First quarter 2005 Archives by subject
Starting: Sat Jan 1 13:40:37 New Zealand Daylight Time 2005
Ending: Thu Mar 31 17:58:57 New Zealand Daylight Time 2005
Messages: 374
- ***SPAM*** RE: [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
Miroslav Silovic
- [MUD-Dev] [bus] Anarchy Online to serve in-game ads
ceo
- [MUD-Dev] [bus] Anarchy Online to serve in-game ads
Johan A
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
ceo
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Tess Snider
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Vladimir Cole
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
olag at ifi.uio.no
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Johan A
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Mike Oxford
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Tess Snider
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Douglas Goodall
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Douglas Goodall
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Douglas Goodall
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Johan A
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
ceo
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
ceo
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
ceo
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Johan A
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
olag at ifi.uio.no
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Douglas Goodall
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Koster, Raph
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Michael Hartman
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
ceo
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
ceo
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
ceo
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
ceo
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
ceo
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Damion Schubert
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
olag at ifi.uio.no
- [MUD-Dev] [Design] Randomness without Replacement
David Kennerly
- [MUD-Dev] [Media] A WoW stats web site
Mike Rozak
- [MUD-Dev] [Media] A WoW stats web site
Zak Jensen
- [SPAM] RE: [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
Dana V. Baldwin
- [SPAM] Re: [MUD-Dev] DESIGN: WoW quests and content
Dana V. Baldwin
- [MUD-Dev] Alternative skill systems (was: Attractive Grouping)
cruise
- [MUD-Dev] Alternative team based approaches to game-play
olag at ifi.uio.no
- [MUD-Dev] Alternative team based approaches to game-play
ceo
- [MUD-Dev] Alternative team based approaches to game-play
Johan A
- [MUD-Dev] Alternative team based approaches to game-play
Douglas Goodall
- [MUD-Dev] Alternative team based approaches to game-play
olag at ifi.uio.no
- [MUD-Dev] Alternative team based approaches to game-play
olag at ifi.uio.no
- [MUD-Dev] Alternative team based approaches to game-play
Mike Oxford
- [MUD-Dev] Alternative team based approaches to game-play
Vincent Archer
- [MUD-Dev] Alternative team based approaches to game-play
Johan A
- [MUD-Dev] Alternative team based approaches to game-play
cruise
- [MUD-Dev] Alternative team based approaches to game-play
Johan A
- [MUD-Dev] Alternative team based approaches to game-play
Damion Schubert
- [MUD-Dev] Alternative team based approaches to game-play
cruise
- [MUD-Dev] Alternative team based approaches to game-play
Zach Collins (Siege)
- [MUD-Dev] ANNOUNCE TECH CODE
Robert W. Fuller
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
cruise
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
John Buehler
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
Hulbert, Leland
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
Ling Lo
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
olag at ifi.uio.no
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
cruise
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
Tasci
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
John Buehler
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
cruise
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
Hulbert, Leland
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
John Buehler
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
Exar Kun
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
Adam Spivey
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
Paul McInnes
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
Kiztent Hatepriest
- [MUD-Dev] Bartle receives IGDA "Frist Penguin" Award
Koster, Raph
- [MUD-Dev] Bartle receives IGDA "Frist Penguin" Award
Richard A. Bartle
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Mike Rozak
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Vladimir Cole
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Dana V. Baldwin
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Travis Nixon
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Mike Rozak
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Mike Rozak
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Exar Kun
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
cro at alienpants.com
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Shelkey, Doneld
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Mike Rozak
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Vincent Archer
