First quarter 2003 Archives by thread
Starting: Wed Jan 1 00:02:30 New Zealand Daylight Time 2003
Ending: Mon Mar 31 20:08:48 New Zealand Daylight Time 2003
Messages: 868
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Dave Rickey
- Scale was RE: AC2 was RE: [MUD-Dev] Total Annilation ofDowntime
Dave Rickey
- [MUD-Dev] The changing nature of fun
John Buehler
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers))
Dave Rickey
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Matthew Dobervich
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Re: Crafting Money
eric leaf
- [MUD-Dev] EthernalQuest
Valerio Santinelli
- [MUD-Dev] Requirements for MM (was Complexities ofMMOGServers )
Koster
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Koster
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Koster
- [MUD-Dev] Requirements for MM (was Complexities of MMOGServer s)
Koster
- Crafting Money (was: RE: [MUD-Dev] Star Wars Galaxies: 1 characte r per server)
Andrew L. Tepper
- [MUD-Dev] Questions about my MUD design
Christer Enfors
- [MUD-Dev] Requirements for MM (was Complexities ofMMOGServers)
ceo at grexengine.com
- [MUD-Dev] Re: FOVs and rendering tricks to vastly improve immersiveness
ceo at grexengine.com
- [MUD-Dev] Casual player socialization (was: Star Wars Galaxies: 1 character per server)
Ted L. Chen
- [MUD-Dev] RE: Brand Loyalty
Dr. Cat
- [MUD-Dev] Failure of Emulation was EthernalQuest
eric rhea
- Treadmills (was RE: Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers)))
John Szeder
- [MUD-Dev] Massive Corporations and MMORPGs
Michael Tresca
- [MUD-Dev] Enforcing roleplay on small muds
Arnau RossellX CastellX
- [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Louis d'Ambra
- [MUD-Dev] Daily Turn-Based System
atomly
- [MUD-Dev] Casual player socialization & Bertering
ceo at grexengine.com
- [MUD-Dev] re: there.com
susan wu
- [MUD-Dev] Whereabouts of 'Evil MUD Admin' Handbook
Jacob Cord
- [MUD-Dev] RE: Treadmills vs. Skill (was re: Brand Loyalty...)
Daniel James
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Damion Schubert
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MM
Paul Boyle
- [MUD-Dev] Powergaming (was Star Wars Galaxies: 1 character per server)
Damion Schubert
- [MUD-Dev] Nick Yee's Daedalus Project
Koster
- [MUD-Dev] Attracting players
mrkelley at one.net
- [MUD-Dev] New Graphical Mud
chris johnson
- [MUD-Dev] Chatbots
charl7676 at yahoo.com
- Treadmills (was Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers)))
<
- [MUD-Dev] RE: Demodom (was Brand Loyalty (was...))
Ted L. Chen
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Questions for User Surveys
Nick Yee
- [MUD-Dev] RE: Casual Powergamer
Ben Hoyt
- [MUD-Dev] Product Reviews of two MMOG server middleware products
ceo at grexengine.com
- [MUD-Dev] New Skill System
jsmithn at hotmail.com
- [MUD-Dev] RE: Storied Games
jsmithn at hotmail.com
- [MUD-Dev] EPMG: New acronym on the block
Arnau RossellX CastellX
- [MUD-Dev] RE: [MUD-De] Questions for User Surveys
Jian Zhang - SISA
- [MUD-Dev] Powergaming (was Star Wars Galaxies: 1 character perserver)
Paul Schwanz
- Brand Loyalty (was Re: [MUD-Dev] Requirements forMM(wasComplexities of MMOG Servers))
Paul Schwanz
- [MUD-Dev] NWN gets more MUD-like (again)
Freeman
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Require ments for MM(wasComplexities of MMOG Servers)))
Daniel.Harman at barclayscapital.com
- FW: [MUD-Dev] Star Wars Galaxies: 1 character per server
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Moral / legal responsibility of games
Sasha Hart
- [MUD-Dev] ANSI/VT100/VT102 Emulation
Bernard Graham
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Req uirements for MM(wasComplexities of MMOG Servers)))
Freeman
- Brand Loyalty (was Re: [MUD-Dev] Requirements forMM(wasComple xities of MMOG Servers))
Freeman
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers)))
Dave Rickey
- Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server
John Buehler
- [MUD-Dev] Programming Languages and I/O Algorithms
Ben Chambers
- Reply to Caliban Re: [MUD-Dev] Star Wars Galaxies: 1 character per server
CaBil at aol.com
- [MUD-Dev] online games as economies, question from German journalist
Konrad Lischka
- [MUD-Dev] Working with Franchises
Geoff Lane
- [MUD-Dev] Greetings from Habbo Hotel
Sulka Haro
- [MUD-Dev] online games as economies, question from German journalist
Timothy Dang
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Req uire ments for MM(wasComplexities of MMOG Servers)))
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Announcing Game Programming Gems 4
Andrew Kirmse
- [MUD-Dev] Secondary characters as a mechanic
Brian Hook
- [MUD-Dev] Limited character lifespans
Dan Shiovitz
- [MUD-Dev] How to Find a VC
Michael Tresca
- [MUD-Dev] AP Wire story on activism in MMOG games
Marc Fielding
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Chris
