Fourth quarter 2003 Archives by date
Starting: Wed Oct 1 09:00:00 New Zealand Daylight Time 2003
Ending: Tue Dec 30 20:55:02 New Zealand Daylight Time 2003
Messages: 423
- [MUD-Dev] C# as MUD Language, Linux as platform
Spot
- [MUD-Dev] size
Daniel.Harman at barclayscapital.com
- [MUD-Dev] DGN: Why give the players all the numbers?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [TECH] Server Bottlenecks
ceo
- [MUD-Dev] BIZ: Who owns my sword?
Jeff Cole
- [MUD-Dev] DGN: Why give the players all the numbers?
Rayzam
- [MUD-Dev] Re: MUD-Dev Digest, Vol 4, Issue 30
Rayzam
- [MUD-Dev] BIZ: Who owns my sword?
Jeff Cole
- [MUD-Dev] BIZ: Who owns my sword?
Ren Reynolds
- [MUD-Dev] BIZ: Who owns my sword?
Ren Reynolds
- [MUD-Dev] size
Amanda Walker
- [MUD-Dev] C# as MUD Language, Linux as platform
Pure Krome
- [MUD-Dev] BIZ: Who owns my sword?
Ren Reynolds
- [MUD-Dev] BIZ: Who owns my sword?
Chris Mancil
- [MUD-Dev] BIZ: Who owns my sword?
Tamzen Cannoy
- [MUD-Dev] size
Bo Zimmerman
- [MUD-Dev] BIZ: Who owns my sword?
Amanda Walker
- [MUD-Dev] BIZ: Who owns my sword?
Crosbie Fitch
- [MUD-Dev] size
Crosbie Fitch
- [MUD-Dev] Scripting Languages and Magic
gbtmud
- [MUD-Dev] size
Bruce Mitchener
- [MUD-Dev] BIZ: Who owns my sword?
Ren Reynolds
- [MUD-Dev] size
Bo Zimmerman
- [MUD-Dev] size
Amanda Walker
- [MUD-Dev] BIZ: Who owns my sword?
Amanda Walker
- [MUD-Dev] size
Sheela Caur'Lir
- [MUD-Dev] Budget (was re: size)
Michael Sellers
- [MUD-Dev] size
Marc Bowden
- Graphics engine choice (RE: [MUD-Dev] size)
Derek Licciardi
- [MUD-Dev] BIZ: Who owns my sword?
Zach Collins {Siege}
- [MUD-Dev] Scripting Languages and Magic
Edward Glowacki
- [MUD-Dev] Scripting Languages and Magic
Freeman
- [MUD-Dev] size
Daniel.Harman at barclayscapital.com
- Graphics engine choice (RE: [MUD-Dev] size)
Paolo Piselli
- [MUD-Dev] Scripting Languages and Magic
Smith
- [MUD-Dev] size
Amanda Walker
- [MUD-Dev] Scripting Languages and Magic
Jonathon Duerig
- [MUD-Dev] Scripting Languages and Magic
J C Lawrence
- R: [MUD-Dev] size
Ghilardi Filippo
- [MUD-Dev] BIZ: Who owns my sword?
Amanda Walker
- [MUD-Dev] BIZ: Who owns my sword?
Ren Reynolds
- [MUD-Dev] size
Ling Lo
- [MUD-Dev] Scripting Languages and Magic
Patrick Dughi
- [MUD-Dev] Scripting Languages and Magic
Patrick Dughi
- [MUD-Dev] Scripting Languages and Magic
eric
- [MUD-Dev] [TECH] TCP fundamental throughput limits?
ceo
- [MUD-Dev] [TECH] TCP fundamental throughput limits?
Jeremy Noetzelman
- [MUD-Dev] Scripting Languages and Magic
Matthew Estes
- [MUD-Dev] Scripting Languages and Magic
Richard A. Bartle
- [MUD-Dev] Scripting Languages and Magic
Freeman
- [MUD-Dev] Scripting Languages and Magic
Edward Glowacki
- [MUD-Dev] Scripting Languages and Magic
Crosbie Fitch
- [MUD-Dev] size
Amanda Walker
- Graphics engine choice (RE: [MUD-Dev] size)
Sheela Caur'Lir
- [MUD-Dev] size
Sheela Caur'Lir
- [MUD-Dev] Scripting Languages and Magic
Sheela Caur'Lir
- [MUD-Dev] Scripting Languages and Magic
Sheela Caur'Lir
- [MUD-Dev] BIZ: Who owns my sword?
