Second quarter 2004 Archives by thread
Starting: Thu Apr 1 08:56:22 New Zealand Daylight Time 2004
Ending: Wed Jun 30 23:58:30 New Zealand Standard Time 2004
Messages: 577
- [MUD-Dev] 2d mapping in SQL
Byron Ellacott
- [good] Re: [MUD-Dev] Parser engines
Mike Rozak
- [MUD-Dev] Player Justice
Koster
- [MUD-Dev] re: Sun's Sim Server and Gordon's 10 Reasons (the firstone :))
Koster
- [MUD-Dev] [BIZ] Playas Pay to Spread the Luv
Michael Tresca
- [MUD-Dev] DGN NEWS: Master's thesis on quest systems for MMORPGs
Douglas Goodall
- [MUD-Dev] [TECH][TOOLS] SCM systems
ceo
- [MUD-Dev] re: Sun's Sim Server and Gordon's 10 Reasons (the first one :))
Luca Girardo
- [MUD-Dev] Parser engines
Robert Zubek
- [MUD-Dev] Mogi from Newtgames
Olivier Lejade
- [MUD-Dev] Client side simulation
Nate Combs {Home}
- [Devops] Initial meoww cleanup
J C Lawrence
- [MUD-Dev] Source data on Crossbow
werda555 at yahoo.com
- [MUD-Dev] Middleware (was re: Sun's Sim Server and Gordon's 10 Reasons (thefirstone :))
Michael Sellers
- [MUD-Dev] Announcement: Community Work Symposium - May 21
T.L. Taylor
- [MUD-Dev] Middleware
ceo
- [MUD-Dev] [NEWS] Final Fantasy XI debut on PS2 in US
kennerly at sfsu.edu
- [MUD-Dev] Random Placename Generation
Matt Chatterley
- [MUD-Dev] Middleware (was re: Sun's Sim Server and Gordon's 10Reasons (thefirstone :))
Derek Licciardi
- [MUD-Dev] re: Sun's Sim Server and Gordon's 10 Reasons (thefirstone :))
Mike Rozak
- [MUD-Dev] Habitat Redux
Mirjam Eladhari
- [MUD-Dev] MUD-Dev Convention Report
David Kennerly
- [MUD-Dev] Licensed setting MMOGs
Matt Mihaly
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Matt Mihaly
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Jeff Fuller
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
John Buehler
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Matt Mihaly
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
John Buehler
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
John Buehler
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Jeff Fuller
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Brian Hook
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Amanda Walker
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Matt Mihaly
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Matt Mihaly
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Otis Viles
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Marian Griffith
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
J C Lawrence
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Travis Casey
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
John Buehler
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
John Buehler
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Jeff Fuller
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Stone
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Jeff Fuller
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
John MacQueen
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Brian Hook
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Paul Schwanz
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Paolo Piselli
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Jeff Fuller
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Kevin N Shallow
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Douglas Goodall
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Douglas Goodall
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Otis Viles
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Ryan S. Dancey
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Amanda Walker
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Paul Schwanz
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Matt Mihaly
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
baar at imperian.com
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Paolo Piselli
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Otis Viles
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
J C Lawrence
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Vincent Archer
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Amanda Walker
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Brian Miller
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Jeff Fuller
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Eric Random
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Eric Random
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
John Buehler
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
baar at imperian.com
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Thomas Tomiczek
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Chris Duesing
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Steven King
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Vincent Archer
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
J C Lawrence
- [MUD-Dev] Dangers of Middleware
Mike Rozak
- [MUD-Dev] re: Sun's Sim Server and Gordon's 10 Reasons (the firstone:))
Thomas Tomiczek
- [MUD-Dev] Paranoia
Ragnar Lonn
- [MUD-Dev] re: Sun's Sim Server and Gordon's 10 Reasons (thefirstone:))
David Kennerly
- [MUD-Dev] Less constrained environments
Chris Duesing
- [MUD-Dev] MMOG money-making clients
ceo
- [MUD-Dev] Middleware (was re: Sun's Sim Server andGordon's10Reasons (thefirstone :))
Matt Chatterley
- [MUD-Dev] MudDev FAQ - part 2
Marian Griffith
- [MUD-Dev] Gay Characters in Videogames
Michael Tresca
- [MUD-Dev] Re: MUD-Dev Digest, Vol 11, Issue 10
kihyun \{GTA Interactive\}
- R: [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Ghilardi Filippo
- [MUD-Dev] [BoardGameDesign] Fog of War (to Robert & dr1010xltd) (fwd)
J C Lawrence
- Online economies was RE: [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Brian Hook
- [MUD-Dev] [Tech] Functional languages
sproctor at ccs.neu.edu
- PvP vs. PvE was Re: [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Brian Hook
- [MUD-Dev] Kaczynski's Law
Freeman
- [MUD-Dev] Playing catch-up with levels [WAS Virtual goods--Oh, the controversy!]
Byron Ellacott
- [MUD-Dev] RE: PvP vs. PvE
Rob C
- [MUD-Dev] notes from MUD Dev conf and GDC
matt at ironrealms.com
- [MUD-Dev] (no subject)
Travis Nixon
- [MUD-Dev] Kaczynski\'s Law
jfreeman at soe.sony.com
- [MUD-Dev] Playing catch-up with levels
Amanda Walker
- [MUD-Dev] DESIGN: Active and Inactive currency
Freeman
- [MUD-Dev] Story Generators
Douglas Goodall
- [MUD-Dev] ADMIN Changes to the list page
J C Lawrence
- [MUD-Dev] Re: MUD-Dev Digest, Vol 11, Issue 19
Chanur Silvarian
- [MUD-Dev] Re: Bringing in friends
Pat Ditterline
- [MUD-Dev] [biz][tech][dgn][soc] Ten MMOG's you don't want to do...
