First quarter 2004 Archives by date
Starting: Thu Jan 1 01:22:06 New Zealand Daylight Time 2004
Ending: Wed Mar 31 22:23:59 New Zealand Daylight Time 2004
Messages: 534
- [MUD-Dev] The last days of Discord PVP server on EQ
Frank Crowell
- [MUD-Dev] biggest muds
Matt Mihaly
- [MUD-Dev] Congratulations Horizons...
Lee Sheldon
- [MUD-Dev] [DGN] The psychology of random numbers
Ted L. Chen
- [MUD-Dev] [BIZ] Defining 'churhn' in relation to MMO games
Tom
- [MUD-Dev] Moderation delays
J C Lawrence
- [MUD-Dev] NEWS TECH: Re: Welcome to the "MUD-Dev" mailing list
Peter Seebach
- [MUD-Dev] Congratulations Horizons...
Brad McQuaid
- [MUD-Dev] NEWS TECH: Re: Welcome to the "MUD-Dev" mailing list
Jon Leonard
- [MUD-Dev] [DGN] The psychology of random numbers
Ammon Lauritzen
- [MUD-Dev] Trusting the client, encrypting data
Mike Shaver
- [MUD-Dev] Congratulations Horizons...
Philip M. Hofer \{Frumph\}
- [MUD-Dev] Expected value and standard deviation.
Michael Tresca
- [MUD-Dev] Thought Experiment: Permanent Monster Death
John Buehler
- [MUD-Dev] [DGN] The psychology of random numbers
Paolo Piselli
- [MUD-Dev] [BIZ] The Web's New Currency
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Trusting the client, encrypting data
Paul Schwanz
- [MUD-Dev] levels (was: ghost mode)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Expected value and standard deviation.
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Trusting the client, encrypting data
Vincent Archer
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue 9)
Paul Schwanz
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Paul Schwanz
- [MUD-Dev] [DGN] The psychology of random numbers
Sean Kelly
- [MUD-Dev] Re: Camping (Was just named as a generic MUD-DEV reply)
Chanur Silvarian
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 9
Paul Schwanz
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 9
Sheela Caur'Lir
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Sheela Caur'Lir
- [MUD-Dev] TECH Looking for light graphical clients
Mats Lidstrom
- [MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
Ren Reynolds
- [mud-dev] RE: [MUD-Dev] Thought Experiment: Permanent Monster Death
Scion Altera
- [MUD-Dev] NEWS TECH: Re: Welcome to the "MUD-Dev" mailing list
Peter Seebach
- [MUD-Dev] Thought Experiment: Permanent Monster Death
games at anthemion.org
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
John Buehler
- [MUD-Dev] [BIZ] Defining 'churhn' in relation to MMO games
<
- [MUD-Dev] Expected value and standard deviation.
Tom
- [MUD-Dev] Re: Camping (Was just named as a generic MUD-DEV reply)
<
- [MUD-Dev] Congratulations Horizons...
Marian Griffith
- [MUD-Dev] Congratulations Horizons...
Lee Sheldon
- [MUD-Dev] Congratulations Horizons...
Lee Sheldon
- [MUD-Dev] Exploits and hacks in MMORPGs
Björn Morén <bjoernen at hotmail.com>
- [MUD-Dev] Congratulations Horizons...
Paul Schwanz
- [MUD-Dev] Dopamine and addiction
Marian Griffith
- [MUD-Dev] Removing access to entertainment
Marian Griffith
- [MUD-Dev] Re: [DGN] The psychology of random numbers
Chanur Silvarian
- [MUD-Dev] Do players enjoy farming?
Chanur Silvarian
- [MUD-Dev] [DGN] The psychology of random numbers
Chanur Silvarian
- [MUD-Dev] Re: Camping (Was just named as a generic MUD-DEV reply)
Brent P. Newhall
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue 9)
Paul Schwanz
- [MUD-Dev] Expected value and standard deviation.
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Rayzam
- [MUD-Dev] Online worlds and behavior...
etykwins at fcbayern.de
- [MUD-Dev] Congratulations Horizons...
Brad McQuaid
- [MUD-Dev] Crafting/Creation systems
cheesecrow at mail.ru
- [MUD-Dev] Congratulations Horizons...
Mike Shaver
- Simulated societies (Re: [MUD-Dev] Thought Experiment: Permanent Monster Death)
J C Lawrence
- [MUD-Dev] ANNOUNCE: MUD-Dev conference, 26 and 27 March 2004
J C Lawrence
- [MUD-Dev] Exploits and hacks in MMORPGs
Daniel Anderson
- [mud-dev] RE: [MUD-Dev] Thought Experiment: Permanent MonsterDeath
John Buehler
- [MUD-Dev] Congratulations Horizons...
Tom
- [MUD-Dev] Congratulations Horizons...
