First quarter 2004 Archives by thread
Starting: Thu Jan 1 01:22:06 New Zealand Daylight Time 2004
Ending: Wed Mar 31 22:23:59 New Zealand Daylight Time 2004
Messages: 534
- [MUD-Dev] The last days of Discord PVP server on EQ
Frank Crowell
- [MUD-Dev] biggest muds
Matt Mihaly
- [MUD-Dev] Congratulations Horizons...
Lee Sheldon
- [MUD-Dev] [DGN] The psychology of random numbers
Ted L. Chen
- [MUD-Dev] [BIZ] Defining 'churhn' in relation to MMO games
Tom
- [MUD-Dev] Moderation delays
J C Lawrence
- [MUD-Dev] NEWS TECH: Re: Welcome to the "MUD-Dev" mailing list
Peter Seebach
- [MUD-Dev] Trusting the client, encrypting data
Mike Shaver
- [MUD-Dev] Expected value and standard deviation.
Michael Tresca
- [MUD-Dev] Thought Experiment: Permanent Monster Death
John Buehler
- [MUD-Dev] [BIZ] The Web's New Currency
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] levels (was: ghost mode)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue 9)
Paul Schwanz
- [MUD-Dev] Re: Camping (Was just named as a generic MUD-DEV reply)
Chanur Silvarian
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 9
Paul Schwanz
- [MUD-Dev] TECH Looking for light graphical clients
Mats Lidstrom
- [MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
Ren Reynolds
- [mud-dev] RE: [MUD-Dev] Thought Experiment: Permanent Monster Death
Scion Altera
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
John Buehler
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Rayzam
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Paul Schwanz
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Freeman
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Paul Schwanz
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Sheela Caur'Lir
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Ian McDonald
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
T H
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
John Buehler
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Dave Bacher
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Paul Schwanz
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Dave Bacher
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Rayzam
- [MUD-Dev] Exploits and hacks in MMORPGs
Björn Morén <bjoernen at hotmail.com>
- [MUD-Dev] Dopamine and addiction
Marian Griffith
- [MUD-Dev] Removing access to entertainment
Marian Griffith
- [MUD-Dev] Do players enjoy farming?
Chanur Silvarian
- [MUD-Dev] Online worlds and behavior...
etykwins at fcbayern.de
- [MUD-Dev] Crafting/Creation systems
cheesecrow at mail.ru
- Simulated societies (Re: [MUD-Dev] Thought Experiment: Permanent Monster Death)
J C Lawrence
- [MUD-Dev] ANNOUNCE: MUD-Dev conference, 26 and 27 March 2004
J C Lawrence
- [mud-dev] RE: [MUD-Dev] Thought Experiment: Permanent MonsterDeath
John Buehler
- [MUD-Dev] MudWorld.Org
Anthony R. Haslage
- [MUD-Dev] New MMORPG from the Army
Amanda Walker
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
John Buehler
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
Rayzam
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
John Buehler
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
Paul Schwanz
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
Paul Schwanz
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
John Buehler
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
<
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
Eli Stevens \{WG.c\}
- [MUD-Dev] FedExing
ghovs
- [MUD-Dev] Play styles and world interactionsistilldontwantitposted at phlange.com
J C Lawrence
- [MUD-Dev] Death and Permadeath and Corpse Retrieval
Sean Middleditch
- [MUD-Dev] New issue of the Daedalus Project
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] [DGN] Senior Focus Mentor Needed
Andrew Budd
- [MUD-Dev] [BIZ] HOW TO SCREW UP A PERFECTLY GOOD GAME COMPANY IN TEN EASY STEPS
Michael Tresca
- [MUD-Dev] [BIZ] TEN MORE EASY WAYS TO SCREW UP YOUR GAME COMPANY
Michael Tresca
- [MUD-Dev] Crafting systems
Björn Morén <bjoernen at hotmail.com>
- [MUD-Dev] Do Quests need to be Fed-Ex
David Lyttle
- [MUD-Dev] Moving toward Massive Multiplay (was Congratulations Horizons...)
Paul Schwanz
- [MUD-Dev] ADMIN: Policy change
J C Lawrence
- [MUD-Dev] [TECH][TOOLS] SCM systems
ceo
- [MUD-Dev] Problems with current RPGs
Björn Morén <bjoernen at hotmail.com>
- [MUD-Dev] Character Perceptions
John Buehler
- [MUD-Dev] [BIZ] Warcraft Interview
Michael Tresca
- [MUD-Dev] Raffle at the MUD-Dev Conference, March 27th and 28th 2004
Ann
- R: [MUD-Dev] Moving toward Massive Multiplay (was CongratulationsHorizons...)
Ghilardi Filippo
- [MUD-Dev] Python script as stand alone MUD server...
