts of 'Evil MUD Admin' Handbook
Richard A. Bartle
- [MUD-Dev] Whereabouts of 'Evil MUD Admin' Handbook
Richard A. Bartle
- [MUD-Dev] Whereabouts of 'Evil MUD Admin' Handbook
Richard A. Bartle
- [MUD-Dev] Whereabouts of 'Evil MUD Admin' Handbook
Richard A. Bartle
- [MUD-Dev] Virtual worlds meet LARPs
Richard A. Bartle
- [MUD-Dev] Virtual worlds meet LARPs
Richard A. Bartle
- [MUD-Dev] re: there.com
Martin Bassie
- [MUD-Dev] Perl - SOAP/XML - Slow?
Stephane Boisjoli
- [MUD-Dev] More on Small Worlds
Boyle
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MM
Paul Boyle
- [MUD-Dev] Enforcing roleplay on small muds
Blane Bramble
- [MUD-Dev] MMORPG/MMOG Server design
Keith Brewer
- [MUD-Dev] MMORPG/MMOG Server design
Keith Brewer
- [MUD-Dev] The changing nature of fun
John Buehler
- [MUD-Dev] Casual player socialization (was: Star Wars Galaxies: 1 character per server)
John Buehler
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
John Buehler
- Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server
John Buehler
- Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server
John Buehler
- [MUD-Dev] Secondary characters as a mechanic
John Buehler
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
John Buehler
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
John Buehler
- [MUD-Dev] MMORPG/MMOG Server design
John Buehler
- [MUD-Dev] Secondary characters as a mechanic
Adam Burr
- [MUD-Dev] Secondary characters as a mechanic
Adam Burr
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Adam Burr
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Travis Casey
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Travis Casey
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
Travis Casey
- [MUD-Dev] A Founding Father Forgotten
Travis Casey
- [MUD-Dev] A Founding Father Forgotten
Travis Casey
- [MUD-Dev] A Founding Father Forgotten
Travis Casey
- [MUD-Dev] The changing nature of fun
Arnau RossellX CastellX
- [MUD-Dev] Enforcing roleplay on small muds
Arnau RossellX CastellX
- [MUD-Dev] Enforcing roleplay on small muds
Arnau RossellX CastellX
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Arnau RossellX CastellX
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Arnau RossellX CastellX
- [MUD-Dev] EPMG: New acronym on the block
Arnau RossellX CastellX
- [MUD-Dev] RE: Brand Loyalty
Dr. Cat
- [MUD-Dev] RE: Brand Loyalty
Dr. Cat
- [MUD-Dev] Asian markets research question
Dr. Cat
- [MUD-Dev] Programming Languages and I/O Algorithms
Ben Chambers
- [MUD-Dev] Threading and Queues (What Fun)
Ben Chambers
- [MUD-Dev] Casual player socialization (was: Star Wars Galaxies: 1 character per server)
Ted L. Chen
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Ted L. Chen
- [MUD-Dev] Requirements for MM (was Complexities ofMMOGServers)
Ted L. Chen
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Ted L. Chen
- [MUD-Dev] Casual player socialization & Bertering
Ted L. Chen
- [MUD-Dev] RE: Demodom (was Brand Loyalty (was...))
Ted L. Chen
- [MUD-Dev] re: there.com
Ted L. Chen
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Ted L. Chen
- [MUD-Dev] Questions for User Surveys
Ted L. Chen
- [MUD-Dev] RE: Demodom (was Brand Loyalty (was...))
Ted L. Chen
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Ted L. Chen
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Ted L. Chen
- [MUD-Dev] Secondary characters as a mechanic
Ted L. Chen
- [MUD-Dev] NWN gets more MUD-like (again)
Ted L. Chen
- [MUD-Dev] MMORPG/MMOG P2P design
Ted L. Chen
- [MUD-Dev] MMORPG/MMOG Server design
Ted L. Chen
- [MUD-Dev] More on Small Worlds
Ted L. Chen
- [MUD-Dev] Perl - SOAP/XML - Slow?
Mark Cheverton
- [MUD-Dev] Virtual worlds meet LARPs
Mark Cheverton
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Chris
- [MUD-Dev] Wow, Jessica's working on Ac2?
