Third quarter 2003 Archives by thread
Starting: Tue Jul 1 01:39:12 New Zealand Standard Time 2003
Ending: Tue Sep 30 17:51:47 New Zealand Daylight Time 2003
Messages: 925
- [MUD-Dev] The Price of Being Male
Sasha Hart
- [MUD-Dev] Architecture (Cell Rebalancing)
Zach Collins {Siege}
- [MUD-Dev] Scripting languages
Lars Duening
- [MUD-Dev] Hackers Put 'Bane' in Shadowbane
vladimir cole
- [MUD-Dev] Display Cheats [Was Re: MMO Launch issues...]
Phillip Lenhardt
- [MUD-Dev] Material state transformations
Chris
- Players policing themselves (was: [MUD-Dev] MMO Launch issues ruining potential segments of themarket.)
Marian Griffith
- [MUD-Dev] Corba + pvm for servers? + UML + case tools
Peter
- [MUD-Dev] Programming Languages.
Matthew Estes
- [MUD-Dev] Geographical space paritioning
ceo
- R: [MUD-Dev] The Price of Being Male
Ghilardi Filippo
- [MUD-Dev] Autumn books
ceo
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
J C Lawrence
- [MUD-Dev] Architecture (Cell Rebalancing) - working-sets
ceo
- [MUD-Dev] Internationalisation: The effect of Tongues in virtual societes
Peter
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Daniel Anderson
- R: [MUD-Dev] Internationalisation: The effect of Tongues in virtualsocietes
Ghilardi Filippo
- [MUD-Dev] Who Killed Miss Norway?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
David Kennerly
- [MUD-Dev] Internationalisation: The effect of Tongues in virtualsocietes
David Kennerly
- [MUD-Dev] When will new MMORPGs that are coming out get originalwiththe gameplay?
Derek Licciardi
- [MUD-Dev] Can "non-twitch" ranged-combat be fun in a MMORPG?
Daniel Anderson
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Eamonn O'Brien
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Kyuss
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Sasha Hart
- [MUD-Dev] A system for lives, death, old age, PK and perma death
David H. Loeser Jr.
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Sasha Hart
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Eamonn O'Brien
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Paul Schwanz
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Sasha Hart
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Jacob Cord
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Eamonn O'Brien
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Martin Bassie
- [MUD-Dev] Online Gamers become enemies in the Real World
Rayzam
- [MUD-Dev] Multithreading/accept?
MIKE MacMartin
- [MUD-Dev] When will new MMORPGs that are coming out get origi nal with the gameplay?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] When will new MMORPGs that are coming out get original with gameplay?
Daniel Anderson
- [MUD-Dev] When will new MMORPGs that are coming out get originalwith the gameplay?
Daniel Anderson
- [MUD-Dev] Internationalisation: The effect of Tongues invirtualsocietes
John Buehler
- [MUD-Dev] A system for lives, death, old age, PK and perma de ath
Smith
- [MUD-Dev] Java servers and hacking
ceo
- [MUD-Dev] re: Understanding MMOGs
ceo
- R: [MUD-Dev] Internationalisation: The effect of Tongues invirtualsocietes
Ghilardi Filippo
- [MUD-Dev] Re: When will new MMORPGs that are coming out get original with the gameplay?
Matt Mihaly
- [MUD-Dev] A proposed new law of online world design
buddy at riseup.net
- [MUD-Dev] Inside eGenesis: The Simulation of Power and Politics
J C Lawrence
- [MUD-Dev] Academic rejection of male/female paper
Castronova
- [MUD-Dev] Alternate Business Models
Ben Tolputt
- [MUD-Dev] To Kill an Avatar
kennerly at sfsu.edu
- [MUD-Dev] Natalia?
Richard A. Bartle
- [MUD-Dev] When will new MMORPGs that are coming outget originalwith the gameplay?
David Kennerly
- [MUD-Dev] D&D vs. MMORPG "complexity"
Timothy Dang
- [MUD-Dev] Thailand curfew
Richard A. Bartle
- [MUD-Dev] When will new MMORPGs that are coming out get originalwith gameplay?
Dave Rickey
- [MUD-Dev] Counting Massive Multi Players
David Kennerly
- [MUD-Dev] Inside eGenesis: The Simulation of Power and Politi cs
Peter Tyson
- [MUD-Dev] Metrics for assessing game design [was: When will new MMORPGs that are coming out get original with the gameplay?]
ceo
- [MUD-Dev] Looking for Paul Schwanz
Richard A. Bartle
- [MUD-Dev] When will new MMORPGs that are coming out getoriginalwiththe gameplay?