Marian Griffith
- [MUD-Dev] size
ceo
- [MUD-Dev] Scripting Languages and Magic
Crosbie Fitch
- [MUD-Dev] Scripting Languages and Magic
Ben Chambers
- [MUD-Dev] Scripting Languages and Magic
gbtmud
- [MUD-Dev] Scripting Languages and Magic
gbtmud
- [MUD-Dev] size
Ling Lo
- [MUD-Dev] [TECH] TCP fundamental throughput limits?
Sheela Caur'Lir
- [MUD-Dev] size
Amanda Walker
- [MUD-Dev] size
Amanda Walker
- [MUD-Dev] Scripting Languages and Magic
J C Lawrence
- [MUD-Dev] Scripting Languages and Magic
Jo Dillon
- [MUD-Dev] Scripting Languages and Magic
Kwon J. Ekstrom
- [MUD-Dev] SSH Encryption on data stream
squid
- [list] Re: [MUD-Dev] Scripting Languages and Magic
Scion Altera
- [MUD-Dev] Scripting Languages and Magic
Steven Metke
- [MUD-Dev] SSH Encryption on data stream
Craig H Fry
- [MUD-Dev] Scripting Languages and Magic
Nathan F. Yospe
- [MUD-Dev] Scripting Languages and Magic
Alex Chacha
- [MUD-Dev] SSH Encryption on data stream
Mike Shaver
- [MUD-Dev] Scripting Languages and Magic
Smith
- [MUD-Dev] SSH Encryption on data stream
Brian Hook
- [MUD-Dev] Re: MUD-Dev Digest, Vol 4, Issue 30
Lee Sheldon
- [MUD-Dev] SSH Encryption on data stream
Christopher Allen
- [MUD-Dev] size
Matt Mihaly
- [MUD-Dev] SSH Encryption on data stream
ceo
- [MUD-Dev] Scripting Languages and Magic
ceo
- [MUD-Dev] SSH Encryption on data stream
F. Randall Farmer
- [MUD-Dev] Scripting Languages and Magic
Jason Murdick
- [MUD-Dev] size
Amanda Walker
- [MUD-Dev] SSH Encryption on data stream
Amanda Walker
- [MUD-Dev] Re: MUD-Dev Digest, Vol 4, Issue 30
Matt Mihaly
- [MUD-Dev] Re: MUD-Dev Digest, Vol 4, Issue 30
Dave Rickey
- [MUD-Dev] Scripting Languages and Magic
J C Lawrence
- [MUD-Dev] SSH Encryption on data stream
J C Lawrence
- [MUD-Dev] Scripting Languages and Magic
J C Lawrence
- [list] Re: [MUD-Dev] Scripting Languages and Magic
Talanithus HTML
- [MUD-Dev] Scripting Languages and Magic
Sheela Caur'Lir
- [MUD-Dev] Re: MUD-Dev Digest, Vol 4, Issue 30
Lee Sheldon
- [MUD-Dev] Web vs. Java client
Mark 'Kamikaze' Hughes
- [MUD-Dev] Re: MUD-Dev Digest, Vol 4, Issue 30
Matt Mihaly
- [MUD-Dev] MudDev FAQ - part 2
Marian Griffith
- [MUD-Dev] SSH Encryption on data stream
Christopher Allen
- [MUD-Dev] Web vs. Java client
Torgny Bjers
- [MUD-Dev] Web vs. Java client
Elia Morling
- [MUD-Dev] Scripting Languages and Magic
Nathan F. Yospe
- [MUD-Dev] SSH Encryption on data stream
Amanda Walker
- [MUD-Dev] MMORPG: where to start for making and running a game
Richard Brown
- [MUD-Dev] Web vs. Java client
ceo
- [MUD-Dev] Open Source Rules Engine
Craig H Fry
- [MUD-Dev] Web vs. Java client
Mark 'Kamikaze' Hughes
- [MUD-Dev] Web vs. Java client
Christopher Allen
- [MUD-Dev] MMORPG: where to start for making and running a game
Eric Lee \{GAMES\}
- [MUD-Dev] MMORPG: where to start for making and running a game
Michael Sellers
- [MUD-Dev] SSH Encryption on data stream
Mike Shaver
- [MUD-Dev] Open Source Rules Engine
Emil Eifrem
- [MUD-Dev] MMORPG: where to start for making and running a gam e
Peter Tyson
- [MUD-Dev] MMORPG: where to start for making and running a game
Edward Glowacki
- [MUD-Dev] MMORPG: where to start for making and running a game
ceo
- [MUD-Dev] MMORPG: where to start for making and running a gam e
ceo
- [MUD-Dev] MMORPG: where to start for making and running a game
Corey Crawford
- [MUD-Dev] Web vs. Java client
Baar - Lord of the Seven Suns
- [MUD-Dev] Web vs. Java client
Kwon J. Ekstrom
- [MUD-Dev] Web vs. Java client
Christopher Kohnert
- [MUD-Dev] Hidden Character Attribs
J C Lawrence
- [MUD-Dev] [TECH] TCP fundamental throughput limits?