Chris
- [MUD-Dev] BIZ: MMP subscriber numbers
Chris
- [MUD-Dev] A Founding Father Forgotten
Michael Chui
- [MUD-Dev] Limited character lifespans
Paul Cobb
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Jeff Cole
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Jeff Cole
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Jeff Cole
- [MUD-Dev] More on Small Worlds
Jeff Cole
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Req uirements for MM(wasComplexities of MMOG Servers)))
Wes Connell
- [MUD-Dev] Secondary characters as a mechanic
Wes Connell
- [MUD-Dev] Whereabouts of 'Evil MUD Admin' Handbook
Jacob Cord
- [MUD-Dev] Whereabouts of 'Evil MUD Admin' Handbook
Jacob Cord
- [MUD-Dev] ANSI/VT100/VT102 Emulation
Jacob Cord
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Jacob Cord
- [MUD-Dev] Programming Languages and I/O Algorithms
Coyote
- [MUD-Dev] Mud Servers on RedHat Linux 7.2
Coyote
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Felix A. Croes
- [MUD-Dev] MMORPG/MMOG P2P design
Felix A. Croes
- [MUD-Dev] MMORPG/MMOG P2P design
Felix A. Croes
- [MUD-Dev] MMORPG/MMOG P2P design
Felix A. Croes
- [MUD-Dev] MMORPG/MMOG P2P design
Felix A. Croes
- [MUD-Dev] MMORPG/MMOG P2P design
Felix A. Croes
- [MUD-Dev] EthernalQuest
Frank Crowell
- [MUD-Dev] EthernalQuest
Frank Crowell
- [MUD-Dev] EthernalQuest
Frank Crowell
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Ryan S. Dancey
- Crafting Money (was: RE: [MUD-Dev] Star Wars Galaxies: 1 characte r per server)
Timothy Dang
- Crafting Money (was: RE: [MUD-Dev] Star Wars Galaxies: 1 characte r per server)
Timothy Dang
- [MUD-Dev] online games as economies, question from German journalist
Timothy Dang
- [MUD-Dev] Gaming 'is good for you'
Daniel
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Caliban Tiresias Darklock
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Caliban Tiresias Darklock
- [MUD-Dev] The changing nature of fun
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Requirements for MM (was Complexities ofMMOGServers)
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Caliban Tiresias Darklock
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Caliban Tiresias Darklock
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Caliban Tiresias Darklock
- [MUD-Dev] Requirements for MM (was Complexities ofMMOGServers)
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Caliban Tiresias Darklock
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Secondary characters as a mechanic
Caliban Tiresias Darklock
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Caliban Tiresias Darklock
- [MUD-Dev] Skill vs Knowledge (was: Re: Brand Loyalty)
Caliban Tiresias Darklock
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
Caliban Tiresias Darklock
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
Caliban Tiresias Darklock
- [MUD-Dev] Multithreading: AI, Sockets, Brains, Bodies, and Storage
Caliban Tiresias Darklock
- [MUD-Dev] Perl - SOAP/XML - Slow?
Caliban Tiresias Darklock
- [MUD-Dev] MMORPG/MMOG P2P design
Caliban Tiresias Darklock
- [MUD-Dev] MMORPG/MMOG Server design
Caliban Tiresias Darklock
- [MUD-Dev] A Founding Father Forgotten
Caliban Tiresias Darklock
- [MUD-Dev] A Founding Father Forgotten
Caliban Tiresias Darklock
- [MUD-Dev] BIZ: MMP subscriber numbers
Diamonds
- [MUD-Dev] Questions for User Surveys
Jo Dillon
- [MUD-Dev] Programming Languages and I/O Algorithms
Jo Dillon
- [MUD-Dev] Fighting Lag
Jo Dillon
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Matthew Dobervich
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Matthew Dobervich
- [MUD-Dev] A Founding Father Forgotten
Adam Dray
- [MUD-Dev] A Founding Father Forgotten
Adam Dray
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Lars Duening
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Lars Duening
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))
Lars Duening
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Require ments for MM(wasComplexities of MMOG Servers)))
Lars Duening
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))
Lars Duening
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Req uire ments for MM(wasComplexities of MMOG Servers)))
Lars Duening
- [MUD-Dev] Powergaming (was Star Wars Galaxies: 1 character per server)
Kwon Ekstrom
- [MUD-Dev] ANSI/VT100/VT102 Emulation
Kwon Ekstrom
- [MUD-Dev] Programming Languages and I/O Algorithms
Kwon Ekstrom
- [MUD-Dev] Programming Languages and I/O Algorithms
Kwon Ekstrom
- [MUD-Dev] Questions about my MUD design
Christer Enfors
- [MUD-Dev] Star Wars Galaxies: 1 character per server
John Erskine
- [MUD-Dev] Star Wars Galaxies: 1 character per server
John Erskine
- [MUD-Dev] Predictive models for churn in subscription based games
Scott A. Farley
- [MUD-Dev] Greetings from Habbo Hotel
F. Randall Farmer
- [MUD-Dev] In this corner.representing SCS.The Tyrant!
F. Randall Farmer
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Enforcing roleplay on small muds
Marc Fielding
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Marc Fielding
- [MUD-Dev] re: there.com
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Marc Fielding
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Marc Fielding
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Marc Fielding
- [MUD-Dev] Questions for User Surveys
Marc Fielding
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Marc Fielding
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Marc Fielding
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Questions for User Surveys
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] Questions for User Surveys
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))
Marc Fielding
- [MUD-Dev] Questions for User Surveys
Marc Fielding
- Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] How to Find a VC
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] AP Wire story on activism in MMOG games
Marc Fielding
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
Marc Fielding
- [MUD-Dev] Justification for audit trails in guilds?
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Rudy Fink
- [MUD-Dev] Justification for audit trails in guilds?
