[MUD-Dev] SMOG - small multiuser online game

Miroslav Silovic miro at puremagic.com
Wed Jan 28 10:40:07 New Zealand Daylight Time 2004

Frank Crowell wrote:

> SMOG will get its kick start by using an existing 3D game engine
> and it-doesn't-suck-that-much network technology. The intent is to
> build as little as possible - not as easy as I think it is. The
> Core language is C/C++ and the secondary and scripting language is
> Python.  The 3D engine choices are Crystalspace, Nebula, Torque,
> or Cipher.

May I also suggest you to take a look at OSG (OpenSceneGraph)
engine? It's rendering-only, but with a very good mix of fast,
small, and feature-complete.

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