Fourth quarter 2004 Archives by thread
Starting: Fri Oct 1 03:55:19 New Zealand Daylight Time 2004
Ending: Thu Dec 30 17:08:14 New Zealand Daylight Time 2004
Messages: 500
- [SPAM] RE: [MUD-Dev] Removing the almighty experience point...
Dana V. Baldwin
- [MUD-Dev] DGN/TECH: Implementing server side spatial partitiongwas:(exploiting/hacking in MMOGs - sources of info?)
John Buehler
- [MUD-Dev] Shift in time
Paolo Piselli
- [MUD-Dev] Shift in time
Michael Sellers
- [MUD-Dev] DGN/TECH: Implementing server side spatial partitiongwas:(exploiting/hacking in MMOGs - sources of info?)
John Buehler
- [MUD-Dev] TCP/UDP/IP Offload NIC for gamers?
Harlan Beverly
- [MUD-Dev] Shift in time
Mark 'Kamikaze' Hughes
- [MUD-Dev] DGN/TECH: Implementing server side spatial partitioning
William Leader
- [MUD-Dev] Removing the almighty experience point...
Paul Schwanz
- [MUD-Dev] Has the circle gone rusty? (fwd)
Paul Schwanz
- [MUD-Dev] DGN/TECH: Implementing server side spatial partitiong was:(exploiting/hacking in MMOGs - sources of info?)
Bruce Mitchener
- [MUD-Dev] Removing the almighty experience point...
Matt Mihaly
- [MUD-Dev] Removing the almighty experience point...
Matt Mihaly
- [MUD-Dev] Has the circle gone rusty? (fwd)
Ren Reynolds
- [MUD-Dev] intellectual history
T.L. Taylor
- [MUD-Dev] Shift in time
Sunny Gulati
- [MUD-Dev] Removing the almighty experience point...
Damion Schubert
- [MUD-Dev] Removing the almighty experience point...
Damion Schubert
- [MUD-Dev] Shift in time
Arnau Rosselló Castelló
- [MUD-Dev] Text-tospeech (Was Shift in time)
Mike Rozak
- [MUD-Dev] [NEWS][BIZ] China to limit online gaming
Ghilardi Filippo
- [MUD-Dev] TECH: Punkbuster type technology and why we don't see any big name MMOG's using it
David Wright
- [MUD-Dev] ADMIN: Attitude, this list, and moderation
J C Lawrence
- No subject
- [MUD-Dev] PvP and teamspeak?
Ola Fosheim Grøstad
- [MUD-Dev] Why do smart people grind?
ceo
- [MUD-Dev] Removing the almighty experience point...
Adam
- [MUD-Dev] Removing the almighty experience point...
ceo
- [MUD-Dev] wherefor in-game artists?
Koster
- [MUD-Dev] DGN/TECH: Implementing server side spatial partitiong was:(exploiting/hacking in MMOGs - sources of info?)
HRose
- [MUD-Dev] DGN: Effect of voice chat on game design
Brett Bibby
- [MUD-Dev] DGN: Effect of voice chat on game design
Cosmik
- [MUD-Dev] DGN: Effect of voice chat on game design
Mike Rozak
- [MUD-Dev] DGN: Effect of voice chat on game design
Russ Whiteman
- [MUD-Dev] DGN: Effect of voice chat on game design
Matt Mihaly
- [MUD-Dev] DGN: Effect of voice chat on game design
Ted L. Chen
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle)
William Leader
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle)
neild-mud at misago.org
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle)
Eric Random
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle)
Eric Random
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Matt Mihaly
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Per Magne Bjørnerud
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Koster
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Koster, Raph
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Matt Mihaly
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Hans-Henrik Staerfeldt
- [MUD-Dev] NEWS: Security officials to spy on chat rooms
Mike Rozak
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Lee Sheldon
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
ceo
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Dana V. Baldwin
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Matt Mihaly
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Wayne Witzke
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Mike Rozak
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No,Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Matt Mihaly
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Wayne Witzke
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Koster, Raph
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
ceo
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Koster, Raph
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
ceo
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Matt Mihaly
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Wayne Witzke
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Michael Sellers
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Eric Random
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ted L. Chen
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Eric Random
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Hans-Henrik Staerfeldt
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Koster, Raph
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Mike Rozak
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Koster, Raph
- [MUD-Dev] DGN: Effect of voice chat on game design
Per Magne Bjørnerud
- [MUD-Dev] DGN: Effect of voice chat on game design
Paul Canniff
- [MUD-Dev] DGN: Effect of voice chat on game design
darksuit
- [MUD-Dev] DGN: Effect of voice chat on game design
Dana V. Baldwin
- [MUD-Dev] DGN: Effect of voice chat on game design
Sean Kelly
- [MUD-Dev] DGN: Effect of voice chat on game design
Richard A. Bartle
- [MUD-Dev] DGN: Effect of voice chat on game design
Douglas Galbi
- [MUD-Dev] DGN: Effect of voice chat on game design
Douglas Galbi
- [MUD-Dev] DGN: Effect of voice chat on game design
Tess Snider
- [MUD-Dev] DGN: Effect of voice chat on game design
Lost Penguin
- [MUD-Dev] DGN: Effect of voice chat on game design
Corey Cauble
- [MUD-Dev] DGN: Effect of voice chat on game design
Corey Cauble
- [MUD-Dev] TECH: Punkbuster type technology and why we don't seeanybig name MMOG's using it
Ghilardi Filippo
- [MUD-Dev] Newsweek prints an article reguarding the selling of virtual currency
Chris
- [MUD-Dev] Cheating in the world
Ola Fosheim Grøstad
- [MUD-Dev] Will players pay for public services?