Rudy Fink
- [MUD-Dev] MMORPG/MMOG Server design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- [MUD-Dev] NWN gets more MUD-like (again)
Freeman
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Req uirements for MM(wasComplexities of MMOG Servers)))
Freeman
- Brand Loyalty (was Re: [MUD-Dev] Requirements forMM(wasComple xities of MMOG Servers))
Freeman
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Req uirements for MM(wasComplexities of MMOG Servers)))
Freeman
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Jeff Freeman
- [MUD-Dev] MMORPG/MMOG Server design
Weston Fryatt
- [MUD-Dev] MMORPG/MMOG Server design
Weston Fryatt
- [MUD-Dev] MMORPG/MMOG Server design
Weston Fryatt
- [MUD-Dev] MMORPG/MMOG Server design
Weston Fryatt
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
GE
- Crafting Money (was: RE: [MUD-Dev] Star Wars Galaxies: 1 characte r per server)
Ron Gabbard
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Ron Gabbard
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Ron Gabbard
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Ron Gabbard
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Ron Gabbard
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Ron Gabbard
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Ron Gabbard
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Ron Gabbard
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
Ron Gabbard
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
Ron Gabbard
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Ron Gabbard
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
Scott Miller - Intelligent Life Games
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
Scott Miller - Intelligent Life Games
- [MUD-Dev] EthernalQuest
Jason Gauthier
- [MUD-Dev] Secondary characters as a mechanic
Edward Glowacki
- [MUD-Dev] MMORPG/MMOG Server design
Edward Glowacki
- [MUD-Dev] MMORPG/MMOG Server design
Edward Glowacki
- [MUD-Dev] ANSI/VT100/VT102 Emulation
Bernard Graham
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marian Griffith
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Marian Griffith
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Marian Griffith
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marian Griffith
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marian Griffith
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marian Griffith
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marian Griffith
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Marian Griffith
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marian Griffith
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
Marian Griffith
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Marian Griffith
- [MUD-Dev] Fighting Lag
Nicolai Hansen
- [MUD-Dev] Fighting Lag
Nicolai Hansen
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Peter Harkins
- [MUD-Dev] Team management
Peter Harkins
- [MUD-Dev] Greetings from Habbo Hotel
Sulka Haro
- [MUD-Dev] Greetings from Habbo Hotel
Sulka Haro
- [MUD-Dev] Secondary characters as a mechanic
Harrok
- [MUD-Dev] Enforcing roleplay on small muds
Sasha Hart
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Sasha Hart
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Sasha Hart
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Sasha Hart
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Sasha Hart
- [MUD-Dev] Nick Yee's Daedalus Project
Sasha Hart
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Sasha Hart
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Sasha Hart
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Sasha Hart
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))
Sasha Hart
- [MUD-Dev] Powergaming (was Star Wars Galaxies: 1 character per server)
Sasha Hart
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Sasha Hart
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Sasha Hart
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Sasha Hart
- [MUD-Dev] Moral / legal responsibility of games
Sasha Hart
- [MUD-Dev] Re: Brand Loyalty
Sasha Hart
- [MUD-Dev] Moral / legal responsibility of games
Sasha Hart
- [MUD-Dev] Programming Languages and I/O Algorithms
Sasha Hart
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Req uirements for MM(wasComplexities of MMOG Servers)))
Sasha Hart
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Sasha Hart
- [MUD-Dev] Secondary characters as a mechanic
Sasha Hart
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Sasha Hart
- [MUD-Dev] Secondary characters as a mechanic
Sasha Hart
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
Sasha Hart
- [MUD-Dev] Secondary characters as a mechanic
Sasha Hart
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Sasha Hart
- [MUD-Dev] Limited character lifespans
Sasha Hart
- [MUD-Dev] Secondary characters as a mechanic
Sasha Hart
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Chris Holko
- [MUD-Dev] Moral / legal responsibility of games
Chris Holko
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Chris Holko
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Chris Holko
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Require ments for MM(wasComplexities of MMOG Servers)))
Brian Hook
- [MUD-Dev] Secondary characters as a mechanic
Brian Hook
- [MUD-Dev] Secondary characters as a mechanic
Brian Hook
- [MUD-Dev] Secondary characters as a mechanic
Brian Hook
- [MUD-Dev] Secondary characters as a mechanic
Brian Hook
- [MUD-Dev] Secondary characters as a mechanic
Brian Hook
- [MUD-Dev] Secondary characters as a mechanic
Brian Hook
- [MUD-Dev] MMORPG/MMOG Server design - intel-ligent choices of hardware ; )
Brian Hook
- [MUD-Dev] Fighting Lag
Brian Hook
- [MUD-Dev] RE: Casual Powergamer
Ben Hoyt
- [MUD-Dev] Moral / legal responsibility of games
Ben Hoyt
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Ben Hoyt
- [MUD-Dev] MMORPG/MMOG P2P design
Ben Hoyt
- [MUD-Dev] MMORPG/MMOG P2P design
Ben Hoyt
- [MUD-Dev] MMORPG/MMOG P2P design
Ben Hoyt
- [MUD-Dev] MMORPG/MMOG P2P design
Ben Hoyt
- [MUD-Dev] Moral / legal responsibility of games
Ben Hoyt
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Eric Hu
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Eric Hu
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))
Eric Hu
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Eric Hu
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Eric Hu
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Eric Hu
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Eric Hu
- [MUD-Dev] Fighting Lag
Tom Hubina
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Hulbert
- [MUD-Dev] RE: Treadmills vs. Skill (was re: Brand Loyalty...)
Daniel James
- [MUD-Dev] BIZ: MMP subscriber numbers
Daniel James
- Movie-Making Games (Was RE: Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server)
Scott Jennings
- [MUD-Dev] BIZ: MMP subscriber numbers
Scott Jennings
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Richard Aihoshi aka Jonric
- [MUD-Dev] Greetings from Habbo Hotel
Richard Aihoshi aka Jonric
- [MUD-Dev] Secondary characters as a mechanic
Richard Aihoshi aka Jonric
- [MUD-Dev] A Founding Father Forgotten
Richard Aihoshi aka Jonric
- [MUD-Dev] Limited character lifespans
David H. Loeser Jr.