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Amanda Walker
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Michael Hartman
- [MUD-Dev] Burning House Challenge
Bloo
- [MUD-Dev] Convenient Community Tools (Was: Blog about GDC implies changes to MMORPG population)
Paul Schwanz
- [MUD-Dev] D&D Online Level Limit Thoughts
Greg B
- [MUD-Dev] D&D Online Level Limit Thoughts
Byron Ellacott
- [MUD-Dev] D&D Online Level Limit Thoughts
Grimwell
- [MUD-Dev] DESIGN : informations about mud design
Lethal Thanatos
- [MUD-Dev] DESIGN: IGDA Persistent Worlds White Paper
Alistair Milne
- [MUD-Dev] DESIGN: IGDA Persistent Worlds White Paper
Daniel James
- [MUD-Dev] DESIGN: Player pyramid
Mike Rozak
- [MUD-Dev] DESIGN: Player pyramid
Sporky McBeard
- [MUD-Dev] DESIGN: Player pyramid
Hulbert, Leland
- [MUD-Dev] DESIGN: Player pyramid
Jim Purbrick
- [MUD-Dev] DESIGN: Player pyramid
Mike Rozak
- [MUD-Dev] DESIGN: Player pyramid
Mike Rozak
- [MUD-Dev] DESIGN: Player pyramid
Mike Rozak
- [MUD-Dev] DESIGN: Source for free audio clips
Mike Rozak
- [MUD-Dev] DESIGN: Study of MMORPG/MUD friendliness
Mike Rozak
- [MUD-Dev] DESIGN: Study of MMORPG/MUD friendliness
Johan A
- [MUD-Dev] DESIGN: Study of MMORPG/MUD friendliness
Spot
- [MUD-Dev] DESIGN: Study of MMORPG/MUD friendliness
Sean Howard
- [MUD-Dev] DESIGN: Study of MMORPG/MUD friendliness
Mike Rozak
- [MUD-Dev] DESIGN: Study of MMORPG/MUD friendliness
Brett Bibby
- [MUD-Dev] DESIGN: Study of MMORPG/MUD friendliness
Bob Kovalchick
- [MUD-Dev] DESIGN: The game with a thousand faces
Mike Rozak
- [MUD-Dev] DESIGN: Why do MUD players prefer MUDs over MMORPGs
Mike Rozak
- [MUD-Dev] DESIGN: Why do MUD players prefer MUDs over MMORPGs
Mike Oxford
- [MUD-Dev] DESIGN: Why do MUD players prefer MUDs over MMORPGs
Matt Mihaly
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
ceo
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
ceo
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
Michael Hartman
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
Michael Hartman
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
Dana V. Baldwin
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
Mike Rozak
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
Mike Rozak
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
John Buehler
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
John Buehler
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
olag at ifi.uio.no
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
Michael Hartman
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
Miroslav Silovic
- [MUD-Dev] DESIGN: WoW quests and content
Mike Rozak
- [MUD-Dev] DESIGN: WoW quests and content
Sporky McBeard
- [MUD-Dev] DESIGN: WoW quests and content
Kiztent Hatepriest
- [MUD-Dev] DESIGN: WoW quests and content
Amanda Walker
- [MUD-Dev] DESIGN: WoW quests and content
Greg Titus
- [MUD-Dev] DESIGN: WoW quests and content
Travis Nixon
- [MUD-Dev] DESIGN: WoW quests and content
Byron Ellacott
- [MUD-Dev] DESIGN: WoW quests and content
cruise
- [MUD-Dev] DESIGN: WoW quests and content
Johan A
- [MUD-Dev] DESIGN: WoW quests and content
David Kennerly
- [MUD-Dev] DESIGN: WoW quests and content
Chris
- [MUD-Dev] DESIGN: WoW quests and content
P J
- [MUD-Dev] DESIGN: WoW quests and content
Douglas Goodall
- [MUD-Dev] DESIGN: WoW quests and content
Mike Rozak
- [MUD-Dev] DESIGN: WoW quests and content
Damion Schubert
- [MUD-Dev] DESIGN: WoW quests and content
Michael Hartman
- [MUD-Dev] DESIGN: WoW quests and content
cruise
- [MUD-Dev] DESIGN: WoW quests and content
Edward Glowacki
- [MUD-Dev] DESIGN: WoW quests and content
logic at jrlogic.dyndns.org
- [MUD-Dev] DESIGN: WoW quests and content
olag at ifi.uio.no
- [MUD-Dev] DESIGN: WoW quests and content
Damion Schubert
- [MUD-Dev] DESIGN: WoW quests and content
Johan A
- [MUD-Dev] DESIGN: WoW quests and content
John Buehler
- [MUD-Dev] DESIGN: WoW quests and content
Jim Purbrick
- [MUD-Dev] DESIGN: WoW quests and content
Michael Hartman
- [MUD-Dev] DESIGN: WoW quests and content
Mike Shaver
- [MUD-Dev] DESIGN: WoW quests and content
Byron Ellacott
- [MUD-Dev] DESIGN: WoW quests and content
Yannick Jean
- [MUD-Dev] DESIGN: WoW quests and content
Michael Hartman
- [MUD-Dev] DGN: Mudflation as antibody of a "stain development"
HRose
- [MUD-Dev] DGN: Mudflation as antibody of a "stain development"
cruise
- [MUD-Dev] DGN: Mudflation as antibody of a "stain development"
Bad Mojo
- [MUD-Dev] DGN: Mudflation as antibody of a "stain development"
Mike Rozak
- [MUD-Dev] DGN: Mudflation as antibody of a "stain development"
Hans-Henrik Staerfeldt
- [MUD-Dev] Distributed virtual worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle))
Tom Gordon
- [MUD-Dev] Distributed virtual worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle))
Sean Kelly
- [MUD-Dev] Distributed virtual worlds - effort and physics
ceo
- [MUD-Dev] Distributed virtual worlds - effort and physics
Sean Kelly
- [MUD-Dev] Dynamic Descriptions
Bernard Graham
- [MUD-Dev] Dynamic Descriptions
William Leader
- [MUD-Dev] Dynamic Descriptions
Christopher Allen
- [MUD-Dev] Dynamic Descriptions
Douglas Goodall
- [MUD-Dev] Dynamic Descriptions
Tess Snider
- [MUD-Dev] Dynamic Descriptions
Bernard Graham
- [MUD-Dev] Dynamic Descriptions
Alex Chacha
- [MUD-Dev] Dynamic Descriptions
Mike Rozak
- [MUD-Dev] Dynamic Descriptions
Bernard Graham
- [MUD-Dev] Efficient AI?