Brad McQuaid
- Simulated societies (Re: [MUD-Dev] Thought Experiment: Permanent Monster Death)
John Arras
- [MUD-Dev] Re: [DGN] The psychology of random numbers
Michael
- [MUD-Dev] Congratulations Horizons...
Christopher Kohnert
- [MUD-Dev] Re: [DGN] The psychology of random numbers
Zach Collins {Siege}
- [MUD-Dev] Congratulations Horizons...
Vincent Archer
- [MUD-Dev] MudWorld.Org
Anthony R. Haslage
- [MUD-Dev] [DGN] The psychology of random numbers
Travis Casey
- [MUD-Dev] Expected value and standard deviation.
Michael Tresca
- [MUD-Dev] Exploits and hacks in MMORPGs
Sheela Caur'Lir
- [MUD-Dev] Re: [DGN] The psychology of random numbers
David Kennerly
- [MUD-Dev] Congratulations Horizons...
Chanur Silvarian
- [MUD-Dev] Congratulations Horizons...
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Exploits and hacks in MMORPGs
Kirinyaga
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Paul Schwanz
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Freeman
- [MUD-Dev] Congratulations Horizons...
Matt Mihaly
- [MUD-Dev] Congratulations Horizons...
Matt Mihaly
- [MUD-Dev] New MMORPG from the Army
Amanda Walker
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Paul Schwanz
- [MUD-Dev] Congratulations Horizons...
John Buehler
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
John Buehler
- [MUD-Dev] NEWS TECH: Re: Welcome to the "MUD-Dev" mailing list
Lars Duening
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Sheela Caur'Lir
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue 9)
Tom
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Ian McDonald
- [MUD-Dev] [BIZ] The Web's New Currency
Chris Duesing
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [DGN] The psychology of random numbers
Alex Chacha
- [MUD-Dev] FedExing
ghovs
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
Rayzam
- [MUD-Dev] The last days of Discord PVP server on EQ
<
- [MUD-Dev] Congratulations Horizons...
T H
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
T H
- [MUD-Dev] Play styles and world interactionsistilldontwantitposted at phlange.com
J C Lawrence
- [MUD-Dev] NEWS TECH: Re: Welcome to the "MUD-Dev" mailing list
Peter Seebach
- [MUD-Dev] Death and Permadeath and Corpse Retrieval
Sean Middleditch
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
John Buehler
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
John Buehler
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Dave Bacher
- [MUD-Dev] Congratulations Horizons...
Matt Mihaly
- [MUD-Dev] Crafting/Creation systems
Matt Mihaly
- [MUD-Dev] Expected value and standard deviation.
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Congratulations Horizons...
Vincent Archer
- [MUD-Dev] New issue of the Daedalus Project
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Paul Schwanz
- [MUD-Dev] [BIZ] The Web's New Currency
ceo
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
Paul Schwanz
- [MUD-Dev] New MMORPG from the Army
Dave Rickey
- [MUD-Dev] FedExing
Sean Middleditch
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
Paul Schwanz
- [MUD-Dev] [DGN] Senior Focus Mentor Needed
Andrew Budd
- [MUD-Dev] [BIZ] HOW TO SCREW UP A PERFECTLY GOOD GAME COMPANY IN TEN EASY STEPS
Michael Tresca
- [MUD-Dev] [BIZ] TEN MORE EASY WAYS TO SCREW UP YOUR GAME COMPANY
Michael Tresca
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
John Buehler
- [MUD-Dev] New MMORPG from the Army
Amanda Walker
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
<
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
Eli Stevens \{WG.c\}
- [MUD-Dev] Crafting systems
Björn Morén <bjoernen at hotmail.com>
- [MUD-Dev] Do Quests need to be Fed-Ex
David Lyttle
- [MUD-Dev] NEWS TECH: Re: Welcome to the "MUD-Dev" mailing list
Mats Lidstrom
- [MUD-Dev] Congratulations Horizons...
Chanur Silvarian
- [MUD-Dev] Moving toward Massive Multiplay (was Congratulations Horizons...)
Paul Schwanz
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Dave Bacher
- [MUD-Dev] ADMIN: Policy change
J C Lawrence
- [MUD-Dev] [TECH][TOOLS] SCM systems
ceo
- [MUD-Dev] [DGN] The psychology of random numbers
Ted L. Chen
- [MUD-Dev] New MMORPG from the Army
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Death and Permadeath and Corpse Retrieval
T H
- [MUD-Dev] Moving toward Massive Multiplay (was Congratulations Horizons...)
