Third quarter 2003 Archives by subject
Starting: Tue Jul 1 01:39:12 New Zealand Standard Time 2003
Ending: Tue Sep 30 17:51:47 New Zealand Daylight Time 2003
Messages: 925
- [MUD-Dev] [BUS] Account-management systems
ceo
- [MUD-Dev] [BUS] Account-management systems
Rayzam
- [MUD-Dev] [BUS] Account-management systems
Christopher Allen
- [MUD-Dev] [BUS] Account-management systems
ceo
- [MUD-Dev] [BUS] Account-management systems
Rayzam
- [MUD-Dev] [DGN] Writing... a mud...
erich-herz at uiowa.edu
- [MUD-Dev] [DGN] Writing... a mud...
Amanda Walker
- [MUD-Dev] [DGN]: Ludicrous scheme.
Yaka St.Aise
- [MUD-Dev] [DGN]: Ludicrous scheme.
Matt Mihaly
- [MUD-Dev] [DGN]: Ludicrous scheme.
Matthew Dobervich
- [MUD-Dev] [DGN]: Ludicrous scheme.
Michael Chui
- [MUD-Dev] [DGN]: Ludicrous scheme.
Amanda Walker
- [MUD-Dev] [DGN]: Ludicrous scheme.
Yaka St.Aise
- [MUD-Dev] [DGN]: Ludicrous scheme.
Yaka St.Aise
- [MUD-Dev] [DGN]: Ludicrous scheme.
John Buehler
- [MUD-Dev] [DGN]: Ludicrous scheme.
Justin Randall
- [MUD-Dev] [DGN]: Ludicrous scheme.
Chris Duesing
- [MUD-Dev] [DGN]: Ludicrous scheme.
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] [DGN]: Ludicrous scheme.
Crosbie Fitch
- [MUD-Dev] [DGN]: Ludicrous scheme.
Yaka St.Aise
- [MUD-Dev] [DGN]: Ludicrous scheme.
ceo
- [MUD-Dev] [DGN]: Ludicrous speed.
Chris Duesing
- [MUD-Dev] [DGN]: Ludicrous speed.
Michael Chui
- [MUD-Dev] [DGN]: Ludicrous speed.
Michael Chui
- [MUD-Dev] [DGN]: Ludicrous speed.
Yaka St.Aise
- [MUD-Dev] [DGN]: Ludicrous speed.
Yaka St.Aise
- [MUD-Dev] [DGN]: Ludicrous speed.
Yaka St.Aise
- [Fwd: Re: [MUD-Dev] Metrics for assessing game design]
ceo
- [list] Re: [MUD-Dev] Re: DGN: Why give the players allthenumbers?
Rayzam
- [list] Re: [MUD-Dev] Re: DGN: Why give the players all thenumbers?
Scion Altera
- [list] Re: [MUD-Dev] Re: DGN: Why give the players all the numbers?
Scion Altera
- [list] Re: [MUD-Dev] Re: DGN: Why give the players all the numbers?
Marian Griffith
- [list] Re: [MUD-Dev] Re: DGN: Why give the players all thenumbers?
Rayzam
- [list] Re: [MUD-Dev] Re: DGN: Why give the players all thenumbers?
John Buehler
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
J C Lawrence
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
Michael Tresca
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
Michael Tresca
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
Marc Bowden
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
Michael Tresca
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
Paul Schwanz
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
Jeff Cole
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
Michael Tresca
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
Jeff Cole
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
Michael Tresca
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
Crosbie Fitch
- [MUD-Dev] [Tech] Functional languages
Brian Hook
- [MUD-Dev] [Tech] Functional languages
ceo
- [MUD-Dev] [Tech] Functional languages
Brian Hook
- [MUD-Dev] [Tech] Functional languages
Kim
- [MUD-Dev] [Tech] Functional languages
Joshua Judson Rosen
- [MUD-Dev] [Tech] Functional languages
ceo
- [MUD-Dev] [Tech] Functional languages
J C Lawrence
- [MUD-Dev] [Tech] Garbage collection
Brian Hook
- [MUD-Dev] [Tech] Garbage collection
Lars Duening
- [MUD-Dev] [Tech] Garbage collection
Bruce Mitchener
- [MUD-Dev] [Tech] Garbage collection
Jay Carlson
- [MUD-Dev] [TECH] Server Bottlenecks
Jim Purbrick
- [MUD-Dev] [TECH] Server Bottlenecks
J C Lawrence
- [MUD-Dev] [TECH] Server Bottlenecks
Roy Riggs
- [MUD-Dev] [TECH] Server Bottlenecks
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [TECH] Server Bottlenecks
Bruce Mitchener
- [MUD-Dev] [TECH] Server Bottlenecks
Jim Purbrick
- [MUD-Dev] [TECH] Server Bottlenecks
Sean Kelly
- [MUD-Dev] [TECH] Server Bottlenecks
Mike Shaver
- [MUD-Dev] [TECH] Server Bottlenecks
Eamonn O'Brien
- [MUD-Dev] [TECH] Server Bottlenecks
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [TECH] Server Bottlenecks
ceo
- [MUD-Dev] [TECH] Server Bottlenecks
ceo
- [MUD-Dev] [TECH] Server Bottlenecks
Bruce Mitchener
- [MUD-Dev] [TECH] Server Bottlenecks
Jim Purbrick
- [MUD-Dev] [TECH] Server Bottlenecks
J C Lawrence
- [MUD-Dev] [TECH] Server Bottlenecks
Lazarus
- [MUD-Dev] [TECH] Server Bottlenecks
Jeff Thompson
- [MUD-Dev] [TECH] Server Bottlenecks
gbtmud
- [MUD-Dev] A potential best-seller?
Richard A. Bartle
- [MUD-Dev] A proposed new law of online world design
buddy at riseup.net
- [MUD-Dev] A proposed new law of online world design
Marc Bowden
- [MUD-Dev] A system for lives, death, old age, PK and perma de ath
Smith
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Eamonn O'Brien
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Kyuss
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Sasha Hart
- [MUD-Dev] A system for lives, death, old age, PK and perma death
David H. Loeser Jr.