olag at ifi.uio.no
- [MUD-Dev] Efficient AI?
Brian Lindahl
- [MUD-Dev] Efficient AI?
Robert Zubek
- [MUD-Dev] Efficient AI?
olag at ifi.uio.no
- [MUD-Dev] Efficient AI?
olag at ifi.uio.no
- [MUD-Dev] Efficient AI?
Brian Lindahl
- [MUD-Dev] Efficient AI?
Brett Bibby
- [MUD-Dev] Efficient AI?
Miroslav Silovic
- [MUD-Dev] Efficient AI?
Douglas Goodall
- [MUD-Dev] Encounter Crafting (was Wish Revisited)
Allan Hill
- [MUD-Dev] Encounter Crafting (was Wish Revisited)
Zach Collins (Siege)
- [MUD-Dev] Focus vs. Scope
Mike Rozak
- [MUD-Dev] Focus vs. Scope (WAS: Homogeneity and choice)
cruise
- [MUD-Dev] Focus vs. Scope (WAS: Homogeneity and choice)
Michael Sellers
- [MUD-Dev] Focus vs. Scope (WAS: Homogeneity and choice)
P J
- [MUD-Dev] Focus vs. Scope (WAS: Homogeneity and choice)
HRose
- FW: [MUD-Dev] DESIGN: Study of MMORPG/MUD friendliness
Lisa Galarneau
- FW: [MUD-Dev] DESIGN: Study of MMORPG/MUD friendliness
Ben Carter
- FW: [MUD-Dev] DESIGN: Study of MMORPG/MUD friendliness
Vincent Archer
- [MUD-Dev] Homogeneity and choice
Mike Rozak
- [MUD-Dev] Homogeneity and choice
Paolo Piselli
- [MUD-Dev] Homogeneity and choice
Eric Random
- [MUD-Dev] Homogeneity and choice
Sporky McBeard
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do peoplelikeweather in MMORPGs?)
Damion Schubert
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why dopeople likeweather in MMORPGs?)
Mike Rozak
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people likeweather in MMORPGs?)
ceo
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people likeweather in MMORPGs?)
HRose
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do peoplelikeweather in MMORPGs?)
John Buehler
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people likeweather in MMORPGs?)
Damion Schubert
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people likeweather in MMORPGs?)
Damion Schubert
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people likeweather in MMORPGs?)
Mike Rozak
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people likeweather in MMORPGs?)
Koster, Raph
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people likeweather in MMORPGs?)
olag at ifi.uio.no
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people likeweather in MMORPGs?)
John Buehler
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people likeweather in MMORPGs?)
Corey Cauble
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
Mike Rozak
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
Mike Rozak
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
John Buehler
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
Mike Rozak
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
John Buehler
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
Mike Rozak
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
John Buehler
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
Wayne Witzke
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
kalldrex-muddev at yahoo.com
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
Paolo Piselli
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
Paolo Piselli
- [MUD-Dev] In Game Family Trees (Was: Time Limited MUDs)
Matt Mihaly
- [MUD-Dev] Is content on demand bad?
olag at ifi.uio.no
- [MUD-Dev] Is content on demand bad?