Mike Shaver
- [MUD-Dev] Re: Do Quests need to be Fed-Ex
<
- [MUD-Dev] [DGN] The psychology of random numbers
ceo
- [MUD-Dev] Problems with current RPGs
Björn Morén <bjoernen at hotmail.com>
- [MUD-Dev] NEWS TECH: Re: Welcome to the "MUD-Dev" mailing list
Lars Duening
- [MUD-Dev] Death and Permadeath and Corpse Retrieval
Spot
- [MUD-Dev] Death and Permadeath and Corpse Retrieval
Daniel.Harman at barclayscapital.com
- [MUD-Dev] FedExing
Ben Hawes
- [MUD-Dev] Congratulations Horizons...
Lee Sheldon
- [MUD-Dev] Congratulations Horizons...
Lee Sheldon
- [MUD-Dev] Congratulations Horizons...
Lee Sheldon
- [MUD-Dev] Congratulations Horizons...
Lee Sheldon
- [MUD-Dev] Congratulations Horizons...
Lee Sheldon
- [MUD-Dev] Congratulations Horizons...
Lee Sheldon
- [MUD-Dev] Congratulations Horizons...
Lee Sheldon
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Rayzam
- [MUD-Dev] Character Perceptions
John Buehler
- [MUD-Dev] [BIZ] Warcraft Interview
Michael Tresca
- [MUD-Dev] [DGN] The psychology of random numbers
Dave Bacher
- [MUD-Dev] Congratulations Horizons...
Brad McQuaid
- [MUD-Dev] Character Perceptions
Derek Licciardi
- [MUD-Dev] FedExing
Alistair Riddoch
- [MUD-Dev] Congratulations Horizons...
Chanur Silvarian
- [MUD-Dev] RE: Congratulations Horizons...
Chanur Silvarian
- [MUD-Dev] Re: Do Quests need to be Fed-Ex
Chanur Silvarian
- [MUD-Dev] Raffle at the MUD-Dev Conference, March 27th and 28th 2004
Ann
- [MUD-Dev] [BIZ] Warcraft Interview
ceo
- [MUD-Dev] Character Perceptions
Scion Altera
- R: [MUD-Dev] Moving toward Massive Multiplay (was CongratulationsHorizons...)
Ghilardi Filippo
- [MUD-Dev] Character Perceptions
John Buehler
- [MUD-Dev] Re: Do Quests need to be Fed-Ex
Sean Howard
- [MUD-Dev] Python script as stand alone MUD server...
Jason Slaughter
- [MUD-Dev] [Mud-Dev]: Sushi Mud
guru at thebay.plus.com
- [MUD-Dev] Death and Permadeath and Corpse Retrieval
Ben Hawes
- [MUD-Dev] FedExing
Jesus Lopez
- [MUD-Dev] [BIZ] Warcraft Interview
Björn Morén <bjoernen at hotmail.com>
- [MUD-Dev] Problems with current RPGs
Koster
- [MUD-Dev] Problems with current RPGs
Hans-Henrik Staerfeldt
- [MUD-Dev] Character Perceptions
bjoernen at hotmail.com
- [MUD-Dev] [BIZ] Apparent acquisition of Yantis (mysupersales) by IDE
Rudy Fink
- [MUD-Dev] Meaning and entertainment - Farming and FedExing (was re: Do players enjoy farming?)
Michael Sellers
- [MUD-Dev] [BIZ] Apparent acquisition of Yantis (mysupersales) by IDE
Bruce Mitchener
- [MUD-Dev] Death and Permadeath and Corpse Retrieval
Sean Middleditch
- [MUD-Dev] Death and Permadeath and Corpse Retrieval
Sean Middleditch
- [MUD-Dev] Python script as stand alone MUD server...
Sean Middleditch
- [MUD-Dev] Python script as stand alone MUD server...
Alistair Riddoch
- [MUD-Dev] Power games
Ana Valdés <agora at algonet.se>
- [MUD-Dev] Problems with current RPGs
Sean Howard
- [MUD-Dev] Mage 2 Mage
gbtmud
- [MUD-Dev] Problems with current RPGs
Björn Morén <bjoernen at hotmail.com>
- [MUD-Dev] [DGN] The psychology of random numbers
Hans-Henrik Staerfeldt
- [MUD-Dev] Character Perceptions
John Buehler
- [MUD-Dev] [DGN] The psychology of random numbers
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Character Perceptions
ceo
- [MUD-Dev] Python script as stand alone MUD server...
Mats Lidstrom
- [MUD-Dev] Python script as stand alone MUD server...
ceo
- [MUD-Dev] Character Perceptions
John Buehler
- [MUD-Dev] Re: Do Quests need to be Fed-Ex
Chanur Silvarian
- [MUD-Dev] Congratulations Horizons...
Marian Griffith
- [MUD-Dev] Congratulations Horizons...
Marian Griffith
- [MUD-Dev] Problems with current RPGs
Björn Morén <bjoernen at hotmail.com>
- [MUD-Dev] Python script as stand alone MUD server...