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Sasha Hart
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Eamonn O'Brien
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Paul Schwanz
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Sasha Hart
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Jacob Cord
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Eamonn O'Brien
- [MUD-Dev] A Theory of Fun
Paul Schwanz
- [MUD-Dev] A world without charity
Eamonn O'Brien
- [MUD-Dev] A world without charity
Corpheous Andrakin
- [MUD-Dev] A world without charity
Matt Mihaly
- [MUD-Dev] A world without charity
Mike
- [MUD-Dev] RE: A world without charity
Castronova
- [MUD-Dev] A world without charity
eric
- [MUD-Dev] RE: A world without charity
Erik Bethke
- [MUD-Dev] RE: A world without charity
Dave Rickey
- [MUD-Dev] RE: A world without charity
ceo at grexengine.com
- [MUD-Dev] RE: A world without charity
Crosbie Fitch
- [MUD-Dev] RE: A world without charity
SamuraiCat at Catacombs
- [MUD-Dev] A world without charity
Eamonn O'Brien
- [MUD-Dev] A world without charity
Eamonn O'Brien
- [MUD-Dev] RE: A world without charity
gbtmud
- [MUD-Dev] A world without charity
Marian Griffith
- [MUD-Dev] A world without charity
David Cooksey
- [MUD-Dev] Re: A world without charity
Eli Stevens
- [MUD-Dev] Re: A world without charity (was Discussion of MUDsystemdesign, development, and implementation)
Michael Tresca
- [MUD-Dev] Re: A world without charity (was Discussion of MUD system design, development, and implementation)
David Loving
- [MUD-Dev] Re: A world without charity (was Discussion of MUD systemdesign, development, and implementation)
Eamonn O'Brien
- [MUD-Dev] Re: A world without charity (was Discussion of MUD system design, development, and implementation)
Chanur Silvarian
- [MUD-Dev] Academic rejection of male/female paper
Castronova
- [MUD-Dev] Academic rejection of male/female paper
Tess Snider
- [MUD-Dev] Academic rejection of male/female paper
Richard A. Bartle
- [MUD-Dev] Academic rejection of male/female paper
Ren Reynolds
- [MUD-Dev] RE: Academic rejection of male/female paper
Castronova
- [MUD-Dev] RE: Academic rejection of male/female paper
Castronova
- [MUD-Dev] RE: Academic rejection of male/female paper
Richard A. Bartle
- [MUD-Dev] RE: Academic rejection of male/female paper
Marian Griffith
- [MUD-Dev] RE: Academic rejection of male/female paper
Amanda Walker
- [MUD-Dev] ADMIN: Crunch thread
J C Lawrence
- [MUD-Dev] Alternate Business Models
Ben Tolputt
- [MUD-Dev] Architecture (Cell Rebalancing)
Zach Collins {Siege}
- [MUD-Dev] Architecture (Cell Rebalancing)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Architecture (Cell Rebalancing)
Peter
- [MUD-Dev] Architecture (Cell Rebalancing)
Peter
- [MUD-Dev] Architecture (Cell Rebalancing)
Rossmann Peter
- [MUD-Dev] Architecture (Cell Rebalancing)
ceo
- [MUD-Dev] Architecture (Cell Rebalancing)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Architecture (Cell Rebalancing)
Peter
- [MUD-Dev] Architecture (Cell Rebalancing)
J C Lawrence
- [MUD-Dev] Architecture (Cell Rebalancing)
Peter
- [MUD-Dev] Architecture (Cell Rebalancing)
J C Lawrence
- [MUD-Dev] Architecture (Cell Rebalancing)
J C Lawrence
- [MUD-Dev] Architecture (Cell Rebalancing)
Peter
- [MUD-Dev] Architecture (Cell Rebalancing)
Rossmann Peter
- [MUD-Dev] Architecture (Cell Rebalancing)
Rossmann Peter
- [MUD-Dev] Architecture (Cell Rebalancing)
Peter
- [MUD-Dev] Architecture (Cell Rebalancing) - working-sets
ceo
- [MUD-Dev] Artists and Copyrights
Derek Licciardi
- [MUD-Dev] Artists and Copyrights
Paolo Piselli
- [MUD-Dev] Artists and Copyrights
Marian Griffith
- [MUD-Dev] Artists and Copyrights
Paul Dahlke
- [MUD-Dev] Autumn books
ceo
- [MUD-Dev] BBG's a link to the past
Corpheous Andrakin
- [MUD-Dev] BBG's a link to the past
Edward Glowacki
- [MUD-Dev] BBG's a link to the past
Paul Schwanz
- [MUD-Dev] BBG's a link to the past
ceo
- [MUD-Dev] BBG's a link to the past
DomQ
- [MUD-Dev] Better Game Design through Data Mining
David Kennerly
- [MUD-Dev] Better Game Design through Data Mining
Chris
- [MUD-Dev] BIZ: Markee Dragon
katie at stickydata.com
- [MUD-Dev] BIZ: Markee Dragon
Mike Shaver
- [MUD-Dev] BIZ: Markee Dragon
Frank Crowell
- [MUD-Dev] BIZ: Markee Dragon
Derek Licciardi
- [MUD-Dev] BIZ: Markee Dragon
Frank Crowell
- [MUD-Dev] BIZ: Who holds your cahonas in their hand? (runs yourinfrastructure...; )
Crosbie Fitch
- [MUD-Dev] BIZ: Who holds your cahonas in their hand? (runs yourinfrastructure...; )
ceo
- [MUD-Dev] BIZ: Who holds your cahonas in their hand? (runs yourinfrastructure...; )
Ren Reynolds
- [MUD-Dev] BIZ: Who holds your cahonas in their hand? (runs yourinfrastructure...; )
Dave Rickey
- [MUD-Dev] BIZ: Who holds your cahonas in their hand? (runs your infrastructure...; )
ceo
- [MUD-Dev] BIZ: Who holds your cahonas in their hand? (runs your infrastructure...; )
ceo
- [MUD-Dev] BIZ: Who owns my sword?
Corpheous Andrakin
- [MUD-Dev] BIZ: Who owns my sword?
Scott Jennings
- [MUD-Dev] BIZ: Who owns my sword?
Baar - Lord of the Seven Suns
- [MUD-Dev] BIZ: Who owns my sword?
Matthew Dobervich
- [MUD-Dev] BIZ: Who owns my sword?
Matt Mihaly
- [MUD-Dev] BIZ: Who owns my sword?
Ren Reynolds
- [MUD-Dev] BIZ: Who owns my sword?
Daniel Anderson
- [MUD-Dev] BIZ: Who owns my sword?
Michael Chui
- [MUD-Dev] BIZ: Who owns my sword?
Ryan S. Dancey
- [MUD-Dev] BIZ: Who owns my sword?
Matt Mihaly
- [MUD-Dev] BIZ: Who owns my sword?
Scott Jennings
- [MUD-Dev] BIZ: Who owns my sword?
Scott Jennings
- [MUD-Dev] BIZ: Who owns my sword?
John Buehler
- [MUD-Dev] BIZ: Who owns my sword?
Hans-Henrik Staerfeldt
- [MUD-Dev] BIZ: Who owns my sword?
<
- [MUD-Dev] BIZ: Who owns my sword?
Dave Rickey
- [MUD-Dev] BIZ: Who owns my sword?
Crosbie Fitch
- [MUD-Dev] BIZ: Who owns my sword?
Daniel Anderson
- [MUD-Dev] BIZ: Who owns my sword?
Matt Mihaly
- [MUD-Dev] BIZ: Who owns my sword?
Matt Mihaly
- [MUD-Dev] BIZ: Who owns my sword?
Ren Reynolds
- [MUD-Dev] BIZ: Who owns my sword?
Mike Shaver
- [MUD-Dev] BIZ: Who owns my sword?
Crosbie Fitch
- [MUD-Dev] BIZ: Who owns my sword?
Matt Mihaly
- [MUD-Dev] BIZ: Who owns my sword?
Matt Mihaly
- [MUD-Dev] BIZ: Who owns my sword?
ceo
- [MUD-Dev] BIZ: Who owns my sword?
Crosbie Fitch
- [MUD-Dev] BIZ: Who owns my sword?
Crosbie Fitch
- [MUD-Dev] BIZ: Who owns my sword?
ceo
- [MUD-Dev] BIZ: Who owns my sword?
Matt Mihaly
- [MUD-Dev] BIZ: Who owns my sword?
Ren Reynolds
- [MUD-Dev] BIZ: Who owns my sword?
Crosbie Fitch
- [MUD-Dev] BIZ: Who owns my sword?
Matt Mihaly
- [MUD-Dev] BIZ: Who owns my sword?
Daniel Stahl
- [MUD-Dev] BIZ: Who owns my sword?
Ren Reynolds
- [MUD-Dev] BIZ: Who owns my sword?
Matt Mihaly
- [MUD-Dev] BIZ: Who owns my sword?
Tamzen Cannoy
- [MUD-Dev] BIZ: Who owns my sword?
Crosbie Fitch
- [MUD-Dev] BIZ: Who owns my sword?
Linder Support Team
- [MUD-Dev] BIZ: Who owns my sword?
Matt Mihaly
- [MUD-Dev] BIZ: Who owns my sword?
ceo
- [MUD-Dev] BIZ: Who owns my sword?
Mike Shaver
- [MUD-Dev] BIZ: Who owns my sword?
Crosbie Fitch
- [MUD-Dev] BIZ: Who owns my sword?
ceo
- [MUD-Dev] BIZ: Who owns my sword?
Matt Mihaly
- [MUD-Dev] BIZ: Who owns my sword?
Jeff Cole
- [MUD-Dev] BIZ: Who owns my sword?
Matt Mihaly
- [MUD-Dev] BIZ: Who owns my sword?
Crosbie Fitch
- [MUD-Dev] BIZ: Who owns my sword?
Nathan Yospe
- [MUD-Dev] BIZ: Who owns my sword?
Ren Reynolds
- [MUD-Dev] BIZ: Who owns my sword?
Crosbie Fitch
- [MUD-Dev] BIZ: Who owns my sword?
Matt Mihaly
- [MUD-Dev] BIZ: Who owns my sword?
Dave Rickey
- [MUD-Dev] BIZ: Who owns my sword?
Marian Griffith
- [MUD-Dev] BIZ: Who owns my sword?
Matt Mihaly
- [MUD-Dev] BIZ: Who owns my sword?
Michael Chui
- [MUD-Dev] BIZ: Who owns my sword?
Ren Reynolds
- [MUD-Dev] BIZ: Who owns my sword?
Crosbie Fitch
- [MUD-Dev] BIZ: Who owns my sword?
Amanda Walker
- [MUD-Dev] BIZ: Who owns my sword?
Matt Mihaly
- [MUD-Dev] BIZ: Who owns my sword?
Matt Mihaly
- [MUD-Dev] BIZ: Who owns my sword?
Paul Schwanz
- [MUD-Dev] BIZ: Who owns my sword?
J C Lawrence
- [MUD-Dev] BIZ: Who owns my sword?