Freeman
- [MUD-Dev] RE: MUD-Dev Digest, Vol 11, Issue 23
Alex Chacha
- [MUD-Dev] Thief class (was: RE: MUD-Dev Digest, Vol 11, Issue 23)
Ghilardi Filippo
- [MUD-Dev] Levels, classes and choice
cruise
- R: [MUD-Dev] Playing catch-up with levels
Ghilardi Filippo
- R: [MUD-Dev] Levels, classes and choice
Ghilardi Filippo
- [MUD-Dev] What is an RPG? [Was: Playing catch-up with levels]
Sean Middleditch
- [MUD-Dev] What is an RPG?
Mike Rozak
- More on levels, was Re: [MUD-Dev] What is an RPG?
rick cronan
- [MUD-Dev] SOC ANNOUNCE: Research project into Social Interactions in MMORPG field, need help
PMooney at peddie.org
- [MUD-Dev] Multiplayer Game Logic System
sszretter
- [MUD-Dev] [SOC] A letter: Dear MMOG
Corey Crawford
- [MUD-Dev] The Economic Model - as a Game
j0hn at mistydale.com
- [MUD-Dev] Reminder: Community Work Symposium - May 21
T.L. Taylor
- [MUD-Dev] DESIGN: Online adventure games
Mike Rozak
- [MUD-Dev] MEDIA: Puzzle Pirates wins Webby
J C Lawrence
- [MUD-Dev] NEWS: Online Economies
Brian Thyer
- [MUD-Dev] IRC Channels for Virtual Worlds Discussion
Matt Wilson
- [MUD-Dev] Natural Language Generation
Tiago Carita
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Michael Sellers
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
Skane2004 at aol.com
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
Malcolm W. Tester II
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
Otis Viles
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
Sarah J. Blake
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
Fred Snyder
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
Zach Collins {Siege}
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
Kwon J. Ekstrom
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
Sean Middleditch
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
J C Lawrence
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
cruise
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
Nathan Yospe
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
Mark
- [MUD-Dev] MEDIA: Virtual Dopers Crave High Scores
J C Lawrence
- [MUD-Dev] DESIGN: Crime and Punishment
Matt Mihaly
- [MUD-Dev] China practically bans online gaming?
Sulka Haro
- [MUD-Dev] SOCIAL MEDIA: California Law Review: The Laws of Virtual Worlds
J C Lawrence
- [MUD-Dev] playing the mob (was: believable NPCs)
ceo
- [MUD-Dev] BIZ: Ban selling of in-game items for real cash?
Yumiko
- [MUD-Dev] China practically bans online gaming
Sulka Haro
- [MUD-Dev] TECH: MUD Skeleton
Craig L.
- [MUD-Dev] DGN: Space MUD
67Me You
- [MUD-Dev] AI in gauntlet (was: Natural Language Generation)
ceo
- [MUD-Dev] [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race?
stéphane Garin <youri at wanadoo.fr>
- [MUD-Dev] [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race?
Eric Lamy
- [MUD-Dev] [DGN/BIZ] Why player dont play multi user race or is therea market for multiuser race?
Matt Mihaly
- [MUD-Dev] [SVEvents] 6/22, AAMA Speaker Series - Online Gaming: What's the impact in Asia (fwd)
J C Lawrence
- [MUD-Dev] BIZ: MMOs in China
Chris Yeh
- [MUD-Dev] JOB: Shattered Prism: Lost Wastelands
Trace Kern
- [MUD-Dev] [NEWS] Gaming Open Market
Peter Keeler
- [MUD-Dev] submissions for MMP Gems book
ceo
- [MUD-Dev] [NEWS] Warhammer Online Cancelled -- Why?
David Kennerly
- [MUD-Dev] DGN/HUMOR: Virtual worlds and virtual holidays
Mike Rozak
- [MUD-Dev] [NEWS] Gaming Open Market
Scott Jennings
- [MUD-Dev] "USPs" (was: Warhammer Online Cancelled -- Why?)
Michael Sellers
- [MUD-Dev] [NEWS] Warhammer Online Cancelled -- Why?
Tazzik
- [MUD-Dev] DGN/HUMOR: Virtual worlds and virtual holidays
Michael "Flury" Chui
- [MUD-Dev] [NEWS] Gaming Open Market
Vladimir Cole
- [MUD-Dev] [NEWS] Warhammer Online Cancelled -- Why?
Michael Sellers
- [MUD-Dev] [NEWS] Warhammer Online Cancelled -- Why?
Mike Rozak
- [MUD-Dev] [NEWS] Warhammer Online Cancelled -- Why?
J C Lawrence
- [MUD-Dev] [NEWS] Gaming Open Market
Matt Mihaly
- [MUD-Dev] Exponential experience points and levels
ceo
Last message date:
Wed Jun 30 23:58:30 New Zealand Standard Time 2004
Archived on: Mon Feb 15 15:57:47 New Zealand Daylight Time 2010
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