Edward Glowacki
- [MUD-Dev] Interpersonal Relations in Virtual Worlds
Brad King
- [MUD-Dev] [DGN] The psychology of random numbers
<
- [MUD-Dev] Problems with current RPGs
Koster
- [MUD-Dev] Mage 2 Mage
Travis Casey
- [MUD-Dev] Character Perceptions
John Buehler
- [MUD-Dev] Platform choice
Gary Whitten
- [MUD-Dev] Python script as stand alone MUD server...
Brian Hook
- [MUD-Dev] [DGN] The psychology of random numbers
Brian Hook
- [MUD-Dev] Interpersonal Relations in Virtual Worlds
Chris
- [MUD-Dev] MUD client popularity
Brian Hook
- [MUD-Dev] Python script as stand alone MUD server...
Zach Collins {Siege}
- [MUD-Dev] SMOG - small multiuser online game
Frank Crowell
- [MUD-Dev] [DGN] The psychology of random numbers
Ben Hawes
- [MUD-Dev] Python script as stand alone MUD server...
Byron Ellacott
- [MUD-Dev] [BUS] How to build an MMOG...
ceo
- [MUD-Dev] Python script as stand alone MUD server...
Jason Slaughter
- [MUD-Dev] Interpersonal Relations in Virtual Worlds
Nick Yee
- [MUD-Dev] [DGN] The psychology of random numbers
Byron Ellacott
- [MUD-Dev] Python script as stand alone MUD server...
Thomas Clive Richards
- [MUD-Dev] [DGN] The psychology of random numbers
J C Lawrence
- [MUD-Dev] Python script as stand alone MUD server...
Mike Shaver
- [MUD-Dev] Python script as stand alone MUD server...
Sean Middleditch
- [MUD-Dev] Python script as stand alone MUD server...
Sean Middleditch
- [MUD-Dev] [DGN] The psychology of random numbers
Rayzam
- [MUD-Dev] MUD client popularity
Frank Crowell
- [MUD-Dev] FedExing
Alistair Riddoch
- [MUD-Dev] MUD client popularity
Ammon Lauritzen
- [MUD-Dev] Python script as stand alone MUD server...
ceo
- [MUD-Dev] Python script as stand alone MUD server...
Alistair Riddoch
- [MUD-Dev] MUD client popularity
Alistair Riddoch
- [MUD-Dev] Python script as stand alone MUD server...
Frank Crowell
- [MUD-Dev] Python script as stand alone MUD server...
Zach Collins {Siege}
- [MUD-Dev] Python script as stand alone MUD server...
Zach Collins {Siege}
- [MUD-Dev] Python script as stand alone MUD server...
Alistair Riddoch
- [MUD-Dev] Re: Do Quests need to be Fed-Ex
Sean Howard
- [MUD-Dev] [DGN] The psychology of random numbers
Vincent Archer
- [MUD-Dev] SMOG - small multiuser online game
Miroslav Silovic
- [MUD-Dev] Problems with current RPGs
Björn Morén <bjoernen at hotmail.com>
- [MUD-Dev] Power games
Mats Lidstrom
- [MUD-Dev] [DGN] The psychology of random numbers
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [DGN] The psychology of random numbers
Kirinyaga
- [MUD-Dev] Congratulations Horizons...
Chris Duesing
- [MUD-Dev] Interpersonal Relations in Virtual Worlds
Paul Schwanz
- [MUD-Dev] [DGN] Subjective randomness (was: The psychology of random numbers)
Robert Zubek
- [MUD-Dev] [DGN] The psychology of random numbers
Robert Zubek
- [MUD-Dev] Python script as stand alone MUD server...
Zach Collins {Siege}
- [MUD-Dev] SMOG - small multiuser online game
Frank Crowell
- [MUD-Dev] Power games
Ana Valdés <agora at algonet.se>
- [MUD-Dev] Power games
Ana Valdés <agora at algonet.se>
- [MUD-Dev] FedExing
Sean Middleditch
- [MUD-Dev] [DGN] The psychology of random numbers
Mike Shaver
- [MUD-Dev] Python script as stand alone MUD server...
Byron Ellacott
- [MUD-Dev] MUD client popularity
Byron Ellacott
- [MUD-Dev] Power games
Byron Ellacott
- [MUD-Dev] Solutions for smarter NPCs
Björn Morén <bjoernen at hotmail.com>
- [MUD-Dev] SMOG - small multiuser online game
Crosbie Fitch
- [MUD-Dev] Python script as stand alone MUD server...
Alistair Riddoch
- [MUD-Dev] Python script as stand alone MUD server...
Alistair Riddoch
- [MUD-Dev] Python script as stand alone MUD server...