John Buehler
- [MUD-Dev] Is content on demand bad?
Jaycen Rigger
- [MUD-Dev] list of open source engines/games
sszretter
- [MUD-Dev] Making the Customer Pay for Patch Bandwidth
Byron Ellacott
- [MUD-Dev] Making the Customer Pay for Patch Bandwidth
Balthazaar
- [MUD-Dev] Metric vs. English System of Measurement in Games
ceo
- [MUD-Dev] Metric vs. English System of Measurement in Games
Richard A. Bartle
- [MUD-Dev] Metric vs. English System of Measurement in Games
Richard A. Bartle
- [MUD-Dev] Metric vs. English System of Measurement in Games
Julio Nobrega
- [MUD-Dev] Metric vs. English System of Measurement in Games
Johan A
- [MUD-Dev] Metric vs. English System of Measurement in Games
Zach Collins (Siege)
- [MUD-Dev] Metric vs. English System of Measurement in Games
Edward Glowacki
- [MUD-Dev] Metric vs. English System of Measurement in Games
olag at ifi.uio.no
- [MUD-Dev] Metric vs. English System of Measurement in Games
Matthew D. Fuller
- [MUD-Dev] Metric vs. English System of Measurement in Games
olag at ifi.uio.no
- [MUD-Dev] Metric vs. English System of Measurement in Games
ceo
- [MUD-Dev] Metric vs. English System of Measurement in Games
olag at ifi.uio.no
- [MUD-Dev] Metric vs. English System of Measurement in Games
ceo
- [MUD-Dev] Metric vs. English System of Measurement in Games
Lars Duening
- [MUD-Dev] Metric vs. English System of Measurement in Games
olag at ifi.uio.no
- [MUD-Dev] Metric vs. English System of Measurement in Games
Johan A
- [MUD-Dev] Metric vs. English System of Measurement in Games
olag at ifi.uio.no
- [MUD-Dev] Metric vs. English System of Measurement in Games
Michael Hartman
- [MUD-Dev] Metric vs. English System of Measurement in Games
Michael Hartman
- [MUD-Dev] Metric vs. English System of Measurement in Games
ceo
- [MUD-Dev] Metric vs. English System of Measurement in Games
Lars Duening
- [MUD-Dev] Metric vs. English System of Measurement in Games
Zach Collins (Siege)
- [MUD-Dev] Metric vs. English System of Measurement in Games
olag at ifi.uio.no
- [MUD-Dev] Metric vs. English System of Measurement in Games
olag at ifi.uio.no
- [MUD-Dev] Metric vs. English System of Measurement in Games
Jon A. Lambert
- [MUD-Dev] Metric vs. English System of Measurement in Games
Michael Hartman
- [MUD-Dev] Metric vs. English System of Measurement in Games
Michael Hartman
- [MUD-Dev] Metric vs. English System of Measurement in Games
Eric Random
- [MUD-Dev] Metric vs. English System of Measurement in Games
Kirinyaga
- [MUD-Dev] Middleware pricing
Dana V. Baldwin
- [MUD-Dev] Middleware pricing
Alistair Milne
- [MUD-Dev] MMO Quest: Why they're still lousy
Damion Schubert
- [MUD-Dev] MMO Quest: Why they're still lousy
Derek Licciardi
- [MUD-Dev] MMO Quest: Why they're still lousy
Sporky McBeard
- [MUD-Dev] MMO Quest: Why they're still lousy
Miroslav Silovic
- [MUD-Dev] MMO Quest: Why they're still lousy
Michael Hartman
- [MUD-Dev] MMO Quest: Why they're still lousy
Byron Ellacott
- [MUD-Dev] MMO Quest: Why they're still lousy
Mike Rozak
- [MUD-Dev] MMO Quest: Why they're still lousy
Sporky McBeard
- [MUD-Dev] MMO Quest: Why they're still lousy
Mike Shaver
- [MUD-Dev] MMO Quest: Why they're still lousy
Vincent Archer
- [MUD-Dev] MMO Quest: Why they're still lousy
Mark Mensch
- [MUD-Dev] MMO Quest: Why they're still lousy
Vincent Archer
- [MUD-Dev] MMO Quest: Why they're still lousy
olag at ifi.uio.no
- [MUD-Dev] MMO Quest: Why they're still lousy
David Kennerly
- [MUD-Dev] MMO Quest: Why they're still lousy
