[MUD-Dev] Parser engines

Lars Duening lars at bearnip.com
Wed Mar 10 17:30:29 New Zealand Daylight Time 2004

On Mar 9, 2004, at 10:52 AM, Brian Hook wrote:

>   - assuming I'm correct that most MUDs (Diku and LP derivatives)
>   don't have IF-quality parsers, is there a good reason for this
>   and is this an impediment to less combat oriented, more puzzle
>   oriented play?

> My guess for the second question above is that many players don't
> care about the quality of a parser so long as the basic commands
> they want are there

That is one reason, at least as far as LPs are concerned. Other
reasons are that writing a good parser is not trivial, and
traditional LPMud drivers offer little, if any, support for it.

Lars Duening; lars at bearnip.com
GPG Key: http://www.bearnip.com/lars/lars-duening.gpgkey
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