David Kennerly
- [MUD-Dev] Does anyone know the subscription numbers on SWG?
Daniel Anderson
- R: [MUD-Dev] Counting Massive Multi Players
Ghilardi Filippo
- [MUD-Dev] Metrics for assessing game design
hart.s at comcast.net
- [MUD-Dev] Q&A with Ken Troop, Lead Designer at Turbine
Threshold RPG
- [MUD-Dev] Wanted: Lead Designer and Lead Technical Artist
Matt Mihaly
- [MUD-Dev] Internationalisation: The effect of Tonguesinvirtualsocietes
Crosbie Fitch
- [MUD-Dev] BBG's a link to the past
Corpheous Andrakin
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Castronova
- [MUD-Dev] Designing Virtual Worlds
Richard A. Bartle
- [MUD-Dev] Thinking outside of the room . . . ur . . . box
Nolan J. Darilek
- [MUD-Dev] Crunch time
Yannick Jean
- [MUD-Dev] Identifying Players (was Counting Massive Multi Players)
Crosbie Fitch
- [MUD-Dev] A potential best-seller?
Richard A. Bartle
- [MUD-Dev] Identifying Players
Scion Altera
- [MUD-Dev] ADMIN: Crunch thread
J C Lawrence
- [MUD-Dev] Mapping real money into MUD money
Alex Chacha
- [MUD-Dev] Research in the Gaming Industry
Damion Schubert
- [MUD-Dev] Re: Mapping real money into MUD-Money
Henrik Johansson
- [MUD-Dev] Java or LPC (DGD)?
Ben Chambers
- [MUD-Dev] Reputation systems: a possible path for investigation
J C Lawrence
- [MUD-Dev] Reputation systems
Castronova
- [MUD-Dev] MudDev Faq - part 1
Marian Griffith
- [MUD-Dev] MudDev Faq - part 2
Marian Griffith
- [MUD-Dev] PHP muds
Peter Harkins
- [MUD-Dev] Slashdot story about review of Bartle's new book
Christer Enfors XW {TN/PAC}
- [MUD-Dev] The lack of Creativity and Beauty a game user
james_nesfield at nesfieldcapital.com
- [MUD-Dev] Artists and Copyrights
Derek Licciardi
- [MUD-Dev] Using Windows Scripting Host
Owen Matt
- [MUD-Dev] Better Game Design through Data Mining
David Kennerly
- [MUD-Dev] When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
vladimir cole
- [Fwd: Re: [MUD-Dev] Metrics for assessing game design]
ceo
- [MUD-Dev] Examine/Look
Elia Morling
- [MUD-Dev] [BUS] Account-management systems
ceo
- [MUD-Dev] When Will Player-Avatar Integrity Be a Feature ofPersistent Worlds?
Michael Tresca
- [MUD-Dev] Job opportunity on Star Wars Galaxies
Koster
- [MUD-Dev] NCSoft yearly report
Mathieu Castelli
- [MUD-Dev] MUD using the .net framework
Norman Beresford
- [MUD-Dev] Virtual property lawsuit in China
Koster
- [MUD-Dev] Expected value and standard deviation.
Jeff Cole
- [MUD-Dev] [TECH] Server Bottlenecks
Jim Purbrick
- [MUD-Dev] [Tech] Garbage collection
Brian Hook
- [MUD-Dev] TECH: Question about Bartle's new book
Christer Enfors
- [MUD-Dev] Generating Cities
John Arras
- [MUD-Dev] Load Testing a MUD
<
- [MUD-Dev] [DGN] Writing... a mud...
erich-herz at uiowa.edu
- [MUD-Dev] [DGN]: Ludicrous scheme.
Yaka St.Aise
- [MUD-Dev] BIZ: Who owns my sword?