Kwon J. Ekstrom
- [MUD-Dev] MUD client popularity
Brian Hook
- [MUD-Dev] [DGN] Subjective randomness (was: The psychology of random numbers)
Felix A. Croes
- [MUD-Dev] MUD client popularity
Rayzam
- [MUD-Dev] MUD client popularity
Travis Casey
- [MUD-Dev] MUD client popularity
Ammon Lauritzen
- [MUD-Dev] Problems with current RPGs
David Johansson
- [MUD-Dev] Python script as stand alone MUD server...
Alistair Riddoch
- [MUD-Dev] Interpersonal Relations in Virtual Worlds
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] SMOG - small multiuser online game
Frank Crowell
- [MUD-Dev] Solutions for smarter NPCs
<
- [MUD-Dev] [DGN] The psychology of random numbers
Byron Ellacott
- [MUD-Dev] MUD client popularity
Byron Ellacott
- [MUD-Dev] Python script as stand alone MUD server...
Byron Ellacott
- [MUD-Dev] SMOG - small multiuser online game
Byron Ellacott
- [MUD-Dev] [DGN] Subjective randomness (was: The psychology of random numbers)
Sean Kelly
- [MUD-Dev] MUD client popularity
ceo
- [MUD-Dev] [DGN] The psychology of random numbers
Byron Ellacott
- [MUD-Dev] Solutions for smarter NPCs (long)
Robert Zubek
- [MUD-Dev] TECH: newbie, mud over jabber im
cr88192
- [MUD-Dev] MUD client popularity
Edward Glowacki
- [MUD-Dev] MUD client popularity
Edward Glowacki
- [MUD-Dev] RE: Randomness
Alex Chacha
- [MUD-Dev] MUD client popularity
Brian Hook
- [MUD-Dev] MUD client popularity
Brian Hook
- [MUD-Dev] RE: Randomness
David Kennerly
- [MUD-Dev] Interpersonal Relations in Virtual Worlds
Lee Faris
- [MUD-Dev] UI Design
Adam
- [MUD-Dev] MUD client popularity
Sean Middleditch
- [MUD-Dev] Solutions for smarter NPCs
Kirinyaga
- [MUD-Dev] SMOG - small multiuser online game
Crosbie Fitch
- [MUD-Dev] MUD client popularity
Frank Fisher
- [MUD-Dev] RE: Randomness
Alex Chacha
- [MUD-Dev] MUD client popularity
Emil Nilimaa
- [MUD-Dev] Solutions for smarter NPCs
Vincent Archer
- [MUD-Dev] MUD client popularity
Zach Collins {Siege}
- [MUD-Dev] MUD client popularity
Rayzam
- [MUD-Dev] SMOG - small multiuser online game
Byron Ellacott
- [MUD-Dev] MCP/GUIs (was: MUD client popularity)
Bruce Mitchener
- [MUD-Dev] MUD client popularity
J C Lawrence
- [MUD-Dev] MUD client popularity
Sean Middleditch
- [MUD-Dev] Solutions for smarter NPCs
Michael Sellers
- [MUD-Dev] SMOG - small multiuser online game
Tom
- [MUD-Dev] MUD client popularity
Tom
- [MUD-Dev] MUD client popularity
Edward Glowacki
- [MUD-Dev] [DGN] A comparison of adolescent and adult online computer game players
Luca Girardo
- [MUD-Dev] [DGN] A comparison of adolescent and adult online c omputer game players
Freeman
- [MUD-Dev] Solutions for smarter NPCs
info at castwide.com
- [MUD-Dev] SMOG - small multiuser online game
Crosbie Fitch
- [MUD-Dev] MUD client popularity
Brian Hook
- [MUD-Dev] Solutions for smarter NPCs
Valerio Santinelli
- [MUD-Dev] Solutions for smarter NPCs
Olivier Lejade
- [MUD-Dev] Discussion groups at the MDC
Brian 'Psychochild' Green
- [MUD-Dev] [DGN] A comparison of adolescent and adult online computer game players
Luca Girardo
- [MUD-Dev] Different Style of Online Games
Stewart Berntson
- [MUD-Dev] MUD client popularity
Sean Middleditch
- [MUD-Dev] Too much magic?
Brian Hook
- [MUD-Dev] Solutions for smarter NPCs
Kirinyaga
- [MUD-Dev] MUD client popularity
Edward Glowacki
- [MUD-Dev] MUD client popularity
Brent P. Newhall
- [MUD-Dev] Too much magic?
Michael
- [MUD-Dev] Too much magic?
John Buehler
- [MUD-Dev] Weather simulations
Nathan Black
- [MUD-Dev] Too much magic?
Corey Crawford
- [MUD-Dev] Too much magic?
cruise
- [MUD-Dev] Solutions for smarter NPCs
Olivier Lejade
- [MUD-Dev] How much should be offloaded to Scripting?
Dan Larsen
- [MUD-Dev] SMOG - small multiuser online game
Crosbie Fitch
- [MUD-Dev] Too much magic?