Ola Fosheim Grøstad
- [MUD-Dev] Indies unite?
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Oblivion RPG's (next version of Morrowind) NPC AI
Mike Rozak
- [MUD-Dev] BIZ: Europe & Distrubution
Johan
- [MUD-Dev] [OT] Hi all an first time MMORPG designer tries to get in the loop
Sam Byard
- [MUD-Dev] [OT] Hi all an first time MMORPG designer tries to get inthe loop
Brian Lindahl
- [MUD-Dev] BIZ: Europe & Distrubution
HRose
- [MUD-Dev] MEDIA: Chris Crawford on Interactive Storytelling
Mike Rozak
- [MUD-Dev] Sweatshops?
Tess Snider
- [MUD-Dev] Removing the almighty experience point...
Byron Ellacott
- [MUD-Dev] [OT] Hi all an first time MMORPG designer tries togetinthe loop
Brian Lindahl
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle)
William Leader
- [MUD-Dev] Richard A. Bartle talks MUD Design
Ken Snider
- [MUD-Dev] ADMIN: The definitions of "What is role-playing?"
J C Lawrence
- =?iso-8859-1?Q?Re:_[MUD-Dev]_BIZ:_Gaming_Hardware_Startup, _looking_for_good_Gaming_Business_Development_Person?=
adam at grexengine.com
- [MUD-Dev] Creative guy seeking a MUD
c_andreev at fmi.uni-sofia.bg
- [MUD-Dev] Semireliable UDP-based protocol development
Scott Hilbert
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] [OT] Hi all an first time MMORPG designer triestogetinthe loop
Brian Lindahl
- [MUD-Dev] How many UDP sockets to use?
PizaZ
- [MUD-Dev] The Lag monster...
J C Lawrence
- [MUD-Dev] JOB/RESUME: Cryptic Studios Needs Heroes!
Serdar Copur
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By
Chris Duesing
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By
Chris Duesing
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
J C Lawrence
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
J C Lawrence
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
David Kennerly
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
J C Lawrence
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
J C Lawrence
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)
Martin Keegan
- [MUD-Dev] Early Attempts at Slaying the Lag Monster
Greg Boyd
- [MUD-Dev] [ssows] thinking about EQ2 - kill locking (fwd)
J C Lawrence
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
J C Lawrence
- [MUD-Dev] RE: [ssows] thinking about EQ2 (fwd)
J C Lawrence
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
Ola Fosheim Grøstad
- [MUD-Dev] Re: [ssows] thinking about EQ2 - kill locking
Dread Quixadhal
- [MUD-Dev] Time Limited MUDs and Dead Horses Revived (was: Why Virtual Worlds are Designed by Newbies)
Peter Keeler
- [MUD-Dev] Challenging the grind - take 2
Vincent Archer
- [MUD-Dev] UI Design in MMOs
Derek Licciardi
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)
J C Lawrence
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)
Morris Cox
- [MUD-Dev] Re: Time limited worlds (was: Why Virtual Worlds areDesigned by Newbies)
Mike Rozak
- [MUD-Dev] Re: [ssows] thinking about EQ2 - kill locking
Jason Downs
- [MUD-Dev] A couple of Wired articles on open-source metaverse and WoW's catering to players
Morris Cox
- [MUD-Dev] Too cute
Matt Mihaly
- [MUD-Dev] Project Entropia sells the richest land online
Zach Collins (Siege)
- [MUD-Dev] ADMIN: We have returned, a bit.
J C Lawrence
- [MUD-Dev] Call for Gaming-Related Art and Fiction
Sanvean
- [MUD-Dev] MEDIA: MMOs: It's the Economy, Stupid
J C Lawrence
- [MUD-Dev] UI scripting gone too far?
Derek Licciardi
- [MUD-Dev] WoW's catering to players (was: A couple of Wired articles on open-source metaverse andWoW's catering to players)
Ghilardi Filippo
- [MUD-Dev] Metric vs. English System of Measurement in Games
Michael Hartman
- [MUD-Dev] MEDIA: Blizzard - Virtual Trade Tough Nut to Crack
J C Lawrence
Last message date:
Thu Dec 30 17:08:14 New Zealand Daylight Time 2004
Archived on: Mon Feb 15 15:58:05 New Zealand Daylight Time 2010
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