- Scale was RE: AC2 was RE: [MUD-Dev] Total Annilation ofDowntime
Sean Kelly
- [MUD-Dev] Programming Languages and I/O Algorithms
Sean Kelly
- [MUD-Dev] NWN gets more MUD-like (again)
Sean Kelly
- [MUD-Dev] NWN gets more MUD-like (again)
Sean Kelly
- [MUD-Dev] NWN gets more MUD-like (again)
Sean Kelly
- [MUD-Dev] NWN gets more MUD-like (again)
Sean Kelly
- [MUD-Dev] MMORPG/MMOG Server design
Sean Kelly
- [MUD-Dev] MMORPG/MMOG Server design
Sean Kelly
- [MUD-Dev] A Founding Father Forgotten
Sean Kelly
- [MUD-Dev] Better Game Design through Data Mining, MDC talk
David Kennerly
- [MUD-Dev] re: There.Com
Amy Jo Kim
- [MUD-Dev] Announcing Game Programming Gems 4
Andrew Kirmse
- Scale was RE: AC2 was RE: [MUD-Dev] Total Annilation ofDowntime
Christopher Kohnert
- [MUD-Dev] Requirements for MM (was Complexities ofMMOGServers )
Koster
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Koster
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Koster
- [MUD-Dev] Requirements for MM (was Complexities of MMOGServer s)
Koster
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Koster
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Koster
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Koster
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Koster
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Koster
- [MUD-Dev] Whereabouts of 'Evil MUD Admin' Handbook
Koster
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Koster
- [MUD-Dev] RE: Treadmills vs. Skill (was re: Brand Loyalty...)
Koster
- [MUD-Dev] Whereabouts of 'Evil MUD Admin' Handbook
Koster
- [MUD-Dev] Whereabouts of 'Evil MUD Admin' Handbook
Koster
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Koster
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Koster
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Koster
- [MUD-Dev] Nick Yee's Daedalus Project
Koster
- [MUD-Dev] RE: Treadmills vs. Skill (was re: Brand Loyalty...)
Koster
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))
Koster
- [MUD-Dev] Moral / legal responsibility of games
Koster
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Koster
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Koster
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Koster
- [MUD-Dev] Moral / legal responsibility of games
Koster
- [MUD-Dev] Moral / legal responsibility of games
Koster
- [MUD-Dev] How to Find a VC
Koster
- [MUD-Dev] Secondary characters as a mechanic
Koster
- Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per serve r
Koster
- [MUD-Dev] New issue of the Daedalus Project
Koster
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Koster
- [MUD-Dev] Small Worlds, GDC talk
Koster
- [MUD-Dev] More on Small Worlds
Koster
- [MUD-Dev] Massively Multiplayer Game Development (Game Develo pment Series)
Koster
- [MUD-Dev] Limited character lifespans
Richard Krush
- [MUD-Dev] Working with Franchises
Geoff Lane
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
J C Lawrence
- [MUD-Dev] Whereabouts of 'Evil MUD Admin' Handbook
J C Lawrence
- [MUD-Dev] Whereabouts of 'Evil MUD Admin' Handbook
J C Lawrence
- [MUD-Dev] ANSI/VT100/VT102 Emulation
J C Lawrence
- [MUD-Dev] MUD-Dev conference
J C Lawrence
- [MUD-Dev] MUD-Dev conference
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
J C Lawrence
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
J C Lawrence
- [MUD-Dev] Multithreading: AI, Sockets, Brains, Bodies, and Storage
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
J C Lawrence
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
J C Lawrence
- [MUD-Dev] Multithreading: AI, Sockets, Brains, Bodies, and Storage
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
J C Lawrence
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
J C Lawrence
- [MUD-Dev] Perl - SOAP/XML - Slow?
J C Lawrence
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
J C Lawrence
- [MUD-Dev] Justification for audit trails in guilds?
J C Lawrence
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
J C Lawrence
- [MUD-Dev] Perl - SOAP/XML - Slow?
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
J C Lawrence
- [MUD-Dev] Dinner, Conference and BBQ
J C Lawrence
- [MUD-Dev] Re: Dinner, Conference and BBQ
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
J C Lawrence
- [MUD-Dev] MUD-Dev conference and dinner report
J C Lawrence
- [MUD-Dev] MUD-Dev conference and dinner report
J C Lawrence
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Russell Lewis
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Russell Lewis
- [MUD-Dev] RE: Demodom (was Brand Loyalty (was...))
Russell Lewis
- [MUD-Dev] Re: Crafting Money
Derek Licciardi
- [MUD-Dev] Re: Crafting Money
Derek Licciardi
- [MUD-Dev] MMORPG/MMOG Server design
Derek Licciardi
- [MUD-Dev] MMORPG/MMOG P2P design
Derek Licciardi
- [MUD-Dev] RE: Treadmills vs. Skill (was re: Brand Loyalty...)
Brian Lindahl
- [MUD-Dev] Multithreading: AI, Sockets, Brains, Bodies, and Storage
Brian Lindahl
- [MUD-Dev] online games as economies, question from German journalist
Konrad Lischka
- [MUD-Dev] Nick Yee's Daedalus Project
Louis
- [MUD-Dev] Attracting players
Louis
- [MUD-Dev] Fighting Lag
Ian Macintosh
- [MUD-Dev] Fighting Lag
Ian Macintosh
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Matt Mihaly
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Matt Mihaly
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Matt Mihaly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Matt Mihaly
- [MUD-Dev] re: there.com
Matt Mihaly
- [MUD-Dev] RE: Treadmills vs. Skill (was re: Brand Loyalty...)