Michael Hartman
- [MUD-Dev] MMO Quest: Why they're still lousy
Sporky McBeard
- [MUD-Dev] MMO Quest: Why they're still lousy
Paul Schwanz
- [MUD-Dev] MMO Quest: Why they're still lousy
Paul Schwanz
- [MUD-Dev] MMO Quest: Why they're still lousy
David Kennerly
- [MUD-Dev] MMO Quest: Why they're still lousy
Miroslav Silovic
- [MUD-Dev] MMO Quest: Why they're still lousy
Bart Simon
- [MUD-Dev] MMO Quest: Why they're still lousy
Roger Hicks
- [MUD-Dev] MMO Quest: Why they're still lousy
Paul Schwanz
- [MUD-Dev] MMO Quest: Why they're still lousy
cruise
- [MUD-Dev] MMO Quest: Why they're still lousy
Douglas Goodall
- [MUD-Dev] MMO Quest: Why they're still lousy
Jon Mayo
- [MUD-Dev] MMO Quest: Why they're still lousy
Sporky McBeard
- [MUD-Dev] MMO Quest: Why they're still lousy
Douglas Goodall
- [MUD-Dev] MMORPG Cancellations of the past 2 Years
Michael Hartman
- [MUD-Dev] MMORPG Cancellations of the past 2 Years
Mike Rozak
- [MUD-Dev] More ad-hoc grouping thoughts
John Buehler
- [MUD-Dev] RE: More randomness in games
Alex Chacha
- [MUD-Dev] RE: More randomness in games
David Kennerly
- [MUD-Dev] Re: MUD-Dev Digest, Vol 20, Issue 15
Dread Quixadhal
- [MUD-Dev] Re: MUD-Dev Digest, Vol 20, Issue 16
Dread Quixadhal
- [MUD-Dev] Re: MUD-Dev Digest, Vol 20, Issue 16
Vincent Archer
- [MUD-Dev] Re: MUD-Dev Digest, Vol 20, Issue 16
Michael Hartman
- [MUD-Dev] Re: MUD-Dev Digest, Vol 20, Issue 16
Kiztent Hatepriest
- [MUD-Dev] Re: MUD-Dev Digest, Vol 20, Issue 16
Mike Shaver
- [MUD-Dev] Re: MUD-Dev Digest, Vol 20, Issue 16
Michael Hartman
- [MUD-Dev] MUD-Dev dinner at GDC: 10 March 2005
J C Lawrence
- [MUD-Dev] Musings on ad-hoc social connectivity as a realtime meta-game
J C Lawrence
- [MUD-Dev] Musings on ad-hoc social connectivity as a realtime meta-game
Cynbe ru Taren
- [MUD-Dev] New job...Alternate Reality Games
Adam
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Eric Random
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
olag at ifi.uio.no
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Eric Random
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
olag at ifi.uio.no
- [MUD-Dev] On grouping, thoughts
Jeff Freeman
- [MUD-Dev] On grouping, thoughts
Douglas Goodall
- [MUD-Dev] On grouping, thoughts
John Buehler
- [MUD-Dev] On grouping, thoughts
Freeman, Jeff
- [MUD-Dev] On grouping, thoughts
Peter Harkins
- [MUD-Dev] On grouping, thoughts
Douglas Goodall
- [MUD-Dev] On grouping, thoughts
Mike "Szii" Oxford
- [MUD-Dev] On grouping, thoughts
John Buehler
- [MUD-Dev] On grouping, thoughts
Jason Downs
- [MUD-Dev] On grouping, thoughts
Freeman, Jeff
- [MUD-Dev] On grouping, thoughts
Mike Oxford
- [MUD-Dev] On grouping, thoughts
cruise
- [MUD-Dev] On grouping, thoughts
John Buehler
- [MUD-Dev] On grouping, thoughts
Alex Arnon
- [MUD-Dev] Procedural content (was Re: [Sweng-gamedev] Patent 4, 734, 690) (fwd)
J C Lawrence
- [MUD-Dev] realistic combat vs enjoyable combat
Rayzam
- [MUD-Dev] realistic combat vs enjoyable combat
Tom Hunter
- [MUD-Dev] realistic combat vs enjoyable combat
Michael Sellers
- [MUD-Dev] realistic combat vs enjoyable combat
olag at ifi.uio.no
- [MUD-Dev] realistic combat vs enjoyable combat
Darkwolf
- [MUD-Dev] realistic combat vs enjoyable combat
olag at ifi.uio.no
- [MUD-Dev] realistic combat vs enjoyable combat
Rayzam
- [MUD-Dev] realistic combat vs enjoyable combat
Rayzam
- [MUD-Dev] realistic combat vs enjoyable combat
Jon Monteleone
- [MUD-Dev] secured mud connections
Ammon Lauritzen