Miroslav Silovic
- [MUD-Dev] Web vs. Java client
Christopher Allen
- [MUD-Dev] Web vs. Java client
Christopher Allen
- [MUD-Dev] Scripting Languages and Magic
Marian Griffith
- [MUD-Dev] [NEWS] The Latest in TV Reality
Michael Tresca
- [MUD-Dev] [TECH] TCP fundamental throughput limits?
Jeremy Noetzelman
- [MUD-Dev] [NEWS] The Latest in TV Reality
Dave Rickey
- [MUD-Dev] Scripting Languages and Magic
McDonald
- [MUD-Dev] Web vs. Java client
ceo at grexengine.com
- [MUD-Dev] Scripting Languages and Magic
Sheela Caur'Lir
- [MUD-Dev] Scripting Languages and Magic
Eric Merritt
- [MUD-Dev] Scripting Languages and Magic
Sheela Caur'Lir
- [MUD-Dev] Web vs. Java client
Mark 'Kamikaze' Hughes
- [MUD-Dev] Web vs. Java client
Baar - Lord of the Seven Suns
- [MUD-Dev] Scripting Languages and Magic
Mats Lidstrom
- Fwd: Re: [MUD-Dev] Web vs. Java client
Eric Merritt
- [MUD-Dev] Scripting Languages and Magic
Nicolai Hansen
- [MUD-Dev] Web vs. Java client
Matt Mihaly
- [MUD-Dev] Re: MUD-Dev Digest, Vol 6, Issue 3
Alex Chacha
- [MUD-Dev] Web vs. Java client
Christopher Allen
- Fwd: Re: [MUD-Dev] Web vs. Java client
Mike Shaver
- [MUD-Dev] Web vs. Java client
Jeff Fuller
- [MUD-Dev] Web vs. Java client
Mark 'Kamikaze' Hughes
- [MUD-Dev] Web vs. Java client(?)
Joshua Judson Rosen
- [MUD-Dev] Web vs. Java client
Eric Merritt
- [MUD-Dev] Web vs. Java client
Mike Shaver
- [MUD-Dev] java clients (was: Re: MUD-Dev Digest, Vol 6, Issue 3)
ceo
- [MUD-Dev] Scripting Languages and Magic
Sheela Caur'Lir
- [MUD-Dev] Web vs. Java client
Matt Mihaly
- [MUD-Dev] Re: MUD-Dev Digest, Vol 6, Issue 3
Zach Collins {Siege}
- [MUD-Dev] Web vs. Java client(?)
