[MUD-Dev] Moving toward Massive Multiplay (was Congratulations Horizons...)
shaver at off.net
Fri Jan 16 19:11:52 New Zealand Daylight Time 2004
On Jan 15, Paul Schwanz wrote:
> A major gripe I have against current MMORPGs is that, although
> they are billed as massively multi-player, they don't really offer
> much in the way of massive multiplay.
Not to disagree with you in the large, as I concur wholeheartedly
with the sentiment that the games should focus more on the "game
capabilities" they get from 10K players in a world, but some of
these things have indeed been tried. I'm not a real expert on these
cases, but I suspect other readers are (the devs in question have
been known to follow this list, in fact).
> MMP: Here, the quest flags are attached to a larger entity.
> It could be a server-wide quest, a quest for a particular
> race, nation, city, guild, or whatever other large entities
> your design might support.
ATITD did this for the majority of its technology-tree research:
players from literally miles around a given University would come
and bring things to help with the research of a new technology.
Once it was unlocked, I think the second phase of "activating" the
tech could be performed at any University in the world, but that
doesn't feel like a perfect recollection.
> MMP: As in the Horizons example, the server may gain the
> ability to play a new race. Or a guild might gain the ability
> to build a better guild hall. A town might gain the ability
> to build a blacksmith shop where weapon repairs are
> discounted, or a forge where citizens can craft armor. Your
> city might gain the ability to build a space port.
Shadowbane added certain "contracts" to its mob-drop tables, which
could be used by any city to spawn a special NPC craftsman.
(Contracts could be traded, stolen, taken off the corpse of an
> MMP: Your town adds Odin's Hammer to its display case in the
> town hall and all the blacksmiths in town learn how to craft
> weapons with increased magical properties. Perhaps you
> quested for the item. Perhaps it was the spoils of war with a
> rival town. Perhaps you bought it from a distant
> MMP: Your village gathers the resources and skills needed to
> construct a perimeter wall and gate.
SB's city-building metagame permitted a fair bit of this, as did
DAoC's relic warfare, I believe.
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