Crosbie Fitch
- [MUD-Dev] BIZ: Who owns my sword?
Matt Mihaly
- [MUD-Dev] BIZ: Who owns my sword?
Jeff Cole
- [MUD-Dev] BIZ: Who owns my sword?
Michael Chui
- [MUD-Dev] BIZ: Who owns my sword?
Ren Reynolds
- [MUD-Dev] BIZ: Who owns my sword?
Ren Reynolds
- [MUD-Dev] BIZ: Who owns my sword?
Crosbie Fitch
- [MUD-Dev] BIZ: Who owns my sword?
Amanda Walker
- [MUD-Dev] BIZ: Who owns my sword?
Matt Mihaly
- [MUD-Dev] BIZ: Who owns my sword?
Crosbie Fitch
- [MUD-Dev] BIZ: Who owns my sword?
Crosbie Fitch
- [MUD-Dev] BIZ: Who owns my sword?
Marian Griffith
- [MUD-Dev] BIZ: Who owns my sword?
Marian Griffith
- [MUD-Dev] C# as MUD Language, Linux as platform
=?koi8-r?Q?=22?=Andrew
- [MUD-Dev] Can "non-twitch" ranged-combat be fun in a MMORPG?
Daniel Anderson
- [MUD-Dev] Can "non-twitch" ranged-combat be fun in a MMORPG?
Paolo Piselli
- [MUD-Dev] Can "non-twitch" ranged-combat be fun in a MMORPG?
Zach Collins {Siege}
- [MUD-Dev] Can "non-twitch" ranged-combat be fun in a MMORPG?
John Buehler
- [MUD-Dev] Class hierarchies for objects
Brian Hook
- [MUD-Dev] Class hierarchies for objects
Bo Zimmerman
- [MUD-Dev] Corba + pvm for servers? + UML + case tools
Peter
- [MUD-Dev] Counting Massive Multi Players
David Kennerly
- [MUD-Dev] Counting Massive Multi Players
Koster
- [MUD-Dev] Counting Massive Multi Players
Castronova
- [MUD-Dev] Counting Massive Multi Players
Jeremy Gaffney
- [MUD-Dev] Counting Massive Multi Players
Madrona Tree
- [MUD-Dev] Counting Massive Multi Players
Jeremy Gaffney
- [MUD-Dev] Counting Massive Multi Players
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Counting Massive Multi Players
Lars Duening
- [MUD-Dev] Counting Massive Multi Players
David Kennerly
- [MUD-Dev] Counting Massive Multi Players
Jeremy Gaffney
- [MUD-Dev] Counting Massive Multi Players
Jeremy Gaffney
- [MUD-Dev] Crunch time
Yannick Jean
- [MUD-Dev] Crunch time
J C Lawrence
- [MUD-Dev] Crunch time
Mark 'Kamikaze' Hughes
- [MUD-Dev] Crunch time
Derek Licciardi
- [MUD-Dev] Crunch time
Scott Jennings
- [MUD-Dev] Crunch time
Amanda Walker
- [MUD-Dev] Crunch time
Amanda Walker
- [MUD-Dev] Crunch time
Ben Tolputt
- [MUD-Dev] Crunch time
katie at stickydata.com
- [MUD-Dev] Crunch time
Tamzen Cannoy
- [MUD-Dev] Crunch time
ceo
- [MUD-Dev] Crunch time
ceo
- [MUD-Dev] Crunch time
Mark Terrano \{XBOX\}
- [MUD-Dev] Crunch time
John Buehler
- [MUD-Dev] Crunch time
Amanda Walker
- [MUD-Dev] Crunch time
Brian 'Psychochild' Green
- [MUD-Dev] Crunch time
Derek Licciardi
- [MUD-Dev] Crunch time
Amanda Walker
- [MUD-Dev] Crunch time
Sean Kelly
- [MUD-Dev] Crunch time
Sean Kelly
- [MUD-Dev] Crunch time
Matt Mihaly
- [MUD-Dev] Crunch time
Damion Schubert
- [MUD-Dev] Crunch time
Damion Schubert
- [MUD-Dev] Crunch time
Hartsman
- [MUD-Dev] Crunch time
Mark Terrano \{XBOX\}
- [MUD-Dev] Crunch time
Lars Duening
- [MUD-Dev] Crunch time
Derek Licciardi
- [MUD-Dev] Crunch time
Matt Mihaly
- [MUD-Dev] Crunch time
Travis Nixon
- [MUD-Dev] Crunch time
Amanda Walker
- [MUD-Dev] Crunch time
Paul Schwanz
- [MUD-Dev] Crunch time
Miroslav Silovic
- [MUD-Dev] Crunch time
Eamonn O'Brien
- [MUD-Dev] Crunch time
Alex Chacha
- [MUD-Dev] Crunch time
Jason Salem
- [MUD-Dev] D&D vs. MMORPG "complexity"
Timothy Dang
- [MUD-Dev] Designing Virtual Worlds
Richard A. Bartle
- [MUD-Dev] Designing Virtual Worlds
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Designing Virtual Worlds
Jacob Cord
- [MUD-Dev] Designing Virtual Worlds
Richard A. Bartle
- [MUD-Dev] DGN: Why give the players all the numbers?
Chanur Silvarian
- [MUD-Dev] DGN: Why give the players all the numbers?
Joshua Uyehara
- [MUD-Dev] Re: DGN: Why give the players all the numbers?
Lars Duening
- [MUD-Dev] Re: DGN: Why give the players all the numbers?
Rayzam
- [MUD-Dev] DGN: Why give the players all the numbers?
Rayzam
- [MUD-Dev] DGN: Why give the players all the numbers?
Brian Hook
- [MUD-Dev] DGN: Why give the players all the numbers?
J C Lawrence
- [MUD-Dev] DGN: Why give the players all the numbers?
Matt Mihaly
- [MUD-Dev] DGN: Why give the players all the numbers?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] DGN: Why give the players all the numbers?
Amanda Walker
- [MUD-Dev] Re: DGN: Why give the players all the numbers?
Adam
- [MUD-Dev] DGN: Why give the players all the numbers?
Derek Licciardi
- [MUD-Dev] DGN: Why give the players all the numbers?
Ben Chambers
- [MUD-Dev] Re: DGN: Why give the players all the numbers?
David Hunt
- [MUD-Dev] RE: DGN: Why give the players all the numbers?
Chanur Silvarian
- [MUD-Dev] Re: DGN: Why give the players all the numbers?
Rayzam
- [MUD-Dev] DGN: Why give the players all the numbers?
Mike Shaver
- [MUD-Dev] DGN: Why give the players all the numbers?
Sheela Caur'Lir
- [MUD-Dev] DGN: Why give the players all the numbers?
Russ Whiteman
- [MUD-Dev] Re: DGN: Why give the players all the numbers?
Chanur Silvarian
- [MUD-Dev] DGN: Why give the players all the numbers?
Zach Collins {Siege}
- [MUD-Dev] DGN: Why give the players all the numbers?
Ben Chambers
- [MUD-Dev] DGN: Why give the players all the numbers?
Matt Mihaly
- [MUD-Dev] Re: DGN: Why give the players all the numbers?
Amanda Walker
- [MUD-Dev] DGN: Why give the players all the numbers?
Russ Whiteman
- [MUD-Dev] DGN: Why give the players all the numbers?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Re: DGN: Why give the players all the numbers?
Chanur Silvarian
- [MUD-Dev] DGN: Why give the players all the numbers?
Matt Mihaly
- [MUD-Dev] DGN: Why give the players all the numbers?
Sheela Caur'Lir
- [MUD-Dev] DGN: Why give the players all the numbers?
Lee Sheldon
- [MUD-Dev] DGN: Why give the players all the numbers?
Kwon J. Ekstrom
- [MUD-Dev] DGN: Why give the players all the numbers?
David Cooksey
- [MUD-Dev] DGN: Why give the players all the numbers?
Rayzam
- [MUD-Dev] DGN: Why give the players all the numbers?
Lee Sheldon
- [MUD-Dev] DGN: Why give the players all the numbers?
Lee Sheldon
- [MUD-Dev] Display Cheats [Was Re: MMO Launch issues...]
Phillip Lenhardt
- [MUD-Dev] Display Cheats [Was Re: MMO Launch issues...]
Owen Matt
- [MUD-Dev] Display Cheats [Was Re: MMO Launch issues...]
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Display Cheats [Was Re: MMO Launch issues...]
Thomas Tomiczek
- [MUD-Dev] Display Cheats [Was Re: MMO Launch issues...]
ceo
- [MUD-Dev] Display Cheats [Was Re: MMO Launch issues...]