Matt Mihaly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Matt Mihaly
- [MUD-Dev] Attracting players
Matt Mihaly
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Matt Mihaly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Matt Mihaly
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))
Matt Mihaly
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Matt Mihaly
- [MUD-Dev] Greetings from Habbo Hotel
Matt Mihaly
- [MUD-Dev] Greetings from Habbo Hotel
Matt Mihaly
- [MUD-Dev] Greetings from Habbo Hotel
Matt Mihaly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Matt Mihaly
- [MUD-Dev] Cultural impact on Muds
Matt Mihaly
- [MUD-Dev] Justification for audit trails in guilds?
Matt Mihaly
- [MUD-Dev] Justification for audit trails in guilds?
Matt Mihaly
- [MUD-Dev] Justification for audit trails in guilds?
Matt Mihaly
- [MUD-Dev] Justification for audit trails in guilds?
Matt Mihaly
- [MUD-Dev] Justification for audit trails in guilds?
Matt Mihaly
- [MUD-Dev] A Founding Father Forgotten
Matt Mihaly
- [MUD-Dev] A Founding Father Forgotten
Matt Mihaly
- [MUD-Dev] A Founding Father Forgotten
Matt Mihaly
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Ted Milker
- [MUD-Dev] RE: Treadmills vs. Skill (was re: Brand Loyalty...)
Ted Milker
- [MUD-Dev] Massively Multiplayer Game Development (Game Developmen t Series)
Ted Milker
- [MUD-Dev] A Founding Father Forgotten
Scott Miller
- [MUD-Dev] Threading and Queues (What Fun)
Sean Miller
- [MUD-Dev] MMORPG/MMOG Server design
Bruce Mitchener
- [MUD-Dev] Fighting Lag
Bruce Mitchener
- [MUD-Dev] Secondary characters as a mechanic
Thiago Moraes
- [MUD-Dev] Secondary characters as a mechanic
Thiago Moraes
- [MUD-Dev] re: there.com
Elia Morling
- [MUD-Dev] Fighting Lag
Elia Morling
- [MUD-Dev] Fighting Lag
Elia Morling
- [MUD-Dev] re: there.com
Jessica Mulligan
- [MUD-Dev] Massively Multiplayer Game Development (Game Development Series)
Jessica Mulligan
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Travis Nixon
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Travis Nixon
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Travis Nixon
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Travis Nixon
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Travis Nixon
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Travis Nixon
- [MUD-Dev] RE: Demodom (was Brand Loyalty (was...))
Travis Nixon
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Travis Nixon
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Travis Nixon
- Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server
Travis Nixon
- Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server
Travis Nixon
- [MUD-Dev] MMORPG/MMOG P2P design
Travis Nixon
- [MUD-Dev] Fighting Lag
Travis Nixon
- [MUD-Dev] MMORPG/MMOG Server design
Jeremy Noetzelman
- [MUD-Dev] MMORPG/MMOG Server design
Jeremy Noetzelman
- [MUD-Dev] Massively Multiplayer Game Development (Game Developmen t Series)
Jeremy Noetzelman
- [MUD-Dev] Greetings from Habbo Hotel
Steven J. Owens
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Req uire ments for MM(wasComplexities of MMOG Servers)))
Steven J. Owens
- [MUD-Dev] Justification for audit trails in guilds?
Steven J. Owens
- [MUD-Dev] MMORPG/MMOG P2P design
Steven J. Owens
- [MUD-Dev] Fighting Lag
Steven J. Owens
- [MUD-Dev] Secondary characters as a mechanic
Serafina Pechan
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
Serafina Pechan
- [MUD-Dev] Re: Crafting Money
Kent Peterson
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Kent Peterson
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Peter Prade
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))
Quinn
- [MUD-Dev] Questions for User Surveys
Quinn
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))
Quinn
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Rayzam
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Rayzam
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Rayzam
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Rayzam
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Rayzam
- [MUD-Dev] Powergaming (was Star Wars Galaxies: 1 character per server)
Rayzam
- [MUD-Dev] re: There.Com
Rayzam
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Rayzam
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Rayzam
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Rayzam
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Rayzam
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Rayzam
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Rayzam
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Rayzam
- [MUD-Dev] Re: Brand Loyalty
Rayzam
- [MUD-Dev] Re: Brand Loyalty
Rayzam
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Rayzam
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Rayzam
- [MUD-Dev] Re: Brand Loyalty
Rayzam
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Rayzam
- [MUD-Dev] Secondary characters as a mechanic
Rayzam
- [MUD-Dev] Limited character lifespans
Rayzam
- [MUD-Dev] More on Small Worlds - Simulation of behviours in populations
Rayzam
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Dave Rickey
- Scale was RE: AC2 was RE: [MUD-Dev] Total Annilation ofDowntime
Dave Rickey
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers))
Dave Rickey
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dave Rickey
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dave Rickey
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dave Rickey
- [MUD-Dev] RE: Treadmills vs. Skill (was re: Brand Loyalty...)