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Paul Schwanz
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Zach Collins {Siege}
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Dave Rickey
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
John Buehler
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Amanda Walker
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Damion Schubert
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
John Buehler
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
ceo
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Lee Sheldon
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
J C Lawrence
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Ron Gabbard
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Paul Schwanz
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Lee Sheldon
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
J C Lawrence
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
J C Lawrence
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
J C Lawrence
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Dave Rickey
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Damion Schubert
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Amanda Walker
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Marian Griffith
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Chris Holko
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Dave Rickey
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Paul Schwanz
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Koster
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Adam Burr
- [MUD-Dev] Predictive models for churn in subscription based games
Scott A. Farley
- [MUD-Dev] Mud Servers on RedHat Linux 7.2
Coyote
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
Ron Gabbard
- [MUD-Dev] Asian markets research question
Dr. Cat
- [MUD-Dev] MUD-Dev conference
J C Lawrence
- [MUD-Dev] Gaming 'is good for you'
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Skill vs Knowledge (was: Re: Brand Loyalty)
ceo
- Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per serve r
Koster
- FW: [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Damion Schubert
- [MUD-Dev] Cultural impact on Muds
Matt Mihaly
- [MUD-Dev] Justification for audit trails in guilds?
Rudy Fink
- [MUD-Dev] New issue of the Daedalus Project
Koster
- Movie-Making Games (Was RE: Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server)
Damion Schubert
- [MUD-Dev] Threading and Queues (What Fun)
Ben Chambers
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
Marian Griffith
- [MUD-Dev] MMORPG/MMOG Server design
Weston Fryatt
- Movie-Making Games (Was RE: Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server)
Scott Jennings
- [MUD-Dev] Multithreading: AI, Sockets, Brains, Bodies, and Storage
Brian Lindahl
- [MUD-Dev] Multithreading: AI, Sockets, Brains, Bodies, and Storage
J C Lawrence
- [MUD-Dev] Multithreading: AI, Sockets, Brains, Bodies, and Storage
J C Lawrence
- [MUD-Dev] Multithreading: AI, Sockets, Brains, Bodies, and Storage
Caliban Tiresias Darklock
- [MUD-Dev] Perl - SOAP/XML - Slow?
Tom Sullivan
- [MUD-Dev] Hourly usage
Peter Tyson
- [MUD-Dev] In this corner.representing SCS.The Tyrant!
F. Randall Farmer
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- workload simulation (was: Re: [MUD-Dev] MMORPG/MMOG Server design)
Mike Shaver
- [MUD-Dev] MMORPG/MMOG Server design - intel-ligent choices of hardware ; )
ceo
- [MUD-Dev] Team management
Peter Harkins
- [MUD-Dev] Virtual worlds meet LARPs
Richard A. Bartle
- [MUD-Dev] Skotos Kicks Off Associate Program
Shannon Appelcline
- [MUD-Dev] Infrastructure
kat-Zygfryd
- [MUD-Dev] Dinner, Conference and BBQ
J C Lawrence
- [MUD-Dev] Wow, Jessica's working on Ac2?
Chris
- [MUD-Dev] Small Worlds, GDC talk
Koster
- [MUD-Dev] Better Game Design through Data Mining, MDC talk
David Kennerly
- [MUD-Dev] MUD-Dev conference and dinner report
J C Lawrence
- [MUD-Dev] Ballerium: Interesting Game
huserl at yahoo.com
- [MUD-Dev] Fighting Lag
Elia Morling
- [MUD-Dev] A Founding Father Forgotten
Scott Miller
- [MUD-Dev] MDC and talk
John Robert Arras
- [MUD-Dev] More on Small Worlds
Koster
- [MUD-Dev] More on Small Worlds - Simulation of behviours in populations
ceo
- [MUD-Dev] BIZ: MMP subscriber numbers
Daniel James
- [MUD-Dev] Massively Multiplayer Game Development (Game Developmen t Series)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Massively Multiplayer Game Development (Game Developmen t Series)
Jeremy Noetzelman
- [MUD-Dev] Massively Multiplayer Game Development (Game Develo pment Series)
Koster
- [MUD-Dev] Massively Multiplayer Game Development (Game Development Series)
Jessica Mulligan
- [MUD-Dev] Winnable MMO
apollyon
Last message date:
Mon Mar 31 20:08:48 New Zealand Daylight Time 2003
Archived on: Mon Feb 15 15:57:11 New Zealand Daylight Time 2010
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