Corpheous Andrakin
- [MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
Daniel Anderson
- [MUD-Dev] Re: MUD-Dev Digest, Vol 4, Issue 5
Jessica Mulligan
- [MUD-Dev] [Tech] Functional languages
Brian Hook
- [MUD-Dev] SW:G
Matt Mihaly
- [MUD-Dev] Grief teaching? (Was: Re: Why doesn't Lineage count asthe most pop
<
- [MUD-Dev] Grief teaching? (Was: Re: Why doesn't Lineage count as the most popular MMOG ever?)
ghovs
- R: [MUD-Dev] Re: MUD-Dev Digest, Vol 4, Issue 5
Ghilardi Filippo
- [MUD-Dev] Ghostmode (was: Re: SW:G)
Lars Duening
- [MUD-Dev] Grief teaching? (Was: Re: Why doesn't Lineage count as the most popular MMOG ever?)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] BIZ: Who holds your cahonas in their hand? (runs your infrastructure...; )
ceo
- [MUD-Dev] ghost mode (was Re: SW:G)
Amanda Walker
- [MUD-Dev] BIZ: Who holds your cahonas in their hand? (runs yourinfrastructure...; )
Crosbie Fitch
- [MUD-Dev] [DGN]: Ludicrous speed.
Chris Duesing
- [MUD-Dev] Player malleable worlds (was Expected value and standard deviation)
John Buehler
- [MUD-Dev] Player malleable worlds (was Expected value and sta ndard deviation)
Katie Lukas
- [MUD-Dev] Re: Ghost Mode
Pat Ditterline
- [MUD-Dev] Seamlessly Distributed Online Environments
Draymoor {Philip Loguinov}
- [MUD-Dev] Player malleable worlds (was Expected value andstandard deviation)
Richard
- [MUD-Dev] Rewarding Beta Testers (There's Pricing Deal)
Vladimir Cole
- [MUD-Dev] variable difficulty levels (was: ghost mode)
Corey Crawford
- R: [MUD-Dev] BIZ: Who owns my sword?
Ghilardi Filippo
- [MUD-Dev] DGN: Why give the players all the numbers?
Chanur Silvarian
- [MUD-Dev] play styles and difficulty settings
ceo
- [MUD-Dev] BIZ: Markee Dragon
katie at stickydata.com
- [MUD-Dev] Meta-games (not META list ;))
ceo
- [MUD-Dev] variable difficulty levels
Matt Mihaly
- [MUD-Dev] Terra Nova, virtual world blog
Castronova
- R: [MUD-Dev] Rewarding Beta Testers (There's Pricing Deal)
Ghilardi Filippo
- [MUD-Dev] Justification for audit trails in guilds?
chrep at hotmail.com
- [MUD-Dev] Player malleable worlds (was expected value and standarddeviation)
John Buehler
- [list] Re: [MUD-Dev] Re: DGN: Why give the players all the numbers?
Scion Altera
- [list] Re: [MUD-Dev] Re: DGN: Why give the players all thenumbers?
Rayzam
- [MUD-Dev] Player malleable worlds (was expectedvalue and standarddeviation)
John Buehler
- [list] Re: [MUD-Dev] Re: DGN: Why give the players all thenumbers?
Scion Altera
- [MUD-Dev] Class hierarchies for objects
Brian Hook
- [MUD-Dev] Player malleable worlds (wasexpectedvalue and standarddeviation)
Travis Nixon
- [list] Re: [MUD-Dev] Re: DGN: Why give the players allthenumbers?
Rayzam
- [MUD-Dev] A Theory of Fun
Paul Schwanz
- [MUD-Dev] The State of Play: On the Second Life Tax Revolt
J C Lawrence
- [MUD-Dev] Hidden Character Attribs
Spot
- [MUD-Dev] size
Matt Mihaly
- [MUD-Dev] A world without charity
Eamonn O'Brien
- [MUD-Dev] Re: A world without charity (was Discussion of MUD system design, development, and implementation)
Chanur Silvarian
- [MUD-Dev] Re: A world without charity (was Discussion of MUD system design, development, and implementation)
David Loving
- [MUD-Dev] In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights?
Vladimir Cole
- [MUD-Dev] Re: A world without charity (was Discussion of MUD systemdesign, development, and implementation)
Eamonn O'Brien
- [MUD-Dev] C# as MUD Language, Linux as platform
=?koi8-r?Q?=22?=Andrew
- [MUD-Dev] Re: MUD-Dev Digest, Vol 4, Issue 30
Chanur Silvarian
- [MUD-Dev] Re: A world without charity (was Discussion of MUDsystemdesign, development, and implementation)
Michael Tresca
- [MUD-Dev] The Automated Online Role-Player
Michael Tresca
Last message date:
Tue Sep 30 17:51:47 New Zealand Daylight Time 2003
Archived on: Mon Feb 15 15:57:27 New Zealand Daylight Time 2010
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