- [MUD-Dev] Re: secured mud connections
Ammon Lauritzen
- [MUD-Dev] secured mud connections
Zach Collins (Siege)
- [MUD-Dev] secured mud connections
William Leader
- [MUD-Dev] SOC: Use of MUDs as teaching/organizational tools for schools and businesses
Chris Yeh
- [MUD-Dev] SOC: Use of MUDs as teaching/organizational tools for schools and businesses
Exar Kun
- [MUD-Dev] SOC: Use of MUDs as teaching/organizational tools for schools and businesses
Tess Snider
- [MUD-Dev] Suggestions on Books and Articles
Chris
- [MUD-Dev] Swedish Developers
Shailejron
- [MUD-Dev] The Root of the Tree
Eric Random
- [MUD-Dev] The Root of the Tree
David Kennerly
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
Hans-Henrik Staerfeldt
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
David Kennerly
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
ceo
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
olag at ifi.uio.no
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
David Kennerly
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
Koster, Raph
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
David Kennerly
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
Koster, Raph
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
David Kennerly
- [MUD-Dev] Time travel, borrowing from LegenMUD
olag at ifi.uio.no
- [MUD-Dev] Time travel, borrowing from LegenMUD
Tiago Carita
- [MUD-Dev] UI scripting gone too far?
Koster, Raph
- [MUD-Dev] weapon choices
Matthew D. Fuller
- [MUD-Dev] weapon choices
Tom Hunter
- [MUD-Dev] weapon choices
cruise
- [MUD-Dev] weapon choices (was re: DESIGN: Why do peoplelikeweather in MMORPGs?)
Matt Mihaly
- [MUD-Dev] weapon choices (was re: DESIGN: Why do people likeweather in MMORPGs?)
Tom Hunter
- [MUD-Dev] weapon choices (was re: DESIGN: Why do people likeweather in MMORPGs?)
Amanda Walker
- [MUD-Dev] weapon choices (was re: DESIGN: Why do people likeweather in MMORPGs?)
Douglas Goodall
- [MUD-Dev] weapon choices (was re: DESIGN: Why do people like weather in MMORPGs?)
Travis Casey
- [MUD-Dev] weapon choices (was re: DESIGN: Why do people like weather in MMORPGs?)
Miroslav Silovic
- [MUD-Dev] weapon choices (was re: DESIGN: Why do people like weather in MMORPGs?)
Amanda Walker
- [MUD-Dev] Wish cancelled...
Eric Scholten
- [MUD-Dev] Wish cancelled...
Artur Biesiadowski
- [MUD-Dev] Wish revisited
olag at ifi.uio.no
- [MUD-Dev] Wish revisited
Peter Harkins
- [MUD-Dev] Wish revisited
Zach Collins (Siege)
- [MUD-Dev] Wish revisited
olag at ifi.uio.no
- [MUD-Dev] Wish revisited
olag at ifi.uio.no
- [MUD-Dev] WoW and humor
Amanda Walker
- [MUD-Dev] WoW and humor
Vincent Archer
- [MUD-Dev] WoW and humor
Mike Oxford
- [MUD-Dev] XP as gift (was: Attractive Grouping)
Eli Stevens (WG.c)
- [MUD-Dev] XP as gift (was: Attractive Grouping)
Richard A. Bartle
- [MUD-Dev] XP as gift (was: Attractive Grouping)
John Buehler
- [MUD-Dev] XP as gift (was: Attractive Grouping)
Max Battcher
- [MUD-Dev] Re: XP as gift (was: Attractive Grouping)
J C Lawrence
- [MUD-Dev] XP as gift (was: Attractive Grouping)
William Leader
- [MUD-Dev] XP as gift (was: Attractive Grouping)
Eli Stevens (WG.c)
- [MUD-Dev] XP as gift (was: Attractive Grouping)
Eli Stevens (WG.c)
- [MUD-Dev] XP as gift (was: Attractive Grouping)
Eli Stevens (WG.c)
Last message date:
Thu Mar 31 17:58:57 New Zealand Daylight Time 2005
Archived on: Mon Feb 15 15:58:11 New Zealand Daylight Time 2010
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