Eric Merritt
- [MUD-Dev] MMORPG: where to start for making and running a game
Oliver Smith
- [MUD-Dev] Web vs. Java client
Mark 'Kamikaze' Hughes
- [MUD-Dev] java clients (was: Re: MUD-Dev Digest, Vol 6, Issue 3)
Matt Mihaly
- [MUD-Dev] Web vs. Java client
Jeff Fuller
- [MUD-Dev] java clients
Christopher Kohnert
- [MUD-Dev] Scripting Languages and Magic
Adam Burr
- [MUD-Dev] Web vs. Java client
Ben Greear
- [MUD-Dev] MMORPG: where to start for making and running a game
Dave Rickey
- [MUD-Dev] Web vs. Java client
Matt Mihaly
- [MUD-Dev] MUD-Dev conference 2003/2004
Brian 'Psychochild' Green
- [MUD-Dev] Web vs. Java client
Mike Shaver
- [MUD-Dev] Web vs. Java client
Jeff Fuller
- [MUD-Dev] MMORPG: where to start for making and running a gam e
Daniel.Harman at barclayscapital.com
- [MUD-Dev] java clients
ceo
- [MUD-Dev] java clients
ceo
- [MUD-Dev] Biz: Game support
Peter Tyson
- [MUD-Dev] java clients
Christopher Kohnert
- [MUD-Dev] Web vs. Java client
Ben Greear
- [MUD-Dev] Biz: Game support
Damion Schubert
- [MUD-Dev] MMORPG: where to start for making and running a game
Damion Schubert
- [MUD-Dev] MMORPG: where to start for making and running a gam e
Michael Sellers
- [MUD-Dev] Web vs. Java client
Kevin Reid
- [MUD-Dev] Web vs. Java client
Joshua Judson Rosen
- [MUD-Dev] Web vs. Java client
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Web vs. Java client
Kwon J. Ekstrom
- [MUD-Dev] MMORPG: where to start for making and running a gam e
Jeff Thompson
- [MUD-Dev] MMORPG: where to start for making and running a game
Lee Sheldon
- [MUD-Dev] java clients
Daniel James
- [MUD-Dev] MMORPG: where to start for making and running a gam e
Sheela Caur'Lir
- [MUD-Dev] Re: Advantage for outside skills
T. Alexander Popiel
- [MUD-Dev] MMORPG: where to start for making and running a gam e
Derek Licciardi
- [MUD-Dev] java clients
Matt Mihaly
- [MUD-Dev] Web vs. Java client
Matt Mihaly
- [MUD-Dev] RE: Advantage for outside skills
Jeff Fuller
- [MUD-Dev] Web vs. Java client
Jeff Fuller
- [MUD-Dev] Re: Advantage for outside skills
Paul Schwanz
- [MUD-Dev] Biz: Game support
Daniel.Harman at barclayscapital.com
- [MUD-Dev] java clients
Christopher Kohnert
- [MUD-Dev] java clients
ceo
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Biz: Game support
Michael Sellers
- [MUD-Dev] MMORPG: where to start for making and running a game
ceo
- [MUD-Dev] java clients
ceo
- [MUD-Dev] Biz: Game support
John Erskine
- [MUD-Dev] Web vs. Java client
Adam Burr
- [MUD-Dev] Removing access to entertainment
<
- [MUD-Dev] Removing access to entertainment
Patrick Dughi
- [MUD-Dev] Removing access to entertainment
Sheela Caur'Lir
- [MUD-Dev] Removing access to entertainment
Marian Griffith
- [MUD-Dev] MMORPG: where to start for making and running a game
Lee Sheldon
- [MUD-Dev] Second Life's customers own the IP of their creations
Mike Shaver
- [MUD-Dev] Effects of skill-imbalances?
Joshua Judson Rosen
- [MUD-Dev] download-barriers
Joshua Judson Rosen
- [MUD-Dev] Removing access to entertainment
Paul Schwanz
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] MMORPG: where to start for making and running a game
Patricia Pizer
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] MMORPG: where to start for making and running a game
Oliver Smith
- [MUD-Dev] MMORPG: where to start for making and running a game
Oliver Smith
- [MUD-Dev] download-barriers
Matt Mihaly
- [MUD-Dev] Removing access to entertainment
Hans-Henrik Staerfeldt
- [MUD-Dev] Removing access to entertainment
apollyon .