Peter
- [MUD-Dev] Does anyone know the subscription numbers on SWG?
Daniel Anderson
- [MUD-Dev] Does anyone know the subscription numbers on SWG?
Jason Murdick
- [MUD-Dev] Does anyone know the subscription numbers on SWG?
Chris
- [MUD-Dev] Examine/Look
Elia Morling
- [MUD-Dev] Examine/Look
Ammon Lauritzen
- [MUD-Dev] Examine/Look
Lars Duening
- [MUD-Dev] Examine/Look
Eamonn O'Brien
- [MUD-Dev] Examine/Look
Marc Bowden
- [MUD-Dev] Expected value and standard deviation.
Jeff Cole
- [MUD-Dev] Expected value and standard deviation.
Scion Altera
- [MUD-Dev] Expected value and standard deviation.
katie at stickydata.com
- [MUD-Dev] Expected value and standard deviation.
Ben Chambers
- [MUD-Dev] Expected value and standard deviation.
Bernard Graham
- [MUD-Dev] Expected value and standard deviation.
Jeremy Hill
- [MUD-Dev] Expected value and standard deviation.
Freeman
- [MUD-Dev] Expected value and standard deviation.
Jeff Cole
- [MUD-Dev] Expected value and standard deviation.
Koster
- [MUD-Dev] Expected value and standard deviation.
Zach Collins {Siege}
- [MUD-Dev] Expected value and standard deviation.
Freeman
- [MUD-Dev] Expected value and standard deviation.
Katie Lukas
- [MUD-Dev] Expected value and standard deviation.
Daniel Anderson
- [MUD-Dev] Expected value and standard deviation.
Ben Chambers
- [MUD-Dev] Expected value and standard deviation.
Fidelio Gwaihir
- [MUD-Dev] Expected value and standard deviation.
Matt Mihaly
- [MUD-Dev] Expected value and standard deviation.
Freeman
- [MUD-Dev] Expected value and standard deviation.
Robert Zubek
- [MUD-Dev] Expected value and standard deviation.
Katie Lukas
- [MUD-Dev] Expected value and standard deviation.
Zach Collins {Siege}
- [MUD-Dev] Expected value and standard deviation.
Dark Lamenth
- [MUD-Dev] Expected value and standard deviation.
Martin Bassie
- [MUD-Dev] Expected value and standard deviation.
Katie Lukas
- [MUD-Dev] Expected value and standard deviation.
Koster
- [MUD-Dev] Expected value and standard deviation.
Koster
- [MUD-Dev] Expected value and standard deviation.
Kwon J. Ekstrom
- [MUD-Dev] Expected value and standard deviation.
Fidelio Gwaihir
- [MUD-Dev] Expected value and standard deviation.
Paul Schwanz
- [MUD-Dev] Expected value and standard deviation.
Amanda Walker
- [MUD-Dev] Expected value and standard deviation.
Matt Mihaly
- [MUD-Dev] Expected value and standard deviation.
Nicolai Hansen
- [MUD-Dev] Expected value and standard deviation.
John Buehler
- [MUD-Dev] Expected value and standard deviation.
Kwon J. Ekstrom
- [MUD-Dev] Expected value and standard deviation.
Jeff Cole
- [MUD-Dev] Expected value and standard deviation.
David Loving
- [MUD-Dev] Expected value and standard deviation.
Dr. Cat
- [MUD-Dev] Expected value and standard deviation.
Pat Ditterline
- [MUD-Dev] Expected value and standard deviation.
Michael Chui
- [MUD-Dev] Expected value and standard deviation.
Chanur Silvarian
- [MUD-Dev] Expected value and standard deviation.
Paul Schwanz
- [MUD-Dev] Expected value and standard deviation.
Paul Schwanz
- [MUD-Dev] Expected value and standard deviation.
Katie Lukas
- [MUD-Dev] Expected value and standard deviation.
Oliver Smith
- [MUD-Dev] Expected value and standard deviation.
Matt Mihaly
- [MUD-Dev] Expected value and standard deviation.
Matt Mihaly
- [MUD-Dev] Expected value and standard deviation.
Matt Mihaly
- [MUD-Dev] Expected value and standard deviation.
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Expected value and standard deviation.
Kwon J. Ekstrom
- [MUD-Dev] Expected value and standard deviation.
Eamonn O'Brien
- [MUD-Dev] Expected value and standard deviation.
Kwon J. Ekstrom
- [MUD-Dev] Generating Cities
John Arras
- [MUD-Dev] Geographical space paritioning
ceo
- [MUD-Dev] Geographical space paritioning
Peter
- [MUD-Dev] Geographical space paritioning
ceo
- [MUD-Dev] Re: Ghost Mode
Pat Ditterline
- [MUD-Dev] ghost mode
Tess Lowe
- [MUD-Dev] ghost mode
Tess Lowe
- [MUD-Dev] ghost mode
Daniel.Harman at barclayscapital.com
- [MUD-Dev] ghost mode
Mike Shaver
- [MUD-Dev] ghost mode
Amanda Walker
- [MUD-Dev] ghost mode
Tess Lowe
- [MUD-Dev] ghost mode
Richard
- [MUD-Dev] ghost mode
Vincent Archer
- [MUD-Dev] ghost mode
Daniel.Harman at barclayscapital.com
- [MUD-Dev] ghost mode
Daniel.Harman at barclayscapital.com
- [MUD-Dev] ghost mode
Amanda Walker
- [MUD-Dev] ghost mode
Corey Crawford
- [MUD-Dev] ghost mode
Amanda Walker
- [MUD-Dev] ghost mode
David Cooksey
- [MUD-Dev] ghost mode
Tess Lowe
- [MUD-Dev] ghost mode
Amanda Walker
- [MUD-Dev] ghost mode
Daniel.Harman at barclayscapital.com
- [MUD-Dev] ghost mode
Daniel.Harman at barclayscapital.com
- [MUD-Dev] ghost mode
Tess Lowe
- [MUD-Dev] ghost mode
ceo
- [MUD-Dev] ghost mode
Amanda Walker
- [MUD-Dev] ghost mode
Rayzam
- [MUD-Dev] ghost mode
Marian Griffith
- [MUD-Dev] ghost mode
Amanda Walker
- [MUD-Dev] ghost mode
Amanda Walker
- [MUD-Dev] ghost mode
Daniel.Harman at barclayscapital.com
- [MUD-Dev] ghost mode
Daniel.Harman at barclayscapital.com
- [MUD-Dev] ghost mode
Rayzam
- [MUD-Dev] ghost mode
Amanda Walker
- [MUD-Dev] ghost mode
ceo
- [MUD-Dev] ghost mode
Matt Mihaly
- [MUD-Dev] ghost mode (was Re: SW:G)
Amanda Walker
- [MUD-Dev] ghost mode (was Re: SW:G)
Vladimir Cole
- [MUD-Dev] ghost mode (was Re: SW:G)
Tess Lowe
- [MUD-Dev] ghost mode (was Re: SW:G)
Erik Bethke
- [MUD-Dev] ghost mode (was Re: SW:G)
Amanda Walker
- [MUD-Dev] ghost mode (was Re: SW:G)
Corpheous Andrakin
- [MUD-Dev] ghost mode (was Re: SW:G)
Vladimir Cole
- [MUD-Dev] ghost mode (was Re: SW:G)
Justin Coleman
- [MUD-Dev] ghost mode (was Re: SW:G)
John Buehler
- [MUD-Dev] ghost mode (was Re: SW:G)
Vladimir Cole
- [MUD-Dev] ghost mode (was Re: SW:G)
Erik Bethke
- [MUD-Dev] ghost mode (was Re: SW:G)
Amanda Walker
- [MUD-Dev] ghost mode (was Re: SW:G)
Amanda Walker
- [MUD-Dev] ghost mode (was Re: SW:G)
Amanda Walker
- [MUD-Dev] ghost mode (was Re: SW:G)
Xyrrus
- [MUD-Dev] ghost mode (was Re: SW:G)
Mike Shaver
- [MUD-Dev] ghost mode (was Re: SW:G)
Mike Shaver
- [MUD-Dev] ghost mode (was Re: SW:G)
Mike Shaver
- [MUD-Dev] ghost mode (was Re: SW:G)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] ghost mode (was Re: SW:G)
Smith
- [MUD-Dev] ghost mode (was Re: SW:G)
Scott Moore
- [MUD-Dev] ghost mode (was Re: SW:G)
David Cooksey
- [MUD-Dev] ghost mode (was Re: SW:G)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] ghost mode (was Re: SW:G)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] ghost mode (was Re: SW:G)
Amanda Walker
- [MUD-Dev] Re: ghost mode (was Re: SW:G)
Lars Duening
- [MUD-Dev] Re: ghost mode (was Re: SW:G)
Peter Harkins
- [MUD-Dev] ghost mode (was Re: SW:G)
Rayzam
- [MUD-Dev] ghost mode (was Re: SW:G)
Eli Stevens
- [MUD-Dev] ghost mode (was Re: SW:G)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] ghost mode (was Re: SW:G)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] ghost mode (was Re: SW:G)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Re: ghost mode (was Re: SW:G)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] ghost mode (was Re: SW:G)
Amanda Walker
- [MUD-Dev] ghost mode (was Re: SW:G)
Rayzam