Jason Slaughter
- [MUD-Dev] [Mud-Dev]: Sushi Mud
guru at thebay.plus.com
- [MUD-Dev] [BIZ] Apparent acquisition of Yantis (mysupersales) by IDE
Rudy Fink
- [MUD-Dev] Meaning and entertainment - Farming and FedExing (was re: Do players enjoy farming?)
Michael Sellers
- [MUD-Dev] [BIZ] Apparent acquisition of Yantis (mysupersales) by IDE
Bruce Mitchener
- [MUD-Dev] Power games
Ana Valdés <agora at algonet.se>
- [MUD-Dev] Mage 2 Mage
gbtmud
- [MUD-Dev] Interpersonal Relations in Virtual Worlds
Brad King
- [MUD-Dev] Platform choice
Gary Whitten
- [MUD-Dev] MUD client popularity
Brian Hook
- [MUD-Dev] SMOG - small multiuser online game
Frank Crowell
- [MUD-Dev] [BUS] How to build an MMOG...
ceo
- [MUD-Dev] [DGN] Subjective randomness (was: The psychology of random numbers)
Robert Zubek
- [MUD-Dev] Solutions for smarter NPCs
Björn Morén <bjoernen at hotmail.com>
- [MUD-Dev] [DGN] Subjective randomness (was: The psychology of random numbers)
Felix A. Croes
- [MUD-Dev] Solutions for smarter NPCs (long)
Robert Zubek
- [MUD-Dev] TECH: newbie, mud over jabber im
cr88192
- [MUD-Dev] RE: Randomness
Alex Chacha
- [MUD-Dev] UI Design
Adam
- [MUD-Dev] MCP/GUIs (was: MUD client popularity)
Bruce Mitchener
- [MUD-Dev] [DGN] A comparison of adolescent and adult online computer game players
Luca Girardo
- [MUD-Dev] [DGN] A comparison of adolescent and adult online c omputer game players
Freeman
- [MUD-Dev] Discussion groups at the MDC
Brian 'Psychochild' Green
- [MUD-Dev] [DGN] A comparison of adolescent and adult online computer game players
Luca Girardo
- [MUD-Dev] Different Style of Online Games
Stewart Berntson
- [MUD-Dev] Too much magic?
Brian Hook
- [MUD-Dev] Weather simulations
Nathan Black
- [MUD-Dev] How much should be offloaded to Scripting?
Dan Larsen
- [MUD-Dev] Media: Women over 40 biggest online gamers
J C Lawrence
- [MUD-Dev] Character Restraint & Capture.
Jester
- [MUD-Dev] Player generated quests
wcoles at reflectionsinteractive.com
- [MUD-Dev] Re: Quick question re: SSL
Christopher Allen
- [MUD-Dev] Mythica Cancelled..
dienw
- [MUD-Dev] [Design] Meta-physics Engine
cruise
- [MUD-Dev] Economic model..
Brian Thyer
- [MUD-Dev] Character Restraint & Capture (bounty hunting)
Jester
- [MUD-Dev] Economic model (long)
Jester
- [MUD-Dev] Announce: MUD-Dev Conference
J C Lawrence
- [MUD-Dev] Re: SSH Encryption on data stream
Felix A. Croes
- [MUD-Dev] Player Justice (was: Character Restraint & Capture (bounty hunting))
Damion Schubert
- [MUD-Dev] Player Justice
Paul Schwanz
- [MUD-Dev] Re: Quick question re: SSL...solution?
ceo
- [MUD-Dev] The Economic Model - as a Game
Matt Chatterley
- [MUD-Dev] Parser engines
Brian Hook
- [MUD-Dev] Meet & Greet IV
Anthony R. Haslage
- [MUD-Dev] N00b question
Matthew Turland
- [good] [MUD-Dev] N00b question
Manuel Lanctot
- [MUD-Dev] Payment Transaction Processing
Gary Whitten
- [good] Re: [MUD-Dev] Parser engines
Manuel Lanctot
- [MUD-Dev] Re: Character Restraint and Griefing
mark
- [MUD-Dev] Cultural impact on Muds
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] 2d mapping in SQL
Matt Chatterley
- [MUD-Dev] Why significant rewards for quests are a bad thing
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Character Restraint & Capture. (long)
Jester
- [MUD-Dev] MUD/MMO Service Tools
Jim Purbrick
- [MUD-Dev] [Biz] Bots Open Door to Gaming History
Michael Tresca
- [MUD-Dev] [Announcement] Mesh Project
Jon A. Lambert
- [MUD-Dev] re: Sun's Sim Server and Gordon's 10 Reasons (the first one :))
ceo
- [MUD-Dev] DGN NEWS: Master's thesis on quest systems for MMORPGs
William Saar
Last message date:
Wed Mar 31 22:23:59 New Zealand Daylight Time 2004
Archived on: Mon Feb 15 15:57:40 New Zealand Daylight Time 2010
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