Brian Hook
- [MUD-Dev] How much should be offloaded to Scripting?
Brian Hook
- [MUD-Dev] How much should be offloaded to Scripting?
Sean Middleditch
- [MUD-Dev] How much should be offloaded to Scripting?
Lars Duening
- [MUD-Dev] How much should be offloaded to Scripting?
Ben Garney
- [MUD-Dev] How much should be offloaded to Scripting?
Acius
- [MUD-Dev] MUD client popularity
Edward Glowacki
- [MUD-Dev] Media: Women over 40 biggest online gamers
J C Lawrence
- [MUD-Dev] Too much magic?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] How much should be offloaded to Scripting?
Patrick Dughi
- [MUD-Dev] Weather simulations
Spot
- [MUD-Dev] Weather simulations
Shane P. Lee
- [MUD-Dev] SMOG - small multiuser online game
maddog
- [MUD-Dev] Too much magic?
Richard A. Bartle
- [MUD-Dev] How much should be offloaded to Scripting?
Richard A. Bartle
- [MUD-Dev] How much should be offloaded to Scripting?
James Pepe
- [MUD-Dev] Too much magic?
cruise
- [MUD-Dev] Media: Women over 40 biggest online gamers
<
- [MUD-Dev] Media: Women over 40 biggest online gamers
Koster
- [MUD-Dev] How much should be offloaded to Scripting?
Koster
- [MUD-Dev] Media: Women over 40 biggest online gamers
Daniel James
- [MUD-Dev] Media: Women over 40 biggest online gamers
Fred Snyder
- [MUD-Dev] Media: Women over 40 biggest online gamers
Michael Sellers
- [MUD-Dev] Character Restraint & Capture.
Jester
- [MUD-Dev] Media: Women over 40 biggest online gamers
Tom Hunter
- [MUD-Dev] Too much magic?
Hans-Henrik Staerfeldt
- [MUD-Dev] Too much magic?
Brian Hook
- [MUD-Dev] Player generated quests
wcoles at reflectionsinteractive.com
- [MUD-Dev] Media: Women over 40 biggest online gamers
Luca Girardo
- [MUD-Dev] Re: Quick question re: SSL
Christopher Allen
- [MUD-Dev] How much should be offloaded to Scripting?
gbtmud
- [MUD-Dev] How much should be offloaded to Scripting?
Brian Hook
- [MUD-Dev] Character Restraint & Capture.
rjw
- [MUD-Dev] How much should be offloaded to Scripting?
Damion Schubert
- [MUD-Dev] Character Restraint & Capture.
Damion Schubert
- [MUD-Dev] Too much magic?
John Buehler
- [MUD-Dev] Mythica Cancelled..
dienw
- [MUD-Dev] Mythica Cancelled..
Kerry Fraser-Robinson
- [MUD-Dev] Re: Quick question re: SSL
ceo
- [MUD-Dev] Too much magic?
Ben Hawes
- [MUD-Dev] [Design] Meta-physics Engine
cruise
- [MUD-Dev] Character Restraint & Capture.
cruise
- [MUD-Dev] Player generated quests
cruise
- [MUD-Dev] Media: Women over 40 biggest online gamers
Luca Girardo
- [MUD-Dev] Character Restraint & Capture.
Chris Duesing
- [MUD-Dev] Too much magic?
Miroslav Silovic
- [MUD-Dev] How much should be offloaded to Scripting?
Jim Purbrick
- [MUD-Dev] Character Restraint & Capture.
Valerio Santinelli
- [MUD-Dev] Weather simulations
Valerio Santinelli
- [MUD-Dev] Re: Quick question re: SSL
sziisoft
- [MUD-Dev] Economic model..
Brian Thyer
- [MUD-Dev] Mythica Cancelled..
David H. Loeser Jr
- [MUD-Dev] Too much magic?
Paul Canniff
- [MUD-Dev] How much should be offloaded to Scripting?
Kwon J. Ekstrom
- [MUD-Dev] Economic model..
Mike Lescault
- [MUD-Dev] Economic model..
Robert Kovalchick
- [MUD-Dev] Re: Character Restraint & Capture.
Craig H Fry
- [MUD-Dev] Character Restraint & Capture.
Matt Mihaly
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
Jester
- [MUD-Dev] Character Restraint & Capture.
Marian Griffith
- [MUD-Dev] Player generated quests
Artur Biesiadowski
- [MUD-Dev] Economic model..
Matt
- [MUD-Dev] How much should be offloaded to Scripting?
Jim Purbrick
- [MUD-Dev] Character Restraint & Capture.
Paul Schwanz
- [MUD-Dev] Economic model..
cruise
- [MUD-Dev] Economic model..
Thomas Clive Richards
- [MUD-Dev] How much should be offloaded to Scripting?