Dave Rickey
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Dave Rickey
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dave Rickey
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Dave Rickey
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dave Rickey
- [MUD-Dev] Nick Yee's Daedalus Project
Dave Rickey
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers)))
Dave Rickey
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Dave Rickey
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Dave Rickey
- [MUD-Dev] NWN gets more MUD-like (again)
Dave Rickey
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Dave Rickey
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Dave Rickey
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Dave Rickey
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Dave Rickey
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Dave Rickey
- Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server
Greg Roberts
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
P S
- [MUD-Dev] RE: [MUD-De] Questions for User Surveys
Jian Zhang - SISA
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))
Sannio
- [MUD-Dev] EthernalQuest
Valerio Santinelli
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Valerio Santinelli
- [MUD-Dev] Failure of Emulation was EthernalQuest
Valerio Santinelli
- [MUD-Dev] EthernalQuest
Valerio Santinelli
- [MUD-Dev] EthernalQuest
Valerio Santinelli
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Valerio Santinelli
- [MUD-Dev] NWN gets more MUD-like (again)
Valerio Santinelli
- [MUD-Dev] Programming Languages and I/O Algorithms
Valerio Santinelli
- [MUD-Dev] Secondary characters as a mechanic
Valerio Santinelli
- [MUD-Dev] Secondary characters as a mechanic
Valerio Santinelli
- [MUD-Dev] Team management
Sanvean
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Dave Scheffer
- [MUD-Dev] Programming Languages and I/O Algorithms
Udo SchrXter
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Damion Schubert
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Damion Schubert
- [MUD-Dev] RE: Treadmills vs. Skill (was re: Brand Loyalty...)
Damion Schubert
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Damion Schubert
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Damion Schubert
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Damion Schubert
- Crafting Money (was: RE: [MUD-Dev] Star Wars Galaxies: 1 characte r per server)
Damion Schubert
- [MUD-Dev] Powergaming (was Star Wars Galaxies: 1 character per server)
Damion Schubert
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Damion Schubert
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Damion Schubert
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Damion Schubert
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Damion Schubert
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Damion Schubert
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Damion Schubert
- [MUD-Dev] Powergaming (was Star Wars Galaxies: 1 character per server)
Damion Schubert
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Damion Schubert
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Damion Schubert
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Damion Schubert
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Damion Schubert
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Damion Schubert
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Damion Schubert
- [MUD-Dev] Programming Languages and I/O Algorithms
Damion Schubert
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Damion Schubert
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Damion Schubert
- [MUD-Dev] RE: Demodom (was Brand Loyalty (was...))
Damion Schubert
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Damion Schubert
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Damion Schubert
- [MUD-Dev] Secondary characters as a mechanic
Damion Schubert
- FW: [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Damion Schubert
- [MUD-Dev] Limited character lifespans
Damion Schubert
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
Damion Schubert
- Movie-Making Games (Was RE: Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server)
Damion Schubert
- [MUD-Dev] Justification for audit trails in guilds?
Damion Schubert
- Movie-Making Games (Was RE: Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server)
Damion Schubert
- [MUD-Dev] Working with Franchises
Damion Schubert
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Damion Schubert
- [MUD-Dev] Predictive models for churn in subscription based games
Damion Schubert
- [MUD-Dev] MMORPG/MMOG Server design
Damion Schubert
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Damion Schubert
- [MUD-Dev] MMORPG/MMOG Server design
Damion Schubert
- workload simulation (was: Re: [MUD-Dev] MMORPG/MMOG Server design)
Damion Schubert
- [MUD-Dev] Massively Multiplayer Game Development (Game Development Series)
Damion Schubert
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Paul Schwanz
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Paul Schwanz
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Paul Schwanz
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Paul Schwanz
- [MUD-Dev] Powergaming (was Star Wars Galaxies: 1 character perserver)
Paul Schwanz
- Brand Loyalty (was Re: [MUD-Dev] Requirements forMM(wasComplexities of MMOG Servers))
Paul Schwanz
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Paul Schwanz
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Paul Schwanz
- Brand Loyalty (was Re: [MUD-Dev] Requirements forMM(wasComplexities of MMOG Servers))
Paul Schwanz
- [MUD-Dev] Secondary characters as a mechanic
Paul Schwanz
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Paul Schwanz
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Paul Schwanz
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
Paul Schwanz
- [MUD-Dev] Limited character lifespans
Paul Schwanz
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Paul Schwanz
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Paul Schwanz
- [MUD-Dev] Fighting Lag
Paul Schwanz
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Mike Shaver
- [MUD-Dev] MMORPG/MMOG Server design
Mike Shaver
- [MUD-Dev] MMORPG/MMOG P2P design
Mike Shaver
- [MUD-Dev] MMORPG/MMOG Server design
Mike Shaver
- workload simulation (was: Re: [MUD-Dev] MMORPG/MMOG Server design)
Mike Shaver
- workload simulation (was: Re: [MUD-Dev] MMORPG/MMOG Server design)
Mike Shaver
- [MUD-Dev] Fighting Lag
Mike Shaver
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Lee Sheldon
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Lee Sheldon
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
Lee Sheldon
- [MUD-Dev] Virtual worlds meet LARPs
Lee Sheldon
- [MUD-Dev] More on Small Worlds
Lee Sheldon
- [MUD-Dev] BIZ: MMP subscriber numbers
Lee Sheldon
- [MUD-Dev] Limited character lifespans
Dan Shiovitz
- [MUD-Dev] NWN gets more MUD-like (again)
Smith
- [MUD-Dev] NWN gets more MUD-like (again)
Smith
- [MUD-Dev] NWN gets more MUD-like (again)
Smith
- [MUD-Dev] MUD-Dev conference and dinner report
Smith
- [MUD-Dev] Greetings from Habbo Hotel
Hans-Henrik Staerfeldt
- [MUD-Dev] NWN gets more MUD-like (again)
Hans-Henrik Staerfeldt
- [MUD-Dev] Perl - SOAP/XML - Slow?