- [MUD-Dev] Second Life's customers own the IP of their creatio ns
Christer Enfors XW {TN/PAC}
- [MUD-Dev] MMORPG: where to start for making and running a game
Lee Sheldon
- [MUD-Dev] MMORPG: where to start for making and running a game
Lee Sheldon
- [MUD-Dev] MMORPG: where to start for making and running a game
Lee Sheldon
- [MUD-Dev] Second Life's customers own the IP of their creatio ns
Lee Sheldon
- [MUD-Dev] MMORPG: where to start for making and running a game
Patricia Pizer
- [MUD-Dev] Second Life's customers own the IP of their creations
Corey Crawford
- [MUD-Dev] Language and platform for Text MUD server
=?koi8-r?Q?=22?=Andrew
- [MUD-Dev] Second Life's customers own the IP of their creatio ns
Corpheous Andrakin
- [MUD-Dev] MMORPG: where to start for making and running a gam e
Koster
- [MUD-Dev] Second Life's customers own the IP of their creatio ns
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Second Life's customers own the IP of their creatio ns
Crosbie Fitch
- [MUD-Dev] Second Life's customers own the IP of their creatio ns
Ren Reynolds
- [MUD-Dev] Ragnarok Wisdom
Michael Tresca
- [MUD-Dev] Second Life's customers own the IP of their creatio ns
Amanda Walker
- [MUD-Dev] Second Life's customers own the IP of their creatio ns
Christer Enfors XW {TN/PAC}
- [MUD-Dev] MMORPG: where to start for making and running a gam e
Lee Sheldon
- [MUD-Dev] Language and platform for Text MUD server
Miroslav Silovic
- [MUD-Dev] Language and platform for Text MUD server
Kwon J. Ekstrom
- [MUD-Dev] Java on Linux
gbtmud
- [MUD-Dev] Language and platform for Text MUD server
Patrick Dughi
- [MUD-Dev] Re: Language and platform for Text MUD server
Alex Chacha
- [MUD-Dev] AS TECHNOLOGY SCATTERS VIEWERS, NETWORKS GO LOOKING FOR THEM
Michael Tresca
- [MUD-Dev] Second Life's customers own the IP of their creatio ns
Ren Reynolds
- [MUD-Dev] Second Life's customers own the IP of their creatio ns
Jeff Thompson
- [MUD-Dev] Breakdown of Java users
Christopher Kohnert
- [MUD-Dev] Second Life's customers get [copyright?] of their creations
Joshua Judson Rosen
- [MUD-Dev] Second Life's customers own the IP of their creatio ns
Ren Reynolds
- [MUD-Dev] AS TECHNOLOGY SCATTERS VIEWERS, NETWORKS GO LOOKING FOR THEM
Ren Reynolds
- [MUD-Dev] MMORPG: where to start for making and running a game
Sheela Caur'Lir
- [MUD-Dev] Second Life's customers get [copyright?] of their creations
Amanda Walker
- [MUD-Dev] Removing access to entertainment
Amanda Walker
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Second Life's customers own the IP of their creatio ns
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] RE: A world without charity
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Removing access to entertainment
Peter Keeler
- [MUD-Dev] Re: A world without charity (was Discussion of MUDsystemdesign, development, and implementation)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Removing access to entertainment
Matt Mihaly
- [MUD-Dev] RE: A world without charity
Jeff Crane
- [MUD-Dev] Removing access to entertainment
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Re: A world without charity
Michael Tresca
- [MUD-Dev] Rubies of Eventide shutting down
Mantees de Tara
- [MUD-Dev] Removing access to entertainment
Michael Sellers
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Removing access to entertainment
Amanda Walker
- [MUD-Dev] Dopamine and addiction
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Trusting the client, encrypting data
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Dopamine and addiction
David Love
- [MUD-Dev] Rubies of Eventide shutting down
Zach Collins {Siege}
- [MUD-Dev] Dopamine and addiction
a t y mcguire
- [MUD-Dev] Rubies of Eventide shutting down
Sheela Caur'Lir
- [MUD-Dev] Re: A world without charity
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Dopamine and addiction
Lars Duening
- [MUD-Dev] Payment Transaction Processing
altug
- [MUD-Dev] Rubies of Eventide shutting down
Michael Sellers
- [MUD-Dev] RE: The Price of Being Male
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Removing access to entertainment
Michael
- [MUD-Dev] Removing access to entertainment
Amanda Walker
- [MUD-Dev] DGN - Method of controling NPC's.