Jay Carlson
- [MUD-Dev] Character Restraint & Capture.
Jim Purbrick
- [MUD-Dev] Economic model..
Michael Sellers
- [MUD-Dev] Character Restraint & Capture.
Michael Sellers
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
Brian Hook
- [MUD-Dev] Character Restraint & Capture.
Jester
- [MUD-Dev] Character Restraint & Capture.
Jester
- [MUD-Dev] Character Restraint & Capture.
Jester
- [MUD-Dev] Character Restraint & Capture.
Jester
- [MUD-Dev] Character Restraint & Capture.
Jester
- [MUD-Dev] Economic model (long)
Jester
- [MUD-Dev] Mythica Cancelled..
Vincent Archer
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
Jester
- [MUD-Dev] Character Restraint & Capture.
Paul Schwanz
- [MUD-Dev] Economic model..
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Problems with current RPGs
Yaka St.Aise
- [MUD-Dev] Economic model..
Brian Thyer
- [MUD-Dev] Economic model..
Brian Thyer
- [MUD-Dev] Economic model..
Brian Thyer
- [MUD-Dev] Problems with current RPGs
Yaka St.Aise
- [MUD-Dev] Economic model..
Marian Griffith
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
Mike Shaver
- [MUD-Dev] Character Restraint & Capture.
Jester
- [MUD-Dev] Economic model..
Michael Sellers
- [MUD-Dev] Economic model..
Brian Thyer
- [MUD-Dev] Announce: MUD-Dev Conference
J C Lawrence
- [MUD-Dev] Character Restraint & Capture.
Matt Mihaly
- [MUD-Dev] Economic model..
Matt Mihaly
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
Jester
- [MUD-Dev] Player generated quests
Alex Chacha
- [MUD-Dev] Re: Quick question re: SSL
Jo Dillon
- [MUD-Dev] Economic model..
cruise
- [MUD-Dev] Character Restraint & Capture.
cruise
- [MUD-Dev] Re: SSH Encryption on data stream
Felix A. Croes
- [MUD-Dev] Re: Quick question re: SSL
Sean Middleditch
- [MUD-Dev] Character Restraint & Capture.
Brian 'Psychochild' Green
- [MUD-Dev] Economic model..
brian at thyer.net
- [MUD-Dev] Economic model..
brian at thyer.net
- [MUD-Dev] Re: Quick question re: SSL
Matthew D. Fuller
- [MUD-Dev] Re: Quick question re: SSL
ceo
- [MUD-Dev] Character Restraint & Capture.
Jester
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
Roy Sutton
- [MUD-Dev] Player generated quests
Mike Shaver
- [MUD-Dev] Character Restraint & Capture.
Jester
- [MUD-Dev] Character Restraint & Capture.
Jester
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
Chris Duesing
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
Byron Ellacott
- [MUD-Dev] Mythica Cancelled..
Vincent Archer
- [MUD-Dev] Character Restraint & Capture.
Paul Schwanz
- [MUD-Dev] Mythica Cancelled..
Michael Sellers
- [MUD-Dev] Economic model..
Francisco Gutierrez
- [MUD-Dev] Mythica Cancelled..
Scott Jennings
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
<
- [MUD-Dev] Re: Quick question re: SSL
<
- [MUD-Dev] Mythica Cancelled..
<
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
John Buehler
- [MUD-Dev] Character Restraint & Capture.
cruise
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
Jester
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
Jester
- [MUD-Dev] Character Restraint & Capture.
Matt Mihaly
- [MUD-Dev] Economic model..
Matt Mihaly
- [MUD-Dev] Character Restraint & Capture.
Matt Mihaly
- [MUD-Dev] Character Restraint & Capture.
Matt Mihaly
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
Matt Mihaly
- [MUD-Dev] Mythica Cancelled..
Hans-Henrik Staerfeldt
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
Jester
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
Jester
- [MUD-Dev] Character Restraint & Capture.
Jester
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
Jester
- [MUD-Dev] Economic model..
Brian Thyer
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
MERLiiN
- [MUD-Dev] Re: Quick question re: SSL
Travis Casey
- [MUD-Dev] Re: Quick question re: SSL
ceo
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
John Buehler
- [MUD-Dev] Economic model..
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
Jester
- [MUD-Dev] Re: Quick question re: SSL
Tamzen Cannoy
- [MUD-Dev] Character Restraint & Capture.
Matt Mihaly
- [MUD-Dev] Mythica Cancelled..
Bill Slease
- [MUD-Dev] Re: Quick question re: SSL
Mats Lidstrom
- [MUD-Dev] Character Restraint & Capture.
Jester
- [MUD-Dev] Character Restraint & Capture.
Jester
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
Byron Ellacott
- [MUD-Dev] Character Restraint & Capture.