Tom Sullivan
- [MUD-Dev] Perl - SOAP/XML - Slow?
Tom Sullivan
- [MUD-Dev] Team management
Tom Sullivan
- Treadmills (was RE: Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers)))
John Szeder
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
John Szeder
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Szii
- Crafting Money (was: RE: [MUD-Dev] Star Wars Galaxies: 1 characte r per server)
Andrew L. Tepper
- [MUD-Dev] More on Small Worlds - Simulation of behviours in populations
Greg Titus
- [MUD-Dev] MMORPG/MMOG Server design
Thomas Tomiczek
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
Thomas Tomiczek
- [MUD-Dev] MMORPG/MMOG Server design
Thomas Tomiczek
- [MUD-Dev] MMORPG/MMOG Server design
Thomas Tomiczek
- [MUD-Dev] Questions for User Surveys
Madrona Tree
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Massive Corporations and MMORPGs
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Whereabouts of 'Evil MUD Admin' Handbook
Michael Tresca
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Michael Tresca
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Michael Tresca
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Michael Tresca
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Michael Tresca
- [MUD-Dev] How to Find a VC
Michael Tresca
- [MUD-Dev] Secondary characters as a mechanic
Michael Tresca
- [MUD-Dev] Hourly usage
Michael Tresca
- [MUD-Dev] Team management
Michael Tresca
- [MUD-Dev] A Founding Father Forgotten
Michael Tresca
- [MUD-Dev] A Founding Father Forgotten
Michael Tresca
- [MUD-Dev] A Founding Father Forgotten
Michael Tresca
- [MUD-Dev] A Founding Father Forgotten
Michael Tresca
- [MUD-Dev] Hourly usage
Peter Tyson
- [MUD-Dev] Small Worlds, GDC talk
Peter Tyson
- [MUD-Dev] Fighting Lag
Vladimir Vukicevic
- [MUD-Dev] Moral / legal responsibility of games
GARY P WILLIAMS
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Amanda Walker
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Amanda Walker
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Amanda Walker
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Amanda Walker
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Amanda Walker
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Amanda Walker
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Amanda Walker
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Amanda Walker
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Amanda Walker
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Amanda Walker
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Amanda Walker
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Amanda Walker
- [MUD-Dev] How to Find a VC
Amanda Walker
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Amanda Walker
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Amanda Walker
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Amanda Walker
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Amanda Walker
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Amanda Walker
- [MUD-Dev] MMORPG/MMOG P2P design
Amanda Walker
- [MUD-Dev] Moral / legal responsibility of games
Amanda Walker
- [MUD-Dev] Fighting Lag
Amanda Walker
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Russ Whiteman
- [MUD-Dev] Questions for User Surveys
Nick Yee
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Robert Zubek
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Robert Zubek
- [MUD-Dev] NWN gets more MUD-like (again)
Robert Zubek
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Req uire ments for MM(wasComplexities of MMOG Servers)))
adam
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
adam
- [MUD-Dev] Star Wars Galaxies: 1 character per server
adam
- [MUD-Dev] Secondary characters as a mechanic
adam
- Reply to Caliban Re: [MUD-Dev] Star Wars Galaxies: 1 character per server
CaBil at aol.com
- [MUD-Dev] Winnable MMO
apollyon
- [MUD-Dev] Daily Turn-Based System
atomly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Daniel.Harman at barclayscapital.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Daniel.Harman at barclayscapital.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Daniel.Harman at barclayscapital.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))
Daniel.Harman at barclayscapital.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))
Daniel.Harman at barclayscapital.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Daniel.Harman at barclayscapital.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))
Daniel.Harman at barclayscapital.com
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Require ments for MM(wasComplexities of MMOG Servers)))
Daniel.Harman at barclayscapital.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))
Daniel.Harman at barclayscapital.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))
Daniel.Harman at barclayscapital.com
- FW: [MUD-Dev] Star Wars Galaxies: 1 character per server
Daniel.Harman at barclayscapital.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))
Daniel.Harman at barclayscapital.com
- FW: [MUD-Dev] Star Wars Galaxies: 1 character per server
Daniel.Harman at barclayscapital.com
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Req uire ments for MM(wasComplexities of MMOG Servers)))
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Secondary characters as a mechanic
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Secondary characters as a mechanic
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Gaming 'is good for you'
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Secondary characters as a mechanic
Daniel.Harman at barclayscapital.com
- [MUD-Dev] MMORPG/MMOG Server design
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Perl - SOAP/XML - Slow?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Fighting Lag
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Fighting Lag
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Massively Multiplayer Game Development (Game Developmen t Series)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
andrea.glorioso at binary-only.com
- [MUD-Dev] NWN gets more MUD-like (again)
silk at blackdagger.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
ceo
- [MUD-Dev] Skill vs Knowledge (was: Re: Brand Loyalty)
ceo
- [MUD-Dev] Skill vs Knowledge (was: Re: Brand Loyalty)
ceo
- Movie-Making Games (Was RE: Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server)
ceo
- [MUD-Dev] MMORPG/MMOG Server design
ceo
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
ceo
- [MUD-Dev] MMORPG/MMOG Server design - intel-ligent choices of hardware ; )
ceo
- workload simulation (was: Re: [MUD-Dev] MMORPG/MMOG Server design)
ceo
- [MUD-Dev] MMORPG/MMOG Server design
ceo
- workload simulation (was: Re: [MUD-Dev] MMORPG/MMOG Server design)
ceo
- [MUD-Dev] Fighting Lag
ceo
- [MUD-Dev] More on Small Worlds - Simulation of behviours in populations
ceo
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Louis d'Ambra
- [MUD-Dev] Questions about my MUD design
marsian at desert-island.m.isar.de
- [MUD-Dev] Re: Crafting Money
eric
- [MUD-Dev] Justification for audit trails in guilds?