- [MUD-Dev] ghost mode (was Re: SW:G)
Amanda Walker
- [MUD-Dev] ghost mode (was Re: SW:G)
Crosbie Fitch
- [MUD-Dev] Re: ghost mode (was Re: SW:G)
Lars Duening
- [MUD-Dev] ghost mode (was Re: SW:G)
Michael Tresca
- [MUD-Dev] ghost mode (was Re: SW:G)
Amanda Walker
- [MUD-Dev] ghost mode (was Re: SW:G)
Freeman
- [MUD-Dev] ghost mode (was Re: SW:G)
Marian Griffith
- [MUD-Dev] ghost mode (was Re: SW:G)
Marian Griffith
- [MUD-Dev] ghost mode (was Re: SW:G)
Rayzam
- [MUD-Dev] ghost mode (was Re: SW:G)
Rayzam
- [MUD-Dev] ghost mode (was Re: SW:G)
Amanda Walker
- [MUD-Dev] ghost mode (was Re: SW:G)
Amanda Walker
- [MUD-Dev] ghost mode (was Re: SW:G)
Corpheous Andrakin
- [MUD-Dev] ghost mode (was Re: SW:G)
Spot
- [MUD-Dev] ghost mode (was Re: SW:G)
Amanda Walker
- [MUD-Dev] ghost mode (was Re: SW:G)
Marian Griffith
- [MUD-Dev] ghost mode (was Re: SW:G)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] ghost mode (was Re: SW:G)
Acius
- [MUD-Dev] ghost mode (was Re: SW:G)
Rayzam
- [MUD-Dev] Ghostmode (was: Re: SW:G)
Lars Duening
- [MUD-Dev] Ghostmode (was: Re: SW:G)
Michael Tresca
- [MUD-Dev] Ghostmode (was: Re: SW:G)
Marian Griffith
- [MUD-Dev] Grief teaching? (Was: Re: Why doesn't Lineage count asthe most pop
<
- [MUD-Dev] Grief teaching? (Was: Re: Why doesn't Lineage count as the most popular MMOG ever?)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Grief teaching? (Was: Re: Why doesn't Lineage count as the most popular MMOG ever?)
ghovs
- [MUD-Dev] Hackers Put 'Bane' in Shadowbane
vladimir cole
- [MUD-Dev] Hidden Character Attribs
Spot
- [MUD-Dev] Hidden Character Attribs
Owen Matt
- [MUD-Dev] Hidden Character Attribs
Sheela Caur'Lir
- [MUD-Dev] Identifying Players
Scion Altera
- [MUD-Dev] Identifying Players
Crosbie Fitch
- [MUD-Dev] Identifying Players (was Counting Massive Multi Players)
Crosbie Fitch
- [MUD-Dev] In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights?
Vladimir Cole
- [MUD-Dev] Re: In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights?
Scott
- [MUD-Dev] Inside eGenesis: The Simulation of Power and Politi cs
Peter Tyson
- [MUD-Dev] Inside eGenesis: The Simulation of Power and Politics
J C Lawrence
- [MUD-Dev] Inside eGenesis: The Simulation of Power and Politics
Chris Holko
- [MUD-Dev] Inside eGenesis: The Simulation of Power and Politics
Matt Mihaly
- [MUD-Dev] Inside eGenesis: The Simulation of Power and Politics
Andrew L. Tepper
- [MUD-Dev] Internationalisation: The effect of Tonguesinvirtualsocietes
Crosbie Fitch
- [MUD-Dev] Internationalisation: The effect of Tongues invirtualsocietes
John Buehler
- [MUD-Dev] Internationalisation: The effect of Tongues in virtualsocietes
David Kennerly
- [MUD-Dev] Internationalisation: The effect of Tongues in virtualsocietes
Michael Chui
- [MUD-Dev] Internationalisation: The effect of Tongues in virtualsocietes
Derek Licciardi
- [MUD-Dev] Internationalisation: The effect of Tongues in virtualsocietes
Peter
- [MUD-Dev] Internationalisation: The effect of Tongues in virtualsocietes
Amanda Walker
- [MUD-Dev] Internationalisation: The effect of Tongues in virtualsocietes
Hans-Henrik Staerfeldt
- [MUD-Dev] Internationalisation: The effect of Tongues in virtual societes
Peter
- [MUD-Dev] Internationalisation: The effect of Tongues in virtual societes
Michael Chui
- [MUD-Dev] Internationalisation: The effect of Tongues in virtual societes
Ghovs
- [MUD-Dev] Internationalisation: The effect of Tongues in virtual societes
Shu-yu Guo {Laptop}
- [MUD-Dev] Internationalisation: The effect of Tongues in virtual societes
Sasha Hart
- [MUD-Dev] Java or LPC (DGD)?
Ben Chambers
- [MUD-Dev] Java or LPC (DGD)?
Ammon Lauritzen
- [MUD-Dev] Java or LPC (DGD)?
T. Alexander Popiel
- [MUD-Dev] Java or LPC (DGD)?
ceo
- [MUD-Dev] Java or LPC (DGD)?
Lars Duening
- [MUD-Dev] Java or LPC (DGD)?
Torgny Bjers
- [MUD-Dev] Java or LPC (DGD)?
Ryan Underwood
- [MUD-Dev] Java servers and hacking
ceo
- [MUD-Dev] Job opportunity on Star Wars Galaxies
Koster
- [MUD-Dev] Justification for audit trails in guilds?
chrep at hotmail.com
- [MUD-Dev] Load Testing a MUD
<
- [MUD-Dev] Load Testing a MUD
Ben Greear
- [MUD-Dev] Load Testing a MUD
Ren Reynolds
- [MUD-Dev] Load Testing a MUD
Matthew D. Fuller
- [MUD-Dev] Load Testing a MUD
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Load Testing a MUD
Marc Bowden
- [MUD-Dev] Load Testing a MUD
Lars Duening
- [MUD-Dev] Load Testing a MUD
Marc Bowden
- [MUD-Dev] Looking for Paul Schwanz
Richard A. Bartle
- [MUD-Dev] Mapping real money into MUD money
Alex Chacha
- [MUD-Dev] Mapping real money into MUD money
Katie Lukas
- [MUD-Dev] Re: Mapping real money into MUD money
Kent Peterson
- [MUD-Dev] Mapping real money into MUD money
Matt Mihaly
- [MUD-Dev] Re: Mapping real money into MUD money
Peter Tyson
- [MUD-Dev] Mapping real money into MUD money
Paul Canniff
- [MUD-Dev] Mapping real money into MUD money
David Kennerly
- [MUD-Dev] Re: Mapping real money into MUD-Money
Henrik Johansson
- [MUD-Dev] Re: Mapping real money into MUD-Money
Ren Reynolds
- [MUD-Dev] Material state transformations
Chris
- [MUD-Dev] Material state transformations
Zach Collins {Siege}
- [MUD-Dev] Material state transformations
Richard A. Bartle
- [MUD-Dev] Material state transformations
Yuri Bazhukov
- [MUD-Dev] Material state transformations
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Material state transformations
Nicolai Hansen
- [MUD-Dev] Material state transformations
Jason Murdick
- [MUD-Dev] Material state transformations
Travis Casey
- [MUD-Dev] Material state transformations
McDonald
- [MUD-Dev] Material state transformations
Yuri Bazhukov
- [MUD-Dev] Material state transformations
Zach Collins {Siege}
- [MUD-Dev] Meta-games (not META list ;))
ceo
- [MUD-Dev] Meta-games (not META list ;))
Crosbie Fitch
- [MUD-Dev] Meta-games (not META list ;))
ceo
- [MUD-Dev] Meta-games (not META list ;))
ceo
- [MUD-Dev] Meta-games (not META list ;))
Mark Cheverton
- [MUD-Dev] Meta-games (not META list ;))
Michael Sellers
- [MUD-Dev] Meta-games (not META list ;))
ceo at grexengine.com
- [MUD-Dev] Re: Meta-games (not META list ;))
Jez
- [MUD-Dev] Metrics for assessing game design
hart.s at comcast.net
- [MUD-Dev] Metrics for assessing game design
ceo
- [MUD-Dev] Metrics for assessing game design
katie at stickydata.com
- [MUD-Dev] Metrics for assessing game design
Matt Mihaly
- [MUD-Dev] Metrics for assessing game design
Paul Schwanz
- [MUD-Dev] Metrics for assessing game design
Ron Gabbard
- [MUD-Dev] Metrics for assessing game design
Jeremy Gaffney
- [MUD-Dev] Metrics for assessing game design
ceo
- [MUD-Dev] Metrics for assessing game design
Ron Gabbard
- [MUD-Dev] Metrics for assessing game design
Damion Schubert
- [MUD-Dev] Metrics for assessing game design
katie at stickydata.com
- [MUD-Dev] Metrics for assessing game design
ceo
- [MUD-Dev] Metrics for assessing game design
David Kennerly
- [MUD-Dev] Metrics for assessing game design [was: When will new MMORPGs that are coming out get original with the gameplay?]
ceo
- [MUD-Dev] Metrics for assessing game design [was: When will new MMORPGs that are coming out get original with the gameplay?]