Tony Hoyt
- [MUD-Dev] Removing access to entertainment
Matt Mihaly
- [MUD-Dev] Removing access to entertainment
Kwon J. Ekstrom
- [MUD-Dev] Rubies of Eventide shutting down
Koster
- [MUD-Dev] Removing access to entertainment
Brian Lindahl
- [MUD-Dev] First Everquest Server Closure?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Removing access to entertainment
Paul Schwanz
- [MUD-Dev] Game Designer and Senior Engineer Positions
Adam Carpenter
- [MUD-Dev] Removing access to entertainment
Sheela Caur'Lir
- [MUD-Dev] RE: The Price of Being Male
Sheela Caur'Lir
- [MUD-Dev] Java on Linux
Artur Biesiadowski
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Removing access to entertainment
Corpheous Andrakin
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Payment Transaction Processing
Sean Middleditch
- [MUD-Dev] Payment Transaction Processing
Gary Cooper
- [MUD-Dev] Removing access to entertainment
Darren Hall
- [MUD-Dev] First Everquest Server Closure?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Re: Removing access to entertainment
Chanur Silvarian
- [MUD-Dev] Payment Transaction Processing
J C Lawrence
- [MUD-Dev] DGN - Method of controling NPC's.
J C Lawrence
- [MUD-Dev] Payment Transaction Processing
Jason Smith
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] DGN - Method of controling NPC's.
Sean Middleditch
- [MUD-Dev] Removing access to entertainment
Marian Griffith
- [MUD-Dev] Spike TV"s Video Game Awards
Michael Tresca
- [MUD-Dev] Trusting the client, encrypting data
Eli Stevens
- [MUD-Dev] DGN - Method of controling NPC's.
Sheela Caur'Lir
- [MUD-Dev] Removing access to entertainment
Sheela Caur'Lir
- [MUD-Dev] Re: Removing access to entertainment
Sheela Caur'Lir
- [MUD-Dev] Removing access to entertainment
Sheela Caur'Lir
- [MUD-Dev] Removing access to entertainment
Sheela Caur'Lir
- [MUD-Dev] DGN - Method of controling NPC's.
Vincent Archer
- [MUD-Dev] First Everquest Server Closure?
Vincent Archer
- R: [MUD-Dev] DGN - Method of controling NPC's.
Ghilardi Filippo
- [MUD-Dev] RE: The Price of Being Male
Jeff Crane
- [MUD-Dev] Removing access to entertainment
Chanur Silvarian
- [MUD-Dev] Removing access to entertainment
Jeff Crane
- [MUD-Dev] Payment Transaction Processing
stanza
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] MDC 2004 - Call for Speakers
mdc-proposals at kanga.nu
- [MUD-Dev] MDC 2004 - Call for Papers
mdc-proposals at kanga.nu
- [MUD-Dev] Dopamine and addiction
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Trusting the client, encrypting data
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Payment Transaction Processing
Matt Mihaly
- [MUD-Dev] Removing access to entertainment
Damion Schubert
- [MUD-Dev] Trusting the client, encrypting data
Jessica Mulligan
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Removing access to entertainment
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Removing access to entertainment
Paul Schwanz
- [MUD-Dev] Removing access to entertainment
Jeremy Neal Kelly
- [MUD-Dev] Current State of MMOG's?
Chris
- [MUD-Dev] Removing access to entertainment
Corpheous Andrakin
- [MUD-Dev] Trusting the client, encrypting data
Richard A. Bartle
- [MUD-Dev] Trusting the client, encrypting data
ceo
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Spike TV"s Video Game Awards
Zach Collins {Siege}
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Spike TV"s Video Game Awards
Otis Viles
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 7
Chanur Silvarian
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Brent P. Newhall
- [MUD-Dev] Spike TV"s Video Game Awards
Rayzam
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 7
Rayzam
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Ammon Lauritzen
- [MUD-Dev] Current State of MMOG's?
Jason Murdick
- [MUD-Dev] Current State of MMOG's?
Chris
- [MUD-Dev] Current State of MMOG's?
Jason Murdick
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Nicolai Hansen
- [MUD-Dev] Current State of MMOG's?
Jeff Crane
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Thought Experiment: Permanent Monster Death
John Buehler
- [MUD-Dev] Current State of MMOG's?
Sheela Caur'Lir
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Paul Schwanz
- [MUD-Dev] Removing access to entertainment
Sheela Caur'Lir
- [MUD-Dev] Utopian World (Removing access to entertainment)
Sheela Caur'Lir
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 8
Chanur Silvarian
- [MUD-Dev] Thought Experiment: Permanent Monster Death
ghovs
- [MUD-Dev] The Skaff Effect
Michael Tresca
- [MUD-Dev] Trusting the client, encrypting data
Amanda Walker
- [MUD-Dev] Current State of MMOG's?