Byron Ellacott
- [MUD-Dev] Re: Quick question re: SSL
Byron Ellacott
- [MUD-Dev] Re: Quick question re: SSL
Alex Chacha
- [MUD-Dev] Player Justice (was: Character Restraint & Capture (bounty hunting))
Damion Schubert
- [MUD-Dev] Character Restraint & Capture.
Damion Schubert
- [MUD-Dev] Mythica Cancelled..
Freeman
- [MUD-Dev] Player Justice
Paul Schwanz
- [MUD-Dev] Character Restraint & Capture.
Tess Snider
- [MUD-Dev] Re: Quick question re: SSL...solution?
ceo
- [MUD-Dev] Re: Quick question re: SSL
ceo
- [MUD-Dev] Mythica Cancelled..
Valerio Santinelli
- [MUD-Dev] The Economic Model - as a Game
Matt Chatterley
- [MUD-Dev] Mythica Cancelled..
Tom
- [MUD-Dev] Character Restraint & Capture.
Paul Schwanz
- [MUD-Dev] Parser engines
Brian Hook
- [MUD-Dev] Meet & Greet IV
Anthony R. Haslage
- [MUD-Dev] N00b question
Matthew Turland
- [MUD-Dev] Mythica Cancelled..
Damion Schubert
- [MUD-Dev] Player Justice
Damion Schubert
- [MUD-Dev] Character Restraint & Capture.
Damion Schubert
- [good] [MUD-Dev] N00b question
Manuel Lanctot
- [MUD-Dev] Parser engines
Hans-Henrik Staerfeldt
- [MUD-Dev] Parser engines
Malcolm W. Tester II
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
Jester
- [MUD-Dev] N00b question
Peter Harkins
- [MUD-Dev] Parser engines
<
- [MUD-Dev] Re: Parser engines
T. Alexander Popiel
- [MUD-Dev] Character Restraint & Capture.
Jester
- [MUD-Dev] Parser engines
Lars Duening
- [MUD-Dev] Player Justice
Brian 'Psychochild' Green
- [MUD-Dev] Payment Transaction Processing
Gary Whitten
- [MUD-Dev] Player Justice
Matt Mihaly
- [MUD-Dev] Player Justice
Freeman
- [MUD-Dev] Parser engines
Sean Middleditch
- [MUD-Dev] Character Restraint & Capture.
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Player Justice
John Buehler
- [MUD-Dev] Character Restraint & Capture.
Paul Schwanz
- [MUD-Dev] Player Justice
Brian 'Psychochild' Green
- [good] Re: [MUD-Dev] Parser engines
Manuel Lanctot
- [MUD-Dev] Character Restraint & Capture.
Matt Mihaly
- [MUD-Dev] Parser engines
Mike Rozak
- [MUD-Dev] Parser engines
Miroslav Silovic
- [MUD-Dev] Parser engines
Jason Slaughter
- [MUD-Dev] Re: Character Restraint and Griefing
mark
- [MUD-Dev] Character Restraint & Capture.
Eric Random
- [MUD-Dev] Parser engines
Brian Hook
- [MUD-Dev] Parser engines
Mike Rozak
- [MUD-Dev] Cultural impact on Muds
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Player Justice
Damion Schubert
- [MUD-Dev] Parser engines
Mike Rozak
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
Byron Ellacott
- [MUD-Dev] 2d mapping in SQL
Matt Chatterley
- [MUD-Dev] Parser engines
Nathan Yospe
- [MUD-Dev] Parser engines
Artur Biesiadowski
- [MUD-Dev] Player generated quests
Talanithus Tarant
- [MUD-Dev] [TECH][TOOLS] SCM systems
Erik Bethke
- [MUD-Dev] Why significant rewards for quests are a bad thing
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Character Restraint & Capture. (long)
Jester
- [MUD-Dev] Player Justice
Jester
- [MUD-Dev] MUD/MMO Service Tools
Jim Purbrick
- [MUD-Dev] [Biz] Bots Open Door to Gaming History
Michael Tresca
- [MUD-Dev] Parser engines
Helps Family
- [MUD-Dev] [Announcement] Mesh Project
Jon A. Lambert
- [MUD-Dev] 2d mapping in SQL
<
- [good] Re: [MUD-Dev] Parser engines
Travis Casey
- [MUD-Dev] Parser engines
Travis Casey
- [MUD-Dev] Why significant rewards for quests are a bad thing
Brian Miller
- [MUD-Dev] re: Sun's Sim Server and Gordon's 10 Reasons (the first one :))
ceo
- [MUD-Dev] DGN NEWS: Master's thesis on quest systems for MMORPGs
William Saar
Last message date:
Wed Mar 31 22:23:59 New Zealand Daylight Time 2004
Archived on: Mon Feb 15 15:57:40 New Zealand Daylight Time 2010
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