Matt Mihaly
- [MUD-Dev] Metrics for assessing game design [was: When will new MMORPGs that are coming out get original with the gameplay?]
Paul Schwanz
- [MUD-Dev] MUD using the .net framework
Norman Beresford
- [MUD-Dev] MUD using the .net framework
John Buehler
- [MUD-Dev] MUD using the .net framework
James F. Bellinger
- [MUD-Dev] MUD using the .net framework
Linder Support Team
- [MUD-Dev] Re: MUD-Dev Digest, Vol 4, Issue 30
Chanur Silvarian
- [MUD-Dev] Re: MUD-Dev Digest, Vol 4, Issue 5
Jessica Mulligan
- [MUD-Dev] Re: MUD-Dev Digest, Vol 4, Issue 5
Crosbie Fitch
- [MUD-Dev] MudDev Faq - part 1
Marian Griffith
- [MUD-Dev] MudDev Faq - part 2
Marian Griffith
- [MUD-Dev] Multithreading/accept?
MIKE MacMartin
- [MUD-Dev] Multithreading/accept?
MIKE MacMartin
- [MUD-Dev] Natalia?
Richard A. Bartle
- [MUD-Dev] NCSoft yearly report
Mathieu Castelli
- [MUD-Dev] Online Gamers become enemies in the Real World
Rayzam
- [MUD-Dev] Online Gamers become enemies in the Real World
Rayzam
- [MUD-Dev] Online Gamers become enemies in the Real World
J C Lawrence
- [MUD-Dev] Online Gamers become enemies in the Real World
Peter Tyson
- [MUD-Dev] Online Gamers become enemies in the Real World
Travis Nixon
- [MUD-Dev] Online Gamers become enemies in the Real World
Vincent Archer
- [MUD-Dev] Online Gamers become enemies in the Real World
Daniel.Harman at barclayscapital.com
- [MUD-Dev] PHP muds
Peter Harkins
- [MUD-Dev] PHP muds
Torgny Bjers
- [MUD-Dev] play styles and difficulty settings
ceo
- [MUD-Dev] Player malleable worlds (was Expected value and standard deviation)
John Buehler
- [MUD-Dev] Player malleable worlds (was Expected value and standard deviation)
Crosbie Fitch
- [MUD-Dev] Player malleable worlds (was Expected value and standard deviation)
Crosbie Fitch
- [MUD-Dev] Player malleable worlds (was Expected value and standard deviation)
Kerry Fraser-Robinson
- [MUD-Dev] Player malleable worlds (was Expected value and standard deviation)
Torgny Bjers
- [MUD-Dev] Player malleable worlds (was expected value and standard deviation)
Chanur Silvarian
- [MUD-Dev] Player malleable worlds (was expected value and standard deviation)
Corpheous Andrakin
- [MUD-Dev] Player malleable worlds (was expected value and standard deviation)
Sean Kelly
- [MUD-Dev] Player malleable worlds (was expected value and standard deviation)
ceo
- [MUD-Dev] Player malleable worlds (was expected value and standarddeviation)
John Buehler
- [MUD-Dev] Player malleable worlds (was expected value and standarddeviation)
ceo
- [MUD-Dev] Player malleable worlds (was Expected value and sta ndard deviation)
Katie Lukas
- [MUD-Dev] Player malleable worlds (was Expected value and sta ndard deviation)
Paul Schwanz
- [MUD-Dev] Player malleable worlds (was Expected value and sta ndard deviation)
Amanda Walker
- [MUD-Dev] Player malleable worlds (was Expected value and sta ndard deviation)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Player malleable worlds (was Expected value and sta ndard deviation)
Matt Mihaly
- [MUD-Dev] Player malleable worlds (was Expected value and sta ndard deviation)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Player malleable worlds (was Expected value and sta ndard deviation)
Matt
- [MUD-Dev] Player malleable worlds (was expected value and sta ndard deviation)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Player malleable worlds (was Expected value and sta ndard deviation)
Sean Kelly
- [MUD-Dev] Player malleable worlds (was Expected value and sta ndard deviation)
Sean Kelly
- [MUD-Dev] Player malleable worlds (was Expected value andstandard deviation)
Richard
- [MUD-Dev] Player malleable worlds (was Expected value andstandard deviation)
Ren Reynolds
- [MUD-Dev] Player malleable worlds (was expectedvalue and standarddeviation)
John Buehler
- [MUD-Dev] Player malleable worlds (wasexpectedvalue and standarddeviation)
Travis Nixon
- Players policing themselves (was: [MUD-Dev] MMO Launch issues ruining potential segments of themarket.)
Marian Griffith
- [MUD-Dev] Programming Languages.
Matthew Estes
- [MUD-Dev] Programming Languages.
Matthew Estes
- [MUD-Dev] Programming Languages.
Christopher Kohnert
- [MUD-Dev] Programming Languages.
J C Lawrence
- [MUD-Dev] Programming Languages.
Peter
- [MUD-Dev] Programming Languages.
Bruce Mitchener
- [MUD-Dev] Programming Languages.
J C Lawrence
- [MUD-Dev] Programming Languages.
F. Randall Farmer
- [MUD-Dev] Programming Languages.
Peter
- [MUD-Dev] Programming Languages.
Christopher Kohnert
- [MUD-Dev] Programming Languages.
MIKE MacMartin
- [MUD-Dev] Programming Languages.
Roy Trubshaw
- [MUD-Dev] Programming Languages.
Bruce Mitchener
- [MUD-Dev] Programming Languages.
Peter
- [MUD-Dev] Programming Languages.
Richard A. Bartle
- [MUD-Dev] Programming Languages.
Kwon J. Ekstrom
- [MUD-Dev] Programming Languages.
Kwon J. Ekstrom
- [MUD-Dev] Programming Languages.
Mike Shaver
- [MUD-Dev] Programming Languages.
MIKE MacMartin
- [MUD-Dev] Programming Languages.
Roy Trubshaw
- [MUD-Dev] Programming Languages.
J C Lawrence
- [MUD-Dev] Programming Languages.
Richard A. Bartle
- [MUD-Dev] Programming Languages.
Roy Trubshaw
- [MUD-Dev] Q&A with Ken Troop, Lead Designer at Turbine
Threshold RPG
- [MUD-Dev] Q&A with Ken Troop, Lead Designer at Turbine
Mike Shaver
- [MUD-Dev] Q&A with Ken Troop, Lead Designer at Turbine
Chris
- R: [MUD-Dev] BIZ: Who owns my sword?