Brian 'Psychochild' Green
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Corpheous Andrakin
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Edward Glowacki
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Sean Kelly
- [MUD-Dev] Trusting the client, encrypting data
Mike Shaver
- [MUD-Dev] Dopamine and addiction
Rayzam
- [MUD-Dev] Spike TV"s Video Game Awards
Daniel Anderson
- [MUD-Dev] Spike TV"s Video Game Awards
Michael Tresca
- [MUD-Dev] The Skaff Effect
Sheela Caur'Lir
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 9
Chanur Silvarian
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Chanur Silvarian
- [MUD-Dev] Trusting the client, encrypting data
Sean Middleditch
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Sean Middleditch
- [MUD-Dev] Removing access to entertainment
Amanda Walker
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Ben Kirman
- [MUD-Dev] Trusting the client, encrypting data
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Trusting the client, encrypting data
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Expected value and standard deviation.
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] The Skaff Effect
Ryan S. Dancey
- [MUD-Dev] Dopamine and addiction
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Trusting the client, encrypting data
Alex Chacha
- [MUD-Dev] Current State of MMOG's?
Scott Jennings
- [MUD-Dev] Dopamine and addiction
Rayzam
- [MUD-Dev] Trusting the client, encrypting data
Peter Harkins
- [MUD-Dev] Trusting the client, encrypting data
Amanda Walker
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Sheela Caur'Lir
- [MUD-Dev] [ANNC] new list for technical discussion
Bruce Mitchener
- [MUD-Dev] Trusting the client, encrypting data
Mike Shaver
- [MUD-Dev] Trusting the client, encrypting data
ceo
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Jason Murdick
- [MUD-Dev] Trusting the client, encrypting data
Alain Hamel
- [MUD-Dev] Trusting the client, encrypting data
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 9
Paul Schwanz
- [MUD-Dev] Trusting the client, encrypting data
Sean Middleditch
- [MUD-Dev] Trusting the client, encrypting data
Sean Middleditch
- [MUD-Dev] Trusting the client, encrypting data
Amanda Walker
- [MUD-Dev] Expected value and standard deviation.
gbtmud
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Scott Jennings
- [MUD-Dev] Trusting the client, encrypting data
Felix A. Croes
- [MUD-Dev] Thought Experiment: Permanent Monster Death
John Arras
- [MUD-Dev] Trusting the client, encrypting data
Crosbie Fitch
- [MUD-Dev] The Mind's Eye
Matt Mihaly
- [MUD-Dev] Trusting the client, encrypting data
Crosbie Fitch
- [MUD-Dev] Trusting the client, encrypting data
Richard A. Bartle
- [MUD-Dev] Trusting the client, encrypting data
J C Lawrence
- [MUD-Dev] Thought Experiment: Permanent Monster Death
J C Lawrence
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 9
Rayzam
- [MUD-Dev] ghost mode (was Re: SW:G)
J C Lawrence
- [MUD-Dev] Thought Experiment: Permanent Monster Death
J C Lawrence
- [MUD-Dev] [BUS] Browser-based games
ceo
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 9
Tom
- [MUD-Dev] Expected value and standard deviation.
Tom
- [MUD-Dev] Thought Experiment: Permanent Monster Death
games at anthemion.org
- [MUD-Dev] Online gamer in China wins virtual theft suit
David Durant
- [MUD-Dev] Alternate Level Mechanics (was: ghost mode)
Eli Stevens
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 9
Freeman
- [MUD-Dev] FW: Socialization in Online Games
Christopher Allen
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 9
Sheela Caur'Lir
- [MUD-Dev] Expected value and standard deviation.
Sheela Caur'Lir
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Whimsy
Patricia Pizer
- [MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
Threshold RPG
- [MUD-Dev] TECH Looking for light graphical clients
Ian McDonald
- [MUD-Dev] Expected value and standard deviation.
Roger Hicks
- Simulated societies (Re: [MUD-Dev] Thought Experiment: Permanent Monster Death)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] [BIZ] The Web's New Currency
Michael Tresca
Last message date:
Tue Dec 30 20:55:02 New Zealand Daylight Time 2003
Archived on: Mon Feb 15 15:57:36 New Zealand Daylight Time 2010
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