eric
- [MUD-Dev] Justification for audit trails in guilds?
eric
- [MUD-Dev] Justification for audit trails in guilds?
eric
- [MUD-Dev] Requirements for MM (was Complexities ofMMOGServers)
ceo at grexengine.com
- [MUD-Dev] Re: FOVs and rendering tricks to vastly improve immersiveness
ceo at grexengine.com
- [MUD-Dev] Casual player socialization & Bertering
ceo at grexengine.com
- [MUD-Dev] Casual player socialization & Bertering
ceo at grexengine.com
- [MUD-Dev] Product Reviews of two MMOG server middleware products
ceo at grexengine.com
- Crafting Money (was: RE: [MUD-Dev] Star Wars Galaxies: 1 characte r per server)
bhoyt47 at hotmail.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
bhoyt47 at hotmail.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
bhoyt47 at hotmail.com
- [MUD-Dev] Questions for User Surveys
bhoyt47 at hotmail.com
- [MUD-Dev] New Skill System
jsmithn at hotmail.com
- [MUD-Dev] RE: Storied Games
jsmithn at hotmail.com
- [MUD-Dev] Star Wars Galaxies: 1 character per server
tomi.sarvela at iki.fi
- [MUD-Dev] New Graphical Mud
chris johnson
- [MUD-Dev] Infrastructure
kat-Zygfryd
- [MUD-Dev] Re: Crafting Money
eric leaf
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
lynx at lynx.purrsia.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))
lynx at lynx.purrsia.com
- [MUD-Dev] Questions for User Surveys
lynx at lynx.purrsia.com
- [MUD-Dev] Questions for User Surveys
lynx at lynx.purrsia.com
- [MUD-Dev] Threading and Queues (What Fun)
lynx at lynx.purrsia.com
- [MUD-Dev] Hourly usage
lynx at lynx.purrsia.com
- [MUD-Dev] MMORPG/MMOG Server design
lynx at lynx.purrsia.com
- [MUD-Dev] MMORPG/MMOG P2P design
lynx at lynx.purrsia.com
- [MUD-Dev] MMORPG/MMOG P2P design
lynx at lynx.purrsia.com
- [MUD-Dev] MMORPG/MMOG P2P design
lynx at lynx.purrsia.com
- [MUD-Dev] MMORPG/MMOG P2P design
lynx at lynx.purrsia.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
holding99 at mindspring.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
holding99 at mindspring.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
holding99 at mindspring.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
holding99 at mindspring.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
holding99 at mindspring.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
holding99 at mindspring.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
holding99 at mindspring.com
- [MUD-Dev] Attracting players
mrkelley at one.net
- [MUD-Dev] Failure of Emulation was EthernalQuest
eric rhea
- [MUD-Dev] Failure of Emulation was EthernalQuest
eric rhea
- [MUD-Dev] Star Wars Galaxies: 1 character per server
shren
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
shren
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
shren
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
shren
- [MUD-Dev] Star Wars Galaxies: 1 character per server
shren
- [MUD-Dev] Questions for User Surveys
shren
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
shren
- [MUD-Dev] NWN gets more MUD-like (again)
shren
- [MUD-Dev] Questions for User Surveys
shren
- FW: [MUD-Dev] Star Wars Galaxies: 1 character per server
shren
- [MUD-Dev] Questions for User Surveys
shren
- [MUD-Dev] NWN gets more MUD-like (again)
shren
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
shren
- [MUD-Dev] Questions for User Surveys
shren
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
shren
- [MUD-Dev] Limited character lifespans
shren
- [MUD-Dev] Secondary characters as a mechanic
shren
- [MUD-Dev] Fighting Lag
arch stanton
- [MUD-Dev] re: there.com
susan wu
- [MUD-Dev] re: there.com
susan wu
- [MUD-Dev] Chatbots
charl7676 at yahoo.com
- [MUD-Dev] Ballerium: Interesting Game
huserl at yahoo.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Zach Collins {Siege}
- [MUD-Dev] RE: Treadmills vs. Skill (was re: Brand Loyalty...)
Zach Collins {Siege}
- [MUD-Dev] Programming Languages and I/O Algorithms
Zach Collins {Siege}
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Zach Collins {Siege}
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Zach Collins {Siege}
- [MUD-Dev] Justification for audit trails in guilds?
Zach Collins {Siege}
Last message date:
Mon Mar 31 20:08:48 New Zealand Daylight Time 2003
Archived on: Mon Feb 15 15:57:11 New Zealand Daylight Time 2010
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