Ghilardi Filippo
- R: [MUD-Dev] Counting Massive Multi Players
Ghilardi Filippo
- R: [MUD-Dev] Counting Massive Multi Players
Ghilardi Filippo
- R: [MUD-Dev] Internationalisation: The effect of Tongues invirtualsocietes
Ghilardi Filippo
- R: [MUD-Dev] Internationalisation: The effect of Tongues in virtualsocietes
Ghilardi Filippo
- R: [MUD-Dev] Re: MUD-Dev Digest, Vol 4, Issue 5
Ghilardi Filippo
- R: [MUD-Dev] Rewarding Beta Testers (There's Pricing Deal)
Ghilardi Filippo
- R: [MUD-Dev] The Price of Being Male
Ghilardi Filippo
- [MUD-Dev] Reputation systems
Castronova
- [MUD-Dev] Reputation systems
J C Lawrence
- [MUD-Dev] Reputation systems: a possible path for investigation
J C Lawrence
- [MUD-Dev] Reputation systems: a possible path for investigation
<
- [MUD-Dev] Reputation systems: a possible path for investigation
Brian 'Psychochild' Green
- [MUD-Dev] Reputation systems: a possible path for investigation
Andrew L. Tepper
- [MUD-Dev] Reputation systems: a possible path for investigation
Matt Mihaly
- [MUD-Dev] Reputation systems: a possible path for investigation
Vincent Archer
- [MUD-Dev] Reputation systems: a possible path for investigation
J C Lawrence
- [MUD-Dev] Reputation systems: a possible path for investigation
J C Lawrence
- [MUD-Dev] Reputation systems: a possible path for investigation
J C Lawrence
- [MUD-Dev] Reputation systems: a possible path for investigation
J C Lawrence
- [MUD-Dev] Research in the Gaming Industry
Damion Schubert
- [MUD-Dev] Research in the Gaming Industry
Kerry Fraser-Robinson
- [MUD-Dev] Research in the Gaming Industry
Richard A. Bartle
- [MUD-Dev] Research in the Gaming Industry
Matthew S. Ayres
- [MUD-Dev] Rewarding Beta Testers (There's Pricing Deal)
Vladimir Cole
- [MUD-Dev] Rewarding Beta Testers (There's Pricing Deal)
Amanda Walker
- [MUD-Dev] Rewarding Beta Testers (There's Pricing Deal)
SamuraiCat at Catacombs
- [MUD-Dev] Rewarding Beta Testers (There's Pricing Deal)
David Loving
- [MUD-Dev] Rewarding Beta Testers (There's Pricing Deal)
Derek Licciardi
- [MUD-Dev] Rewarding Beta Testers (There's Pricing Deal)
David Kennerly
- [MUD-Dev] Rewarding Beta Testers (There's Pricing Deal)
SamuraiCat! at Catacombs
- [MUD-Dev] Rewarding Beta Testers (There's Pricing Deal)
Amanda Walker
- [MUD-Dev] Rewarding Beta Testers (There's Pricing Deal)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Rewarding Beta Testers (There's Pricing Deal)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Rewarding Beta Testers (There's Pricing Deal)
Walton
- [MUD-Dev] Scripting languages
Lars Duening
- [MUD-Dev] Scripting languages
Kwon J. Ekstrom
- [MUD-Dev] Scripting languages
Lars Duening
- [MUD-Dev] Re: Scripting languages
justice at softhome.net
- [MUD-Dev] Scripting languages
Bruce Mitchener
- [MUD-Dev] Re: Scripting languages
MIKE MacMartin
- [MUD-Dev] Re: Scripting languages
Kwon J. Ekstrom
- [MUD-Dev] Scripting languages
Kwon J. Ekstrom
- [MUD-Dev] Scripting languages
Jay Carlson
- [MUD-Dev] Scripting languages
Dr. Cat
- [MUD-Dev] Seamlessly Distributed Online Environments
Draymoor {Philip Loguinov}
- [MUD-Dev] Seamlessly Distributed Online Environments
Bo Zimmerman
- [MUD-Dev] Seamlessly Distributed Online Environments
Frank Crowell
- [MUD-Dev] Seamlessly Distributed Online Environments
J C Lawrence
- [MUD-Dev] Seamlessly Distributed Online Environments
Crosbie Fitch
- [MUD-Dev] Seamlessly Distributed Online Environments
Crosbie Fitch
- [MUD-Dev] Seamlessly Distributed Online Environments
Hans-Henrik Staerfeldt
- [MUD-Dev] Seamlessly Distributed Online Environments
J C Lawrence
- [MUD-Dev] Seamlessly Distributed Online Environments
Roy Riggs
- [MUD-Dev] Seamlessly Distributed Online Environments
Crosbie Fitch
- [MUD-Dev] Seamlessly Distributed Online Environments
J C Lawrence
- [MUD-Dev] Seamlessly Distributed Online Environments
J C Lawrence
- [MUD-Dev] Seamlessly Distributed Online Environments
Sean Kelly
- [MUD-Dev] Seamlessly Distributed Online Environments
Paolo Piselli
- [MUD-Dev] Seamlessly Distributed Online Environments
Crosbie Fitch
- [MUD-Dev] Seamlessly Distributed Online Environments
J C Lawrence
- [MUD-Dev] Seamlessly Distributed Online Environments
Crosbie Fitch
- [MUD-Dev] Seamlessly Distributed Online Environments
ceo
- [MUD-Dev] Seamlessly Distributed Online Environments
Crosbie Fitch
- [MUD-Dev] Seamlessly Distributed Online Environments
Pat Ditterline
- [MUD-Dev] Seamlessly Distributed Online Environments
Brent P. Newhall
- [MUD-Dev] Seamlessly Distributed Online Environments
Kim
- [MUD-Dev] size
Matt Mihaly
- [MUD-Dev] size
Daniel.Harman at barclayscapital.com
- [MUD-Dev] size
Amanda Walker
- [MUD-Dev] size
Sheela Caur'Lir
- [MUD-Dev] size
Sheela Caur'Lir
- [MUD-Dev] size
Matt Mihaly
- [MUD-Dev] size
Matt Mihaly
- [MUD-Dev] size
Amanda Walker
- [MUD-Dev] size
Michael Tresca
- [MUD-Dev] size
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Slashdot story about review of Bartle's new book
Christer Enfors XW {TN/PAC}
- [MUD-Dev] Slashdot story about review of Bartle's new book
Dave Rickey
- [MUD-Dev] Slashdot story about review of Bartle's new book
Evan Harper
- [MUD-Dev] Slashdot story about review of Bartle's new book
Richard A. Bartle
- [MUD-Dev] Slashdot story about review of Bartle's new book
Tamzen Cannoy
- [MUD-Dev] Slashdot story about review of Bartle's new book
Dave Rickey
- [MUD-Dev] Slashdot story about review of Bartle's new book
Kerry Fraser-Robinson
- [MUD-Dev] Slashdot story about review of Bartle's new book
Marc Bowden
- [MUD-Dev] Slashdot story about review of Bartle's new book
Richard A. Bartle
- [MUD-Dev] SW:G
Matt Mihaly
- [MUD-Dev] SW:G
Freeman
- [MUD-Dev] SW:G
Amanda Walker
- [MUD-Dev] SW:G
Amanda Walker
- [MUD-Dev] SW:G
Amanda Walker
- [MUD-Dev] SW:G
Matt Mihaly
- [MUD-Dev] SW:G
Marian Griffith
- [MUD-Dev] SW:G
Matt Mihaly
- [MUD-Dev] SW:G
Michael Tresca
- [MUD-Dev] SW:G
Matt Mihaly
- [MUD-Dev] TECH: Question about Bartle's new book
Christer Enfors
- [MUD-Dev] TECH: Question about Bartle's new book
Richard A. Bartle
- [MUD-Dev] Terra Nova, virtual world blog
Castronova
- [MUD-Dev] Thailand curfew
Richard A. Bartle
- [MUD-Dev] The Automated Online Role-Player
Michael Tresca
- [MUD-Dev] The lack of Creativity and Beauty a game user
james_nesfield at nesfieldcapital.com
- [MUD-Dev] Re: The lack of Creativity and Beauty a game user
Dr. Cat
- [MUD-Dev] The lack of Creativity and Beauty a game user
Paul Schwanz
- [MUD-Dev] The Price of Being Male
Sasha Hart
- [MUD-Dev] The Price of Being Male
Travis Casey
- [MUD-Dev] The Price of Being Male
shop at isparkinson.co.uk
- [MUD-Dev] RE: The Price of Being Male
Castronova
- [MUD-Dev] Re: The Price of Being Male
Castronova
- [MUD-Dev] The Price of Being Male
Daniel.Harman at barclayscapital.com
- [MUD-Dev] The Price of Being Male
Rayzam
- [MUD-Dev] The Price of Being Male
Tom
- [MUD-Dev] The Price of Being Male
Paul Schwanz
- [MUD-Dev] The Price of Being Male
Richard A. Bartle
- [MUD-Dev] The Price of Being Male
Boyle
- [MUD-Dev] The Price of Being Male
Paul Schwanz
- [MUD-Dev] The Price of Being Male
Chris Holko
- [MUD-Dev] RE: The Price of Being Male
Sasha Hart
- [MUD-Dev] RE: The Price of Being Male
Mark 'Kamikaze' Hughes
- [MUD-Dev] The Price of Being Male
Sasha Hart
- [MUD-Dev] The Price of Being Male
Travis Casey
- [MUD-Dev] The Price of Being Male
Travis Casey
- [MUD-Dev] The Price of Being Male
Paul Schwanz
- [MUD-Dev] The Price of Being Male
Sanvean
- [MUD-Dev] The Price of Being Male
Marian Griffith
- [MUD-Dev] The Price of Being Male
Sasha Hart
- [MUD-Dev] The Price of Being Male
Rayzam
- [MUD-Dev] The Price of Being Male
Rayzam
- [MUD-Dev] The Price of Being Male
Tom
- [MUD-Dev] The Price of Being Male
Vincent Archer
- [MUD-Dev] The Price of Being Male
Sanvean
- [MUD-Dev] The Price of Being Male
Tom
- [MUD-Dev] RE: The Price of Being Male
Amanda Walker
- [MUD-Dev] RE: The Price of Being Male
Castronova
- [MUD-Dev] Re: The Price of Being Male
Richard A. Bartle
- [MUD-Dev] RE: The Price of Being Male
Richard A. Bartle
- [MUD-Dev] RE: The Price of Being Male
Tazzik
- [MUD-Dev] The Price of Being Male
Dr. Cat
- [MUD-Dev] The Price of Being Male
Mark 'Kamikaze' Hughes
- [MUD-Dev] RE: The Price of Being Male
Richard A. Bartle
- [MUD-Dev] The Price of Being Male
Sasha Hart
- [MUD-Dev] The Price of Being Male
Marian Griffith
- [MUD-Dev] RE: The Price of Being Male
Richard A. Bartle
- [MUD-Dev] RE: The Price of Being Male
Tazzik
- [MUD-Dev] The State of Play: On the Second Life Tax Revolt
J C Lawrence
- [MUD-Dev] The State of Play: On the Second Life Tax Revolt
F. Randall Farmer
- [MUD-Dev] Thinking outside of the room . . . ur . . . box
Nolan J. Darilek
- [MUD-Dev] Thinking outside of the room . . . ur . . . box
MIKE MacMartin
- [MUD-Dev] Thinking outside of the room . . . ur . . . box
Zach Collins {Siege}
- [MUD-Dev] Thinking outside of the room . . . ur . . . box
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Thinking outside of the room . . . ur . . . box
T. Alexander Popiel
- [MUD-Dev] To Kill an Avatar
kennerly at sfsu.edu
- [MUD-Dev] To Kill an Avatar
David Kennerly
- [MUD-Dev] To Kill an Avatar
Ren Reynolds
- [MUD-Dev] To Kill an Avatar
Ren Reynolds
- [MUD-Dev] To Kill an Avatar
Castronova
- [MUD-Dev] To Kill an Avatar
David Kennerly
- [MUD-Dev] To Kill an Avatar
Daniel Anderson
- [MUD-Dev] To Kill an Avatar
Matt Mihaly
- [MUD-Dev] re: Understanding MMOGs
ceo
- [MUD-Dev] Using Windows Scripting Host
Owen Matt
- [MUD-Dev] Using Windows Scripting Host
F. Randall Farmer
- [MUD-Dev] Using Windows Scripting Host
Karl Dyson
- [MUD-Dev] Using Windows Scripting Host
Tess Lowe
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Castronova
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Robert Lemos
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Richard A. Bartle
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Paul Schwanz
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Rob Lemos
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Brendan O'Brien
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Marian Griffith
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Boyle
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
katie at stickydata.com
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Ron Gabbard
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Paul Schwanz
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Amanda Walker
- [MUD-Dev] variable difficulty levels
Matt Mihaly
- [MUD-Dev] variable difficulty levels (was: ghost mode)
Corey Crawford
- [MUD-Dev] variable difficulty levels (was: ghost mode)
David Snyder
- [MUD-Dev] variable difficulty levels (was: ghost mode)
Michael Tresca
- [MUD-Dev] variable difficulty levels (was: ghost mode)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Virtual property lawsuit in China
Koster
- [MUD-Dev] Virtual property lawsuit in China
Nicolai Hansen
- [MUD-Dev] Virtual property lawsuit in China
Daniel Anderson
- [MUD-Dev] Virtual property lawsuit in China
Vladimir Cole
- [MUD-Dev] Virtual property lawsuit in China
Kerry Fraser-Robinson
- [MUD-Dev] Virtual property lawsuit in China
Ren Reynolds
- [MUD-Dev] Virtual property lawsuit in China
Nicolai Hansen
- [MUD-Dev] Virtual property lawsuit in China
<
- [MUD-Dev] Wanted: Lead Designer and Lead Technical Artist
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out getoriginalwiththe gameplay?
David Kennerly
- [MUD-Dev] When will new MMORPGs that are coming out getoriginalwiththe gameplay?
Damion Schubert
- [MUD-Dev] Re: When will new MMORPGs that are coming out get original with the gameplay?
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get originalwith gameplay?
Dave Rickey
- [MUD-Dev] When will new MMORPGs that are coming out get originalwith the gameplay?
Daniel Anderson
- [MUD-Dev] When will new MMORPGs that are coming out get originalwith the gameplay?
Ryan Arthur
- [MUD-Dev] When will new MMORPGs that are coming out get originalwith the gameplay?
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get originalwith the gameplay?
Martin Bassie
- [MUD-Dev] When will new MMORPGs that are coming out get originalwith the gameplay?
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get originalwith the gameplay?
Travis Nixon
- [MUD-Dev] When will new MMORPGs that are coming out get originalwith the gameplay?
David Kennerly
- [MUD-Dev] When will new MMORPGs that are coming out get originalwiththe gameplay?
Derek Licciardi
- [MUD-Dev] When will new MMORPGs that are coming out get originalwiththe gameplay?
David Kennerly
- [MUD-Dev] When will new MMORPGs that are coming out get originalwiththe gameplay?
Sasha Hart
- [MUD-Dev] When will new MMORPGs that are coming out get originalwiththe gameplay?
Ron Gabbard
- [MUD-Dev] When will new MMORPGs that are coming out get origi nal with the gameplay?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] When will new MMORPGs that are coming out get origi nal with the gameplay?
Christer Enfors XW {KS/EIN}
- [MUD-Dev] When will new MMORPGs that are coming out get origi nal with the gameplay?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] When will new MMORPGs that are coming out get original with gameplay?
Daniel Anderson
- [MUD-Dev] When will new MMORPGs that are coming out get original with gameplay?
Daniel Anderson
- [MUD-Dev] When will new MMORPGs that are coming out get original with gameplay?
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get original with gameplay?
Robert Lemos
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Martin Bassie
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Mike Mormando
- [MUD-Dev] Re: When will new MMORPGs that are coming out get original with the gameplay?
Snicker Furfoot
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Daniel James
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
J C Lawrence
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Lars Duening
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
J C Lawrence
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
ceo
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
J C Lawrence
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Brian 'Psychochild' Green
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Amanda Walker
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
hart.s at comcast.net
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
David Kennerly
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Michael Tresca
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Jason Smith
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Paul Schwanz
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Sasha Hart
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Paul Schwanz
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
kennerly at sfsu.edu
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Sasha Hart
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Daniel James
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Sasha Hart
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Christopher Allen
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Daniel James
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Daniel Anderson
- [MUD-Dev] When will new MMORPGs that are coming outget originalwith the gameplay?
David Kennerly
- [MUD-Dev] When Will Player-Avatar Integrity Be a Feature ofPersistent Worlds?
Michael Tresca
- [MUD-Dev] When Will Player-Avatar Integrity Be a Feature ofPersistent Worlds?
Baar - Lord of the Seven Suns
- [MUD-Dev] When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
vladimir cole
- [MUD-Dev] When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
Martin Bassie
- [MUD-Dev] When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
Craig H Fry
- [MUD-Dev] When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
Matt Mihaly
- [MUD-Dev] Who Killed Miss Norway?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Who Killed Miss Norway?
Paul Schwanz
- [MUD-Dev] Who Killed Miss Norway?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
Daniel Anderson
- [MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
Koster
- [MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
Scott Jennings
- [MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
Martin Bassie
- [MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
Chris Holko
- [MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
Jason Smith
- [MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
<
- [MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
Calimerion
- [MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
David Kennerly
- [MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
Rayzam
- [MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
Scott Jennings
- [MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
Daniel Anderson
- [MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
Matt Mihaly
- [MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
Dr. Cat
- [MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
kennerly at sfsu.edu
Last message date:
Tue Sep 30 17:51:47 New Zealand Daylight Time 2003
Archived on: Mon Feb 15 15:57:27 New Zealand Daylight Time 2010
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